- 12 Oct, 2023 9 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
The functions are in gdi32 nowadays.
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Alexandre Julliard authored
The functions are in kernelbase nowadays.
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Brendan Shanks authored
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Daniel Lehman authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55731
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Aurimas Fišeras authored
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- 11 Oct, 2023 29 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
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Rémi Bernon authored
Which may be different from the last desktop cursor handle. This makes the behavior better match the old winex11 behavior, which queried the current thread input cursor handle on every mouse move to sync it with X11, although it contradicts MSDN documentation which states that the cursor handle is global. This fixes the X11 cursor being visible in "Deus Ex: GOTY Edition".
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Zhiyi Zhang authored
If _NET_WM_FULLSCREEN_MONITORS is set then the property needs to be updated because it can't be deleted by sending a _NET_WM_FULLSCREEN_MONITORS client message to the root window according to the wm-spec version 1.5. Having the window spanning more than two monitors also needs the property set. In other cases, _NET_WM_FULLSCREEN_MONITORS doesn't need to be set. What's more, setting _NET_WM_FULLSCREEN_MONITORS adds a constraint on Mutter so that such a window can't be moved to another monitor by using the Shift+Super+Up/Down/Left/Right shortcut. So the property should be added only when necessary.
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Arkadiusz Hiler authored
We have no means of stopping the thread from DllMain on DLL_PROCESS_DETACH without having a race condition - waiting on the thread itself is not an option due to the loader lock. The best we can do is just never unload the DLL as long as the thread is active which is forever. This fixes crashes in Mighty Switch Force! Collection while controllers are unplugged - the game loads and frees xinput in a loop.
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Piotr Caban authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55718
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Daniel Lehman authored
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Daniel Lehman authored
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Alexandre Julliard authored
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Brendan Shanks authored
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Brendan Shanks authored
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- 10 Oct, 2023 2 commits
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Alex Henrie authored
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Connor McAdams authored
Signed-off-by:
Connor McAdams <cmcadams@codeweavers.com>
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