- 18 Jan, 2012 36 commits
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Frédéric Delanoy authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Gustavo Henrique Milaré authored
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André Hentschel authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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Aurimas Fišeras authored
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Dmitry Timoshkov authored
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André Hentschel authored
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André Hentschel authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
ddraw/tests: Add some tests to show that we should maintain D3D state across cooperative level chnages.
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Henri Verbeet authored
Some drivers use the neighbouring pixels in the interpolation. You can probably argue about whether that's right or wrong, but it's really not what we're trying to test in either case.
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Henri Verbeet authored
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Henri Verbeet authored
The GLSL constant tracking needs these to be correct.
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Henri Verbeet authored
wined3d: Don't print an ERR if the depth/stencil surface still has references in wined3d_device_uninit_3d(). This is completely legitimate in ddraw.
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 17 Jan, 2012 4 commits
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Aric Stewart authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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