- 02 Aug, 2011 40 commits
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Camillo Lugaresi authored
Some of the new link commands in the latest ld appear to be buggy and cause bus error while initializing libSystem. Fixed by reverting to 10.6 linking behavior.
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Jay Yang authored
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Jay Yang authored
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Jay Yang authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Hwang YunSong authored
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Aurimas Fišeras authored
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Henri Verbeet authored
Even though this is the "OpenGL" surface implementation, this can still happen in e.g. ddraw if no swapchain is created yet. That's something we should fix, but not today.
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Henri Verbeet authored
At the moment this is only marginally useful, since it just avoids silly things like color keyed depth fills that are probably invalid anyway. However, the idea is to gradually move normal color fill and blit handling out of IWineD3DSurfaceImpl_BltOverride() and surface_cpu_blt(), and eventually make those functions go away completely.
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