/* Auto-generated file... Do not edit ! */ #include "config.h" #include <stdarg.h> #include "opengl_ext.h" #include "winternl.h" #include "wingdi.h" #define WGL_WGLEXT_PROTOTYPES #include "wine/wglext.h" #include "wine/wgl_driver.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(opengl); const int extension_registry_size = 2085; static void WINAPI wine_glActiveProgramEXT( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); funcs->ext.p_glActiveProgramEXT( program ); } static void WINAPI wine_glActiveShaderProgram( GLuint pipeline, GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pipeline, program ); funcs->ext.p_glActiveShaderProgram( pipeline, program ); } static void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", face ); funcs->ext.p_glActiveStencilFaceEXT( face ); } static void WINAPI wine_glActiveTexture( GLenum texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", texture ); funcs->ext.p_glActiveTexture( texture ); } static void WINAPI wine_glActiveTextureARB( GLenum texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", texture ); funcs->ext.p_glActiveTextureARB( texture ); } static void WINAPI wine_glActiveVaryingNV( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); funcs->ext.p_glActiveVaryingNV( program, name ); } static void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod ); funcs->ext.p_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod ); } static void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); funcs->ext.p_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); } static void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); funcs->ext.p_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); } static void WINAPI wine_glApplyTextureEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glApplyTextureEXT( mode ); } static GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, const GLuint* programs, GLboolean* residences ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p)\n", n, programs, residences ); return funcs->ext.p_glAreProgramsResidentNV( n, programs, residences ); } static GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, const GLuint* textures, GLboolean* residences ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p)\n", n, textures, residences ); return funcs->ext.p_glAreTexturesResidentEXT( n, textures, residences ); } static void WINAPI wine_glArrayElementEXT( GLint i ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", i ); funcs->ext.p_glArrayElementEXT( i ); } static void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset ); funcs->ext.p_glArrayObjectATI( array, size, type, stride, buffer, offset ); } static void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", marker ); funcs->ext.p_glAsyncMarkerSGIX( marker ); } static void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", containerObj, obj ); funcs->ext.p_glAttachObjectARB( containerObj, obj ); } static void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", program, shader ); funcs->ext.p_glAttachShader( program, shader ); } static void WINAPI wine_glBeginConditionalRender( GLuint id, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", id, mode ); funcs->ext.p_glBeginConditionalRender( id, mode ); } static void WINAPI wine_glBeginConditionalRenderNV( GLuint id, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", id, mode ); funcs->ext.p_glBeginConditionalRenderNV( id, mode ); } static void WINAPI wine_glBeginFragmentShaderATI( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glBeginFragmentShaderATI( ); } static void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glBeginOcclusionQueryNV( id ); } static void WINAPI wine_glBeginPerfMonitorAMD( GLuint monitor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", monitor ); funcs->ext.p_glBeginPerfMonitorAMD( monitor ); } static void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, id ); funcs->ext.p_glBeginQuery( target, id ); } static void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, id ); funcs->ext.p_glBeginQueryARB( target, id ); } static void WINAPI wine_glBeginQueryIndexed( GLenum target, GLuint index, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, index, id ); funcs->ext.p_glBeginQueryIndexed( target, index, id ); } static void WINAPI wine_glBeginTransformFeedback( GLenum primitiveMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", primitiveMode ); funcs->ext.p_glBeginTransformFeedback( primitiveMode ); } static void WINAPI wine_glBeginTransformFeedbackEXT( GLenum primitiveMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", primitiveMode ); funcs->ext.p_glBeginTransformFeedbackEXT( primitiveMode ); } static void WINAPI wine_glBeginTransformFeedbackNV( GLenum primitiveMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", primitiveMode ); funcs->ext.p_glBeginTransformFeedbackNV( primitiveMode ); } static void WINAPI wine_glBeginVertexShaderEXT( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glBeginVertexShaderEXT( ); } static void WINAPI wine_glBeginVideoCaptureNV( GLuint video_capture_slot ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", video_capture_slot ); funcs->ext.p_glBeginVideoCaptureNV( video_capture_slot ); } static void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, index, name ); funcs->ext.p_glBindAttribLocation( program, index, name ); } static void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", programObj, index, name ); funcs->ext.p_glBindAttribLocationARB( programObj, index, name ); } static void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, buffer ); funcs->ext.p_glBindBuffer( target, buffer ); } static void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, buffer ); funcs->ext.p_glBindBufferARB( target, buffer ); } static void WINAPI wine_glBindBufferBase( GLenum target, GLuint index, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, index, buffer ); funcs->ext.p_glBindBufferBase( target, index, buffer ); } static void WINAPI wine_glBindBufferBaseEXT( GLenum target, GLuint index, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, index, buffer ); funcs->ext.p_glBindBufferBaseEXT( target, index, buffer ); } static void WINAPI wine_glBindBufferBaseNV( GLenum target, GLuint index, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, index, buffer ); funcs->ext.p_glBindBufferBaseNV( target, index, buffer ); } static void WINAPI wine_glBindBufferOffsetEXT( GLenum target, GLuint index, GLuint buffer, INT_PTR offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %ld)\n", target, index, buffer, offset ); funcs->ext.p_glBindBufferOffsetEXT( target, index, buffer, offset ); } static void WINAPI wine_glBindBufferOffsetNV( GLenum target, GLuint index, GLuint buffer, INT_PTR offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %ld)\n", target, index, buffer, offset ); funcs->ext.p_glBindBufferOffsetNV( target, index, buffer, offset ); } static void WINAPI wine_glBindBufferRange( GLenum target, GLuint index, GLuint buffer, INT_PTR offset, INT_PTR size ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %ld, %ld)\n", target, index, buffer, offset, size ); funcs->ext.p_glBindBufferRange( target, index, buffer, offset, size ); } static void WINAPI wine_glBindBufferRangeEXT( GLenum target, GLuint index, GLuint buffer, INT_PTR offset, INT_PTR size ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %ld, %ld)\n", target, index, buffer, offset, size ); funcs->ext.p_glBindBufferRangeEXT( target, index, buffer, offset, size ); } static void WINAPI wine_glBindBufferRangeNV( GLenum target, GLuint index, GLuint buffer, INT_PTR offset, INT_PTR size ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %ld, %ld)\n", target, index, buffer, offset, size ); funcs->ext.p_glBindBufferRangeNV( target, index, buffer, offset, size ); } static void WINAPI wine_glBindFragDataLocation( GLuint program, GLuint color, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, color, name ); funcs->ext.p_glBindFragDataLocation( program, color, name ); } static void WINAPI wine_glBindFragDataLocationEXT( GLuint program, GLuint color, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, color, name ); funcs->ext.p_glBindFragDataLocationEXT( program, color, name ); } static void WINAPI wine_glBindFragDataLocationIndexed( GLuint program, GLuint colorNumber, GLuint index, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, colorNumber, index, name ); funcs->ext.p_glBindFragDataLocationIndexed( program, colorNumber, index, name ); } static void WINAPI wine_glBindFragmentShaderATI( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glBindFragmentShaderATI( id ); } static void WINAPI wine_glBindFramebuffer( GLenum target, GLuint framebuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, framebuffer ); funcs->ext.p_glBindFramebuffer( target, framebuffer ); } static void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, framebuffer ); funcs->ext.p_glBindFramebufferEXT( target, framebuffer ); } static void WINAPI wine_glBindImageTexture( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", unit, texture, level, layered, layer, access, format ); funcs->ext.p_glBindImageTexture( unit, texture, level, layered, layer, access, format ); } static void WINAPI wine_glBindImageTextureEXT( GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, texture, level, layered, layer, access, format ); funcs->ext.p_glBindImageTextureEXT( index, texture, level, layered, layer, access, format ); } static GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", light, value ); return funcs->ext.p_glBindLightParameterEXT( light, value ); } static GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", face, value ); return funcs->ext.p_glBindMaterialParameterEXT( face, value ); } static void WINAPI wine_glBindMultiTextureEXT( GLenum texunit, GLenum target, GLuint texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texunit, target, texture ); funcs->ext.p_glBindMultiTextureEXT( texunit, target, texture ); } static GLuint WINAPI wine_glBindParameterEXT( GLenum value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", value ); return funcs->ext.p_glBindParameterEXT( value ); } static void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, program ); funcs->ext.p_glBindProgramARB( target, program ); } static void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, id ); funcs->ext.p_glBindProgramNV( target, id ); } static void WINAPI wine_glBindProgramPipeline( GLuint pipeline ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pipeline ); funcs->ext.p_glBindProgramPipeline( pipeline ); } static void WINAPI wine_glBindRenderbuffer( GLenum target, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, renderbuffer ); funcs->ext.p_glBindRenderbuffer( target, renderbuffer ); } static void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, renderbuffer ); funcs->ext.p_glBindRenderbufferEXT( target, renderbuffer ); } static void WINAPI wine_glBindSampler( GLuint unit, GLuint sampler ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", unit, sampler ); funcs->ext.p_glBindSampler( unit, sampler ); } static GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", unit, coord, value ); return funcs->ext.p_glBindTexGenParameterEXT( unit, coord, value ); } static void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, texture ); funcs->ext.p_glBindTextureEXT( target, texture ); } static GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", unit, value ); return funcs->ext.p_glBindTextureUnitParameterEXT( unit, value ); } static void WINAPI wine_glBindTransformFeedback( GLenum target, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, id ); funcs->ext.p_glBindTransformFeedback( target, id ); } static void WINAPI wine_glBindTransformFeedbackNV( GLenum target, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, id ); funcs->ext.p_glBindTransformFeedbackNV( target, id ); } static void WINAPI wine_glBindVertexArray( GLuint array ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", array ); funcs->ext.p_glBindVertexArray( array ); } static void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", array ); funcs->ext.p_glBindVertexArrayAPPLE( array ); } static void WINAPI wine_glBindVertexShaderEXT( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glBindVertexShaderEXT( id ); } static void WINAPI wine_glBindVideoCaptureStreamBufferNV( GLuint video_capture_slot, GLuint stream, GLenum frame_region, INT_PTR offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %ld)\n", video_capture_slot, stream, frame_region, offset ); funcs->ext.p_glBindVideoCaptureStreamBufferNV( video_capture_slot, stream, frame_region, offset ); } static void WINAPI wine_glBindVideoCaptureStreamTextureNV( GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", video_capture_slot, stream, frame_region, target, texture ); funcs->ext.p_glBindVideoCaptureStreamTextureNV( video_capture_slot, stream, frame_region, target, texture ); } static void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", bx, by, bz ); funcs->ext.p_glBinormal3bEXT( bx, by, bz ); } static void WINAPI wine_glBinormal3bvEXT( const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glBinormal3bvEXT( v ); } static void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", bx, by, bz ); funcs->ext.p_glBinormal3dEXT( bx, by, bz ); } static void WINAPI wine_glBinormal3dvEXT( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glBinormal3dvEXT( v ); } static void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", bx, by, bz ); funcs->ext.p_glBinormal3fEXT( bx, by, bz ); } static void WINAPI wine_glBinormal3fvEXT( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glBinormal3fvEXT( v ); } static void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", bx, by, bz ); funcs->ext.p_glBinormal3iEXT( bx, by, bz ); } static void WINAPI wine_glBinormal3ivEXT( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glBinormal3ivEXT( v ); } static void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", bx, by, bz ); funcs->ext.p_glBinormal3sEXT( bx, by, bz ); } static void WINAPI wine_glBinormal3svEXT( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glBinormal3svEXT( v ); } static void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", type, stride, pointer ); funcs->ext.p_glBinormalPointerEXT( type, stride, pointer ); } static void WINAPI wine_glBlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); funcs->ext.p_glBlendColor( red, green, blue, alpha ); } static void WINAPI wine_glBlendColorEXT( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); funcs->ext.p_glBlendColorEXT( red, green, blue, alpha ); } static void WINAPI wine_glBlendEquation( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glBlendEquation( mode ); } static void WINAPI wine_glBlendEquationEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glBlendEquationEXT( mode ); } static void WINAPI wine_glBlendEquationIndexedAMD( GLuint buf, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", buf, mode ); funcs->ext.p_glBlendEquationIndexedAMD( buf, mode ); } static void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", modeRGB, modeAlpha ); funcs->ext.p_glBlendEquationSeparate( modeRGB, modeAlpha ); } static void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", modeRGB, modeAlpha ); funcs->ext.p_glBlendEquationSeparateEXT( modeRGB, modeAlpha ); } static void WINAPI wine_glBlendEquationSeparateIndexedAMD( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha ); funcs->ext.p_glBlendEquationSeparateIndexedAMD( buf, modeRGB, modeAlpha ); } static void WINAPI wine_glBlendEquationSeparatei( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha ); funcs->ext.p_glBlendEquationSeparatei( buf, modeRGB, modeAlpha ); } static void WINAPI wine_glBlendEquationSeparateiARB( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha ); funcs->ext.p_glBlendEquationSeparateiARB( buf, modeRGB, modeAlpha ); } static void WINAPI wine_glBlendEquationi( GLuint buf, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", buf, mode ); funcs->ext.p_glBlendEquationi( buf, mode ); } static void WINAPI wine_glBlendEquationiARB( GLuint buf, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", buf, mode ); funcs->ext.p_glBlendEquationiARB( buf, mode ); } static void WINAPI wine_glBlendFuncIndexedAMD( GLuint buf, GLenum src, GLenum dst ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", buf, src, dst ); funcs->ext.p_glBlendFuncIndexedAMD( buf, src, dst ); } static void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); funcs->ext.p_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); } static void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); funcs->ext.p_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); } static void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); funcs->ext.p_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha ); } static void WINAPI wine_glBlendFuncSeparateIndexedAMD( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha ); funcs->ext.p_glBlendFuncSeparateIndexedAMD( buf, srcRGB, dstRGB, srcAlpha, dstAlpha ); } static void WINAPI wine_glBlendFuncSeparatei( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha ); funcs->ext.p_glBlendFuncSeparatei( buf, srcRGB, dstRGB, srcAlpha, dstAlpha ); } static void WINAPI wine_glBlendFuncSeparateiARB( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha ); funcs->ext.p_glBlendFuncSeparateiARB( buf, srcRGB, dstRGB, srcAlpha, dstAlpha ); } static void WINAPI wine_glBlendFunci( GLuint buf, GLenum src, GLenum dst ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", buf, src, dst ); funcs->ext.p_glBlendFunci( buf, src, dst ); } static void WINAPI wine_glBlendFunciARB( GLuint buf, GLenum src, GLenum dst ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", buf, src, dst ); funcs->ext.p_glBlendFunciARB( buf, src, dst ); } static void WINAPI wine_glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter ); funcs->ext.p_glBlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter ); } static void WINAPI wine_glBlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter ); funcs->ext.p_glBlitFramebufferEXT( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter ); } static void WINAPI wine_glBufferAddressRangeNV( GLenum pname, GLuint index, UINT64 address, INT_PTR length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %ld)\n", pname, index, wine_dbgstr_longlong(address), length ); funcs->ext.p_glBufferAddressRangeNV( pname, index, address, length ); } static void WINAPI wine_glBufferData( GLenum target, INT_PTR size, const GLvoid* data, GLenum usage ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %p, %d)\n", target, size, data, usage ); funcs->ext.p_glBufferData( target, size, data, usage ); } static void WINAPI wine_glBufferDataARB( GLenum target, INT_PTR size, const GLvoid* data, GLenum usage ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %p, %d)\n", target, size, data, usage ); funcs->ext.p_glBufferDataARB( target, size, data, usage ); } static void WINAPI wine_glBufferParameteriAPPLE( GLenum target, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, pname, param ); funcs->ext.p_glBufferParameteriAPPLE( target, pname, param ); } static GLuint WINAPI wine_glBufferRegionEnabled( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); return funcs->ext.p_glBufferRegionEnabled( ); } static void WINAPI wine_glBufferSubData( GLenum target, INT_PTR offset, INT_PTR size, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data ); funcs->ext.p_glBufferSubData( target, offset, size, data ); } static void WINAPI wine_glBufferSubDataARB( GLenum target, INT_PTR offset, INT_PTR size, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data ); funcs->ext.p_glBufferSubDataARB( target, offset, size, data ); } static GLenum WINAPI wine_glCheckFramebufferStatus( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); return funcs->ext.p_glCheckFramebufferStatus( target ); } static GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); return funcs->ext.p_glCheckFramebufferStatusEXT( target ); } static GLenum WINAPI wine_glCheckNamedFramebufferStatusEXT( GLuint framebuffer, GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", framebuffer, target ); return funcs->ext.p_glCheckNamedFramebufferStatusEXT( framebuffer, target ); } static void WINAPI wine_glClampColor( GLenum target, GLenum clamp ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, clamp ); funcs->ext.p_glClampColor( target, clamp ); } static void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, clamp ); funcs->ext.p_glClampColorARB( target, clamp ); } static void WINAPI wine_glClearBufferfi( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %d)\n", buffer, drawbuffer, depth, stencil ); funcs->ext.p_glClearBufferfi( buffer, drawbuffer, depth, stencil ); } static void WINAPI wine_glClearBufferfv( GLenum buffer, GLint drawbuffer, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value ); funcs->ext.p_glClearBufferfv( buffer, drawbuffer, value ); } static void WINAPI wine_glClearBufferiv( GLenum buffer, GLint drawbuffer, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value ); funcs->ext.p_glClearBufferiv( buffer, drawbuffer, value ); } static void WINAPI wine_glClearBufferuiv( GLenum buffer, GLint drawbuffer, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value ); funcs->ext.p_glClearBufferuiv( buffer, drawbuffer, value ); } static void WINAPI wine_glClearColorIiEXT( GLint red, GLint green, GLint blue, GLint alpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); funcs->ext.p_glClearColorIiEXT( red, green, blue, alpha ); } static void WINAPI wine_glClearColorIuiEXT( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); funcs->ext.p_glClearColorIuiEXT( red, green, blue, alpha ); } static void WINAPI wine_glClearDepthdNV( GLdouble depth ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", depth ); funcs->ext.p_glClearDepthdNV( depth ); } static void WINAPI wine_glClearDepthf( GLfloat d ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", d ); funcs->ext.p_glClearDepthf( d ); } static void WINAPI wine_glClientActiveTexture( GLenum texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", texture ); funcs->ext.p_glClientActiveTexture( texture ); } static void WINAPI wine_glClientActiveTextureARB( GLenum texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", texture ); funcs->ext.p_glClientActiveTextureARB( texture ); } static void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", stream ); funcs->ext.p_glClientActiveVertexStreamATI( stream ); } static void WINAPI wine_glClientAttribDefaultEXT( GLbitfield mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mask ); funcs->ext.p_glClientAttribDefaultEXT( mask ); } static GLenum WINAPI wine_glClientWaitSync( GLvoid* sync, GLbitfield flags, UINT64 timeout ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %d, %s)\n", sync, flags, wine_dbgstr_longlong(timeout) ); return funcs->ext.p_glClientWaitSync( sync, flags, timeout ); } static void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z ); funcs->ext.p_glColor3fVertex3fSUN( r, g, b, x, y, z ); } static void WINAPI wine_glColor3fVertex3fvSUN( const GLfloat* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", c, v ); funcs->ext.p_glColor3fVertex3fvSUN( c, v ); } static void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glColor3hNV( red, green, blue ); } static void WINAPI wine_glColor3hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glColor3hvNV( v ); } static void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z ); funcs->ext.p_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z ); } static void WINAPI wine_glColor4fNormal3fVertex3fvSUN( const GLfloat* c, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", c, n, v ); funcs->ext.p_glColor4fNormal3fVertex3fvSUN( c, n, v ); } static void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); funcs->ext.p_glColor4hNV( red, green, blue, alpha ); } static void WINAPI wine_glColor4hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glColor4hvNV( v ); } static void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y ); funcs->ext.p_glColor4ubVertex2fSUN( r, g, b, a, x, y ); } static void WINAPI wine_glColor4ubVertex2fvSUN( const GLubyte* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", c, v ); funcs->ext.p_glColor4ubVertex2fvSUN( c, v ); } static void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z ); funcs->ext.p_glColor4ubVertex3fSUN( r, g, b, a, x, y, z ); } static void WINAPI wine_glColor4ubVertex3fvSUN( const GLubyte* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", c, v ); funcs->ext.p_glColor4ubVertex3fvSUN( c, v ); } static void WINAPI wine_glColorFormatNV( GLint size, GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", size, type, stride ); funcs->ext.p_glColorFormatNV( size, type, stride ); } static void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); funcs->ext.p_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod ); } static void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); funcs->ext.p_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod ); } static void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); funcs->ext.p_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod ); } static void WINAPI wine_glColorMaskIndexedEXT( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, r, g, b, a ); funcs->ext.p_glColorMaskIndexedEXT( index, r, g, b, a ); } static void WINAPI wine_glColorMaski( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, r, g, b, a ); funcs->ext.p_glColorMaski( index, r, g, b, a ); } static void WINAPI wine_glColorP3ui( GLenum type, GLuint color ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, color ); funcs->ext.p_glColorP3ui( type, color ); } static void WINAPI wine_glColorP3uiv( GLenum type, const GLuint* color ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, color ); funcs->ext.p_glColorP3uiv( type, color ); } static void WINAPI wine_glColorP4ui( GLenum type, GLuint color ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, color ); funcs->ext.p_glColorP4ui( type, color ); } static void WINAPI wine_glColorP4uiv( GLenum type, const GLuint* color ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, color ); funcs->ext.p_glColorP4uiv( type, color ); } static void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); funcs->ext.p_glColorPointerEXT( size, type, stride, count, pointer ); } static void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); funcs->ext.p_glColorPointerListIBM( size, type, stride, pointer, ptrstride ); } static void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, const GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", size, type, pointer ); funcs->ext.p_glColorPointervINTEL( size, type, pointer ); } static void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); funcs->ext.p_glColorSubTable( target, start, count, format, type, data ); } static void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); funcs->ext.p_glColorSubTableEXT( target, start, count, format, type, data ); } static void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); funcs->ext.p_glColorTable( target, internalformat, width, format, type, table ); } static void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid* table ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table ); funcs->ext.p_glColorTableEXT( target, internalFormat, width, format, type, table ); } static void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glColorTableParameterfv( target, pname, params ); } static void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glColorTableParameterfvSGI( target, pname, params ); } static void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glColorTableParameteriv( target, pname, params ); } static void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glColorTableParameterivSGI( target, pname, params ); } static void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); funcs->ext.p_glColorTableSGI( target, internalformat, width, format, type, table ); } static void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage ); funcs->ext.p_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage ); } static void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); funcs->ext.p_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum ); } static void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glCombinerParameterfNV( pname, param ); } static void WINAPI wine_glCombinerParameterfvNV( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glCombinerParameterfvNV( pname, params ); } static void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glCombinerParameteriNV( pname, param ); } static void WINAPI wine_glCombinerParameterivNV( GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glCombinerParameterivNV( pname, params ); } static void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", stage, pname, params ); funcs->ext.p_glCombinerStageParameterfvNV( stage, pname, params ); } static void WINAPI wine_glCompileShader( GLuint shader ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", shader ); funcs->ext.p_glCompileShader( shader ); } static void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", shaderObj ); funcs->ext.p_glCompileShaderARB( shaderObj ); } static void WINAPI wine_glCompileShaderIncludeARB( GLuint shader, GLsizei count, const char** path, const GLint* length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", shader, count, path, length ); funcs->ext.p_glCompileShaderIncludeARB( shader, count, path, length ); } static void WINAPI wine_glCompressedMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, border, imageSize, bits ); funcs->ext.p_glCompressedMultiTexImage1DEXT( texunit, target, level, internalformat, width, border, imageSize, bits ); } static void WINAPI wine_glCompressedMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, border, imageSize, bits ); funcs->ext.p_glCompressedMultiTexImage2DEXT( texunit, target, level, internalformat, width, height, border, imageSize, bits ); } static void WINAPI wine_glCompressedMultiTexImage3DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, depth, border, imageSize, bits ); funcs->ext.p_glCompressedMultiTexImage3DEXT( texunit, target, level, internalformat, width, height, depth, border, imageSize, bits ); } static void WINAPI wine_glCompressedMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, width, format, imageSize, bits ); funcs->ext.p_glCompressedMultiTexSubImage1DEXT( texunit, target, level, xoffset, width, format, imageSize, bits ); } static void WINAPI wine_glCompressedMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits ); funcs->ext.p_glCompressedMultiTexSubImage2DEXT( texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits ); } static void WINAPI wine_glCompressedMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits ); funcs->ext.p_glCompressedMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits ); } static void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); funcs->ext.p_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data ); } static void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data ); funcs->ext.p_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data ); } static void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); funcs->ext.p_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data ); } static void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data ); funcs->ext.p_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data ); } static void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); funcs->ext.p_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data ); } static void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data ); funcs->ext.p_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data ); } static void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); funcs->ext.p_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data ); } static void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data ); funcs->ext.p_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data ); } static void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); funcs->ext.p_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data ); } static void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data ); funcs->ext.p_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data ); } static void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); funcs->ext.p_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); } static void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); funcs->ext.p_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data ); } static void WINAPI wine_glCompressedTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, border, imageSize, bits ); funcs->ext.p_glCompressedTextureImage1DEXT( texture, target, level, internalformat, width, border, imageSize, bits ); } static void WINAPI wine_glCompressedTextureImage2DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, border, imageSize, bits ); funcs->ext.p_glCompressedTextureImage2DEXT( texture, target, level, internalformat, width, height, border, imageSize, bits ); } static void WINAPI wine_glCompressedTextureImage3DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, depth, border, imageSize, bits ); funcs->ext.p_glCompressedTextureImage3DEXT( texture, target, level, internalformat, width, height, depth, border, imageSize, bits ); } static void WINAPI wine_glCompressedTextureSubImage1DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, width, format, imageSize, bits ); funcs->ext.p_glCompressedTextureSubImage1DEXT( texture, target, level, xoffset, width, format, imageSize, bits ); } static void WINAPI wine_glCompressedTextureSubImage2DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits ); funcs->ext.p_glCompressedTextureSubImage2DEXT( texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits ); } static void WINAPI wine_glCompressedTextureSubImage3DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* bits ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits ); funcs->ext.p_glCompressedTextureSubImage3DEXT( texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits ); } static void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); funcs->ext.p_glConvolutionFilter1D( target, internalformat, width, format, type, image ); } static void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); funcs->ext.p_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image ); } static void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); funcs->ext.p_glConvolutionFilter2D( target, internalformat, width, height, format, type, image ); } static void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); funcs->ext.p_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image ); } static void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", target, pname, params ); funcs->ext.p_glConvolutionParameterf( target, pname, params ); } static void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", target, pname, params ); funcs->ext.p_glConvolutionParameterfEXT( target, pname, params ); } static void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glConvolutionParameterfv( target, pname, params ); } static void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glConvolutionParameterfvEXT( target, pname, params ); } static void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, pname, params ); funcs->ext.p_glConvolutionParameteri( target, pname, params ); } static void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, pname, params ); funcs->ext.p_glConvolutionParameteriEXT( target, pname, params ); } static void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glConvolutionParameteriv( target, pname, params ); } static void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glConvolutionParameterivEXT( target, pname, params ); } static void WINAPI wine_glCopyBufferSubData( GLenum readTarget, GLenum writeTarget, INT_PTR readOffset, INT_PTR writeOffset, INT_PTR size ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %ld, %ld, %ld)\n", readTarget, writeTarget, readOffset, writeOffset, size ); funcs->ext.p_glCopyBufferSubData( readTarget, writeTarget, readOffset, writeOffset, size ); } static void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); funcs->ext.p_glCopyColorSubTable( target, start, x, y, width ); } static void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); funcs->ext.p_glCopyColorSubTableEXT( target, start, x, y, width ); } static void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); funcs->ext.p_glCopyColorTable( target, internalformat, x, y, width ); } static void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); funcs->ext.p_glCopyColorTableSGI( target, internalformat, x, y, width ); } static void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); funcs->ext.p_glCopyConvolutionFilter1D( target, internalformat, x, y, width ); } static void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); funcs->ext.p_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width ); } static void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); funcs->ext.p_glCopyConvolutionFilter2D( target, internalformat, x, y, width, height ); } static void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); funcs->ext.p_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height ); } static void WINAPI wine_glCopyImageSubDataNV( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth ); funcs->ext.p_glCopyImageSubDataNV( srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth ); } static void WINAPI wine_glCopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, internalformat, x, y, width, border ); funcs->ext.p_glCopyMultiTexImage1DEXT( texunit, target, level, internalformat, x, y, width, border ); } static void WINAPI wine_glCopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, internalformat, x, y, width, height, border ); funcs->ext.p_glCopyMultiTexImage2DEXT( texunit, target, level, internalformat, x, y, width, height, border ); } static void WINAPI wine_glCopyMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, xoffset, x, y, width ); funcs->ext.p_glCopyMultiTexSubImage1DEXT( texunit, target, level, xoffset, x, y, width ); } static void WINAPI wine_glCopyMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, xoffset, yoffset, x, y, width, height ); funcs->ext.p_glCopyMultiTexSubImage2DEXT( texunit, target, level, xoffset, yoffset, x, y, width, height ); } static void WINAPI wine_glCopyMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height ); funcs->ext.p_glCopyMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height ); } static void WINAPI wine_glCopyPathNV( GLuint resultPath, GLuint srcPath ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", resultPath, srcPath ); funcs->ext.p_glCopyPathNV( resultPath, srcPath ); } static void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); funcs->ext.p_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border ); } static void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); funcs->ext.p_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border ); } static void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); funcs->ext.p_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width ); } static void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); funcs->ext.p_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height ); } static void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); funcs->ext.p_glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height ); } static void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); funcs->ext.p_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height ); } static void WINAPI wine_glCopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, internalformat, x, y, width, border ); funcs->ext.p_glCopyTextureImage1DEXT( texture, target, level, internalformat, x, y, width, border ); } static void WINAPI wine_glCopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, internalformat, x, y, width, height, border ); funcs->ext.p_glCopyTextureImage2DEXT( texture, target, level, internalformat, x, y, width, height, border ); } static void WINAPI wine_glCopyTextureSubImage1DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, xoffset, x, y, width ); funcs->ext.p_glCopyTextureSubImage1DEXT( texture, target, level, xoffset, x, y, width ); } static void WINAPI wine_glCopyTextureSubImage2DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, xoffset, yoffset, x, y, width, height ); funcs->ext.p_glCopyTextureSubImage2DEXT( texture, target, level, xoffset, yoffset, x, y, width, height ); } static void WINAPI wine_glCopyTextureSubImage3DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, xoffset, yoffset, zoffset, x, y, width, height ); funcs->ext.p_glCopyTextureSubImage3DEXT( texture, target, level, xoffset, yoffset, zoffset, x, y, width, height ); } static void WINAPI wine_glCoverFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues ); funcs->ext.p_glCoverFillPathInstancedNV( numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues ); } static void WINAPI wine_glCoverFillPathNV( GLuint path, GLenum coverMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", path, coverMode ); funcs->ext.p_glCoverFillPathNV( path, coverMode ); } static void WINAPI wine_glCoverStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues ); funcs->ext.p_glCoverStrokePathInstancedNV( numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues ); } static void WINAPI wine_glCoverStrokePathNV( GLuint path, GLenum coverMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", path, coverMode ); funcs->ext.p_glCoverStrokePathNV( path, coverMode ); } static GLuint WINAPI wine_glCreateProgram( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); return funcs->ext.p_glCreateProgram( ); } static unsigned int WINAPI wine_glCreateProgramObjectARB( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); return funcs->ext.p_glCreateProgramObjectARB( ); } static GLuint WINAPI wine_glCreateShader( GLenum type ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", type ); return funcs->ext.p_glCreateShader( type ); } static unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", shaderType ); return funcs->ext.p_glCreateShaderObjectARB( shaderType ); } static GLuint WINAPI wine_glCreateShaderProgramEXT( GLenum type, const char* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, string ); return funcs->ext.p_glCreateShaderProgramEXT( type, string ); } static GLuint WINAPI wine_glCreateShaderProgramv( GLenum type, GLsizei count, const char* const* strings ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", type, count, strings ); return funcs->ext.p_glCreateShaderProgramv( type, count, strings ); } static GLvoid* WINAPI wine_glCreateSyncFromCLeventARB( void * context, void * event, GLbitfield flags ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %d)\n", context, event, flags ); return funcs->ext.p_glCreateSyncFromCLeventARB( context, event, flags ); } static void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glCullParameterdvEXT( pname, params ); } static void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glCullParameterfvEXT( pname, params ); } static void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glCurrentPaletteMatrixARB( index ); } static void WINAPI wine_glDebugMessageCallbackAMD( void * callback, GLvoid* userParam ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", callback, userParam ); funcs->ext.p_glDebugMessageCallbackAMD( callback, userParam ); } static void WINAPI wine_glDebugMessageCallbackARB( void * callback, const GLvoid* userParam ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", callback, userParam ); funcs->ext.p_glDebugMessageCallbackARB( callback, userParam ); } static void WINAPI wine_glDebugMessageControlARB( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p, %d)\n", source, type, severity, count, ids, enabled ); funcs->ext.p_glDebugMessageControlARB( source, type, severity, count, ids, enabled ); } static void WINAPI wine_glDebugMessageEnableAMD( GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", category, severity, count, ids, enabled ); funcs->ext.p_glDebugMessageEnableAMD( category, severity, count, ids, enabled ); } static void WINAPI wine_glDebugMessageInsertAMD( GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", category, severity, id, length, buf ); funcs->ext.p_glDebugMessageInsertAMD( category, severity, id, length, buf ); } static void WINAPI wine_glDebugMessageInsertARB( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", source, type, id, severity, length, buf ); funcs->ext.p_glDebugMessageInsertARB( source, type, id, severity, length, buf ); } static void WINAPI wine_glDeformSGIX( GLbitfield mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mask ); funcs->ext.p_glDeformSGIX( mask ); } static void WINAPI wine_glDeformationMap3dSGIX( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); funcs->ext.p_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); } static void WINAPI wine_glDeformationMap3fSGIX( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); funcs->ext.p_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points ); } static void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", marker, range ); funcs->ext.p_glDeleteAsyncMarkersSGIX( marker, range ); } static void WINAPI wine_glDeleteBufferRegion( GLenum region ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", region ); funcs->ext.p_glDeleteBufferRegion( region ); } static void WINAPI wine_glDeleteBuffers( GLsizei n, const GLuint* buffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, buffers ); funcs->ext.p_glDeleteBuffers( n, buffers ); } static void WINAPI wine_glDeleteBuffersARB( GLsizei n, const GLuint* buffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, buffers ); funcs->ext.p_glDeleteBuffersARB( n, buffers ); } static void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, const GLuint* fences ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, fences ); funcs->ext.p_glDeleteFencesAPPLE( n, fences ); } static void WINAPI wine_glDeleteFencesNV( GLsizei n, const GLuint* fences ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, fences ); funcs->ext.p_glDeleteFencesNV( n, fences ); } static void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glDeleteFragmentShaderATI( id ); } static void WINAPI wine_glDeleteFramebuffers( GLsizei n, const GLuint* framebuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, framebuffers ); funcs->ext.p_glDeleteFramebuffers( n, framebuffers ); } static void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, const GLuint* framebuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, framebuffers ); funcs->ext.p_glDeleteFramebuffersEXT( n, framebuffers ); } static void WINAPI wine_glDeleteNamedStringARB( GLint namelen, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", namelen, name ); funcs->ext.p_glDeleteNamedStringARB( namelen, name ); } static void WINAPI wine_glDeleteNamesAMD( GLenum identifier, GLuint num, const GLuint* names ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", identifier, num, names ); funcs->ext.p_glDeleteNamesAMD( identifier, num, names ); } static void WINAPI wine_glDeleteObjectARB( unsigned int obj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", obj ); funcs->ext.p_glDeleteObjectARB( obj ); } static void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); funcs->ext.p_glDeleteObjectBufferATI( buffer ); } static void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, const GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glDeleteOcclusionQueriesNV( n, ids ); } static void WINAPI wine_glDeletePathsNV( GLuint path, GLsizei range ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", path, range ); funcs->ext.p_glDeletePathsNV( path, range ); } static void WINAPI wine_glDeletePerfMonitorsAMD( GLsizei n, GLuint* monitors ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, monitors ); funcs->ext.p_glDeletePerfMonitorsAMD( n, monitors ); } static void WINAPI wine_glDeleteProgram( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); funcs->ext.p_glDeleteProgram( program ); } static void WINAPI wine_glDeleteProgramPipelines( GLsizei n, const GLuint* pipelines ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, pipelines ); funcs->ext.p_glDeleteProgramPipelines( n, pipelines ); } static void WINAPI wine_glDeleteProgramsARB( GLsizei n, const GLuint* programs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, programs ); funcs->ext.p_glDeleteProgramsARB( n, programs ); } static void WINAPI wine_glDeleteProgramsNV( GLsizei n, const GLuint* programs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, programs ); funcs->ext.p_glDeleteProgramsNV( n, programs ); } static void WINAPI wine_glDeleteQueries( GLsizei n, const GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glDeleteQueries( n, ids ); } static void WINAPI wine_glDeleteQueriesARB( GLsizei n, const GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glDeleteQueriesARB( n, ids ); } static void WINAPI wine_glDeleteRenderbuffers( GLsizei n, const GLuint* renderbuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, renderbuffers ); funcs->ext.p_glDeleteRenderbuffers( n, renderbuffers ); } static void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, const GLuint* renderbuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, renderbuffers ); funcs->ext.p_glDeleteRenderbuffersEXT( n, renderbuffers ); } static void WINAPI wine_glDeleteSamplers( GLsizei count, const GLuint* samplers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", count, samplers ); funcs->ext.p_glDeleteSamplers( count, samplers ); } static void WINAPI wine_glDeleteShader( GLuint shader ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", shader ); funcs->ext.p_glDeleteShader( shader ); } static void WINAPI wine_glDeleteSync( GLvoid* sync ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", sync ); funcs->ext.p_glDeleteSync( sync ); } static void WINAPI wine_glDeleteTexturesEXT( GLsizei n, const GLuint* textures ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, textures ); funcs->ext.p_glDeleteTexturesEXT( n, textures ); } static void WINAPI wine_glDeleteTransformFeedbacks( GLsizei n, const GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glDeleteTransformFeedbacks( n, ids ); } static void WINAPI wine_glDeleteTransformFeedbacksNV( GLsizei n, const GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glDeleteTransformFeedbacksNV( n, ids ); } static void WINAPI wine_glDeleteVertexArrays( GLsizei n, const GLuint* arrays ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, arrays ); funcs->ext.p_glDeleteVertexArrays( n, arrays ); } static void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, const GLuint* arrays ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, arrays ); funcs->ext.p_glDeleteVertexArraysAPPLE( n, arrays ); } static void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glDeleteVertexShaderEXT( id ); } static void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", zmin, zmax ); funcs->ext.p_glDepthBoundsEXT( zmin, zmax ); } static void WINAPI wine_glDepthBoundsdNV( GLdouble zmin, GLdouble zmax ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", zmin, zmax ); funcs->ext.p_glDepthBoundsdNV( zmin, zmax ); } static void WINAPI wine_glDepthRangeArrayv( GLuint first, GLsizei count, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", first, count, v ); funcs->ext.p_glDepthRangeArrayv( first, count, v ); } static void WINAPI wine_glDepthRangeIndexed( GLuint index, GLdouble n, GLdouble f ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, n, f ); funcs->ext.p_glDepthRangeIndexed( index, n, f ); } static void WINAPI wine_glDepthRangedNV( GLdouble zNear, GLdouble zFar ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", zNear, zFar ); funcs->ext.p_glDepthRangedNV( zNear, zFar ); } static void WINAPI wine_glDepthRangef( GLfloat n, GLfloat f ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", n, f ); funcs->ext.p_glDepthRangef( n, f ); } static void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", containerObj, attachedObj ); funcs->ext.p_glDetachObjectARB( containerObj, attachedObj ); } static void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", program, shader ); funcs->ext.p_glDetachShader( program, shader ); } static void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, const GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, n, points ); funcs->ext.p_glDetailTexFuncSGIS( target, n, points ); } static void WINAPI wine_glDisableClientStateIndexedEXT( GLenum array, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", array, index ); funcs->ext.p_glDisableClientStateIndexedEXT( array, index ); } static void WINAPI wine_glDisableIndexedEXT( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); funcs->ext.p_glDisableIndexedEXT( target, index ); } static void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glDisableVariantClientStateEXT( id ); } static void WINAPI wine_glDisableVertexAttribAPPLE( GLuint index, GLenum pname ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, pname ); funcs->ext.p_glDisableVertexAttribAPPLE( index, pname ); } static void WINAPI wine_glDisableVertexAttribArray( GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glDisableVertexAttribArray( index ); } static void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glDisableVertexAttribArrayARB( index ); } static void WINAPI wine_glDisablei( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); funcs->ext.p_glDisablei( target, index ); } static void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", mode, first, count ); funcs->ext.p_glDrawArraysEXT( mode, first, count ); } static void WINAPI wine_glDrawArraysIndirect( GLenum mode, const GLvoid* indirect ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, indirect ); funcs->ext.p_glDrawArraysIndirect( mode, indirect ); } static void WINAPI wine_glDrawArraysInstanced( GLenum mode, GLint first, GLsizei count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", mode, first, count, primcount ); funcs->ext.p_glDrawArraysInstanced( mode, first, count, primcount ); } static void WINAPI wine_glDrawArraysInstancedARB( GLenum mode, GLint first, GLsizei count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", mode, first, count, primcount ); funcs->ext.p_glDrawArraysInstancedARB( mode, first, count, primcount ); } static void WINAPI wine_glDrawArraysInstancedBaseInstance( GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", mode, first, count, primcount, baseinstance ); funcs->ext.p_glDrawArraysInstancedBaseInstance( mode, first, count, primcount, baseinstance ); } static void WINAPI wine_glDrawArraysInstancedEXT( GLenum mode, GLint start, GLsizei count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", mode, start, count, primcount ); funcs->ext.p_glDrawArraysInstancedEXT( mode, start, count, primcount ); } static void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest ); funcs->ext.p_glDrawBufferRegion( region, x, y, width, height, xDest, yDest ); } static void WINAPI wine_glDrawBuffers( GLsizei n, const GLenum* bufs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, bufs ); funcs->ext.p_glDrawBuffers( n, bufs ); } static void WINAPI wine_glDrawBuffersARB( GLsizei n, const GLenum* bufs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, bufs ); funcs->ext.p_glDrawBuffersARB( n, bufs ); } static void WINAPI wine_glDrawBuffersATI( GLsizei n, const GLenum* bufs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, bufs ); funcs->ext.p_glDrawBuffersATI( n, bufs ); } static void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", mode, first, count ); funcs->ext.p_glDrawElementArrayAPPLE( mode, first, count ); } static void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", mode, count ); funcs->ext.p_glDrawElementArrayATI( mode, count ); } static void WINAPI wine_glDrawElementsBaseVertex( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, basevertex ); funcs->ext.p_glDrawElementsBaseVertex( mode, count, type, indices, basevertex ); } static void WINAPI wine_glDrawElementsIndirect( GLenum mode, GLenum type, const GLvoid* indirect ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", mode, type, indirect ); funcs->ext.p_glDrawElementsIndirect( mode, type, indirect ); } static void WINAPI wine_glDrawElementsInstanced( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount ); funcs->ext.p_glDrawElementsInstanced( mode, count, type, indices, primcount ); } static void WINAPI wine_glDrawElementsInstancedARB( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount ); funcs->ext.p_glDrawElementsInstancedARB( mode, count, type, indices, primcount ); } static void WINAPI wine_glDrawElementsInstancedBaseInstance( GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, baseinstance ); funcs->ext.p_glDrawElementsInstancedBaseInstance( mode, count, type, indices, primcount, baseinstance ); } static void WINAPI wine_glDrawElementsInstancedBaseVertex( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount, GLint basevertex ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, basevertex ); funcs->ext.p_glDrawElementsInstancedBaseVertex( mode, count, type, indices, primcount, basevertex ); } static void WINAPI wine_glDrawElementsInstancedBaseVertexBaseInstance( GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d, %d, %d)\n", mode, count, type, indices, primcount, basevertex, baseinstance ); funcs->ext.p_glDrawElementsInstancedBaseVertexBaseInstance( mode, count, type, indices, primcount, basevertex, baseinstance ); } static void WINAPI wine_glDrawElementsInstancedEXT( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount ); funcs->ext.p_glDrawElementsInstancedEXT( mode, count, type, indices, primcount ); } static void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", mode, first, count, width ); funcs->ext.p_glDrawMeshArraysSUN( mode, first, count, width ); } static void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count ); funcs->ext.p_glDrawRangeElementArrayAPPLE( mode, start, end, first, count ); } static void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", mode, start, end, count ); funcs->ext.p_glDrawRangeElementArrayATI( mode, start, end, count ); } static void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); funcs->ext.p_glDrawRangeElements( mode, start, end, count, type, indices ); } static void WINAPI wine_glDrawRangeElementsBaseVertex( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p, %d)\n", mode, start, end, count, type, indices, basevertex ); funcs->ext.p_glDrawRangeElementsBaseVertex( mode, start, end, count, type, indices, basevertex ); } static void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); funcs->ext.p_glDrawRangeElementsEXT( mode, start, end, count, type, indices ); } static void WINAPI wine_glDrawTransformFeedback( GLenum mode, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", mode, id ); funcs->ext.p_glDrawTransformFeedback( mode, id ); } static void WINAPI wine_glDrawTransformFeedbackInstanced( GLenum mode, GLuint id, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", mode, id, primcount ); funcs->ext.p_glDrawTransformFeedbackInstanced( mode, id, primcount ); } static void WINAPI wine_glDrawTransformFeedbackNV( GLenum mode, GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", mode, id ); funcs->ext.p_glDrawTransformFeedbackNV( mode, id ); } static void WINAPI wine_glDrawTransformFeedbackStream( GLenum mode, GLuint id, GLuint stream ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", mode, id, stream ); funcs->ext.p_glDrawTransformFeedbackStream( mode, id, stream ); } static void WINAPI wine_glDrawTransformFeedbackStreamInstanced( GLenum mode, GLuint id, GLuint stream, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", mode, id, stream, primcount ); funcs->ext.p_glDrawTransformFeedbackStreamInstanced( mode, id, stream, primcount ); } static void WINAPI wine_glEdgeFlagFormatNV( GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", stride ); funcs->ext.p_glEdgeFlagFormatNV( stride ); } static void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", stride, count, pointer ); funcs->ext.p_glEdgeFlagPointerEXT( stride, count, pointer ); } static void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, const GLboolean** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride ); funcs->ext.p_glEdgeFlagPointerListIBM( stride, pointer, ptrstride ); } static void WINAPI wine_glElementPointerAPPLE( GLenum type, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, pointer ); funcs->ext.p_glElementPointerAPPLE( type, pointer ); } static void WINAPI wine_glElementPointerATI( GLenum type, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, pointer ); funcs->ext.p_glElementPointerATI( type, pointer ); } static void WINAPI wine_glEnableClientStateIndexedEXT( GLenum array, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", array, index ); funcs->ext.p_glEnableClientStateIndexedEXT( array, index ); } static void WINAPI wine_glEnableIndexedEXT( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); funcs->ext.p_glEnableIndexedEXT( target, index ); } static void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); funcs->ext.p_glEnableVariantClientStateEXT( id ); } static void WINAPI wine_glEnableVertexAttribAPPLE( GLuint index, GLenum pname ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, pname ); funcs->ext.p_glEnableVertexAttribAPPLE( index, pname ); } static void WINAPI wine_glEnableVertexAttribArray( GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glEnableVertexAttribArray( index ); } static void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glEnableVertexAttribArrayARB( index ); } static void WINAPI wine_glEnablei( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); funcs->ext.p_glEnablei( target, index ); } static void WINAPI wine_glEndConditionalRender( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndConditionalRender( ); } static void WINAPI wine_glEndConditionalRenderNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndConditionalRenderNV( ); } static void WINAPI wine_glEndFragmentShaderATI( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndFragmentShaderATI( ); } static void WINAPI wine_glEndOcclusionQueryNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndOcclusionQueryNV( ); } static void WINAPI wine_glEndPerfMonitorAMD( GLuint monitor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", monitor ); funcs->ext.p_glEndPerfMonitorAMD( monitor ); } static void WINAPI wine_glEndQuery( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glEndQuery( target ); } static void WINAPI wine_glEndQueryARB( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glEndQueryARB( target ); } static void WINAPI wine_glEndQueryIndexed( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); funcs->ext.p_glEndQueryIndexed( target, index ); } static void WINAPI wine_glEndTransformFeedback( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndTransformFeedback( ); } static void WINAPI wine_glEndTransformFeedbackEXT( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndTransformFeedbackEXT( ); } static void WINAPI wine_glEndTransformFeedbackNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndTransformFeedbackNV( ); } static void WINAPI wine_glEndVertexShaderEXT( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glEndVertexShaderEXT( ); } static void WINAPI wine_glEndVideoCaptureNV( GLuint video_capture_slot ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", video_capture_slot ); funcs->ext.p_glEndVideoCaptureNV( video_capture_slot ); } static void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, mode ); funcs->ext.p_glEvalMapsNV( target, mode ); } static void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, id, params ); funcs->ext.p_glExecuteProgramNV( target, id, params ); } static void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", res, src, num ); funcs->ext.p_glExtractComponentEXT( res, src, num ); } static GLvoid* WINAPI wine_glFenceSync( GLenum condition, GLbitfield flags ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", condition, flags ); return funcs->ext.p_glFenceSync( condition, flags ); } static void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage ); funcs->ext.p_glFinalCombinerInputNV( variable, input, mapping, componentUsage ); } static GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", markerp ); return funcs->ext.p_glFinishAsyncSGIX( markerp ); } static void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); funcs->ext.p_glFinishFenceAPPLE( fence ); } static void WINAPI wine_glFinishFenceNV( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); funcs->ext.p_glFinishFenceNV( fence ); } static void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", object, name ); funcs->ext.p_glFinishObjectAPPLE( object, name ); } static void WINAPI wine_glFinishTextureSUNX( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glFinishTextureSUNX( ); } static void WINAPI wine_glFlushMappedBufferRange( GLenum target, INT_PTR offset, INT_PTR length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld)\n", target, offset, length ); funcs->ext.p_glFlushMappedBufferRange( target, offset, length ); } static void WINAPI wine_glFlushMappedBufferRangeAPPLE( GLenum target, INT_PTR offset, INT_PTR size ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld)\n", target, offset, size ); funcs->ext.p_glFlushMappedBufferRangeAPPLE( target, offset, size ); } static void WINAPI wine_glFlushMappedNamedBufferRangeEXT( GLuint buffer, INT_PTR offset, INT_PTR length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld)\n", buffer, offset, length ); funcs->ext.p_glFlushMappedNamedBufferRangeEXT( buffer, offset, length ); } static void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glFlushPixelDataRangeNV( target ); } static void WINAPI wine_glFlushRasterSGIX( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glFlushRasterSGIX( ); } static void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", length, pointer ); funcs->ext.p_glFlushVertexArrayRangeAPPLE( length, pointer ); } static void WINAPI wine_glFlushVertexArrayRangeNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glFlushVertexArrayRangeNV( ); } static void WINAPI wine_glFogCoordFormatNV( GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, stride ); funcs->ext.p_glFogCoordFormatNV( type, stride ); } static void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", type, stride, pointer ); funcs->ext.p_glFogCoordPointer( type, stride, pointer ); } static void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", type, stride, pointer ); funcs->ext.p_glFogCoordPointerEXT( type, stride, pointer ); } static void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); funcs->ext.p_glFogCoordPointerListIBM( type, stride, pointer, ptrstride ); } static void WINAPI wine_glFogCoordd( GLdouble coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", coord ); funcs->ext.p_glFogCoordd( coord ); } static void WINAPI wine_glFogCoorddEXT( GLdouble coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", coord ); funcs->ext.p_glFogCoorddEXT( coord ); } static void WINAPI wine_glFogCoorddv( const GLdouble* coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", coord ); funcs->ext.p_glFogCoorddv( coord ); } static void WINAPI wine_glFogCoorddvEXT( const GLdouble* coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", coord ); funcs->ext.p_glFogCoorddvEXT( coord ); } static void WINAPI wine_glFogCoordf( GLfloat coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", coord ); funcs->ext.p_glFogCoordf( coord ); } static void WINAPI wine_glFogCoordfEXT( GLfloat coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", coord ); funcs->ext.p_glFogCoordfEXT( coord ); } static void WINAPI wine_glFogCoordfv( const GLfloat* coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", coord ); funcs->ext.p_glFogCoordfv( coord ); } static void WINAPI wine_glFogCoordfvEXT( const GLfloat* coord ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", coord ); funcs->ext.p_glFogCoordfvEXT( coord ); } static void WINAPI wine_glFogCoordhNV( unsigned short fog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fog ); funcs->ext.p_glFogCoordhNV( fog ); } static void WINAPI wine_glFogCoordhvNV( const unsigned short* fog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", fog ); funcs->ext.p_glFogCoordhvNV( fog ); } static void WINAPI wine_glFogFuncSGIS( GLsizei n, const GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, points ); funcs->ext.p_glFogFuncSGIS( n, points ); } static void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", face, mode ); funcs->ext.p_glFragmentColorMaterialSGIX( face, mode ); } static void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glFragmentLightModelfSGIX( pname, param ); } static void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glFragmentLightModelfvSGIX( pname, params ); } static void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glFragmentLightModeliSGIX( pname, param ); } static void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glFragmentLightModelivSGIX( pname, params ); } static void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", light, pname, param ); funcs->ext.p_glFragmentLightfSGIX( light, pname, param ); } static void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", light, pname, params ); funcs->ext.p_glFragmentLightfvSGIX( light, pname, params ); } static void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", light, pname, param ); funcs->ext.p_glFragmentLightiSGIX( light, pname, param ); } static void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", light, pname, params ); funcs->ext.p_glFragmentLightivSGIX( light, pname, params ); } static void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", face, pname, param ); funcs->ext.p_glFragmentMaterialfSGIX( face, pname, param ); } static void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", face, pname, params ); funcs->ext.p_glFragmentMaterialfvSGIX( face, pname, params ); } static void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", face, pname, param ); funcs->ext.p_glFragmentMaterialiSGIX( face, pname, param ); } static void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", face, pname, params ); funcs->ext.p_glFragmentMaterialivSGIX( face, pname, params ); } static void WINAPI wine_glFrameTerminatorGREMEDY( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glFrameTerminatorGREMEDY( ); } static void WINAPI wine_glFrameZoomSGIX( GLint factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glFrameZoomSGIX( factor ); } static void WINAPI wine_glFramebufferDrawBufferEXT( GLuint framebuffer, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", framebuffer, mode ); funcs->ext.p_glFramebufferDrawBufferEXT( framebuffer, mode ); } static void WINAPI wine_glFramebufferDrawBuffersEXT( GLuint framebuffer, GLsizei n, const GLenum* bufs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", framebuffer, n, bufs ); funcs->ext.p_glFramebufferDrawBuffersEXT( framebuffer, n, bufs ); } static void WINAPI wine_glFramebufferReadBufferEXT( GLuint framebuffer, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", framebuffer, mode ); funcs->ext.p_glFramebufferReadBufferEXT( framebuffer, mode ); } static void WINAPI wine_glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer ); funcs->ext.p_glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer ); } static void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer ); funcs->ext.p_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer ); } static void WINAPI wine_glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level ); funcs->ext.p_glFramebufferTexture( target, attachment, texture, level ); } static void WINAPI wine_glFramebufferTexture1D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); funcs->ext.p_glFramebufferTexture1D( target, attachment, textarget, texture, level ); } static void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); funcs->ext.p_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level ); } static void WINAPI wine_glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); funcs->ext.p_glFramebufferTexture2D( target, attachment, textarget, texture, level ); } static void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level ); funcs->ext.p_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level ); } static void WINAPI wine_glFramebufferTexture3D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset ); funcs->ext.p_glFramebufferTexture3D( target, attachment, textarget, texture, level, zoffset ); } static void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset ); funcs->ext.p_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset ); } static void WINAPI wine_glFramebufferTextureARB( GLenum target, GLenum attachment, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level ); funcs->ext.p_glFramebufferTextureARB( target, attachment, texture, level ); } static void WINAPI wine_glFramebufferTextureEXT( GLenum target, GLenum attachment, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level ); funcs->ext.p_glFramebufferTextureEXT( target, attachment, texture, level ); } static void WINAPI wine_glFramebufferTextureFaceARB( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, face ); funcs->ext.p_glFramebufferTextureFaceARB( target, attachment, texture, level, face ); } static void WINAPI wine_glFramebufferTextureFaceEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, face ); funcs->ext.p_glFramebufferTextureFaceEXT( target, attachment, texture, level, face ); } static void WINAPI wine_glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer ); funcs->ext.p_glFramebufferTextureLayer( target, attachment, texture, level, layer ); } static void WINAPI wine_glFramebufferTextureLayerARB( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer ); funcs->ext.p_glFramebufferTextureLayerARB( target, attachment, texture, level, layer ); } static void WINAPI wine_glFramebufferTextureLayerEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer ); funcs->ext.p_glFramebufferTextureLayerEXT( target, attachment, texture, level, layer ); } static void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); funcs->ext.p_glFreeObjectBufferATI( buffer ); } static GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", range ); return funcs->ext.p_glGenAsyncMarkersSGIX( range ); } static void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, buffers ); funcs->ext.p_glGenBuffers( n, buffers ); } static void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, buffers ); funcs->ext.p_glGenBuffersARB( n, buffers ); } static void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, fences ); funcs->ext.p_glGenFencesAPPLE( n, fences ); } static void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, fences ); funcs->ext.p_glGenFencesNV( n, fences ); } static GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", range ); return funcs->ext.p_glGenFragmentShadersATI( range ); } static void WINAPI wine_glGenFramebuffers( GLsizei n, GLuint* framebuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, framebuffers ); funcs->ext.p_glGenFramebuffers( n, framebuffers ); } static void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, framebuffers ); funcs->ext.p_glGenFramebuffersEXT( n, framebuffers ); } static void WINAPI wine_glGenNamesAMD( GLenum identifier, GLuint num, GLuint* names ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", identifier, num, names ); funcs->ext.p_glGenNamesAMD( identifier, num, names ); } static void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glGenOcclusionQueriesNV( n, ids ); } static GLuint WINAPI wine_glGenPathsNV( GLsizei range ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", range ); return funcs->ext.p_glGenPathsNV( range ); } static void WINAPI wine_glGenPerfMonitorsAMD( GLsizei n, GLuint* monitors ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, monitors ); funcs->ext.p_glGenPerfMonitorsAMD( n, monitors ); } static void WINAPI wine_glGenProgramPipelines( GLsizei n, GLuint* pipelines ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, pipelines ); funcs->ext.p_glGenProgramPipelines( n, pipelines ); } static void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, programs ); funcs->ext.p_glGenProgramsARB( n, programs ); } static void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, programs ); funcs->ext.p_glGenProgramsNV( n, programs ); } static void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glGenQueries( n, ids ); } static void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glGenQueriesARB( n, ids ); } static void WINAPI wine_glGenRenderbuffers( GLsizei n, GLuint* renderbuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, renderbuffers ); funcs->ext.p_glGenRenderbuffers( n, renderbuffers ); } static void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, renderbuffers ); funcs->ext.p_glGenRenderbuffersEXT( n, renderbuffers ); } static void WINAPI wine_glGenSamplers( GLsizei count, GLuint* samplers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", count, samplers ); funcs->ext.p_glGenSamplers( count, samplers ); } static GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components ); return funcs->ext.p_glGenSymbolsEXT( datatype, storagetype, range, components ); } static void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, textures ); funcs->ext.p_glGenTexturesEXT( n, textures ); } static void WINAPI wine_glGenTransformFeedbacks( GLsizei n, GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glGenTransformFeedbacks( n, ids ); } static void WINAPI wine_glGenTransformFeedbacksNV( GLsizei n, GLuint* ids ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, ids ); funcs->ext.p_glGenTransformFeedbacksNV( n, ids ); } static void WINAPI wine_glGenVertexArrays( GLsizei n, GLuint* arrays ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, arrays ); funcs->ext.p_glGenVertexArrays( n, arrays ); } static void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, arrays ); funcs->ext.p_glGenVertexArraysAPPLE( n, arrays ); } static GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", range ); return funcs->ext.p_glGenVertexShadersEXT( range ); } static void WINAPI wine_glGenerateMipmap( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glGenerateMipmap( target ); } static void WINAPI wine_glGenerateMipmapEXT( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glGenerateMipmapEXT( target ); } static void WINAPI wine_glGenerateMultiTexMipmapEXT( GLenum texunit, GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", texunit, target ); funcs->ext.p_glGenerateMultiTexMipmapEXT( texunit, target ); } static void WINAPI wine_glGenerateTextureMipmapEXT( GLuint texture, GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", texture, target ); funcs->ext.p_glGenerateTextureMipmapEXT( texture, target ); } static void WINAPI wine_glGetActiveAtomicCounterBufferiv( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, bufferIndex, pname, params ); funcs->ext.p_glGetActiveAtomicCounterBufferiv( program, bufferIndex, pname, params ); } static void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); funcs->ext.p_glGetActiveAttrib( program, index, bufSize, length, size, type, name ); } static void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); funcs->ext.p_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name ); } static void WINAPI wine_glGetActiveSubroutineName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p, %p)\n", program, shadertype, index, bufsize, length, name ); funcs->ext.p_glGetActiveSubroutineName( program, shadertype, index, bufsize, length, name ); } static void WINAPI wine_glGetActiveSubroutineUniformName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p, %p)\n", program, shadertype, index, bufsize, length, name ); funcs->ext.p_glGetActiveSubroutineUniformName( program, shadertype, index, bufsize, length, name ); } static void WINAPI wine_glGetActiveSubroutineUniformiv( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, shadertype, index, pname, values ); funcs->ext.p_glGetActiveSubroutineUniformiv( program, shadertype, index, pname, values ); } static void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); funcs->ext.p_glGetActiveUniform( program, index, bufSize, length, size, type, name ); } static void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name ); funcs->ext.p_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name ); } static void WINAPI wine_glGetActiveUniformBlockName( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p)\n", program, uniformBlockIndex, bufSize, length, uniformBlockName ); funcs->ext.p_glGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName ); } static void WINAPI wine_glGetActiveUniformBlockiv( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, uniformBlockIndex, pname, params ); funcs->ext.p_glGetActiveUniformBlockiv( program, uniformBlockIndex, pname, params ); } static void WINAPI wine_glGetActiveUniformName( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p)\n", program, uniformIndex, bufSize, length, uniformName ); funcs->ext.p_glGetActiveUniformName( program, uniformIndex, bufSize, length, uniformName ); } static void WINAPI wine_glGetActiveUniformsiv( GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %p)\n", program, uniformCount, uniformIndices, pname, params ); funcs->ext.p_glGetActiveUniformsiv( program, uniformCount, uniformIndices, pname, params ); } static void WINAPI wine_glGetActiveVaryingNV( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); funcs->ext.p_glGetActiveVaryingNV( program, index, bufSize, length, size, type, name ); } static void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", array, pname, params ); funcs->ext.p_glGetArrayObjectfvATI( array, pname, params ); } static void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", array, pname, params ); funcs->ext.p_glGetArrayObjectivATI( array, pname, params ); } static void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj ); funcs->ext.p_glGetAttachedObjectsARB( containerObj, maxCount, count, obj ); } static void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj ); funcs->ext.p_glGetAttachedShaders( program, maxCount, count, obj ); } static GLint WINAPI wine_glGetAttribLocation( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); return funcs->ext.p_glGetAttribLocation( program, name ); } static GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", programObj, name ); return funcs->ext.p_glGetAttribLocationARB( programObj, name ); } static void WINAPI wine_glGetBooleanIndexedvEXT( GLenum target, GLuint index, GLboolean* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetBooleanIndexedvEXT( target, index, data ); } static void WINAPI wine_glGetBooleani_v( GLenum target, GLuint index, GLboolean* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetBooleani_v( target, index, data ); } static void WINAPI wine_glGetBufferParameteri64v( GLenum target, GLenum pname, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetBufferParameteri64v( target, pname, params ); } static void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetBufferParameteriv( target, pname, params ); } static void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetBufferParameterivARB( target, pname, params ); } static void WINAPI wine_glGetBufferParameterui64vNV( GLenum target, GLenum pname, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetBufferParameterui64vNV( target, pname, params ); } static void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetBufferPointerv( target, pname, params ); } static void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetBufferPointervARB( target, pname, params ); } static void WINAPI wine_glGetBufferSubData( GLenum target, INT_PTR offset, INT_PTR size, GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data ); funcs->ext.p_glGetBufferSubData( target, offset, size, data ); } static void WINAPI wine_glGetBufferSubDataARB( GLenum target, INT_PTR offset, INT_PTR size, GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data ); funcs->ext.p_glGetBufferSubDataARB( target, offset, size, data ); } static void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); funcs->ext.p_glGetColorTable( target, format, type, table ); } static void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, format, type, data ); funcs->ext.p_glGetColorTableEXT( target, format, type, data ); } static void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetColorTableParameterfv( target, pname, params ); } static void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetColorTableParameterfvEXT( target, pname, params ); } static void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetColorTableParameterfvSGI( target, pname, params ); } static void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetColorTableParameteriv( target, pname, params ); } static void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetColorTableParameterivEXT( target, pname, params ); } static void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetColorTableParameterivSGI( target, pname, params ); } static void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); funcs->ext.p_glGetColorTableSGI( target, format, type, table ); } static void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); funcs->ext.p_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params ); } static void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params ); funcs->ext.p_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params ); } static void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); funcs->ext.p_glGetCombinerOutputParameterfvNV( stage, portion, pname, params ); } static void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params ); funcs->ext.p_glGetCombinerOutputParameterivNV( stage, portion, pname, params ); } static void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", stage, pname, params ); funcs->ext.p_glGetCombinerStageParameterfvNV( stage, pname, params ); } static void WINAPI wine_glGetCompressedMultiTexImageEXT( GLenum texunit, GLenum target, GLint lod, GLvoid* img ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, lod, img ); funcs->ext.p_glGetCompressedMultiTexImageEXT( texunit, target, lod, img ); } static void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, level, img ); funcs->ext.p_glGetCompressedTexImage( target, level, img ); } static void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, level, img ); funcs->ext.p_glGetCompressedTexImageARB( target, level, img ); } static void WINAPI wine_glGetCompressedTextureImageEXT( GLuint texture, GLenum target, GLint lod, GLvoid* img ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, lod, img ); funcs->ext.p_glGetCompressedTextureImageEXT( texture, target, lod, img ); } static void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); funcs->ext.p_glGetConvolutionFilter( target, format, type, image ); } static void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); funcs->ext.p_glGetConvolutionFilterEXT( target, format, type, image ); } static void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetConvolutionParameterfv( target, pname, params ); } static void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetConvolutionParameterfvEXT( target, pname, params ); } static void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetConvolutionParameteriv( target, pname, params ); } static void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetConvolutionParameterivEXT( target, pname, params ); } static GLuint WINAPI wine_glGetDebugMessageLogAMD( GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p, %p, %p, %p)\n", count, bufsize, categories, severities, ids, lengths, message ); return funcs->ext.p_glGetDebugMessageLogAMD( count, bufsize, categories, severities, ids, lengths, message ); } static GLuint WINAPI wine_glGetDebugMessageLogARB( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p, %p, %p, %p, %p)\n", count, bufsize, sources, types, ids, severities, lengths, messageLog ); return funcs->ext.p_glGetDebugMessageLogARB( count, bufsize, sources, types, ids, severities, lengths, messageLog ); } static void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, points ); funcs->ext.p_glGetDetailTexFuncSGIS( target, points ); } static void WINAPI wine_glGetDoubleIndexedvEXT( GLenum target, GLuint index, GLdouble* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetDoubleIndexedvEXT( target, index, data ); } static void WINAPI wine_glGetDoublei_v( GLenum target, GLuint index, GLdouble* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetDoublei_v( target, index, data ); } static void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", fence, pname, params ); funcs->ext.p_glGetFenceivNV( fence, pname, params ); } static void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", variable, pname, params ); funcs->ext.p_glGetFinalCombinerInputParameterfvNV( variable, pname, params ); } static void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", variable, pname, params ); funcs->ext.p_glGetFinalCombinerInputParameterivNV( variable, pname, params ); } static void WINAPI wine_glGetFloatIndexedvEXT( GLenum target, GLuint index, GLfloat* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetFloatIndexedvEXT( target, index, data ); } static void WINAPI wine_glGetFloati_v( GLenum target, GLuint index, GLfloat* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetFloati_v( target, index, data ); } static void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", points ); funcs->ext.p_glGetFogFuncSGIS( points ); } static GLint WINAPI wine_glGetFragDataIndex( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); return funcs->ext.p_glGetFragDataIndex( program, name ); } static GLint WINAPI wine_glGetFragDataLocation( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); return funcs->ext.p_glGetFragDataLocation( program, name ); } static GLint WINAPI wine_glGetFragDataLocationEXT( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); return funcs->ext.p_glGetFragDataLocationEXT( program, name ); } static void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", light, pname, params ); funcs->ext.p_glGetFragmentLightfvSGIX( light, pname, params ); } static void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", light, pname, params ); funcs->ext.p_glGetFragmentLightivSGIX( light, pname, params ); } static void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", face, pname, params ); funcs->ext.p_glGetFragmentMaterialfvSGIX( face, pname, params ); } static void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", face, pname, params ); funcs->ext.p_glGetFragmentMaterialivSGIX( face, pname, params ); } static void WINAPI wine_glGetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params ); funcs->ext.p_glGetFramebufferAttachmentParameteriv( target, attachment, pname, params ); } static void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params ); funcs->ext.p_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params ); } static void WINAPI wine_glGetFramebufferParameterivEXT( GLuint framebuffer, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", framebuffer, pname, params ); funcs->ext.p_glGetFramebufferParameterivEXT( framebuffer, pname, params ); } static GLenum WINAPI wine_glGetGraphicsResetStatusARB( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); return funcs->ext.p_glGetGraphicsResetStatusARB( ); } static unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pname ); return funcs->ext.p_glGetHandleARB( pname ); } static void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); funcs->ext.p_glGetHistogram( target, reset, format, type, values ); } static void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); funcs->ext.p_glGetHistogramEXT( target, reset, format, type, values ); } static void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetHistogramParameterfv( target, pname, params ); } static void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetHistogramParameterfvEXT( target, pname, params ); } static void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetHistogramParameteriv( target, pname, params ); } static void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetHistogramParameterivEXT( target, pname, params ); } static UINT64 WINAPI wine_glGetImageHandleNV( GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", texture, level, layered, layer, format ); return funcs->ext.p_glGetImageHandleNV( texture, level, layered, layer, format ); } static void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetImageTransformParameterfvHP( target, pname, params ); } static void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetImageTransformParameterivHP( target, pname, params ); } static void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog ); funcs->ext.p_glGetInfoLogARB( obj, maxLength, length, infoLog ); } static GLint WINAPI wine_glGetInstrumentsSGIX( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); return funcs->ext.p_glGetInstrumentsSGIX( ); } static void WINAPI wine_glGetInteger64i_v( GLenum target, GLuint index, INT64* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetInteger64i_v( target, index, data ); } static void WINAPI wine_glGetInteger64v( GLenum pname, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glGetInteger64v( pname, params ); } static void WINAPI wine_glGetIntegerIndexedvEXT( GLenum target, GLuint index, GLint* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetIntegerIndexedvEXT( target, index, data ); } static void WINAPI wine_glGetIntegeri_v( GLenum target, GLuint index, GLint* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetIntegeri_v( target, index, data ); } static void WINAPI wine_glGetIntegerui64i_vNV( GLenum value, GLuint index, UINT64* result ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", value, index, result ); funcs->ext.p_glGetIntegerui64i_vNV( value, index, result ); } static void WINAPI wine_glGetIntegerui64vNV( GLenum value, UINT64* result ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", value, result ); funcs->ext.p_glGetIntegerui64vNV( value, result ); } static void WINAPI wine_glGetInternalformativ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, internalformat, pname, bufSize, params ); funcs->ext.p_glGetInternalformativ( target, internalformat, pname, bufSize, params ); } static void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetInvariantBooleanvEXT( id, value, data ); } static void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetInvariantFloatvEXT( id, value, data ); } static void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetInvariantIntegervEXT( id, value, data ); } static void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", list, pname, params ); funcs->ext.p_glGetListParameterfvSGIX( list, pname, params ); } static void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", list, pname, params ); funcs->ext.p_glGetListParameterivSGIX( list, pname, params ); } static void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetLocalConstantBooleanvEXT( id, value, data ); } static void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetLocalConstantFloatvEXT( id, value, data ); } static void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetLocalConstantIntegervEXT( id, value, data ); } static void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); funcs->ext.p_glGetMapAttribParameterfvNV( target, index, pname, params ); } static void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); funcs->ext.p_glGetMapAttribParameterivNV( target, index, pname, params ); } static void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points ); funcs->ext.p_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points ); } static void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetMapParameterfvNV( target, pname, params ); } static void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetMapParameterivNV( target, pname, params ); } static void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); funcs->ext.p_glGetMinmax( target, reset, format, type, values ); } static void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); funcs->ext.p_glGetMinmaxEXT( target, reset, format, type, values ); } static void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetMinmaxParameterfv( target, pname, params ); } static void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetMinmaxParameterfvEXT( target, pname, params ); } static void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetMinmaxParameteriv( target, pname, params ); } static void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetMinmaxParameterivEXT( target, pname, params ); } static void WINAPI wine_glGetMultiTexEnvfvEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glGetMultiTexEnvfvEXT( texunit, target, pname, params ); } static void WINAPI wine_glGetMultiTexEnvivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glGetMultiTexEnvivEXT( texunit, target, pname, params ); } static void WINAPI wine_glGetMultiTexGendvEXT( GLenum texunit, GLenum coord, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params ); funcs->ext.p_glGetMultiTexGendvEXT( texunit, coord, pname, params ); } static void WINAPI wine_glGetMultiTexGenfvEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params ); funcs->ext.p_glGetMultiTexGenfvEXT( texunit, coord, pname, params ); } static void WINAPI wine_glGetMultiTexGenivEXT( GLenum texunit, GLenum coord, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params ); funcs->ext.p_glGetMultiTexGenivEXT( texunit, coord, pname, params ); } static void WINAPI wine_glGetMultiTexImageEXT( GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", texunit, target, level, format, type, pixels ); funcs->ext.p_glGetMultiTexImageEXT( texunit, target, level, format, type, pixels ); } static void WINAPI wine_glGetMultiTexLevelParameterfvEXT( GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", texunit, target, level, pname, params ); funcs->ext.p_glGetMultiTexLevelParameterfvEXT( texunit, target, level, pname, params ); } static void WINAPI wine_glGetMultiTexLevelParameterivEXT( GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", texunit, target, level, pname, params ); funcs->ext.p_glGetMultiTexLevelParameterivEXT( texunit, target, level, pname, params ); } static void WINAPI wine_glGetMultiTexParameterIivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glGetMultiTexParameterIivEXT( texunit, target, pname, params ); } static void WINAPI wine_glGetMultiTexParameterIuivEXT( GLenum texunit, GLenum target, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glGetMultiTexParameterIuivEXT( texunit, target, pname, params ); } static void WINAPI wine_glGetMultiTexParameterfvEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glGetMultiTexParameterfvEXT( texunit, target, pname, params ); } static void WINAPI wine_glGetMultiTexParameterivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glGetMultiTexParameterivEXT( texunit, target, pname, params ); } static void WINAPI wine_glGetMultisamplefv( GLenum pname, GLuint index, GLfloat* val ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", pname, index, val ); funcs->ext.p_glGetMultisamplefv( pname, index, val ); } static void WINAPI wine_glGetMultisamplefvNV( GLenum pname, GLuint index, GLfloat* val ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", pname, index, val ); funcs->ext.p_glGetMultisamplefvNV( pname, index, val ); } static void WINAPI wine_glGetNamedBufferParameterivEXT( GLuint buffer, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, pname, params ); funcs->ext.p_glGetNamedBufferParameterivEXT( buffer, pname, params ); } static void WINAPI wine_glGetNamedBufferParameterui64vNV( GLuint buffer, GLenum pname, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, pname, params ); funcs->ext.p_glGetNamedBufferParameterui64vNV( buffer, pname, params ); } static void WINAPI wine_glGetNamedBufferPointervEXT( GLuint buffer, GLenum pname, GLvoid** params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, pname, params ); funcs->ext.p_glGetNamedBufferPointervEXT( buffer, pname, params ); } static void WINAPI wine_glGetNamedBufferSubDataEXT( GLuint buffer, INT_PTR offset, INT_PTR size, GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %p)\n", buffer, offset, size, data ); funcs->ext.p_glGetNamedBufferSubDataEXT( buffer, offset, size, data ); } static void WINAPI wine_glGetNamedFramebufferAttachmentParameterivEXT( GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", framebuffer, attachment, pname, params ); funcs->ext.p_glGetNamedFramebufferAttachmentParameterivEXT( framebuffer, attachment, pname, params ); } static void WINAPI wine_glGetNamedProgramLocalParameterIivEXT( GLuint program, GLenum target, GLuint index, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glGetNamedProgramLocalParameterIivEXT( program, target, index, params ); } static void WINAPI wine_glGetNamedProgramLocalParameterIuivEXT( GLuint program, GLenum target, GLuint index, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glGetNamedProgramLocalParameterIuivEXT( program, target, index, params ); } static void WINAPI wine_glGetNamedProgramLocalParameterdvEXT( GLuint program, GLenum target, GLuint index, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glGetNamedProgramLocalParameterdvEXT( program, target, index, params ); } static void WINAPI wine_glGetNamedProgramLocalParameterfvEXT( GLuint program, GLenum target, GLuint index, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glGetNamedProgramLocalParameterfvEXT( program, target, index, params ); } static void WINAPI wine_glGetNamedProgramStringEXT( GLuint program, GLenum target, GLenum pname, GLvoid* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, pname, string ); funcs->ext.p_glGetNamedProgramStringEXT( program, target, pname, string ); } static void WINAPI wine_glGetNamedProgramivEXT( GLuint program, GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, pname, params ); funcs->ext.p_glGetNamedProgramivEXT( program, target, pname, params ); } static void WINAPI wine_glGetNamedRenderbufferParameterivEXT( GLuint renderbuffer, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", renderbuffer, pname, params ); funcs->ext.p_glGetNamedRenderbufferParameterivEXT( renderbuffer, pname, params ); } static void WINAPI wine_glGetNamedStringARB( GLint namelen, const char* name, GLsizei bufSize, GLint* stringlen, char* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p, %p)\n", namelen, name, bufSize, stringlen, string ); funcs->ext.p_glGetNamedStringARB( namelen, name, bufSize, stringlen, string ); } static void WINAPI wine_glGetNamedStringivARB( GLint namelen, const char* name, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p)\n", namelen, name, pname, params ); funcs->ext.p_glGetNamedStringivARB( namelen, name, pname, params ); } static void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, pname, params ); funcs->ext.p_glGetObjectBufferfvATI( buffer, pname, params ); } static void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", buffer, pname, params ); funcs->ext.p_glGetObjectBufferivATI( buffer, pname, params ); } static void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", obj, pname, params ); funcs->ext.p_glGetObjectParameterfvARB( obj, pname, params ); } static void WINAPI wine_glGetObjectParameterivAPPLE( GLenum objectType, GLuint name, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", objectType, name, pname, params ); funcs->ext.p_glGetObjectParameterivAPPLE( objectType, name, pname, params ); } static void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", obj, pname, params ); funcs->ext.p_glGetObjectParameterivARB( obj, pname, params ); } static void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetOcclusionQueryivNV( id, pname, params ); } static void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetOcclusionQueryuivNV( id, pname, params ); } static void WINAPI wine_glGetPathColorGenfvNV( GLenum color, GLenum pname, GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", color, pname, value ); funcs->ext.p_glGetPathColorGenfvNV( color, pname, value ); } static void WINAPI wine_glGetPathColorGenivNV( GLenum color, GLenum pname, GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", color, pname, value ); funcs->ext.p_glGetPathColorGenivNV( color, pname, value ); } static void WINAPI wine_glGetPathCommandsNV( GLuint path, GLubyte* commands ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", path, commands ); funcs->ext.p_glGetPathCommandsNV( path, commands ); } static void WINAPI wine_glGetPathCoordsNV( GLuint path, GLfloat* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", path, coords ); funcs->ext.p_glGetPathCoordsNV( path, coords ); } static void WINAPI wine_glGetPathDashArrayNV( GLuint path, GLfloat* dashArray ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", path, dashArray ); funcs->ext.p_glGetPathDashArrayNV( path, dashArray ); } static GLfloat WINAPI wine_glGetPathLengthNV( GLuint path, GLsizei startSegment, GLsizei numSegments ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", path, startSegment, numSegments ); return funcs->ext.p_glGetPathLengthNV( path, startSegment, numSegments ); } static void WINAPI wine_glGetPathMetricRangeNV( GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", metricQueryMask, firstPathName, numPaths, stride, metrics ); funcs->ext.p_glGetPathMetricRangeNV( metricQueryMask, firstPathName, numPaths, stride, metrics ); } static void WINAPI wine_glGetPathMetricsNV( GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d, %d, %p)\n", metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics ); funcs->ext.p_glGetPathMetricsNV( metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics ); } static void WINAPI wine_glGetPathParameterfvNV( GLuint path, GLenum pname, GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", path, pname, value ); funcs->ext.p_glGetPathParameterfvNV( path, pname, value ); } static void WINAPI wine_glGetPathParameterivNV( GLuint path, GLenum pname, GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", path, pname, value ); funcs->ext.p_glGetPathParameterivNV( path, pname, value ); } static void WINAPI wine_glGetPathSpacingNV( GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d, %f, %f, %d, %p)\n", pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing ); funcs->ext.p_glGetPathSpacingNV( pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing ); } static void WINAPI wine_glGetPathTexGenfvNV( GLenum texCoordSet, GLenum pname, GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", texCoordSet, pname, value ); funcs->ext.p_glGetPathTexGenfvNV( texCoordSet, pname, value ); } static void WINAPI wine_glGetPathTexGenivNV( GLenum texCoordSet, GLenum pname, GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", texCoordSet, pname, value ); funcs->ext.p_glGetPathTexGenivNV( texCoordSet, pname, value ); } static void WINAPI wine_glGetPerfMonitorCounterDataAMD( GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p)\n", monitor, pname, dataSize, data, bytesWritten ); funcs->ext.p_glGetPerfMonitorCounterDataAMD( monitor, pname, dataSize, data, bytesWritten ); } static void WINAPI wine_glGetPerfMonitorCounterInfoAMD( GLuint group, GLuint counter, GLenum pname, GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", group, counter, pname, data ); funcs->ext.p_glGetPerfMonitorCounterInfoAMD( group, counter, pname, data ); } static void WINAPI wine_glGetPerfMonitorCounterStringAMD( GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p)\n", group, counter, bufSize, length, counterString ); funcs->ext.p_glGetPerfMonitorCounterStringAMD( group, counter, bufSize, length, counterString ); } static void WINAPI wine_glGetPerfMonitorCountersAMD( GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p, %d, %p)\n", group, numCounters, maxActiveCounters, counterSize, counters ); funcs->ext.p_glGetPerfMonitorCountersAMD( group, numCounters, maxActiveCounters, counterSize, counters ); } static void WINAPI wine_glGetPerfMonitorGroupStringAMD( GLuint group, GLsizei bufSize, GLsizei* length, char* groupString ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", group, bufSize, length, groupString ); funcs->ext.p_glGetPerfMonitorGroupStringAMD( group, bufSize, length, groupString ); } static void WINAPI wine_glGetPerfMonitorGroupsAMD( GLint* numGroups, GLsizei groupsSize, GLuint* groups ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %d, %p)\n", numGroups, groupsSize, groups ); funcs->ext.p_glGetPerfMonitorGroupsAMD( numGroups, groupsSize, groups ); } static void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glGetPixelTexGenParameterfvSGIS( pname, params ); } static void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glGetPixelTexGenParameterivSGIS( pname, params ); } static void WINAPI wine_glGetPointerIndexedvEXT( GLenum target, GLuint index, GLvoid** data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, data ); funcs->ext.p_glGetPointerIndexedvEXT( target, index, data ); } static void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glGetPointervEXT( pname, params ); } static void WINAPI wine_glGetProgramBinary( GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p, %p)\n", program, bufSize, length, binaryFormat, binary ); funcs->ext.p_glGetProgramBinary( program, bufSize, length, binaryFormat, binary ); } static void WINAPI wine_glGetProgramEnvParameterIivNV( GLenum target, GLuint index, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramEnvParameterIivNV( target, index, params ); } static void WINAPI wine_glGetProgramEnvParameterIuivNV( GLenum target, GLuint index, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramEnvParameterIuivNV( target, index, params ); } static void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramEnvParameterdvARB( target, index, params ); } static void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramEnvParameterfvARB( target, index, params ); } static void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog ); funcs->ext.p_glGetProgramInfoLog( program, bufSize, length, infoLog ); } static void WINAPI wine_glGetProgramLocalParameterIivNV( GLenum target, GLuint index, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramLocalParameterIivNV( target, index, params ); } static void WINAPI wine_glGetProgramLocalParameterIuivNV( GLenum target, GLuint index, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramLocalParameterIuivNV( target, index, params ); } static void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramLocalParameterdvARB( target, index, params ); } static void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glGetProgramLocalParameterfvARB( target, index, params ); } static void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, const GLubyte* name, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); funcs->ext.p_glGetProgramNamedParameterdvNV( id, len, name, params ); } static void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, const GLubyte* name, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", id, len, name, params ); funcs->ext.p_glGetProgramNamedParameterfvNV( id, len, name, params ); } static void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); funcs->ext.p_glGetProgramParameterdvNV( target, index, pname, params ); } static void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); funcs->ext.p_glGetProgramParameterfvNV( target, index, pname, params ); } static void WINAPI wine_glGetProgramPipelineInfoLog( GLuint pipeline, GLsizei bufSize, GLsizei* length, char* infoLog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", pipeline, bufSize, length, infoLog ); funcs->ext.p_glGetProgramPipelineInfoLog( pipeline, bufSize, length, infoLog ); } static void WINAPI wine_glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", pipeline, pname, params ); funcs->ext.p_glGetProgramPipelineiv( pipeline, pname, params ); } static void WINAPI wine_glGetProgramStageiv( GLuint program, GLenum shadertype, GLenum pname, GLint* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, shadertype, pname, values ); funcs->ext.p_glGetProgramStageiv( program, shadertype, pname, values ); } static void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, string ); funcs->ext.p_glGetProgramStringARB( target, pname, string ); } static void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, program ); funcs->ext.p_glGetProgramStringNV( id, pname, program ); } static void WINAPI wine_glGetProgramSubroutineParameteruivNV( GLenum target, GLuint index, GLuint* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, param ); funcs->ext.p_glGetProgramSubroutineParameteruivNV( target, index, param ); } static void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, pname, params ); funcs->ext.p_glGetProgramiv( program, pname, params ); } static void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetProgramivARB( target, pname, params ); } static void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetProgramivNV( id, pname, params ); } static void WINAPI wine_glGetQueryIndexediv( GLenum target, GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, pname, params ); funcs->ext.p_glGetQueryIndexediv( target, index, pname, params ); } static void WINAPI wine_glGetQueryObjecti64v( GLuint id, GLenum pname, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjecti64v( id, pname, params ); } static void WINAPI wine_glGetQueryObjecti64vEXT( GLuint id, GLenum pname, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjecti64vEXT( id, pname, params ); } static void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjectiv( id, pname, params ); } static void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjectivARB( id, pname, params ); } static void WINAPI wine_glGetQueryObjectui64v( GLuint id, GLenum pname, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjectui64v( id, pname, params ); } static void WINAPI wine_glGetQueryObjectui64vEXT( GLuint id, GLenum pname, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjectui64vEXT( id, pname, params ); } static void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjectuiv( id, pname, params ); } static void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetQueryObjectuivARB( id, pname, params ); } static void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetQueryiv( target, pname, params ); } static void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetQueryivARB( target, pname, params ); } static void WINAPI wine_glGetRenderbufferParameteriv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetRenderbufferParameteriv( target, pname, params ); } static void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetRenderbufferParameterivEXT( target, pname, params ); } static void WINAPI wine_glGetSamplerParameterIiv( GLuint sampler, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, params ); funcs->ext.p_glGetSamplerParameterIiv( sampler, pname, params ); } static void WINAPI wine_glGetSamplerParameterIuiv( GLuint sampler, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, params ); funcs->ext.p_glGetSamplerParameterIuiv( sampler, pname, params ); } static void WINAPI wine_glGetSamplerParameterfv( GLuint sampler, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, params ); funcs->ext.p_glGetSamplerParameterfv( sampler, pname, params ); } static void WINAPI wine_glGetSamplerParameteriv( GLuint sampler, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, params ); funcs->ext.p_glGetSamplerParameteriv( sampler, pname, params ); } static void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); funcs->ext.p_glGetSeparableFilter( target, format, type, row, column, span ); } static void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); funcs->ext.p_glGetSeparableFilterEXT( target, format, type, row, column, span ); } static void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog ); funcs->ext.p_glGetShaderInfoLog( shader, bufSize, length, infoLog ); } static void WINAPI wine_glGetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", shadertype, precisiontype, range, precision ); funcs->ext.p_glGetShaderPrecisionFormat( shadertype, precisiontype, range, precision ); } static void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source ); funcs->ext.p_glGetShaderSource( shader, bufSize, length, source ); } static void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source ); funcs->ext.p_glGetShaderSourceARB( obj, maxLength, length, source ); } static void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", shader, pname, params ); funcs->ext.p_glGetShaderiv( shader, pname, params ); } static void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, points ); funcs->ext.p_glGetSharpenTexFuncSGIS( target, points ); } static const GLubyte * WINAPI wine_glGetStringi( GLenum name, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", name, index ); return funcs->ext.p_glGetStringi( name, index ); } static GLuint WINAPI wine_glGetSubroutineIndex( GLuint program, GLenum shadertype, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, shadertype, name ); return funcs->ext.p_glGetSubroutineIndex( program, shadertype, name ); } static GLint WINAPI wine_glGetSubroutineUniformLocation( GLuint program, GLenum shadertype, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, shadertype, name ); return funcs->ext.p_glGetSubroutineUniformLocation( program, shadertype, name ); } static void WINAPI wine_glGetSynciv( GLvoid* sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %d, %d, %p, %p)\n", sync, pname, bufSize, length, values ); funcs->ext.p_glGetSynciv( sync, pname, bufSize, length, values ); } static void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, param ); funcs->ext.p_glGetTexBumpParameterfvATI( pname, param ); } static void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, param ); funcs->ext.p_glGetTexBumpParameterivATI( pname, param ); } static void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, filter, weights ); funcs->ext.p_glGetTexFilterFuncSGIS( target, filter, weights ); } static void WINAPI wine_glGetTexParameterIiv( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetTexParameterIiv( target, pname, params ); } static void WINAPI wine_glGetTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetTexParameterIivEXT( target, pname, params ); } static void WINAPI wine_glGetTexParameterIuiv( GLenum target, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetTexParameterIuiv( target, pname, params ); } static void WINAPI wine_glGetTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetTexParameterIuivEXT( target, pname, params ); } static void WINAPI wine_glGetTexParameterPointervAPPLE( GLenum target, GLenum pname, GLvoid** params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glGetTexParameterPointervAPPLE( target, pname, params ); } static UINT64 WINAPI wine_glGetTextureHandleNV( GLuint texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", texture ); return funcs->ext.p_glGetTextureHandleNV( texture ); } static void WINAPI wine_glGetTextureImageEXT( GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", texture, target, level, format, type, pixels ); funcs->ext.p_glGetTextureImageEXT( texture, target, level, format, type, pixels ); } static void WINAPI wine_glGetTextureLevelParameterfvEXT( GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", texture, target, level, pname, params ); funcs->ext.p_glGetTextureLevelParameterfvEXT( texture, target, level, pname, params ); } static void WINAPI wine_glGetTextureLevelParameterivEXT( GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", texture, target, level, pname, params ); funcs->ext.p_glGetTextureLevelParameterivEXT( texture, target, level, pname, params ); } static void WINAPI wine_glGetTextureParameterIivEXT( GLuint texture, GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glGetTextureParameterIivEXT( texture, target, pname, params ); } static void WINAPI wine_glGetTextureParameterIuivEXT( GLuint texture, GLenum target, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glGetTextureParameterIuivEXT( texture, target, pname, params ); } static void WINAPI wine_glGetTextureParameterfvEXT( GLuint texture, GLenum target, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glGetTextureParameterfvEXT( texture, target, pname, params ); } static void WINAPI wine_glGetTextureParameterivEXT( GLuint texture, GLenum target, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glGetTextureParameterivEXT( texture, target, pname, params ); } static UINT64 WINAPI wine_glGetTextureSamplerHandleNV( GLuint texture, GLuint sampler ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", texture, sampler ); return funcs->ext.p_glGetTextureSamplerHandleNV( texture, sampler ); } static void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, address, pname, params ); funcs->ext.p_glGetTrackMatrixivNV( target, address, pname, params ); } static void WINAPI wine_glGetTransformFeedbackVarying( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); funcs->ext.p_glGetTransformFeedbackVarying( program, index, bufSize, length, size, type, name ); } static void WINAPI wine_glGetTransformFeedbackVaryingEXT( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name ); funcs->ext.p_glGetTransformFeedbackVaryingEXT( program, index, bufSize, length, size, type, name ); } static void WINAPI wine_glGetTransformFeedbackVaryingNV( GLuint program, GLuint index, GLint* location ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, index, location ); funcs->ext.p_glGetTransformFeedbackVaryingNV( program, index, location ); } static GLuint WINAPI wine_glGetUniformBlockIndex( GLuint program, const char* uniformBlockName ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, uniformBlockName ); return funcs->ext.p_glGetUniformBlockIndex( program, uniformBlockName ); } static GLint WINAPI wine_glGetUniformBufferSizeEXT( GLuint program, GLint location ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", program, location ); return funcs->ext.p_glGetUniformBufferSizeEXT( program, location ); } static void WINAPI wine_glGetUniformIndices( GLuint program, GLsizei uniformCount, const char* const* uniformNames, GLuint* uniformIndices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", program, uniformCount, uniformNames, uniformIndices ); funcs->ext.p_glGetUniformIndices( program, uniformCount, uniformNames, uniformIndices ); } static GLint WINAPI wine_glGetUniformLocation( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); return funcs->ext.p_glGetUniformLocation( program, name ); } static GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", programObj, name ); return funcs->ext.p_glGetUniformLocationARB( programObj, name ); } static INT_PTR WINAPI wine_glGetUniformOffsetEXT( GLuint program, GLint location ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", program, location ); return funcs->ext.p_glGetUniformOffsetEXT( program, location ); } static void WINAPI wine_glGetUniformSubroutineuiv( GLenum shadertype, GLint location, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", shadertype, location, params ); funcs->ext.p_glGetUniformSubroutineuiv( shadertype, location, params ); } static void WINAPI wine_glGetUniformdv( GLuint program, GLint location, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformdv( program, location, params ); } static void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformfv( program, location, params ); } static void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", programObj, location, params ); funcs->ext.p_glGetUniformfvARB( programObj, location, params ); } static void WINAPI wine_glGetUniformi64vNV( GLuint program, GLint location, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformi64vNV( program, location, params ); } static void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformiv( program, location, params ); } static void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", programObj, location, params ); funcs->ext.p_glGetUniformivARB( programObj, location, params ); } static void WINAPI wine_glGetUniformui64vNV( GLuint program, GLint location, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformui64vNV( program, location, params ); } static void WINAPI wine_glGetUniformuiv( GLuint program, GLint location, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformuiv( program, location, params ); } static void WINAPI wine_glGetUniformuivEXT( GLuint program, GLint location, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", program, location, params ); funcs->ext.p_glGetUniformuivEXT( program, location, params ); } static void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetVariantArrayObjectfvATI( id, pname, params ); } static void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, pname, params ); funcs->ext.p_glGetVariantArrayObjectivATI( id, pname, params ); } static void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetVariantBooleanvEXT( id, value, data ); } static void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetVariantFloatvEXT( id, value, data ); } static void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetVariantIntegervEXT( id, value, data ); } static void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, value, data ); funcs->ext.p_glGetVariantPointervEXT( id, value, data ); } static GLint WINAPI wine_glGetVaryingLocationNV( GLuint program, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", program, name ); return funcs->ext.p_glGetVaryingLocationNV( program, name ); } static void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribArrayObjectfvATI( index, pname, params ); } static void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribArrayObjectivATI( index, pname, params ); } static void WINAPI wine_glGetVertexAttribIiv( GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribIiv( index, pname, params ); } static void WINAPI wine_glGetVertexAttribIivEXT( GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribIivEXT( index, pname, params ); } static void WINAPI wine_glGetVertexAttribIuiv( GLuint index, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribIuiv( index, pname, params ); } static void WINAPI wine_glGetVertexAttribIuivEXT( GLuint index, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribIuivEXT( index, pname, params ); } static void WINAPI wine_glGetVertexAttribLdv( GLuint index, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribLdv( index, pname, params ); } static void WINAPI wine_glGetVertexAttribLdvEXT( GLuint index, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribLdvEXT( index, pname, params ); } static void WINAPI wine_glGetVertexAttribLi64vNV( GLuint index, GLenum pname, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribLi64vNV( index, pname, params ); } static void WINAPI wine_glGetVertexAttribLui64vNV( GLuint index, GLenum pname, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribLui64vNV( index, pname, params ); } static void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, pointer ); funcs->ext.p_glGetVertexAttribPointerv( index, pname, pointer ); } static void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, pointer ); funcs->ext.p_glGetVertexAttribPointervARB( index, pname, pointer ); } static void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, pointer ); funcs->ext.p_glGetVertexAttribPointervNV( index, pname, pointer ); } static void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribdv( index, pname, params ); } static void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribdvARB( index, pname, params ); } static void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribdvNV( index, pname, params ); } static void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribfv( index, pname, params ); } static void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribfvARB( index, pname, params ); } static void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribfvNV( index, pname, params ); } static void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribiv( index, pname, params ); } static void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribivARB( index, pname, params ); } static void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, pname, params ); funcs->ext.p_glGetVertexAttribivNV( index, pname, params ); } static void WINAPI wine_glGetVideoCaptureStreamdvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params ); funcs->ext.p_glGetVideoCaptureStreamdvNV( video_capture_slot, stream, pname, params ); } static void WINAPI wine_glGetVideoCaptureStreamfvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params ); funcs->ext.p_glGetVideoCaptureStreamfvNV( video_capture_slot, stream, pname, params ); } static void WINAPI wine_glGetVideoCaptureStreamivNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params ); funcs->ext.p_glGetVideoCaptureStreamivNV( video_capture_slot, stream, pname, params ); } static void WINAPI wine_glGetVideoCaptureivNV( GLuint video_capture_slot, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", video_capture_slot, pname, params ); funcs->ext.p_glGetVideoCaptureivNV( video_capture_slot, pname, params ); } static void WINAPI wine_glGetVideoi64vNV( GLuint video_slot, GLenum pname, INT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", video_slot, pname, params ); funcs->ext.p_glGetVideoi64vNV( video_slot, pname, params ); } static void WINAPI wine_glGetVideoivNV( GLuint video_slot, GLenum pname, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", video_slot, pname, params ); funcs->ext.p_glGetVideoivNV( video_slot, pname, params ); } static void WINAPI wine_glGetVideoui64vNV( GLuint video_slot, GLenum pname, UINT64* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", video_slot, pname, params ); funcs->ext.p_glGetVideoui64vNV( video_slot, pname, params ); } static void WINAPI wine_glGetVideouivNV( GLuint video_slot, GLenum pname, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", video_slot, pname, params ); funcs->ext.p_glGetVideouivNV( video_slot, pname, params ); } static void WINAPI wine_glGetnColorTableARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid* table ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, format, type, bufSize, table ); funcs->ext.p_glGetnColorTableARB( target, format, type, bufSize, table ); } static void WINAPI wine_glGetnCompressedTexImageARB( GLenum target, GLint lod, GLsizei bufSize, GLvoid* img ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, lod, bufSize, img ); funcs->ext.p_glGetnCompressedTexImageARB( target, lod, bufSize, img ); } static void WINAPI wine_glGetnConvolutionFilterARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid* image ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, format, type, bufSize, image ); funcs->ext.p_glGetnConvolutionFilterARB( target, format, type, bufSize, image ); } static void WINAPI wine_glGetnHistogramARB( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, reset, format, type, bufSize, values ); funcs->ext.p_glGetnHistogramARB( target, reset, format, type, bufSize, values ); } static void WINAPI wine_glGetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v ); funcs->ext.p_glGetnMapdvARB( target, query, bufSize, v ); } static void WINAPI wine_glGetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v ); funcs->ext.p_glGetnMapfvARB( target, query, bufSize, v ); } static void WINAPI wine_glGetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v ); funcs->ext.p_glGetnMapivARB( target, query, bufSize, v ); } static void WINAPI wine_glGetnMinmaxARB( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, reset, format, type, bufSize, values ); funcs->ext.p_glGetnMinmaxARB( target, reset, format, type, bufSize, values ); } static void WINAPI wine_glGetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", map, bufSize, values ); funcs->ext.p_glGetnPixelMapfvARB( map, bufSize, values ); } static void WINAPI wine_glGetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", map, bufSize, values ); funcs->ext.p_glGetnPixelMapuivARB( map, bufSize, values ); } static void WINAPI wine_glGetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", map, bufSize, values ); funcs->ext.p_glGetnPixelMapusvARB( map, bufSize, values ); } static void WINAPI wine_glGetnPolygonStippleARB( GLsizei bufSize, GLubyte* pattern ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", bufSize, pattern ); funcs->ext.p_glGetnPolygonStippleARB( bufSize, pattern ); } static void WINAPI wine_glGetnSeparableFilterARB( GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid* row, GLsizei columnBufSize, GLvoid* column, GLvoid* span ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p, %d, %p, %p)\n", target, format, type, rowBufSize, row, columnBufSize, column, span ); funcs->ext.p_glGetnSeparableFilterARB( target, format, type, rowBufSize, row, columnBufSize, column, span ); } static void WINAPI wine_glGetnTexImageARB( GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* img ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", target, level, format, type, bufSize, img ); funcs->ext.p_glGetnTexImageARB( target, level, format, type, bufSize, img ); } static void WINAPI wine_glGetnUniformdvARB( GLuint program, GLint location, GLsizei bufSize, GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params ); funcs->ext.p_glGetnUniformdvARB( program, location, bufSize, params ); } static void WINAPI wine_glGetnUniformfvARB( GLuint program, GLint location, GLsizei bufSize, GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params ); funcs->ext.p_glGetnUniformfvARB( program, location, bufSize, params ); } static void WINAPI wine_glGetnUniformivARB( GLuint program, GLint location, GLsizei bufSize, GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params ); funcs->ext.p_glGetnUniformivARB( program, location, bufSize, params ); } static void WINAPI wine_glGetnUniformuivARB( GLuint program, GLint location, GLsizei bufSize, GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params ); funcs->ext.p_glGetnUniformuivARB( program, location, bufSize, params ); } static void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glGlobalAlphaFactorbSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", factor ); funcs->ext.p_glGlobalAlphaFactordSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", factor ); funcs->ext.p_glGlobalAlphaFactorfSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glGlobalAlphaFactoriSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glGlobalAlphaFactorsSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glGlobalAlphaFactorubSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glGlobalAlphaFactoruiSUN( factor ); } static void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", factor ); funcs->ext.p_glGlobalAlphaFactorusSUN( factor ); } static void WINAPI wine_glHintPGI( GLenum target, GLint mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, mode ); funcs->ext.p_glHintPGI( target, mode ); } static void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); funcs->ext.p_glHistogram( target, width, internalformat, sink ); } static void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); funcs->ext.p_glHistogramEXT( target, width, internalformat, sink ); } static void WINAPI wine_glIglooInterfaceSGIX( GLenum pname, const GLvoid* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glIglooInterfaceSGIX( pname, params ); } static void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", target, pname, param ); funcs->ext.p_glImageTransformParameterfHP( target, pname, param ); } static void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glImageTransformParameterfvHP( target, pname, params ); } static void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, pname, param ); funcs->ext.p_glImageTransformParameteriHP( target, pname, param ); } static void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glImageTransformParameterivHP( target, pname, params ); } static GLvoid* WINAPI wine_glImportSyncEXT( GLenum external_sync_type, INT_PTR external_sync, GLbitfield flags ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %d)\n", external_sync_type, external_sync, flags ); return funcs->ext.p_glImportSyncEXT( external_sync_type, external_sync, flags ); } static void WINAPI wine_glIndexFormatNV( GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, stride ); funcs->ext.p_glIndexFormatNV( type, stride ); } static void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", func, ref ); funcs->ext.p_glIndexFuncEXT( func, ref ); } static void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", face, mode ); funcs->ext.p_glIndexMaterialEXT( face, mode ); } static void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); funcs->ext.p_glIndexPointerEXT( type, stride, count, pointer ); } static void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); funcs->ext.p_glIndexPointerListIBM( type, stride, pointer, ptrstride ); } static void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", res, src, num ); funcs->ext.p_glInsertComponentEXT( res, src, num ); } static void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, buffer ); funcs->ext.p_glInstrumentsBufferSGIX( size, buffer ); } static void WINAPI wine_glInterpolatePathsNV( GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f)\n", resultPath, pathA, pathB, weight ); funcs->ext.p_glInterpolatePathsNV( resultPath, pathA, pathB, weight ); } static GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", marker ); return funcs->ext.p_glIsAsyncMarkerSGIX( marker ); } static GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); return funcs->ext.p_glIsBuffer( buffer ); } static GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); return funcs->ext.p_glIsBufferARB( buffer ); } static GLboolean WINAPI wine_glIsBufferResidentNV( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); return funcs->ext.p_glIsBufferResidentNV( target ); } static GLboolean WINAPI wine_glIsEnabledIndexedEXT( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); return funcs->ext.p_glIsEnabledIndexedEXT( target, index ); } static GLboolean WINAPI wine_glIsEnabledi( GLenum target, GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, index ); return funcs->ext.p_glIsEnabledi( target, index ); } static GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); return funcs->ext.p_glIsFenceAPPLE( fence ); } static GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); return funcs->ext.p_glIsFenceNV( fence ); } static GLboolean WINAPI wine_glIsFramebuffer( GLuint framebuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", framebuffer ); return funcs->ext.p_glIsFramebuffer( framebuffer ); } static GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", framebuffer ); return funcs->ext.p_glIsFramebufferEXT( framebuffer ); } static GLboolean WINAPI wine_glIsImageHandleResidentNV( UINT64 handle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%s)\n", wine_dbgstr_longlong(handle) ); return funcs->ext.p_glIsImageHandleResidentNV( handle ); } static GLboolean WINAPI wine_glIsNameAMD( GLenum identifier, GLuint name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", identifier, name ); return funcs->ext.p_glIsNameAMD( identifier, name ); } static GLboolean WINAPI wine_glIsNamedBufferResidentNV( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); return funcs->ext.p_glIsNamedBufferResidentNV( buffer ); } static GLboolean WINAPI wine_glIsNamedStringARB( GLint namelen, const char* name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", namelen, name ); return funcs->ext.p_glIsNamedStringARB( namelen, name ); } static GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); return funcs->ext.p_glIsObjectBufferATI( buffer ); } static GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); return funcs->ext.p_glIsOcclusionQueryNV( id ); } static GLboolean WINAPI wine_glIsPathNV( GLuint path ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", path ); return funcs->ext.p_glIsPathNV( path ); } static GLboolean WINAPI wine_glIsPointInFillPathNV( GLuint path, GLuint mask, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f)\n", path, mask, x, y ); return funcs->ext.p_glIsPointInFillPathNV( path, mask, x, y ); } static GLboolean WINAPI wine_glIsPointInStrokePathNV( GLuint path, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", path, x, y ); return funcs->ext.p_glIsPointInStrokePathNV( path, x, y ); } static GLboolean WINAPI wine_glIsProgram( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); return funcs->ext.p_glIsProgram( program ); } static GLboolean WINAPI wine_glIsProgramARB( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); return funcs->ext.p_glIsProgramARB( program ); } static GLboolean WINAPI wine_glIsProgramNV( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); return funcs->ext.p_glIsProgramNV( id ); } static GLboolean WINAPI wine_glIsProgramPipeline( GLuint pipeline ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pipeline ); return funcs->ext.p_glIsProgramPipeline( pipeline ); } static GLboolean WINAPI wine_glIsQuery( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); return funcs->ext.p_glIsQuery( id ); } static GLboolean WINAPI wine_glIsQueryARB( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); return funcs->ext.p_glIsQueryARB( id ); } static GLboolean WINAPI wine_glIsRenderbuffer( GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", renderbuffer ); return funcs->ext.p_glIsRenderbuffer( renderbuffer ); } static GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", renderbuffer ); return funcs->ext.p_glIsRenderbufferEXT( renderbuffer ); } static GLboolean WINAPI wine_glIsSampler( GLuint sampler ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", sampler ); return funcs->ext.p_glIsSampler( sampler ); } static GLboolean WINAPI wine_glIsShader( GLuint shader ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", shader ); return funcs->ext.p_glIsShader( shader ); } static GLboolean WINAPI wine_glIsSync( GLvoid* sync ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", sync ); return funcs->ext.p_glIsSync( sync ); } static GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", texture ); return funcs->ext.p_glIsTextureEXT( texture ); } static GLboolean WINAPI wine_glIsTextureHandleResidentNV( UINT64 handle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%s)\n", wine_dbgstr_longlong(handle) ); return funcs->ext.p_glIsTextureHandleResidentNV( handle ); } static GLboolean WINAPI wine_glIsTransformFeedback( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); return funcs->ext.p_glIsTransformFeedback( id ); } static GLboolean WINAPI wine_glIsTransformFeedbackNV( GLuint id ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", id ); return funcs->ext.p_glIsTransformFeedbackNV( id ); } static GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", id, cap ); return funcs->ext.p_glIsVariantEnabledEXT( id, cap ); } static GLboolean WINAPI wine_glIsVertexArray( GLuint array ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", array ); return funcs->ext.p_glIsVertexArray( array ); } static GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", array ); return funcs->ext.p_glIsVertexArrayAPPLE( array ); } static GLboolean WINAPI wine_glIsVertexAttribEnabledAPPLE( GLuint index, GLenum pname ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, pname ); return funcs->ext.p_glIsVertexAttribEnabledAPPLE( index, pname ); } static void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glLightEnviSGIX( pname, param ); } static void WINAPI wine_glLinkProgram( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); funcs->ext.p_glLinkProgram( program ); } static void WINAPI wine_glLinkProgramARB( unsigned int programObj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", programObj ); funcs->ext.p_glLinkProgramARB( programObj ); } static void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", list, pname, param ); funcs->ext.p_glListParameterfSGIX( list, pname, param ); } static void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", list, pname, params ); funcs->ext.p_glListParameterfvSGIX( list, pname, params ); } static void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", list, pname, param ); funcs->ext.p_glListParameteriSGIX( list, pname, param ); } static void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", list, pname, params ); funcs->ext.p_glListParameterivSGIX( list, pname, params ); } static void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLbitfield mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mask ); funcs->ext.p_glLoadIdentityDeformationMapSGIX( mask ); } static void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, const GLubyte* program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, id, len, program ); funcs->ext.p_glLoadProgramNV( target, id, len, program ); } static void WINAPI wine_glLoadTransposeMatrixd( const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glLoadTransposeMatrixd( m ); } static void WINAPI wine_glLoadTransposeMatrixdARB( const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glLoadTransposeMatrixdARB( m ); } static void WINAPI wine_glLoadTransposeMatrixf( const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glLoadTransposeMatrixf( m ); } static void WINAPI wine_glLoadTransposeMatrixfARB( const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glLoadTransposeMatrixfARB( m ); } static void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", first, count ); funcs->ext.p_glLockArraysEXT( first, count ); } static void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMTexCoord2fSGIS( target, s, t ); } static void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMTexCoord2fvSGIS( target, v ); } static void WINAPI wine_glMakeBufferNonResidentNV( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glMakeBufferNonResidentNV( target ); } static void WINAPI wine_glMakeBufferResidentNV( GLenum target, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, access ); funcs->ext.p_glMakeBufferResidentNV( target, access ); } static void WINAPI wine_glMakeImageHandleNonResidentNV( UINT64 handle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%s)\n", wine_dbgstr_longlong(handle) ); funcs->ext.p_glMakeImageHandleNonResidentNV( handle ); } static void WINAPI wine_glMakeImageHandleResidentNV( UINT64 handle, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%s, %d)\n", wine_dbgstr_longlong(handle), access ); funcs->ext.p_glMakeImageHandleResidentNV( handle, access ); } static void WINAPI wine_glMakeNamedBufferNonResidentNV( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); funcs->ext.p_glMakeNamedBufferNonResidentNV( buffer ); } static void WINAPI wine_glMakeNamedBufferResidentNV( GLuint buffer, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", buffer, access ); funcs->ext.p_glMakeNamedBufferResidentNV( buffer, access ); } static void WINAPI wine_glMakeTextureHandleNonResidentNV( UINT64 handle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%s)\n", wine_dbgstr_longlong(handle) ); funcs->ext.p_glMakeTextureHandleNonResidentNV( handle ); } static void WINAPI wine_glMakeTextureHandleResidentNV( UINT64 handle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%s)\n", wine_dbgstr_longlong(handle) ); funcs->ext.p_glMakeTextureHandleResidentNV( handle ); } static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, access ); return funcs->ext.p_glMapBuffer( target, access ); } static GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, access ); return funcs->ext.p_glMapBufferARB( target, access ); } static GLvoid* WINAPI wine_glMapBufferRange( GLenum target, INT_PTR offset, INT_PTR length, GLbitfield access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %d)\n", target, offset, length, access ); return funcs->ext.p_glMapBufferRange( target, offset, length, access ); } static void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points ); funcs->ext.p_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points ); } static GLvoid* WINAPI wine_glMapNamedBufferEXT( GLuint buffer, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", buffer, access ); return funcs->ext.p_glMapNamedBufferEXT( buffer, access ); } static GLvoid* WINAPI wine_glMapNamedBufferRangeEXT( GLuint buffer, INT_PTR offset, INT_PTR length, GLbitfield access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %d)\n", buffer, offset, length, access ); return funcs->ext.p_glMapNamedBufferRangeEXT( buffer, offset, length, access ); } static GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); return funcs->ext.p_glMapObjectBufferATI( buffer ); } static void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glMapParameterfvNV( target, pname, params ); } static void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glMapParameterivNV( target, pname, params ); } static void WINAPI wine_glMapVertexAttrib1dAPPLE( GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, stride, order, points ); funcs->ext.p_glMapVertexAttrib1dAPPLE( index, size, u1, u2, stride, order, points ); } static void WINAPI wine_glMapVertexAttrib1fAPPLE( GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, stride, order, points ); funcs->ext.p_glMapVertexAttrib1fAPPLE( index, size, u1, u2, stride, order, points ); } static void WINAPI wine_glMapVertexAttrib2dAPPLE( GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); funcs->ext.p_glMapVertexAttrib2dAPPLE( index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void WINAPI wine_glMapVertexAttrib2fAPPLE( GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); funcs->ext.p_glMapVertexAttrib2fAPPLE( index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void WINAPI wine_glMatrixFrustumEXT( GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", mode, left, right, bottom, top, zNear, zFar ); funcs->ext.p_glMatrixFrustumEXT( mode, left, right, bottom, top, zNear, zFar ); } static void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); funcs->ext.p_glMatrixIndexPointerARB( size, type, stride, pointer ); } static void WINAPI wine_glMatrixIndexubvARB( GLint size, const GLubyte* indices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, indices ); funcs->ext.p_glMatrixIndexubvARB( size, indices ); } static void WINAPI wine_glMatrixIndexuivARB( GLint size, const GLuint* indices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, indices ); funcs->ext.p_glMatrixIndexuivARB( size, indices ); } static void WINAPI wine_glMatrixIndexusvARB( GLint size, const GLushort* indices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, indices ); funcs->ext.p_glMatrixIndexusvARB( size, indices ); } static void WINAPI wine_glMatrixLoadIdentityEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glMatrixLoadIdentityEXT( mode ); } static void WINAPI wine_glMatrixLoadTransposedEXT( GLenum mode, const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixLoadTransposedEXT( mode, m ); } static void WINAPI wine_glMatrixLoadTransposefEXT( GLenum mode, const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixLoadTransposefEXT( mode, m ); } static void WINAPI wine_glMatrixLoaddEXT( GLenum mode, const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixLoaddEXT( mode, m ); } static void WINAPI wine_glMatrixLoadfEXT( GLenum mode, const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixLoadfEXT( mode, m ); } static void WINAPI wine_glMatrixMultTransposedEXT( GLenum mode, const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixMultTransposedEXT( mode, m ); } static void WINAPI wine_glMatrixMultTransposefEXT( GLenum mode, const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixMultTransposefEXT( mode, m ); } static void WINAPI wine_glMatrixMultdEXT( GLenum mode, const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixMultdEXT( mode, m ); } static void WINAPI wine_glMatrixMultfEXT( GLenum mode, const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", mode, m ); funcs->ext.p_glMatrixMultfEXT( mode, m ); } static void WINAPI wine_glMatrixOrthoEXT( GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", mode, left, right, bottom, top, zNear, zFar ); funcs->ext.p_glMatrixOrthoEXT( mode, left, right, bottom, top, zNear, zFar ); } static void WINAPI wine_glMatrixPopEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glMatrixPopEXT( mode ); } static void WINAPI wine_glMatrixPushEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glMatrixPushEXT( mode ); } static void WINAPI wine_glMatrixRotatedEXT( GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", mode, angle, x, y, z ); funcs->ext.p_glMatrixRotatedEXT( mode, angle, x, y, z ); } static void WINAPI wine_glMatrixRotatefEXT( GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", mode, angle, x, y, z ); funcs->ext.p_glMatrixRotatefEXT( mode, angle, x, y, z ); } static void WINAPI wine_glMatrixScaledEXT( GLenum mode, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", mode, x, y, z ); funcs->ext.p_glMatrixScaledEXT( mode, x, y, z ); } static void WINAPI wine_glMatrixScalefEXT( GLenum mode, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", mode, x, y, z ); funcs->ext.p_glMatrixScalefEXT( mode, x, y, z ); } static void WINAPI wine_glMatrixTranslatedEXT( GLenum mode, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", mode, x, y, z ); funcs->ext.p_glMatrixTranslatedEXT( mode, x, y, z ); } static void WINAPI wine_glMatrixTranslatefEXT( GLenum mode, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", mode, x, y, z ); funcs->ext.p_glMatrixTranslatefEXT( mode, x, y, z ); } static void WINAPI wine_glMemoryBarrier( GLbitfield barriers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", barriers ); funcs->ext.p_glMemoryBarrier( barriers ); } static void WINAPI wine_glMemoryBarrierEXT( GLbitfield barriers ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", barriers ); funcs->ext.p_glMemoryBarrierEXT( barriers ); } static void WINAPI wine_glMinSampleShading( GLfloat value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", value ); funcs->ext.p_glMinSampleShading( value ); } static void WINAPI wine_glMinSampleShadingARB( GLfloat value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", value ); funcs->ext.p_glMinSampleShadingARB( value ); } static void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, internalformat, sink ); funcs->ext.p_glMinmax( target, internalformat, sink ); } static void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, internalformat, sink ); funcs->ext.p_glMinmaxEXT( target, internalformat, sink ); } static void WINAPI wine_glMultTransposeMatrixd( const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glMultTransposeMatrixd( m ); } static void WINAPI wine_glMultTransposeMatrixdARB( const GLdouble* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glMultTransposeMatrixdARB( m ); } static void WINAPI wine_glMultTransposeMatrixf( const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glMultTransposeMatrixf( m ); } static void WINAPI wine_glMultTransposeMatrixfARB( const GLfloat* m ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", m ); funcs->ext.p_glMultTransposeMatrixfARB( m ); } static void WINAPI wine_glMultiDrawArrays( GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); funcs->ext.p_glMultiDrawArrays( mode, first, count, primcount ); } static void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); funcs->ext.p_glMultiDrawArraysEXT( mode, first, count, primcount ); } static void WINAPI wine_glMultiDrawArraysIndirectAMD( GLenum mode, const GLvoid* indirect, GLsizei primcount, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %d)\n", mode, indirect, primcount, stride ); funcs->ext.p_glMultiDrawArraysIndirectAMD( mode, indirect, primcount, stride ); } static void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount ); funcs->ext.p_glMultiDrawElementArrayAPPLE( mode, first, count, primcount ); } static void WINAPI wine_glMultiDrawElements( GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); funcs->ext.p_glMultiDrawElements( mode, count, type, indices, primcount ); } static void WINAPI wine_glMultiDrawElementsBaseVertex( GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount, const GLint* basevertex ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p, %d, %p)\n", mode, count, type, indices, primcount, basevertex ); funcs->ext.p_glMultiDrawElementsBaseVertex( mode, count, type, indices, primcount, basevertex ); } static void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount ); funcs->ext.p_glMultiDrawElementsEXT( mode, count, type, indices, primcount ); } static void WINAPI wine_glMultiDrawElementsIndirectAMD( GLenum mode, GLenum type, const GLvoid* indirect, GLsizei primcount, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d)\n", mode, type, indirect, primcount, stride ); funcs->ext.p_glMultiDrawElementsIndirectAMD( mode, type, indirect, primcount, stride ); } static void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount ); funcs->ext.p_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount ); } static void WINAPI wine_glMultiModeDrawArraysIBM( const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride ); funcs->ext.p_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride ); } static void WINAPI wine_glMultiModeDrawElementsIBM( const GLenum* mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount, GLint modestride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride ); funcs->ext.p_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride ); } static void WINAPI wine_glMultiTexBufferEXT( GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", texunit, target, internalformat, buffer ); funcs->ext.p_glMultiTexBufferEXT( texunit, target, internalformat, buffer ); } static void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", target, s ); funcs->ext.p_glMultiTexCoord1d( target, s ); } static void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", target, s ); funcs->ext.p_glMultiTexCoord1dARB( target, s ); } static void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", target, s ); funcs->ext.p_glMultiTexCoord1dSGIS( target, s ); } static void WINAPI wine_glMultiTexCoord1dv( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1dv( target, v ); } static void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1dvARB( target, v ); } static void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1dvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", target, s ); funcs->ext.p_glMultiTexCoord1f( target, s ); } static void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", target, s ); funcs->ext.p_glMultiTexCoord1fARB( target, s ); } static void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", target, s ); funcs->ext.p_glMultiTexCoord1fSGIS( target, s ); } static void WINAPI wine_glMultiTexCoord1fv( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1fv( target, v ); } static void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1fvARB( target, v ); } static void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1fvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1hNV( target, s ); } static void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1hvNV( target, v ); } static void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1i( target, s ); } static void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1iARB( target, s ); } static void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1iSGIS( target, s ); } static void WINAPI wine_glMultiTexCoord1iv( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1iv( target, v ); } static void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1ivARB( target, v ); } static void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1ivSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1s( target, s ); } static void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1sARB( target, s ); } static void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, s ); funcs->ext.p_glMultiTexCoord1sSGIS( target, s ); } static void WINAPI wine_glMultiTexCoord1sv( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1sv( target, v ); } static void WINAPI wine_glMultiTexCoord1svARB( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1svARB( target, v ); } static void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord1svSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2d( target, s, t ); } static void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2dARB( target, s, t ); } static void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2dSGIS( target, s, t ); } static void WINAPI wine_glMultiTexCoord2dv( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2dv( target, v ); } static void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2dvARB( target, v ); } static void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2dvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2f( target, s, t ); } static void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2fARB( target, s, t ); } static void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2fSGIS( target, s, t ); } static void WINAPI wine_glMultiTexCoord2fv( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2fv( target, v ); } static void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2fvARB( target, v ); } static void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2fvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2hNV( target, s, t ); } static void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2hvNV( target, v ); } static void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2i( target, s, t ); } static void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2iARB( target, s, t ); } static void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2iSGIS( target, s, t ); } static void WINAPI wine_glMultiTexCoord2iv( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2iv( target, v ); } static void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2ivARB( target, v ); } static void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2ivSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2s( target, s, t ); } static void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2sARB( target, s, t ); } static void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, s, t ); funcs->ext.p_glMultiTexCoord2sSGIS( target, s, t ); } static void WINAPI wine_glMultiTexCoord2sv( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2sv( target, v ); } static void WINAPI wine_glMultiTexCoord2svARB( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2svARB( target, v ); } static void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord2svSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3d( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3dARB( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3dSGIS( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3dv( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3dv( target, v ); } static void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3dvARB( target, v ); } static void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3dvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3f( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3fARB( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3fSGIS( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3fv( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3fv( target, v ); } static void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3fvARB( target, v ); } static void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3fvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3hNV( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3hvNV( target, v ); } static void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3i( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3iARB( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3iSGIS( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3iv( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3iv( target, v ); } static void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3ivARB( target, v ); } static void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3ivSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3s( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3sARB( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); funcs->ext.p_glMultiTexCoord3sSGIS( target, s, t, r ); } static void WINAPI wine_glMultiTexCoord3sv( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3sv( target, v ); } static void WINAPI wine_glMultiTexCoord3svARB( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3svARB( target, v ); } static void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord3svSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4d( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4dARB( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4dSGIS( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4dv( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4dv( target, v ); } static void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4dvARB( target, v ); } static void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4dvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4f( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4fARB( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4fSGIS( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4fv( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4fv( target, v ); } static void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4fvARB( target, v ); } static void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4fvSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4hNV( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4hvNV( target, v ); } static void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4i( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4iARB( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4iSGIS( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4iv( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4iv( target, v ); } static void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4ivARB( target, v ); } static void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4ivSGIS( target, v ); } static void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4s( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4sARB( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); funcs->ext.p_glMultiTexCoord4sSGIS( target, s, t, r, q ); } static void WINAPI wine_glMultiTexCoord4sv( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4sv( target, v ); } static void WINAPI wine_glMultiTexCoord4svARB( GLenum target, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4svARB( target, v ); } static void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", target, v ); funcs->ext.p_glMultiTexCoord4svSGIS( target, v ); } static void WINAPI wine_glMultiTexCoordP1ui( GLenum texture, GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP1ui( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP1uiv( GLenum texture, GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP1uiv( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP2ui( GLenum texture, GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP2ui( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP2uiv( GLenum texture, GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP2uiv( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP3ui( GLenum texture, GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP3ui( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP3uiv( GLenum texture, GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP3uiv( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP4ui( GLenum texture, GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP4ui( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordP4uiv( GLenum texture, GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", texture, type, coords ); funcs->ext.p_glMultiTexCoordP4uiv( texture, type, coords ); } static void WINAPI wine_glMultiTexCoordPointerEXT( GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", texunit, size, type, stride, pointer ); funcs->ext.p_glMultiTexCoordPointerEXT( texunit, size, type, stride, pointer ); } static void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer ); funcs->ext.p_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer ); } static void WINAPI wine_glMultiTexEnvfEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f)\n", texunit, target, pname, param ); funcs->ext.p_glMultiTexEnvfEXT( texunit, target, pname, param ); } static void WINAPI wine_glMultiTexEnvfvEXT( GLenum texunit, GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glMultiTexEnvfvEXT( texunit, target, pname, params ); } static void WINAPI wine_glMultiTexEnviEXT( GLenum texunit, GLenum target, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", texunit, target, pname, param ); funcs->ext.p_glMultiTexEnviEXT( texunit, target, pname, param ); } static void WINAPI wine_glMultiTexEnvivEXT( GLenum texunit, GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glMultiTexEnvivEXT( texunit, target, pname, params ); } static void WINAPI wine_glMultiTexGendEXT( GLenum texunit, GLenum coord, GLenum pname, GLdouble param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f)\n", texunit, coord, pname, param ); funcs->ext.p_glMultiTexGendEXT( texunit, coord, pname, param ); } static void WINAPI wine_glMultiTexGendvEXT( GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params ); funcs->ext.p_glMultiTexGendvEXT( texunit, coord, pname, params ); } static void WINAPI wine_glMultiTexGenfEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f)\n", texunit, coord, pname, param ); funcs->ext.p_glMultiTexGenfEXT( texunit, coord, pname, param ); } static void WINAPI wine_glMultiTexGenfvEXT( GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params ); funcs->ext.p_glMultiTexGenfvEXT( texunit, coord, pname, params ); } static void WINAPI wine_glMultiTexGeniEXT( GLenum texunit, GLenum coord, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", texunit, coord, pname, param ); funcs->ext.p_glMultiTexGeniEXT( texunit, coord, pname, param ); } static void WINAPI wine_glMultiTexGenivEXT( GLenum texunit, GLenum coord, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params ); funcs->ext.p_glMultiTexGenivEXT( texunit, coord, pname, params ); } static void WINAPI wine_glMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, border, format, type, pixels ); funcs->ext.p_glMultiTexImage1DEXT( texunit, target, level, internalformat, width, border, format, type, pixels ); } static void WINAPI wine_glMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, border, format, type, pixels ); funcs->ext.p_glMultiTexImage2DEXT( texunit, target, level, internalformat, width, height, border, format, type, pixels ); } static void WINAPI wine_glMultiTexImage3DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, depth, border, format, type, pixels ); funcs->ext.p_glMultiTexImage3DEXT( texunit, target, level, internalformat, width, height, depth, border, format, type, pixels ); } static void WINAPI wine_glMultiTexParameterIivEXT( GLenum texunit, GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glMultiTexParameterIivEXT( texunit, target, pname, params ); } static void WINAPI wine_glMultiTexParameterIuivEXT( GLenum texunit, GLenum target, GLenum pname, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glMultiTexParameterIuivEXT( texunit, target, pname, params ); } static void WINAPI wine_glMultiTexParameterfEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f)\n", texunit, target, pname, param ); funcs->ext.p_glMultiTexParameterfEXT( texunit, target, pname, param ); } static void WINAPI wine_glMultiTexParameterfvEXT( GLenum texunit, GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glMultiTexParameterfvEXT( texunit, target, pname, params ); } static void WINAPI wine_glMultiTexParameteriEXT( GLenum texunit, GLenum target, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", texunit, target, pname, param ); funcs->ext.p_glMultiTexParameteriEXT( texunit, target, pname, param ); } static void WINAPI