- 18 May, 2010 33 commits
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Nikolay Sivov authored
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Michael Stefaniuc authored
LPDIEFFECT->rglDirection is a LPLONG.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This avoids switching to offscreen rendering in context_apply_blit_state() for a depth buffer that isn't going to be used anyway. This switch would be problematic for blits to the frontbuffer, since it's always onscreen. I.e., we'd be blitting to the screen, but with offscreen transforms.
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Henri Verbeet authored
I merged this by accident in be43c867.
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Michael Stefaniuc authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
Found by coccicheck.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Matej Špindler authored
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Matej Špindler authored
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Jacek Caban authored
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Jacek Caban authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Sven Baars authored
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Julius Schwartzenberg authored
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Owen Rudge authored
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Owen Rudge authored
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- 17 May, 2010 7 commits
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Michael Stefaniuc authored
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Dmitry Timoshkov authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Andrey Turkin authored
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Mike Kaplinskiy authored
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