- 17 Jun, 2009 19 commits
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Backbuffer appears to be a better choice than PBuffer at the moment, since PBuffer appears to be somewhat broken.
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Henri Verbeet authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Rein Klazes authored
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Roderick Colenbrander authored
Nvidia allows it to operate on a standard Window too but Mesa and AMD don't and this isn't needed according to the GLX specs. This prevents crashes when creating +wgl logs.
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Andrew Talbot authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Alexander Nicolaysen Sørnes authored
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- 16 Jun, 2009 21 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Anders Jonsson authored
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Paul Vriens authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
This is needed to allow us to claim vs_2_0 support with plain GL_ARB_vertex_program. vs_2_0 allows loops without breaks.
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Aric Stewart authored
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Mike Kaplinskiy authored
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Mike Kaplinskiy authored
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Ge van Geldorp authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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