- 24 Jun, 2008 38 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Michael Stefaniuc authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Return a proper HRESULT for other errors.
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H. Verbeet authored
Also fixes some of the messages.
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H. Verbeet authored
Also fixes some of the messages.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
widl: Set the type of the type_t node constructured for dispinterfaces to RPC_FC_IP, like we do for interfaces.
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Rob Shearman authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Paul Vriens authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
Add tests for EM_POSFROMCHAR for 1.0 and 2.0.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 23 Jun, 2008 2 commits
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Alexandre Julliard authored
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Alexander Dorofeyev authored
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every call and restore it back to original state before returning, if created in DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a possibly incompatible mode and avoid resetting it all the time.
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