/* * IDirect3DDevice9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include <math.h> #include <stdarg.h> #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d9_private.h" /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */ #undef GL_VERSION_1_4 WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(d3d_shader); /* IDirect3D IUnknown parts follow: */ HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) { ICOM_THIS(IDirect3DDevice9Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { IDirect3DDevice9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DDevice Interface follow: */ HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : stub\n", This); /* No way of notifying yet! */ return D3D_OK; } UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : stub, emulating 32Mb for now\n", This); /* * pretend we have 32MB of any type of memory queried. */ return (1024*1024*32); } HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : returning %p\n", This, This->direct3d); /* Inc ref count */ *ppD3D9 = (IDirect3D9*) This->direct3d; IDirect3D9_AddRef(*ppD3D9); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub, calling idirect3d for now\n", This); IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) copying to %p\n", This, pParameters); memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS)); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap; ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot); if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) { ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap); return D3DERR_INVALIDCALL; } if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) { ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap); return D3DERR_INVALIDCALL; } This->xHotSpot = XHotSpot; This->yHotSpot = YHotSpot; return D3D_OK; } void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace); This->xScreenSpace = XScreenSpace; This->yScreenSpace = YScreenSpace; return; } BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : visible(%d)\n", This, bShow); This->bCursorVisible = bShow; return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : stub!\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) { ICOM_THIS(IDirect3DDevice9Impl,iface); *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer; TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer); if (BackBuffer > This->PresentParms.BackBufferCount - 1) { FIXME("Only one backBuffer currently supported\n"); return D3DERR_INVALIDCALL; } /* Note inc ref on returned surface */ IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { HDC hDC; ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : pRamp@%p\n", This, pRamp); hDC = GetDC(This->win_handle); SetDeviceGammaRamp(hDC, (LPVOID) pRamp); ReleaseDC(This->win_handle, hDC); return; } void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { HDC hDC; ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : pRamp@%p\n", This, pRamp); hDC = GetDC(This->win_handle); GetDeviceGammaRamp(hDC, pRamp); ReleaseDC(This->win_handle, hDC); return; } HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : for State %d\n", This, State); memcpy(pMatrix, &This->StateBlock->transforms[State], sizeof(D3DMATRIX)); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { D3DMATRIX *mat = NULL; D3DMATRIX temp; /* Note: Using UpdateStateBlock means it would be recorded in a state block change, but works regardless of recording being on. If this is found to be wrong, change to StateBlock. */ ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : For state %u\n", This, State); if (State < HIGHEST_TRANSFORMSTATE) { mat = &This->UpdateStateBlock->transforms[State]; } else { FIXME("Unhandled transform state!!