- 09 Jan, 2023 5 commits
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52557
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Zhiyi Zhang authored
Using EnumDisplaySettings() directly to query display depth has a high overhead when using the XRandR 1.0 display device handler on some NVIDIA setups. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51420 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53382
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Alistair Leslie-Hughes authored
Cherry-picked from upstream commit 16f86bffec36b6e82e5c93d5f04ebc4ee4f980ab. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54264
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53583 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53837
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Alexandre Julliard authored
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- 08 Jan, 2023 1 commit
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Alexandre Julliard authored
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- 07 Jan, 2023 1 commit
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Alexandre Julliard authored
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- 06 Jan, 2023 33 commits
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Piotr Caban authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54180
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Piotr Caban authored
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Philip K. Gisslow authored
The pSignatureSettings field was not unitilized so it got a random value from the stack causing a later crash when it was dereferenced in Wintrust (SoftPubloadSignature).
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Nikolay Sivov authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54151
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Vladislav Timonin authored
An improvement of 5f0dcf79, which, depending on theme, had an issue with drawing the top border clipped inside the header.
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Zhiyi Zhang authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53995
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Zebediah Figura authored
I was unable to write tests for this; it seems it doesn't consistently work on Windows. However, Rayman 3 seems to rely on it; it maps the same buffer twice immediately after creation, with DISCARD flags on both maps, and expects the same address to be returned. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53752
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Ziqing Hui authored
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Ziqing Hui authored
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Zebediah Figura authored
The code originally intended to achieve this by simply waiting on flushing_cs, and having the application thread hold flushing_cs while seeking. Unfortunately, this can result in starvation of the application thread, since the streaming thread always reacquires flushing_cs immediately after releasing it. Avoid this by using a separate condition variable. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53403Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
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Zebediah Figura authored
The code previously relied on inherent atomicity of atomic types, but atomicity doesn't imply the right memory ordering. Be explicit about the threading model we want. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
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Zebediah Figura authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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André Zwing authored
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André Zwing authored
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André Zwing authored
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Floris Renaud authored
Avoid using the pronouns "u", "uw", "je" and "jouw". Signed-off-by: Floris Renaud <jkfloris@dds.nl>
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Eric Pouech authored
Starting with Win10, height of multiline edit controls no longer seems to be hardwired to a multiple of the font height (when larger than font height). - Adapt the tests accordingly (detecting how to compute the expected height of a control). - Extend the ranges of the tested heights. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52152Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
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Eric Pouech authored
Already fixed in user32/tests/edit.c by 614b7d74 Apply same fix for equivalent test on comctl32/tests/edit.c Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52932Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
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Tim Clem authored
Return WHEEL_DELTA for the granularity of the mouse z-axis. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53627
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Tim Clem authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53627
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Tim Clem authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53627
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Jinoh Kang authored
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Jinoh Kang authored
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Zebediah Figura authored
This fixes a regression introduced by ebbcc10b. Prior to that commit, buffers which were not CPU-accessible would not have the WINED3D_BUFFER_USE_BO flag set, and accordingly buffer_resource_sub_resource_map() would simply return the SYSMEM location, ignoring the DISCARD and NOOVERWRITE flags. However, the "accelerated" path in wined3d_cs_map_upload_bo() only checks for the DISCARD flag, assuming that it is only set for dynamic GPU-accessible buffers, and would subsequently try to allocate non-mappable memory and then map it. This commit avoids the accelerated path for such buffers, once again matching our old behaviour. According to [1], this also matches Windows: DISCARD on SYSTEMMEM buffers is ignored on both AMD and NVidia, and NOOVERWRITE is ignored on NVidia (but not AMD). [1] https://www.winehq.org/mailman3/hyperkitty/list/wine-devel@winehq.org/message/XACSAVAGYTJUZDFLX4JWO665VTB6M7LX/ Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53863
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Zebediah Figura authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53743Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
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