- 05 Feb, 2008 40 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
We can't return WINED3D_OK straight away because we have yet to check the other flags, like sRGB correction.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP texture addressing. Similarly, GL_ARB_texture_rectangle textures do not support GL_REPEAT. This patch adds a test which shows that _WRAP clamps to the texture edge and implements that.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
We have to destroy potential fbo renderbuffers, and make sure the texture is gone
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Stefan Dösinger authored
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Stefan Dösinger authored
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James Hawkins authored
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Aric Stewart authored
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Francois Gouget authored
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Francois Gouget authored
Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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James Hawkins authored
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James Hawkins authored
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Rob Shearman authored
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Rob Shearman authored
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Andrew Talbot authored
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Andrew Talbot authored
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Rob Shearman authored
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Rob Shearman authored
We still fallback to an idle server, but this prevents a client from connecting to a named pipe server that isn't listening.
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