- 09 Jul, 2008 15 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Hwang YunSong(황윤성) authored
-
James Hawkins authored
-
James Hawkins authored
-
Andrew Talbot authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Alexander Dorofeyev authored
-
Alexander Dorofeyev authored
-
John Klehm authored
-
H. Verbeet authored
-
- 08 Jul, 2008 25 commits
-
-
Alexandre Julliard authored
-
Alexander Nicolaysen Sørnes authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
Move those things out of the state table.
-
Stefan Dösinger authored
For now the atifs selection sticks to the old rules, thus it is bound to the available and selected shader capabilities. We may want to change that in the future.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
Some fragment pipeline implementations may want to register their own texture transform handlers.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Alexandre Julliard authored
-
Nikolay Sivov authored
-
Mikołaj Zalewski authored
-
Mikołaj Zalewski authored
-
Dylan Smith authored
-
Tobias Jakobi authored
-
Tobias Jakobi authored
-
Tobias Jakobi authored
-
Huw Davies authored
user32: sizeof DDEPOKE and DDEDATA is six, which is probably not what is expected, so use offsetof instead.
-
Huw Davies authored
-
Michael Stefaniuc authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-