- 06 Jan, 2007 6 commits
-
-
Kai Blin authored
Thanks to Alex Villacís Lasso for comments.
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
- 05 Jan, 2007 20 commits
-
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Kai Blin authored
-
Kai Blin authored
-
Kai Blin authored
-
Jeff Latimer authored
-
Jeff Latimer authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Dmitry Timoshkov authored
kernel32: GetTimeFormat and GetDateFormat should fail if LOCALE_NOUSEROVERRIDE is specified simultaneously with a format string.
-
Paul Vriens authored
-
Louis Lenders authored
-
Louis Lenders authored
-
Vitaliy Margolen authored
Also small debug trace correction to make it more readable.
-
- 04 Jan, 2007 14 commits
-
-
Chris Robinson authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
H. Verbeet authored
-
H. Verbeet authored
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
-
H. Verbeet authored
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
-
H. Verbeet authored
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
-
Rob Shearman authored
lpwhr obviously already has a reference count of 0 because it is being destroyed.
-
Rob Shearman authored
wininet: Change the HTTP code to not assume that the connection will be closed at the end of every request.
-
Rob Shearman authored
-
Rob Shearman authored
and don't try to read any more than what is available.
-
Rob Shearman authored
wininet: Always send a Connection header set to "close" because that is what we expect for the moment.
-
Rob Shearman authored
wininet: Use correct types for socket functions to avoid warnings when compiling on BSD-based systems.
-