- 25 Jul, 2007 13 commits
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H. Verbeet authored
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H. Verbeet authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Juan Lang authored
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Andrew Talbot authored
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Konstantin Kondratyuk authored
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Marcus Meissner authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Aric Stewart authored
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- 24 Jul, 2007 27 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
Vertex declarations are a d3d feature, thus they should be destroyed before d3d is shut down in wined3d. The surface type should be reset afterwards to prevent avoid gl surface afterwards and before a new render target is created.
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
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Misha Koshelev authored
urlmon: If we are using an internal protocol ClassFactory, call its AddRef as the caller must Release the object.
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Misha Koshelev authored
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Misha Koshelev authored
Add more tests for specific arguments passed to IHttpNegotiate and IHttpNegotiate2. Note that for OnResponse pszAdditionalHeaders is NULL when called directly from IInternetProtocol (for example as seen in our protocol tests) but non-NULL when these interfaces are exposed by IBindStatusCallback as seen here. Tests conform on Win98 and Winxp.
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Misha Koshelev authored
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Misha Koshelev authored
urlmon: Add a reference to the IUnknown for Release of STGMEDIUM to account for extra call to ReleaseBindInfo.
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Misha Koshelev authored
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Misha Koshelev authored
Bytes can still be read with E_PENDING returned if the whole request could not be satisfied, don't ignore those.
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Misha Koshelev authored
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Damjan Jovanovic authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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