/* * Copyright 2007 Vijay Kiran Kamuju * Copyright 2007 David Adam * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include <math.h> #include "d3drmdef.h" #include "wine/test.h" #define PI (4.0f*atanf(1.0f)) #define admit_error 0.000001f #define expect_mat( expectedmat, gotmat)\ { \ int i,j; \ BOOL equal = TRUE; \ for (i=0; i<4; i++)\ {\ for (j=0; j<4; j++)\ {\ if (fabs(expectedmat[i][j]-gotmat[i][j])>admit_error)\ {\ equal = FALSE;\ }\ }\ }\ ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \ "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \ expectedmat[0][0],expectedmat[0][1],expectedmat[0][2],expectedmat[0][3], \ expectedmat[1][0],expectedmat[1][1],expectedmat[1][2],expectedmat[1][3], \ expectedmat[2][0],expectedmat[2][1],expectedmat[2][2],expectedmat[2][3], \ expectedmat[3][0],expectedmat[3][1],expectedmat[3][2],expectedmat[3][3], \ gotmat[0][0],gotmat[0][1],gotmat[0][2],gotmat[0][3], \ gotmat[1][0],gotmat[1][1],gotmat[1][2],gotmat[1][3], \ gotmat[2][0],gotmat[2][1],gotmat[2][2],gotmat[2][3], \ gotmat[3][0],gotmat[3][1],gotmat[3][2],gotmat[3][3] ); \ } #define expect_quat(expectedquat,gotquat) \ ok( (fabs(U1(expectedquat.v).x-U1(gotquat.v).x)<admit_error) && \ (fabs(U2(expectedquat.v).y-U2(gotquat.v).y)<admit_error) && \ (fabs(U3(expectedquat.v).z-U3(gotquat.v).z)<admit_error) && \ (fabs(expectedquat.s-gotquat.s)<admit_error), \ "Expected Quaternion %f %f %f %f , Got Quaternion %f %f %f %f\n", \ expectedquat.s,U1(expectedquat.v).x,U2(expectedquat.v).y,U3(expectedquat.v).z, \ gotquat.s,U1(gotquat.v).x,U2(gotquat.v).y,U3(gotquat.v).z); #define expect_vec(expectedvec,gotvec) \ ok( ((fabs(U1(expectedvec).x-U1(gotvec).x)<admit_error)&&(fabs(U2(expectedvec).y-U2(gotvec).y)<admit_error)&&(fabs(U3(expectedvec).z-U3(gotvec).z)<admit_error)), \ "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \ U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z); static HMODULE d3drm_handle = 0; static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, D3DRMQUATERNION *); static D3DVECTOR *(WINAPI *pD3DRMVectorAdd)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); static D3DVECTOR *(WINAPI *pD3DRMVectorCrossProduct)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); static D3DVALUE (WINAPI *pD3DRMVectorDotProduct)(D3DVECTOR *, D3DVECTOR *); static D3DVALUE (WINAPI *pD3DRMVectorModulus)(D3DVECTOR *); static D3DVECTOR *(WINAPI *pD3DRMVectorNormalize)(D3DVECTOR *); static D3DVECTOR *(WINAPI *pD3DRMVectorReflect)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); static D3DVECTOR *(WINAPI *pD3DRMVectorRotate)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *, D3DVALUE); static D3DVECTOR *(WINAPI *pD3DRMVectorScale)(D3DVECTOR *, D3DVECTOR *, D3DVALUE); static D3DVECTOR *(WINAPI *pD3DRMVectorSubtract)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); static D3DRMQUATERNION *(WINAPI *pD3DRMQuaternionFromRotation)(D3DRMQUATERNION*, D3DVECTOR *, D3DVALUE); static D3DRMQUATERNION *(WINAPI * pD3DRMQuaternionSlerp)(D3DRMQUATERNION *, D3DRMQUATERNION *, D3DRMQUATERNION *, D3DVALUE); static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE); static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR); static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR); static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR); static D3DVALUE (WINAPI * pD3DRMColorGetRed)(D3DCOLOR); #define D3DRM_GET_PROC(func) \ p ## func = (void*)GetProcAddress(d3drm_handle, #func); \ if(!p ## func) { \ trace("GetProcAddress(%s) failed\n", #func); \ FreeLibrary(d3drm_handle); \ return FALSE; \ } static BOOL InitFunctionPtrs(void) { d3drm_handle = LoadLibraryA("d3drm.dll"); if(!d3drm_handle) { skip("Could