TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../../..
SRCDIR    = @srcdir@
VPATH     = @srcdir@
TESTDLL   = d3d8.dll
IMPORTS   = user32 kernel32

C_SRCS = \
	buffer.c \
	d3d8_main.c \
	device.c \
	stateblock.c \
	surface.c \
	texture.c \
	visual.c \
	volume.c

@MAKE_TEST_RULES@