- 22 Aug, 2013 10 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Huw Davies authored
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Nikolay Sivov authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state().
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Aug, 2013 30 commits
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Jacek Caban authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
The tiny buffer size caused audio capture glitches on OSX, where the OS often returns audio in half-second chunks.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Piotr Caban authored
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Piotr Caban authored
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André Hentschel authored
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Hans Leidekker authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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George Stephanos authored
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George Stephanos authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
ntdll/tests: Use NtWriteFile instead of WriteFile in order to detect broken overlapped IO implementation.
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Dmitry Timoshkov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq().
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Henri Verbeet authored
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Henri Verbeet authored
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Ken Thomases authored
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