not load d3drm.dll\n"); return FALSE; } D3DRM_GET_PROC(D3DRMMatrixFromQuaternion) D3DRM_GET_PROC(D3DRMVectorAdd) D3DRM_GET_PROC(D3DRMVectorCrossProduct) D3DRM_GET_PROC(D3DRMVectorDotProduct) D3DRM_GET_PROC(D3DRMVectorModulus) D3DRM_GET_PROC(D3DRMVectorNormalize) D3DRM_GET_PROC(D3DRMVectorReflect) D3DRM_GET_PROC(D3DRMVectorRotate) D3DRM_GET_PROC(D3DRMVectorScale) D3DRM_GET_PROC(D3DRMVectorSubtract) D3DRM_GET_PROC(D3DRMQuaternionFromRotation) D3DRM_GET_PROC(D3DRMQuaternionSlerp) D3DRM_GET_PROC(D3DRMCreateColorRGB) D3DRM_GET_PROC(D3DRMCreateColorRGBA) D3DRM_GET_PROC(D3DRMColorGetAlpha) D3DRM_GET_PROC(D3DRMColorGetBlue) D3DRM_GET_PROC(D3DRMColorGetGreen) D3DRM_GET_PROC(D3DRMColorGetRed) return TRUE; } static void VectorTest(void) { D3DVALUE mod,par,theta; D3DVECTOR e,r,u,v,w,axis,casnul,norm,ray,self; U1(u).x=2.0f; U2(u).y=2.0f; U3(u).z=1.0f; U1(v).x=4.0f; U2(v).y=4.0f; U3(v).z=0.0f; /*______________________VectorAdd_________________________________*/ pD3DRMVectorAdd(&r,&u,&v); U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; pD3DRMVectorAdd(&self,&self,&u); U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f; expect_vec(e,self); /*_______________________VectorSubtract__________________________*/ pD3DRMVectorSubtract(&r,&u,&v); U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; pD3DRMVectorSubtract(&self,&self,&u); U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f; expect_vec(e,self); /*_______________________VectorCrossProduct_______________________*/ pD3DRMVectorCrossProduct(&r,&u,&v); U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; pD3DRMVectorCrossProduct(&self,&self,&u); U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f; expect_vec(e,self); /*_______________________VectorDotProduct__________________________*/ mod=pD3DRMVectorDotProduct(&u,&v); ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod); /*_______________________VectorModulus_____________________________*/ mod=pD3DRMVectorModulus(&u); ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod); /*_______________________VectorNormalize___________________________*/ pD3DRMVectorNormalize(&u); U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f; expect_vec(e,u); /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */ U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f; pD3DRMVectorNormalize(&casnul); U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f; expect_vec(e,casnul); /*____________________VectorReflect_________________________________*/ U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f; U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f; U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f; pD3DRMVectorReflect(&r,&ray,&norm); expect_vec(e,r); /*_______________________VectorRotate_______________________________*/ U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f; U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f; theta=2.0f*PI/3.0f; pD3DRMVectorRotate(&r,&w,&axis,theta); U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f; expect_vec(e,r); /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/ theta=-PI/4.0f; pD3DRMVectorRotate(&r,&w,&axis,theta); U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f; expect_vec(e,r); theta=PI/8.0f; pD3DRMVectorRotate(&self,&self,&axis,theta); U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f; expect_vec(e,r); /*_______________________VectorScale__________________________*/ par=2.5f; pD3DRMVectorScale(&r,&v,par); U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; pD3DRMVectorScale(&self,&self,2); U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f; expect_vec(e,self); } static void MatrixTest(void) { D3DRMQUATERNION q; D3DRMMATRIX4D exp,mat; exp[0][0]=-49.0f; exp[0][1]=4.0f; exp[0][2]=22.0f; exp[0][3]=0.0f; exp[1][0]=20.0f; exp[1][1]=-39.0f; exp[1][2]=20.0f; exp[1][3]=0.0f; exp[2][0]=10.0f; exp[2][1]=28.0f; exp[2][2]=-25.0f; exp[2][3]=0.0f; exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f; q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f; pD3DRMMatrixFromQuaternion(mat,&q); expect_mat(exp,mat); } static void QuaternionTest(void) { D3DVECTOR axis; D3DVALUE par,theta; D3DRMQUATERNION q,q1,q1final,q2,q2final,r; /*_________________QuaternionFromRotation___________________*/ U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f; theta=2.0f*PI/3.0f; pD3DRMQuaternionFromRotation(&r,&axis,theta); q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f; expect_quat(q,r); /*_________________QuaternionSlerp_________________________*/ /* If the angle of the two quaternions is in ]PI/2;3PI/2[, QuaternionSlerp * interpolates between the first quaternion and the opposite of the second one. * The test proves this fact. */ par=0.31f; q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f; q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f; /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */ q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f; pD3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f; q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f; /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */ q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f; pD3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); /* Test the spherical interpolation part */ q1.s=0.1f; U1(q1.v).x=0.2f; U2(q1.v).y=0.3f; U3(q1.v).z=0.4f; q2.s=0.5f; U1(q2.v).x=0.6f; U2(q2.v).y=0.7f; U3(q2.v).z=0.8f; q.s = 0.243943f; U1(q.v).x = 0.351172f; U2(q.v).y = 0.458401f; U3(q.v).z = 0.565629f; q1final=q1; q2final=q2; pD3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); /* Test to show that the input quaternions are not changed */ expect_quat(q1,q1final); expect_quat(q2,q2final); } static void ColorTest(void) { D3DCOLOR color, expected_color, got_color; D3DVALUE expected, got, red, green, blue, alpha; /*___________D3DRMCreateColorRGB_________________________*/ red=0.8f; green=0.3f; blue=0.55f; expected_color=0xffcc4c8c; got_color=pD3DRMCreateColorRGB(red,green,blue); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /*___________D3DRMCreateColorRGBA________________________*/ red=0.1f; green=0.4f; blue=0.7f; alpha=0.58f; expected_color=0x931966b2; got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */ red=-0.88f; green=0.4f; blue=0.6f; alpha=0.41f; expected_color=0x68006699; got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */ red=2.37f; green=0.4f; blue=0.6f; alpha=0.41f; expected_color=0x68ff6699; got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /*___________D3DRMColorGetAlpha_________________________*/ color=0x0e4921bf; expected=14.0f/255.0f; got=pD3DRMColorGetAlpha(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); /*___________D3DRMColorGetBlue__________________________*/ color=0xc82a1455; expected=1.0f/3.0f; got=pD3DRMColorGetBlue(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); /*___________D3DRMColorGetGreen_________________________*/ color=0xad971203; expected=6.0f/85.0f; got=pD3DRMColorGetGreen(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); /*___________D3DRMColorGetRed__________________________*/ color=0xb62d7a1c; expected=3.0f/17.0f; got=pD3DRMColorGetRed(color); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); } START_TEST(vector) { if(!InitFunctionPtrs()) return; VectorTest(); MatrixTest(); QuaternionTest(); ColorTest(); FreeLibrary(d3drm_handle); }