- 21 Nov, 2008 11 commits
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
Fix a byte vs. WCHAR count issue in test_hkey_main_Value_W(). Check that RegQueryValueEx[AW]() did not write more data than expected.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
REG_EXPAND_SZ must be exported as hexadecimal to preserve the string type. 0-byte strings and those missing a trailing '\0' or with odd sizes must be saved as hexadecimal too so they are restored as is. Move the binary-value export code to the new REGPROC_export_binary() function.
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Francois Gouget authored
We already know it in the caller so this saves us one lstrlenW() call.
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Francois Gouget authored
This fixes a major buffer overflow bug in 'regedit /E'.
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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- 20 Nov, 2008 29 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Get rid of most of the macros that make it hard to handle special cases.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Ricardo Filipe authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alistair Leslie-Hughes authored
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Andrew Talbot authored
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Stefan Dösinger authored
This reflects the fact that they describe the fragment pipeline. The vertex pipeline will use its own structures.
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Stefan Dösinger authored
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is outside of their range.
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Stefan Dösinger authored
The code here skipped constant loading when a pixel shader was in use, and only reloaded them on ffp use if the shader implementation used ARB too. This way a e.g. texfactor change could get lost if GLSL shaders are used, and the texfactor changed while a pixel shader was in use.
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A C Hurst authored
ntdll: wine_nt_to_unix_file_name() parse string to int instead of cast char, where string may be passed.
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Aric Stewart authored
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Paul Vriens authored
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