- 08 Sep, 2009 33 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
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Stefan Dösinger authored
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Stefan Dösinger authored
The KIL is quite expensive because it forces drivers to disable early Z discard. It is cheaper to generate and switch between two shaders.
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Vincent Povirk authored
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Marcus Meissner authored
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Marcus Meissner authored
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Peter Dons Tychsen authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Mike Kaplinskiy authored
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Hans Leidekker authored
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Hans Leidekker authored
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Roderick Colenbrander authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Piotr Caban authored
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Frédéric Delanoy authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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André Hentschel authored
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Andrew Eikum authored
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- 02 Sep, 2009 7 commits
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Alexandre Julliard authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
winex11: Introduce a new function for looking up the physical color of a pixel for use with colormap generation-like functions. This prepares to a rewrite of X11DRV_PALETTE_ToPhysical which requires the physDev for retrieving the color shifts.
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Vincent Povirk authored
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Vincent Povirk authored
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