- 15 Jul, 2009 24 commits
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Henri Verbeet authored
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Rico Schüller authored
The name d3d10_effect_variable is somewhat misleading, since these aren't actually effect variables as returned by e.g. ID3D10Effect::GetVariableByName(), but effect objects as referenced by effect passes.
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Henri Verbeet authored
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Henri Verbeet authored
This was originally added as a workaround for a Mesa bug by commit ddf52dda. The other half of the hack has since been removed. This code causes problems when wglDeleteContext() from a different thread causes our current context to be destroyed, since wglGetCurrentContext() will return a destroyed context in that case. That is a flaw in our wgl implementation, since wglDeleteContext() shouldn't allow a context that's current in a different thread to be destroyed, but this hack is a bad idea regardless.
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Paul Vriens authored
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Austin English authored
Translations by Vincent Beers.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Andrew Talbot authored
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Stefan Dösinger authored
On ATI cards we use the driver's GL_ARB_texture_non_power_of_two emulation to support conditional NP2 textures without having to deal with the denormalized coordinates. The default GL_TEXTURE_2D address mode is incompatible with GL_ARB_texture_rectangle however.
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Stefan Dösinger authored
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André Hentschel authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Nikolay Sivov authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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- 14 Jul, 2009 16 commits
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Aric Stewart authored
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Mike Kaplinskiy authored
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Eric Pouech authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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