- 03 Jun, 2015 24 commits
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Nikolay Sivov authored
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Matteo Bruni authored
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Matteo Bruni authored
Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN / GL_POINT_SIZE_MAX. Incidentally this mostly fixes per-vertex point sizes for vertex shader version 1 and 2.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 02 Jun, 2015 16 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Dmitry Timoshkov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Indrek Altpere authored
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Indrek Altpere authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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