- 01 Sep, 2011 10 commits
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Andrew Eikum authored
This uses a half-implemented, Wine-specific IMMDevice object to extract the driver name.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Austin English authored
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André Hentschel authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 31 Aug, 2011 30 commits
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Aurimas Fišeras authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Jacek Caban authored
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Jacek Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Octavian Voicu authored
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Octavian Voicu authored
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Octavian Voicu authored
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Frédéric Delanoy authored
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André Hentschel authored
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Alistair Leslie-Hughes authored
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Marcus Meissner authored
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Marcus Meissner authored
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Frédéric Delanoy authored
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Michael Mc Donnell authored
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Michael Mc Donnell authored
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Michael Mc Donnell authored
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Michael Mc Donnell authored
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Michael Mc Donnell authored
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Michael Mc Donnell authored
It does not make sense to use D3DLOCK_DISCARD for locking a newly created vertex buffer because it will be allocated, freed, and then allocated again.
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