/* * Copyright (C) 2016 Alistair Leslie-Hughes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3dx10.h" /* This guard is the same as D3DX9 to prevent double-inclusion */ #ifndef __D3DX9MATH_H__ #define __D3DX9MATH_H__ #include <math.h> typedef enum _D3DX_CPU_OPTIMIZATION { D3DX_NOT_OPTIMIZED, D3DX_3DNOW_OPTIMIZED, D3DX_SSE2_OPTIMIZED, D3DX_SSE_OPTIMIZED } D3DX_CPU_OPTIMIZATION; #ifdef __cplusplus extern "C" { #endif D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable); #ifdef __cplusplus } #endif #endif /* __D3DX9MATH_H__ */