- 15 Apr, 2015 1 commit
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Andrew Eikum authored
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- 14 Apr, 2015 13 commits
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Alistair Leslie-Hughes authored
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Hugh McMaster authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Igor Kotrasinski authored
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Sebastian Lackner authored
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Bruno Jesus authored
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Bruno Jesus authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 13 Apr, 2015 17 commits
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Thomas Faber authored
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Jacek Caban authored
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Jacek Caban authored
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Joachim Priesner authored
Analogous to the light() function in state.c, the correct ModelView matrix has to be loaded when glLightfv is called.
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Julius Schwartzenberg authored
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Vincent Povirk authored
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Bruno Jesus authored
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Mark Harmstone authored
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Mark Harmstone authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Francois Gouget authored
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Andrew Eikum authored
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- 10 Apr, 2015 9 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This will allow some color keying cleanups. For Core Contexts we'll have to emulate alpha testing in shaders anyway.
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Stefan Dösinger authored
This is necessary if e.g. the nvts or ffp fragment processing pipeline is selected for debugging purposes on a GPU that otherwise supports the ARB program blitter.
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