/* * Copyright (C) 2007, 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include <d3dx9.h> #ifndef __WINE_D3DX9CORE_H #define __WINE_D3DX9CORE_H /********************************************** ***************** Definitions **************** **********************************************/ /* D3DX_VERSION will be completely ignored since we are implementing all dlls from d3dx9_24 to d3dx9_36 */ #define D3DX_VERSION 0x0902 #define D3DX_SDK_VERSION 36 #define D3DXSPRITE_DONOTSAVESTATE 1 #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 2 #define D3DXSPRITE_OBJECTSPACE 4 #define D3DXSPRITE_BILLBOARD 8 #define D3DXSPRITE_ALPHABLEND 16 #define D3DXSPRITE_SORT_TEXTURE 32 #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 64 #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128 #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 256 /********************************************** ******************** GUIDs ******************* **********************************************/ DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); /********************************************** ****************** typedefs ****************** **********************************************/ typedef struct ID3DXBuffer *LPD3DXBUFFER; typedef struct ID3DXFont *LPD3DXFONT; typedef struct ID3DXLine *LPD3DXLINE; typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; typedef struct ID3DXSprite *LPD3DXSPRITE; /********************************************** *********** interface declarations *********** **********************************************/ #define INTERFACE ID3DXBuffer DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBuffer methods ***/ STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXBuffer methods ***/ #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) #else /*** IUnknown methods ***/ #define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXBuffer_AddRef(p) (p)->AddRef() #define ID3DXBuffer_Release(p) (p)->Release() /*** ID3DXBuffer methods ***/ #define ID3DXBuffer_GetBufferPointer(p) (p)->GetBufferPointer() #define ID3DXBuffer_GetBufferSize(p) (p)->GetBufferSize() #endif typedef struct _D3DXFONT_DESCA { INT Height; UINT Width; UINT Weight; UINT MipLevels; BOOL Italic; BYTE CharSet; BYTE OutputPrecision; BYTE Quality; BYTE PitchAndFamily; CHAR FaceName[LF_FACESIZE]; } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; typedef struct _D3DXFONT_DESCW { INT Height; UINT Width; UINT Weight; UINT MipLevels; BOOL Italic; BYTE CharSet; BYTE OutputPrecision; BYTE Quality; BYTE PitchAndFamily; WCHAR FaceName[LF_FACESIZE]; } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; DECL_WINELIB_TYPE_AW(D3DXFONT_DESC) DECL_WINELIB_TYPE_AW(LPD3DXFONT_DESC) #define INTERFACE ID3DXFont DECLARE_INTERFACE_(ID3DXFont, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXFont methods ***/ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE; STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE; STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE; STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE; STDMETHOD_(HDC, GetDC)(THIS) PURE; STDMETHOD(GetGlyphData)(THIS_ UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc) PURE; STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE; STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE; STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE; STDMETHOD(PreloadTextW)(THIS_ LPCWSTR string, INT count) PURE; STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE; STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXFont methods ***/ #define ID3DXFont_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define ID3DXFont_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a) #define ID3DXFont_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a) #define ID3DXFont_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a) #define ID3DXFont_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a) #define ID3DXFont_GetDC(p) (p)->lpVtbl->GetDC(p) #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d) #define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b) #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b) #define ID3DXFont_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b) #define ID3DXFont_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b) #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f) #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f) #define ID3DXFont_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) #define ID3DXFont_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) #else /*** IUnknown methods ***/ #define ID3DXFont_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXFont_AddRef(p) (p)->AddRef() #define ID3DXFont_Release(p) (p)->Release() /*** ID3DXFont methods ***/ #define ID3DXFont_GetDevice(p,a) (p)->GetDevice(a) #define ID3DXFont_GetDescA(p,a) (p)->GetDescA(a) #define ID3DXFont_GetDescW(p,a) (p)->GetDescW(a) #define ID3DXFont_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a) #define ID3DXFont_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a) #define ID3DXFont_GetDC(p) (p)->GetDC() #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d) #define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b) #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b) #define ID3DXFont_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b) #define