- 28 Jan, 2010 40 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Igor Paliychuk authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Matijn Woudt authored
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Erich Hoover authored
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Erich Hoover authored
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Erich Hoover authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Marcus Meissner authored
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Henri Verbeet authored
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Henri Verbeet authored
This causes a small performance hit when multiple GL contexts are used. As an optimization we could use ARB_sync to only wait for the last draw call instead of all GL commands.
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Henri Verbeet authored
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Henri Verbeet authored
At some point we'll use the GLSL version to check if certain features are available. For now just print the version.
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Henri Verbeet authored
We assume GL 1.1 is available everywhere else.
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