- 15 Oct, 2008 16 commits
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Henri Verbeet authored
wined3d: We only need to enable texturing for a target if we're going to draw with it (without a shader). Also, these enables cause problems if they're done while the context is setup for blitting.
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Reece Dunn authored
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Austin English authored
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Austin English authored
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Lei Zhang authored
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Lei Zhang authored
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Michael Karcher authored
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Andrew Talbot authored
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Jacek Caban authored
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Jacek Caban authored
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Andrey Turkin authored
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Michael Stefaniuc authored
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Muneyuki Noguchi authored
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- 14 Oct, 2008 24 commits
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Lei Zhang authored
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Lei Zhang authored
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Lei Zhang authored
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Aric Stewart authored
user32: DrawText handling of 0 counts with string, empty strings and -1 counts with empty string and NULL strings.
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Aric Stewart authored
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Juan Lang authored
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Dylan Smith authored
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Reece Dunn authored
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Kai Blin authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Lei Zhang authored
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Marcus Meissner authored
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Detlef Riekenberg authored
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Dylan Smith authored
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Rob Shearman authored
This allows the file to be compiled on platforms that don't have the header file, such as MSVC.
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Rob Shearman authored
Therefore, declare the structure as user_bstr_t and make wire_bstr_t be a typedef to a pointer of this type.
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Rob Shearman authored
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