- 03 Aug, 2009 40 commits
-
-
Henri Verbeet authored
Passing NULL to glCompressedTexImage2DARB() doesn't work particularly well when both client storage and PBOs are enabled. Also, two years is long enough to give driver developers a chance to fix the bug this was supposed to work around.
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability(). The OpenGL implementation might not support ARB_depth_texture, but that doesn't mean we can't use the format for the depth buffer.
-
Henri Verbeet authored
"surface" might point to the frontbuffer while we're rendering to the backbuffer, etc.
-
Henri Verbeet authored
-
Ken Thomases authored
Fixes building on Snow Leopard.
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Dmitry Timoshkov authored
Marlett uses FW_MEDIUM (500) and current code allows only FW_REGULAR and FW_BOLD. New heuristics detects if flags and usWeightClass in the font match.
-
Dmitry Timoshkov authored
Freetype has a similar consistency check.
-
Aric Stewart authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Rein Klazes authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-
Vladimir Pankratov authored
-