ID3DXFont_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b) #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f) #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f) #define ID3DXFont_OnLostDevice(p) (p)->OnLostDevice() #define ID3DXFont_OnResetDevice(p) (p)->OnResetDevice() #endif #define ID3DXFont_DrawText WINELIB_NAME_AW(ID3DXFont_DrawText) #define ID3DXFont_GetDesc WINELIB_NAME_AW(ID3DXFont_GetDesc) #define ID3DXFont_GetTextMetrics WINELIB_NAME_AW(ID3DXFont_GetTextMetrics) #define ID3DXFont_PreloadText WINELIB_NAME_AW(ID3DXFont_PreloadText) #define INTERFACE ID3DXLine DECLARE_INTERFACE_(ID3DXLine, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXLine methods ***/ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; STDMETHOD(Begin)(THIS) PURE; STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount, CONST D3DXMATRIX *transform, D3DCOLOR color) PURE; STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE; STDMETHOD_(DWORD, GetPattern)(THIS) PURE; STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE; STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE; STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; STDMETHOD(SetAntialias)(THIS_ BOOL antialias) PURE; STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; STDMETHOD(SetGLLines)(THIS_ BOOL gl_lines) PURE; STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXLine_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXLine_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXLine_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXLine methods ***/ #define ID3DXLine_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define ID3DXLine_Begin(p) (p)->lpVtbl->Begin(p) #define ID3DXLine_Draw(p,a,b,c) (p)->lpVtbl->Draw(p,a,b,c) #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d) #define ID3DXLine_SetPattern(p,a) (p)->lpVtbl->SetPattern(p,a) #define ID3DXLine_GetPattern(p) (p)->lpVtbl->GetPattern(p) #define ID3DXLine_SetPatternScale(p,a) (p)->lpVtbl->SetPatternScale(p,a) #define ID3DXLine_GetPatternScale(p) (p)->lpVtbl->GetPatternScale(p) #define ID3DXLine_SetWidth(p,a) (p)->lpVtbl->SetWidth(p,a) #define ID3DXLine_GetWidth(p) (p)->lpVtbl->GetWidth(p) #define ID3DXLine_SetAntialias(p,a) (p)->lpVtbl->SetAntialias(p,a) #define ID3DXLine_GetAntialias(p) (p)->lpVtbl->GetAntialias(p) #define ID3DXLine_SetGLLines(p,a) (p)->lpVtbl->SetGLLines(p,a) #define ID3DXLine_GetGLLines(p) (p)->lpVtbl->GetGLLines(p) #define ID3DXLine_End(p) (p)->lpVtbl->End(p) #define ID3DXLine_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) #define ID3DXLine_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) #else /*** IUnknown methods ***/ #define ID3DXLine_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXLine_AddRef(p) (p)->AddRef() #define ID3DXLine_Release(p) (p)->Release() /*** ID3DXLine methods ***/ #define ID3DXLine_GetDevice(p,a) (p)->GetDevice(a) #define ID3DXLine_Begin(p) (p)->Begin() #define ID3DXLine_Draw(p,a,b,c) (p)->Draw(a,b,c) #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d) #define ID3DXLine_SetPattern(p,a) (p)->SetPattern(a) #define ID3DXLine_GetPattern(p) (p)->GetPattern() #define ID3DXLine_SetPatternScale(p,a) (p)->SetPatternScale(a) #define ID3DXLine_GetPatternScale(p) (p)->GetPatternScale() #define ID3DXLine_SetWidth(p,a) (p)->SetWidth(a) #define ID3DXLine_GetWidth(p) (p)->GetWidth() #define ID3DXLine_SetAntialias(p,a) (p)->SetAntialias(a) #define ID3DXLine_GetAntialias(p) (p)->GetAntialias() #define ID3DXLine_SetGLLines(p,a) (p)->SetGLLines(a) #define ID3DXLine_GetGLLines(p) (p)->GetGLLines() #define ID3DXLine_End(p) (p)->End() #define ID3DXLine_OnLostDevice(p) (p)->OnLostDevice() #define ID3DXLine_OnResetDevice(p) (p)->OnResetDevice() #endif typedef struct _D3DXRTE_DESC { UINT Size; UINT MipLevels; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTE_DESC; #define INTERFACE ID3DXRenderToEnvMap DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXRenderToEnvMap methods ***/ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE; STDMETHOD(BeginCube)(THIS_ LPDIRECT3DCUBETEXTURE9 cubetex) PURE; STDMETHOD(BeginSphere)(THIS_ LPDIRECT3DTEXTURE9 tex) PURE; STDMETHOD(BeginHemisphere)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE; STDMETHOD(BeginParabolic)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE; STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE; STDMETHOD(End)(THIS_ DWORD mipfilter) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXRenderToEnvMap_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXRenderToEnvMap_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXRenderToEnvMap methods ***/ #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->lpVtbl->BeginCube(p,a) #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->lpVtbl->BeginSphere(p,a) #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b) #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->lpVtbl->BeginParabolic(p,a,b) #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->lpVtbl->Face(p,a,b) #define ID3DXRenderToEnvMap_End(p,a) (p)->lpVtbl->End(p,a) #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) #else /*** IUnknown methods ***/ #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXRenderToEnvMap_AddRef(p) (p)->AddRef() #define ID3DXRenderToEnvMap_Release(p) (p)->Release() /*** ID3DXRenderToEnvMap methods ***/ #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->GetDevice(a) #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->GetDesc(a) #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->BeginCube(a) #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->BeginSphere(a) #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b) #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->BeginParabolic(a,b) #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->Face(a,b) #define ID3DXRenderToEnvMap_End(p,a) (p)->End(a) #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() #endif typedef struct _D3DXRTS_DESC { UINT Width; UINT Height; D3DFORMAT Format; BOOL DepthStencil; D3DFORMAT DepthStencilFormat; } D3DXRTS_DESC; #define INTERFACE ID3DXRenderToSurface DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXRenderToSurface methods ***/ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE; STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 surface, CONST D3DVIEWPORT9 *viewport) PURE; STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXRenderToSurface_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXRenderToSurface_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXRenderToSurface methods ***/ #define ID3DXRenderToSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define ID3DXRenderToSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->lpVtbl->BeginScene(p,a,b) #define ID3DXRenderToSurface_EndScene(p,a) (p)->lpVtbl->EndScene(p,a) #define ID3DXRenderToSurface_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) #define ID3DXRenderToSurface_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) #else /*** IUnknown methods ***/ #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXRenderToSurface_AddRef(p) (p)->AddRef() #define ID3DXRenderToSurface_Release(p) (p)->Release() /*** ID3DXRenderToSurface methods ***/ #define ID3DXRenderToSurface_GetDevice(p,a) (p)->GetDevice(a) #define ID3DXRenderToSurface_GetDesc(p,a) (p)->GetDesc(a) #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->BeginScene(a,b) #define ID3DXRenderToSurface_EndScene(p,a) (p)->EndScene(a) #define ID3DXRenderToSurface_OnLostDevice(p) (p)->OnLostDevice() #define ID3DXRenderToSurface_OnResetDevice(p) (p)->OnResetDevice() #endif #define INTERFACE ID3DXSprite DECLARE_INTERFACE_(ID3DXSprite, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXSprite methods ***/ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE; STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE; STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE; STDMETHOD(Begin)(THIS_ DWORD flags) PURE; STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE; STDMETHOD(Flush)(THIS) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXSprite_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXSprite_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXSprite methods ***/ #define ID3DXSprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) #define ID3DXSprite_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a) #define ID3DXSprite_SetTransform(p,a) (p)->lpVtbl->SetTransform(p,a) #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b) #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b) #define ID3DXSprite_Begin(p,a) (p)->lpVtbl->Begin(p,a) #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->lpVtbl->Draw(p,a,b,c,d,e) #define ID3DXSprite_Flush(p) (p)->lpVtbl->Flush(p) #define ID3DXSprite_End(p) (p)->lpVtbl->End(p) #define ID3DXSprite_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) #define ID3DXSprite_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) #else /*** IUnknown methods ***/ #define ID3DXSprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXSprite_AddRef(p) (p)->AddRef() #define ID3DXSprite_Release(p) (p)->Release() /*** ID3DXSprite methods ***/ #define ID3DXSprite_GetDevice(p,a) (p)->GetDevice(a) #define ID3DXSprite_GetTransform(p,a) (p)->GetTransform(a) #define ID3DXSprite_SetTransform(p,a) (p)->SetTransform(a) #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b) #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b) #define ID3DXSprite_Begin(p,a) (p)->Begin(a) #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->Draw(a,b,c,d,e) #define ID3DXSprite_Flush(p) (p)->Flush() #define ID3DXSprite_End(p) (p)->End() #define ID3DXSprite_OnLostDevice(p) (p)->OnLostDevice() #define ID3DXSprite_OnResetDevice(p) (p)->OnResetDevice() #endif /********************************************** ****************** functions ***************** **********************************************/ #ifdef __cplusplus extern "C" { #endif BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers); HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font); HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font); #define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont) HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font); HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font); #define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect) HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE *line); HRESULT WINAPI D3DXCreateRenderToEnvMap(LPDIRECT3DDEVICE9 device, UINT size, UINT miplevels, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRenderToEnvMap *rtem); HRESULT WINAPI D3DXCreateRenderToSurface(LPDIRECT3DDEVICE9 device, UINT width, UINT height, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRENDERTOSURFACE *rts); HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite); BOOL WINAPI D3DXDebugMute(BOOL mute); UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device); #ifdef __cplusplus } #endif #endif /* __WINE_D3DX9CORE_H */