- 02 May, 2014 8 commits
-
-
Akihiro Sagawa authored
-
Zhenbo Li authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Shader model 4 hardware should generally have real floats for everything, and FLT_MAX matches the value from the Windows drivers for that kind of hardware. OpenGL requires at least 2^10 for colors, and 2^32 for other floats.
-
Huw Davies authored
-
- 01 May, 2014 27 commits
-
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Erich E. Hoover authored
-
Alex Henrie authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Alexandre Julliard authored
-
Piotr Caban authored
-
Huw Davies authored
-
Thomas Faber authored
-
Alexandre Julliard authored
-
Huw Davies authored
-
Jérôme Gardou authored
-
Hans Leidekker authored
-
Thomas Faber authored
-
Ken Thomases authored
-
- 30 Apr, 2014 5 commits
-
-
Frédéric Delanoy authored
-
Victor Martinez Calvo authored
-
Victor Martinez Calvo authored
-
Piotr Caban authored
-
Piotr Caban authored
-