- 11 Sep, 2008 13 commits
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Paul Vriens authored
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Paul Vriens authored
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Stefan Dösinger authored
I suspected that in this situation d3d writes to the z buffer, but the test shows that I was mistaken
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Stefan Dösinger authored
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Stefan Dösinger authored
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Kai Blin authored
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Paul Vriens authored
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Paul Vriens authored
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Dmitry Timoshkov authored
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Hirofumi Katayama authored
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- 10 Sep, 2008 27 commits
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Rob Shearman authored
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Rob Shearman authored
Add a test for this behaviour.
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Kai Blin authored
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Kai Blin authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The render target should be left alone if the render target argument is NULL. WineD3D calls should be done inside the critical section.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Turns out the original fix was correct for fixed function, but for the wrong reason. The shader path was already correct. This fixes a regresssion introduced by 932e95c1.
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Kai Blin authored
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Kai Blin authored
It seems that with Win2k3, the meaning of SO_REUSEADDR got closer to BSD semantics. This is nice, as it allows us to finally work like some version of Windows here.
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Jeff Zaroyko authored
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Alexander Nicolaysen Sørnes authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Jeff Zaroyko authored
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Juan Lang authored
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Alexander Dorofeyev authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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