- 21 Jun, 2006 16 commits
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Piotr Caban authored
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Piotr Caban authored
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Louis. Lenders authored
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Jason Green authored
We are only checking against GL_MAX_TEXTURES when binding samplers, when we should be checking against the maximum number of samplers that the card supports. Spotted by H. Verbeet.
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Juan Lang authored
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Juan Lang authored
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Andrew Talbot authored
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Dmitry Timoshkov authored
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James Hawkins authored
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Saulius Krasuckas authored
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Saulius Krasuckas authored
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Saulius Krasuckas authored
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Mikołaj Zalewski authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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- 20 Jun, 2006 24 commits
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Dmitry Timoshkov authored
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Vitaly Lipatov authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Juan Lang authored
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Juan Lang authored
- forward MLGetUILanguage to kernel32 - correct type of parameter to MLLoadLibrary
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Paul Vriens authored
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Huw Davies authored
result in premature termination of the send.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jeremy White authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
When several debug formats (eg stabs & dwarf2) exist in the same module, allow to load them all (this is needed when different compilation units are compiled with different debug options).
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
Walking the whole lot, not doing anything interesting apart from traversing the data.
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Eric Pouech authored
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Eric Pouech authored
- split the data structures for walking through the data (abbrev, cu... -> traverse_ctx) and data manipulation/loading (-> parse_ctx) - created dwarf2_parse_compilation_unit() for clarity - added section structure to gather information about all ELF sections related to all dwarf2 sections (more to come)
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