- 02 Mar, 2015 40 commits
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Bruno Jesus authored
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Mark Harmstone authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Austin English authored
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Alex Henrie authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Mark Harmstone authored
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Jacek Caban authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Matteo Bruni authored
Reported by Christoph von Wittich.
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Matteo Bruni authored
We need GL_ARB_instanced_arrays to be able to take the fastest path and that's already checked in draw_primitive. Note that GL_ARB_instanced_arrays provides glDrawElementsInstanced if GL_ARB_draw_instanced is not supported so we don't need to explicitly check for the latter.
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
Wined3d doesn't actually require the GLX extension for multisampling at this point (while it does require FBOs).
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Nikolay Sivov authored
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