\n"); } /* Copied from ddraw code: */ temp.u.s._11 = (mat->u.s._11 * pMatrix->u.s._11) + (mat->u.s._21 * pMatrix->u.s._12) + (mat->u.s._31 * pMatrix->u.s._13) + (mat->u.s._41 * pMatrix->u.s._14); temp.u.s._21 = (mat->u.s._11 * pMatrix->u.s._21) + (mat->u.s._21 * pMatrix->u.s._22) + (mat->u.s._31 * pMatrix->u.s._23) + (mat->u.s._41 * pMatrix->u.s._24); temp.u.s._31 = (mat->u.s._11 * pMatrix->u.s._31) + (mat->u.s._21 * pMatrix->u.s._32) + (mat->u.s._31 * pMatrix->u.s._33) + (mat->u.s._41 * pMatrix->u.s._34); temp.u.s._41 = (mat->u.s._11 * pMatrix->u.s._41) + (mat->u.s._21 * pMatrix->u.s._42) + (mat->u.s._31 * pMatrix->u.s._43) + (mat->u.s._41 * pMatrix->u.s._44); temp.u.s._12 = (mat->u.s._12 * pMatrix->u.s._11) + (mat->u.s._22 * pMatrix->u.s._12) + (mat->u.s._32 * pMatrix->u.s._13) + (mat->u.s._42 * pMatrix->u.s._14); temp.u.s._22 = (mat->u.s._12 * pMatrix->u.s._21) + (mat->u.s._22 * pMatrix->u.s._22) + (mat->u.s._32 * pMatrix->u.s._23) + (mat->u.s._42 * pMatrix->u.s._24); temp.u.s._32 = (mat->u.s._12 * pMatrix->u.s._31) + (mat->u.s._22 * pMatrix->u.s._32) + (mat->u.s._32 * pMatrix->u.s._33) + (mat->u.s._42 * pMatrix->u.s._34); temp.u.s._42 = (mat->u.s._12 * pMatrix->u.s._41) + (mat->u.s._22 * pMatrix->u.s._42) + (mat->u.s._32 * pMatrix->u.s._43) + (mat->u.s._42 * pMatrix->u.s._44); temp.u.s._13 = (mat->u.s._13 * pMatrix->u.s._11) + (mat->u.s._23 * pMatrix->u.s._12) + (mat->u.s._33 * pMatrix->u.s._13) + (mat->u.s._43 * pMatrix->u.s._14); temp.u.s._23 = (mat->u.s._13 * pMatrix->u.s._21) + (mat->u.s._23 * pMatrix->u.s._22) + (mat->u.s._33 * pMatrix->u.s._23) + (mat->u.s._43 * pMatrix->u.s._24); temp.u.s._33 = (mat->u.s._13 * pMatrix->u.s._31) + (mat->u.s._23 * pMatrix->u.s._32) + (mat->u.s._33 * pMatrix->u.s._33) + (mat->u.s._43 * pMatrix->u.s._34); temp.u.s._43 = (mat->u.s._13 * pMatrix->u.s._41) + (mat->u.s._23 * pMatrix->u.s._42) + (mat->u.s._33 * pMatrix->u.s._43) + (mat->u.s._43 * pMatrix->u.s._44); temp.u.s._14 = (mat->u.s._14 * pMatrix->u.s._11) + (mat->u.s._24 * pMatrix->u.s._12) + (mat->u.s._34 * pMatrix->u.s._13) + (mat->u.s._44 * pMatrix->u.s._14); temp.u.s._24 = (mat->u.s._14 * pMatrix->u.s._21) + (mat->u.s._24 * pMatrix->u.s._22) + (mat->u.s._34 * pMatrix->u.s._23) + (mat->u.s._44 * pMatrix->u.s._24); temp.u.s._34 = (mat->u.s._14 * pMatrix->u.s._31) + (mat->u.s._24 * pMatrix->u.s._32) + (mat->u.s._34 * pMatrix->u.s._33) + (mat->u.s._44 * pMatrix->u.s._34); temp.u.s._44 = (mat->u.s._14 * pMatrix->u.s._41) + (mat->u.s._24 * pMatrix->u.s._42) + (mat->u.s._34 * pMatrix->u.s._43) + (mat->u.s._44 * pMatrix->u.s._44); /* Apply change via set transform - will reapply to eg. lights this way */ IDirect3DDevice9Impl_SetTransform(iface, State, &temp); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p)\n", This); memcpy(pViewport, &This->StateBlock->viewport, sizeof(D3DVIEWPORT9)); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) { ICOM_THIS(IDirect3DDevice9Impl,iface); memcpy(pMaterial, &This->UpdateStateBlock->material, sizeof (D3DMATERIAL9)); TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g, pMaterial->Diffuse.b, pMaterial->Diffuse.a); TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g, pMaterial->Ambient.b, pMaterial->Ambient.a); TRACE("(%p) : Specular (%f,%f,%f,%f)\n", This, pMaterial->Specular.r, pMaterial->Specular.g, pMaterial->Specular.b, pMaterial->Specular.a); TRACE("(%p) : Emissive (%f,%f,%f,%f)\n", This, pMaterial->Emissive.r, pMaterial->Emissive.g, pMaterial->Emissive.b, pMaterial->Emissive.a); TRACE("(%p) : Power (%f)\n", This, pMaterial->Power); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index,D3DLIGHT9* pLight) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) for State %d = %ld\n", This, State, This->UpdateStateBlock->renderstate[State]); *pValue = This->StateBlock->renderstate[State]; return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage); *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage]; IDirect3DBaseTexture9Impl_AddRef(*ppTexture); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : requesting Stage %ld, Type %d getting %ld\n", This, Stage, Type, This->UpdateStateBlock->texture_state[Stage][Type]); *pValue = This->UpdateStateBlock->texture_state[Stage][Type]; return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags); memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY)); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { ICOM_THIS(IDirect3DDevice9Impl,iface); memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY)); FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) { ICOM_THIS(IDirect3DDevice9Impl,iface); *PaletteNumber = This->currentPalette; FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return 0.0f; } HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { IDirect3DVertexBuffer9 *oldSrc; ICOM_THIS(IDirect3DDevice9Impl,iface); oldSrc = This->StateBlock->stream_source[StreamNumber]; TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride); This->UpdateStateBlock->Changed.stream_source[StreamNumber] = TRUE; This->UpdateStateBlock->Set.stream_source[StreamNumber] = TRUE; This->UpdateStateBlock->stream_stride[StreamNumber] = Stride; This->UpdateStateBlock->stream_source[StreamNumber] = pStreamData; /* Handle recording of state blocks */ if (This->isRecordingState) { TRACE("Recording... not performing anything\n"); return D3D_OK; } if (oldSrc != NULL) IDirect3DVertexBuffer9Impl_Release(oldSrc); if (pStreamData != NULL) IDirect3DVertexBuffer9Impl_AddRef(pStreamData); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) { ICOM_THIS(IDirect3DDevice9Impl,iface); TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->StateBlock->stream_source[StreamNumber], This->StateBlock->stream_stride[StreamNumber]); *pStream = This->StateBlock->stream_source[StreamNumber]; *pStride = This->StateBlock->stream_stride[StreamNumber]; IDirect3DVertexBuffer9Impl_AddRef((LPDIRECT3DVERTEXBUFFER9) *pStream); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) { ICOM_THIS(IDirect3DDevice9Impl,iface); IDirect3DIndexBuffer9 *oldIdxs; TRACE("(%p) : Setting to %p\n", This, pIndexData); oldIdxs = This->StateBlock->pIndexData; This->UpdateStateBlock->Changed.Indices = TRUE; This->UpdateStateBlock->Set.Indices = TRUE; This->UpdateStateBlock->pIndexData = pIndexData; /* Handle recording of state blocks */ if (This->isRecordingState) { TRACE("Recording... not performing anything\n"); return D3D_OK; } if (oldIdxs) IDirect3DIndexBuffer9Impl_Release(oldIdxs); if (pIndexData) IDirect3DIndexBuffer9Impl_AddRef(This->StateBlock->pIndexData); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); *ppIndexData = This->StateBlock->pIndexData; /* up ref count on ppindexdata */ if (*ppIndexData) IDirect3DIndexBuffer9Impl_AddRef(*ppIndexData); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) { ICOM_THIS(IDirect3DDevice9Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirect3DDevice9Impl_QueryInterface, IDirect3DDevice9Impl_AddRef, IDirect3DDevice9Impl_Release, IDirect3DDevice9Impl_TestCooperativeLevel, IDirect3DDevice9Impl_GetAvailableTextureMem, IDirect3DDevice9Impl_EvictManagedRessources, IDirect3DDevice9Impl_GetDirect3D, IDirect3DDevice9Impl_GetDeviceCaps, IDirect3DDevice9Impl_GetDisplayMode, IDirect3DDevice9Impl_GetCreationParameters, IDirect3DDevice9Impl_SetCursorProperties, IDirect3DDevice9Impl_SetCursorPosition, IDirect3DDevice9Impl_ShowCursor, IDirect3DDevice9Impl_CreateAdditionalSwapChain, IDirect3DDevice9Impl_GetSwapChain, IDirect3DDevice9Impl_GetNumberOfSwapChains, IDirect3DDevice9Impl_Reset, IDirect3DDevice9Impl_Present, IDirect3DDevice9Impl_GetBackBuffer, IDirect3DDevice9Impl_GetRasterStatus, IDirect3DDevice9Impl_SetDialogBoxMode, IDirect3DDevice9Impl_SetGammaRamp, IDirect3DDevice9Impl_GetGammaRamp, IDirect3DDevice9Impl_CreateTexture, IDirect3DDevice9Impl_CreateVolumeTexture, IDirect3DDevice9Impl_CreateCubeTexture, IDirect3DDevice9Impl_CreateVertexBuffer, IDirect3DDevice9Impl_CreateIndexBuffer, IDirect3DDevice9Impl_CreateRenderTarget, IDirect3DDevice9Impl_CreateDepthStencilSurface, IDirect3DDevice9Impl_UpdateSurface, IDirect3DDevice9Impl_UpdateTexture, IDirect3DDevice9Impl_GetRenderTargetData, IDirect3DDevice9Impl_GetFrontBufferData, IDirect3DDevice9Impl_StretchRects, IDirect3DDevice9Impl_ColorFill, IDirect3DDevice9Impl_CreateOffscreenPlainSurface, IDirect3DDevice9Impl_SetRenderTarget, IDirect3DDevice9Impl_GetRenderTarget, IDirect3DDevice9Impl_SetDepthStencilSurface, IDirect3DDevice9Impl_GetDepthStencilSurface, IDirect3DDevice9Impl_BeginScene, IDirect3DDevice9Impl_EndScene, IDirect3DDevice9Impl_Clear, IDirect3DDevice9Impl_SetTransform, IDirect3DDevice9Impl_GetTransform, IDirect3DDevice9Impl_MultiplyTransform, IDirect3DDevice9Impl_SetViewport, IDirect3DDevice9Impl_GetViewport, IDirect3DDevice9Impl_SetMaterial, IDirect3DDevice9Impl_GetMaterial, IDirect3DDevice9Impl_SetLight, IDirect3DDevice9Impl_GetLight, IDirect3DDevice9Impl_LightEnable, IDirect3DDevice9Impl_GetLightEnable, IDirect3DDevice9Impl_SetClipPlane, IDirect3DDevice9Impl_GetClipPlane, IDirect3DDevice9Impl_SetRenderState, IDirect3DDevice9Impl_GetRenderState, IDirect3DDevice9Impl_CreateStateBlock, IDirect3DDevice9Impl_BeginStateBlock, IDirect3DDevice9Impl_EndStateBlock, IDirect3DDevice9Impl_SetClipStatus, IDirect3DDevice9Impl_GetClipStatus, IDirect3DDevice9Impl_GetTexture, IDirect3DDevice9Impl_SetTexture, IDirect3DDevice9Impl_GetTextureStageState, IDirect3DDevice9Impl_SetTextureStageState, IDirect3DDevice9Impl_GetSamplerState, IDirect3DDevice9Impl_SetSamplerState, IDirect3DDevice9Impl_ValidateDevice, IDirect3DDevice9Impl_SetPaletteEntries, IDirect3DDevice9Impl_GetPaletteEntries, IDirect3DDevice9Impl_SetCurrentTexturePalette, IDirect3DDevice9Impl_GetCurrentTexturePalette, IDirect3DDevice9Impl_SetScissorRect, IDirect3DDevice9Impl_GetScissorRect, IDirect3DDevice9Impl_SetSoftwareVertexProcessing, IDirect3DDevice9Impl_GetSoftwareVertexProcessing, IDirect3DDevice9Impl_SetNPatchMode, IDirect3DDevice9Impl_GetNPatchMode, IDirect3DDevice9Impl_DrawPrimitive, IDirect3DDevice9Impl_DrawIndexedPrimitive, IDirect3DDevice9Impl_DrawPrimitiveUP, IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, IDirect3DDevice9Impl_ProcessVertices, IDirect3DDevice9Impl_CreateVertexDeclaration, IDirect3DDevice9Impl_SetVertexDeclaration, IDirect3DDevice9Impl_GetVertexDeclaration, IDirect3DDevice9Impl_SetFVF, IDirect3DDevice9Impl_GetFVF, IDirect3DDevice9Impl_CreateVertexShader, IDirect3DDevice9Impl_SetVertexShader, IDirect3DDevice9Impl_GetVertexShader, IDirect3DDevice9Impl_SetVertexShaderConstantF, IDirect3DDevice9Impl_GetVertexShaderConstantF, IDirect3DDevice9Impl_SetVertexShaderConstantI, IDirect3DDevice9Impl_GetVertexShaderConstantI, IDirect3DDevice9Impl_SetVertexShaderConstantB, IDirect3DDevice9Impl_GetVertexShaderConstantB, IDirect3DDevice9Impl_SetStreamSource, IDirect3DDevice9Impl_GetStreamSource, IDirect3DDevice9Impl_SetStreamSourceFreq, IDirect3DDevice9Impl_GetStreamSourceFreq, IDirect3DDevice9Impl_SetIndices, IDirect3DDevice9Impl_GetIndices, IDirect3DDevice9Impl_CreatePixelShader, IDirect3DDevice9Impl_SetPixelShader, IDirect3DDevice9Impl_GetPixelShader, IDirect3DDevice9Impl_SetPixelShaderConstantF, IDirect3DDevice9Impl_GetPixelShaderConstantF, IDirect3DDevice9Impl_SetPixelShaderConstantI, IDirect3DDevice9Impl_GetPixelShaderConstantI, IDirect3DDevice9Impl_SetPixelShaderConstantB, IDirect3DDevice9Impl_GetPixelShaderConstantB, IDirect3DDevice9Impl_DrawRectPatch, IDirect3DDevice9Impl_DrawTriPatch, IDirect3DDevice9Impl_DeletePatch, IDirect3DDevice9Impl_CreateQuery };