- 16 Jun, 2015 1 commit
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Henri Verbeet authored
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- 29 Apr, 2015 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 31 Mar, 2015 1 commit
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Henri Verbeet authored
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- 24 Mar, 2015 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Mar, 2015 1 commit
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Henri Verbeet authored
While these won't be used by the shader, they potentially affect the calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
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- 20 Mar, 2015 1 commit
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Henri Verbeet authored
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- 13 Mar, 2015 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 12 Mar, 2015 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 11 Mar, 2015 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 10 Mar, 2015 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 09 Mar, 2015 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 27 Feb, 2015 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 26 Feb, 2015 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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