wine_glMultiTexParameterivEXT( GLenum texunit, GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params ); funcs->ext.p_glMultiTexParameterivEXT( texunit, target, pname, params ); } static void WINAPI wine_glMultiTexRenderbufferEXT( GLenum texunit, GLenum target, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texunit, target, renderbuffer ); funcs->ext.p_glMultiTexRenderbufferEXT( texunit, target, renderbuffer ); } static void WINAPI wine_glMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, width, format, type, pixels ); funcs->ext.p_glMultiTexSubImage1DEXT( texunit, target, level, xoffset, width, format, type, pixels ); } static void WINAPI wine_glMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, width, height, format, type, pixels ); funcs->ext.p_glMultiTexSubImage2DEXT( texunit, target, level, xoffset, yoffset, width, height, format, type, pixels ); } static void WINAPI wine_glMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); funcs->ext.p_glMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); } static void WINAPI wine_glNamedBufferDataEXT( GLuint buffer, INT_PTR size, const GLvoid* data, GLenum usage ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %p, %d)\n", buffer, size, data, usage ); funcs->ext.p_glNamedBufferDataEXT( buffer, size, data, usage ); } static void WINAPI wine_glNamedBufferSubDataEXT( GLuint buffer, INT_PTR offset, INT_PTR size, const GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %ld, %ld, %p)\n", buffer, offset, size, data ); funcs->ext.p_glNamedBufferSubDataEXT( buffer, offset, size, data ); } static void WINAPI wine_glNamedCopyBufferSubDataEXT( GLuint readBuffer, GLuint writeBuffer, INT_PTR readOffset, INT_PTR writeOffset, INT_PTR size ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %ld, %ld, %ld)\n", readBuffer, writeBuffer, readOffset, writeOffset, size ); funcs->ext.p_glNamedCopyBufferSubDataEXT( readBuffer, writeBuffer, readOffset, writeOffset, size ); } static void WINAPI wine_glNamedFramebufferRenderbufferEXT( GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", framebuffer, attachment, renderbuffertarget, renderbuffer ); funcs->ext.p_glNamedFramebufferRenderbufferEXT( framebuffer, attachment, renderbuffertarget, renderbuffer ); } static void WINAPI wine_glNamedFramebufferTexture1DEXT( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, textarget, texture, level ); funcs->ext.p_glNamedFramebufferTexture1DEXT( framebuffer, attachment, textarget, texture, level ); } static void WINAPI wine_glNamedFramebufferTexture2DEXT( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, textarget, texture, level ); funcs->ext.p_glNamedFramebufferTexture2DEXT( framebuffer, attachment, textarget, texture, level ); } static void WINAPI wine_glNamedFramebufferTexture3DEXT( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", framebuffer, attachment, textarget, texture, level, zoffset ); funcs->ext.p_glNamedFramebufferTexture3DEXT( framebuffer, attachment, textarget, texture, level, zoffset ); } static void WINAPI wine_glNamedFramebufferTextureEXT( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", framebuffer, attachment, texture, level ); funcs->ext.p_glNamedFramebufferTextureEXT( framebuffer, attachment, texture, level ); } static void WINAPI wine_glNamedFramebufferTextureFaceEXT( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, texture, level, face ); funcs->ext.p_glNamedFramebufferTextureFaceEXT( framebuffer, attachment, texture, level, face ); } static void WINAPI wine_glNamedFramebufferTextureLayerEXT( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, texture, level, layer ); funcs->ext.p_glNamedFramebufferTextureLayerEXT( framebuffer, attachment, texture, level, layer ); } static void WINAPI wine_glNamedProgramLocalParameter4dEXT( GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f, %f, %f, %f)\n", program, target, index, x, y, z, w ); funcs->ext.p_glNamedProgramLocalParameter4dEXT( program, target, index, x, y, z, w ); } static void WINAPI wine_glNamedProgramLocalParameter4dvEXT( GLuint program, GLenum target, GLuint index, const GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glNamedProgramLocalParameter4dvEXT( program, target, index, params ); } static void WINAPI wine_glNamedProgramLocalParameter4fEXT( GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f, %f, %f, %f)\n", program, target, index, x, y, z, w ); funcs->ext.p_glNamedProgramLocalParameter4fEXT( program, target, index, x, y, z, w ); } static void WINAPI wine_glNamedProgramLocalParameter4fvEXT( GLuint program, GLenum target, GLuint index, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glNamedProgramLocalParameter4fvEXT( program, target, index, params ); } static void WINAPI wine_glNamedProgramLocalParameterI4iEXT( GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", program, target, index, x, y, z, w ); funcs->ext.p_glNamedProgramLocalParameterI4iEXT( program, target, index, x, y, z, w ); } static void WINAPI wine_glNamedProgramLocalParameterI4ivEXT( GLuint program, GLenum target, GLuint index, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glNamedProgramLocalParameterI4ivEXT( program, target, index, params ); } static void WINAPI wine_glNamedProgramLocalParameterI4uiEXT( GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", program, target, index, x, y, z, w ); funcs->ext.p_glNamedProgramLocalParameterI4uiEXT( program, target, index, x, y, z, w ); } static void WINAPI wine_glNamedProgramLocalParameterI4uivEXT( GLuint program, GLenum target, GLuint index, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, target, index, params ); funcs->ext.p_glNamedProgramLocalParameterI4uivEXT( program, target, index, params ); } static void WINAPI wine_glNamedProgramLocalParameters4fvEXT( GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, target, index, count, params ); funcs->ext.p_glNamedProgramLocalParameters4fvEXT( program, target, index, count, params ); } static void WINAPI wine_glNamedProgramLocalParametersI4ivEXT( GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, target, index, count, params ); funcs->ext.p_glNamedProgramLocalParametersI4ivEXT( program, target, index, count, params ); } static void WINAPI wine_glNamedProgramLocalParametersI4uivEXT( GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, target, index, count, params ); funcs->ext.p_glNamedProgramLocalParametersI4uivEXT( program, target, index, count, params ); } static void WINAPI wine_glNamedProgramStringEXT( GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, target, format, len, string ); funcs->ext.p_glNamedProgramStringEXT( program, target, format, len, string ); } static void WINAPI wine_glNamedRenderbufferStorageEXT( GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", renderbuffer, internalformat, width, height ); funcs->ext.p_glNamedRenderbufferStorageEXT( renderbuffer, internalformat, width, height ); } static void WINAPI wine_glNamedRenderbufferStorageMultisampleCoverageEXT( GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", renderbuffer, coverageSamples, colorSamples, internalformat, width, height ); funcs->ext.p_glNamedRenderbufferStorageMultisampleCoverageEXT( renderbuffer, coverageSamples, colorSamples, internalformat, width, height ); } static void WINAPI wine_glNamedRenderbufferStorageMultisampleEXT( GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", renderbuffer, samples, internalformat, width, height ); funcs->ext.p_glNamedRenderbufferStorageMultisampleEXT( renderbuffer, samples, internalformat, width, height ); } static void WINAPI wine_glNamedStringARB( GLenum type, GLint namelen, const char* name, GLint stringlen, const char* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %p)\n", type, namelen, name, stringlen, string ); funcs->ext.p_glNamedStringARB( type, namelen, name, stringlen, string ); } static GLuint WINAPI wine_glNewBufferRegion( GLenum type ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", type ); return funcs->ext.p_glNewBufferRegion( type ); } static GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, const GLvoid* pointer, GLenum usage ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d)\n", size, pointer, usage ); return funcs->ext.p_glNewObjectBufferATI( size, pointer, usage ); } static void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z ); funcs->ext.p_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z ); } static void WINAPI wine_glNormal3fVertex3fvSUN( const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", n, v ); funcs->ext.p_glNormal3fVertex3fvSUN( n, v ); } static void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", nx, ny, nz ); funcs->ext.p_glNormal3hNV( nx, ny, nz ); } static void WINAPI wine_glNormal3hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glNormal3hvNV( v ); } static void WINAPI wine_glNormalFormatNV( GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, stride ); funcs->ext.p_glNormalFormatNV( type, stride ); } static void WINAPI wine_glNormalP3ui( GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, coords ); funcs->ext.p_glNormalP3ui( type, coords ); } static void WINAPI wine_glNormalP3uiv( GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, coords ); funcs->ext.p_glNormalP3uiv( type, coords ); } static void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer ); funcs->ext.p_glNormalPointerEXT( type, stride, count, pointer ); } static void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride ); funcs->ext.p_glNormalPointerListIBM( type, stride, pointer, ptrstride ); } static void WINAPI wine_glNormalPointervINTEL( GLenum type, const GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, pointer ); funcs->ext.p_glNormalPointervINTEL( type, pointer ); } static void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); funcs->ext.p_glNormalStream3bATI( stream, nx, ny, nz ); } static void WINAPI wine_glNormalStream3bvATI( GLenum stream, const GLbyte* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glNormalStream3bvATI( stream, coords ); } static void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); funcs->ext.p_glNormalStream3dATI( stream, nx, ny, nz ); } static void WINAPI wine_glNormalStream3dvATI( GLenum stream, const GLdouble* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glNormalStream3dvATI( stream, coords ); } static void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz ); funcs->ext.p_glNormalStream3fATI( stream, nx, ny, nz ); } static void WINAPI wine_glNormalStream3fvATI( GLenum stream, const GLfloat* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glNormalStream3fvATI( stream, coords ); } static void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); funcs->ext.p_glNormalStream3iATI( stream, nx, ny, nz ); } static void WINAPI wine_glNormalStream3ivATI( GLenum stream, const GLint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glNormalStream3ivATI( stream, coords ); } static void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz ); funcs->ext.p_glNormalStream3sATI( stream, nx, ny, nz ); } static void WINAPI wine_glNormalStream3svATI( GLenum stream, const GLshort* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glNormalStream3svATI( stream, coords ); } static GLenum WINAPI wine_glObjectPurgeableAPPLE( GLenum objectType, GLuint name, GLenum option ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", objectType, name, option ); return funcs->ext.p_glObjectPurgeableAPPLE( objectType, name, option ); } static GLenum WINAPI wine_glObjectUnpurgeableAPPLE( GLenum objectType, GLuint name, GLenum option ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", objectType, name, option ); return funcs->ext.p_glObjectUnpurgeableAPPLE( objectType, name, option ); } static void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glPNTrianglesfATI( pname, param ); } static void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glPNTrianglesiATI( pname, param ); } static void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", dst, coord, swizzle ); funcs->ext.p_glPassTexCoordATI( dst, coord, swizzle ); } static void WINAPI wine_glPatchParameterfv( GLenum pname, const GLfloat* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, values ); funcs->ext.p_glPatchParameterfv( pname, values ); } static void WINAPI wine_glPatchParameteri( GLenum pname, GLint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, value ); funcs->ext.p_glPatchParameteri( pname, value ); } static void WINAPI wine_glPathColorGenNV( GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", color, genMode, colorFormat, coeffs ); funcs->ext.p_glPathColorGenNV( color, genMode, colorFormat, coeffs ); } static void WINAPI wine_glPathCommandsNV( GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %p)\n", path, numCommands, commands, numCoords, coordType, coords ); funcs->ext.p_glPathCommandsNV( path, numCommands, commands, numCoords, coordType, coords ); } static void WINAPI wine_glPathCoordsNV( GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", path, numCoords, coordType, coords ); funcs->ext.p_glPathCoordsNV( path, numCoords, coordType, coords ); } static void WINAPI wine_glPathCoverDepthFuncNV( GLenum func ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", func ); funcs->ext.p_glPathCoverDepthFuncNV( func ); } static void WINAPI wine_glPathDashArrayNV( GLuint path, GLsizei dashCount, const GLfloat* dashArray ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", path, dashCount, dashArray ); funcs->ext.p_glPathDashArrayNV( path, dashCount, dashArray ); } static void WINAPI wine_glPathFogGenNV( GLenum genMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", genMode ); funcs->ext.p_glPathFogGenNV( genMode ); } static void WINAPI wine_glPathGlyphRangeNV( GLuint firstPathName, GLenum fontTarget, const GLvoid* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %d, %d, %d, %f)\n", firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale ); funcs->ext.p_glPathGlyphRangeNV( firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale ); } static void WINAPI wine_glPathGlyphsNV( GLuint firstPathName, GLenum fontTarget, const GLvoid* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %d, %p, %d, %d, %f)\n", firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale ); funcs->ext.p_glPathGlyphsNV( firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale ); } static void WINAPI wine_glPathParameterfNV( GLuint path, GLenum pname, GLfloat value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", path, pname, value ); funcs->ext.p_glPathParameterfNV( path, pname, value ); } static void WINAPI wine_glPathParameterfvNV( GLuint path, GLenum pname, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", path, pname, value ); funcs->ext.p_glPathParameterfvNV( path, pname, value ); } static void WINAPI wine_glPathParameteriNV( GLuint path, GLenum pname, GLint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", path, pname, value ); funcs->ext.p_glPathParameteriNV( path, pname, value ); } static void WINAPI wine_glPathParameterivNV( GLuint path, GLenum pname, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", path, pname, value ); funcs->ext.p_glPathParameterivNV( path, pname, value ); } static void WINAPI wine_glPathStencilDepthOffsetNV( GLfloat factor, GLfloat units ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", factor, units ); funcs->ext.p_glPathStencilDepthOffsetNV( factor, units ); } static void WINAPI wine_glPathStencilFuncNV( GLenum func, GLint ref, GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", func, ref, mask ); funcs->ext.p_glPathStencilFuncNV( func, ref, mask ); } static void WINAPI wine_glPathStringNV( GLuint path, GLenum format, GLsizei length, const GLvoid* pathString ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", path, format, length, pathString ); funcs->ext.p_glPathStringNV( path, format, length, pathString ); } static void WINAPI wine_glPathSubCommandsNV( GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p, %d, %d, %p)\n", path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords ); funcs->ext.p_glPathSubCommandsNV( path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords ); } static void WINAPI wine_glPathSubCoordsNV( GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", path, coordStart, numCoords, coordType, coords ); funcs->ext.p_glPathSubCoordsNV( path, coordStart, numCoords, coordType, coords ); } static void WINAPI wine_glPathTexGenNV( GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texCoordSet, genMode, components, coeffs ); funcs->ext.p_glPathTexGenNV( texCoordSet, genMode, components, coeffs ); } static void WINAPI wine_glPauseTransformFeedback( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glPauseTransformFeedback( ); } static void WINAPI wine_glPauseTransformFeedbackNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glPauseTransformFeedbackNV( ); } static void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, length, pointer ); funcs->ext.p_glPixelDataRangeNV( target, length, pointer ); } static void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glPixelTexGenParameterfSGIS( pname, param ); } static void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPixelTexGenParameterfvSGIS( pname, params ); } static void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glPixelTexGenParameteriSGIS( pname, param ); } static void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPixelTexGenParameterivSGIS( pname, params ); } static void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glPixelTexGenSGIX( mode ); } static void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", target, pname, param ); funcs->ext.p_glPixelTransformParameterfEXT( target, pname, param ); } static void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glPixelTransformParameterfvEXT( target, pname, params ); } static void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, pname, param ); funcs->ext.p_glPixelTransformParameteriEXT( target, pname, param ); } static void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glPixelTransformParameterivEXT( target, pname, params ); } static GLboolean WINAPI wine_glPointAlongPathNV( GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f, %p, %p, %p, %p)\n", path, startSegment, numSegments, distance, x, y, tangentX, tangentY ); return funcs->ext.p_glPointAlongPathNV( path, startSegment, numSegments, distance, x, y, tangentX, tangentY ); } static void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glPointParameterf( pname, param ); } static void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glPointParameterfARB( pname, param ); } static void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glPointParameterfEXT( pname, param ); } static void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glPointParameterfSGIS( pname, param ); } static void WINAPI wine_glPointParameterfv( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPointParameterfv( pname, params ); } static void WINAPI wine_glPointParameterfvARB( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPointParameterfvARB( pname, params ); } static void WINAPI wine_glPointParameterfvEXT( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPointParameterfvEXT( pname, params ); } static void WINAPI wine_glPointParameterfvSGIS( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPointParameterfvSGIS( pname, params ); } static void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glPointParameteri( pname, param ); } static void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glPointParameteriNV( pname, param ); } static void WINAPI wine_glPointParameteriv( GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPointParameteriv( pname, params ); } static void WINAPI wine_glPointParameterivNV( GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glPointParameterivNV( pname, params ); } static GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", markerp ); return funcs->ext.p_glPollAsyncSGIX( markerp ); } static GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", marker_p ); return funcs->ext.p_glPollInstrumentsSGIX( marker_p ); } static void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", factor, bias ); funcs->ext.p_glPolygonOffsetEXT( factor, bias ); } static void WINAPI wine_glPresentFrameDualFillNV( GLuint video_slot, UINT64 minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", video_slot, wine_dbgstr_longlong(minPresentTime), beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3 ); funcs->ext.p_glPresentFrameDualFillNV( video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3 ); } static void WINAPI wine_glPresentFrameKeyedNV( GLuint video_slot, UINT64 minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", video_slot, wine_dbgstr_longlong(minPresentTime), beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1 ); funcs->ext.p_glPresentFrameKeyedNV( video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1 ); } static void WINAPI wine_glPrimitiveRestartIndex( GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glPrimitiveRestartIndex( index ); } static void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", index ); funcs->ext.p_glPrimitiveRestartIndexNV( index ); } static void WINAPI wine_glPrimitiveRestartNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glPrimitiveRestartNV( ); } static void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, const GLuint* textures, const GLclampf* priorities ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p)\n", n, textures, priorities ); funcs->ext.p_glPrioritizeTexturesEXT( n, textures, priorities ); } static void WINAPI wine_glProgramBinary( GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", program, binaryFormat, binary, length ); funcs->ext.p_glProgramBinary( program, binaryFormat, binary, length ); } static void WINAPI wine_glProgramBufferParametersIivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params ); funcs->ext.p_glProgramBufferParametersIivNV( target, buffer, index, count, params ); } static void WINAPI wine_glProgramBufferParametersIuivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params ); funcs->ext.p_glProgramBufferParametersIuivNV( target, buffer, index, count, params ); } static void WINAPI wine_glProgramBufferParametersfvNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params ); funcs->ext.p_glProgramBufferParametersfvNV( target, buffer, index, count, params ); } static void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramEnvParameter4dARB( target, index, x, y, z, w ); } static void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, const GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramEnvParameter4dvARB( target, index, params ); } static void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramEnvParameter4fARB( target, index, x, y, z, w ); } static void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramEnvParameter4fvARB( target, index, params ); } static void WINAPI wine_glProgramEnvParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramEnvParameterI4iNV( target, index, x, y, z, w ); } static void WINAPI wine_glProgramEnvParameterI4ivNV( GLenum target, GLuint index, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramEnvParameterI4ivNV( target, index, params ); } static void WINAPI wine_glProgramEnvParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramEnvParameterI4uiNV( target, index, x, y, z, w ); } static void WINAPI wine_glProgramEnvParameterI4uivNV( GLenum target, GLuint index, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramEnvParameterI4uivNV( target, index, params ); } static void WINAPI wine_glProgramEnvParameters4fvEXT( GLenum target, GLuint index, GLsizei count, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); funcs->ext.p_glProgramEnvParameters4fvEXT( target, index, count, params ); } static void WINAPI wine_glProgramEnvParametersI4ivNV( GLenum target, GLuint index, GLsizei count, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); funcs->ext.p_glProgramEnvParametersI4ivNV( target, index, count, params ); } static void WINAPI wine_glProgramEnvParametersI4uivNV( GLenum target, GLuint index, GLsizei count, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); funcs->ext.p_glProgramEnvParametersI4uivNV( target, index, count, params ); } static void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramLocalParameter4dARB( target, index, x, y, z, w ); } static void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, const GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramLocalParameter4dvARB( target, index, params ); } static void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramLocalParameter4fARB( target, index, x, y, z, w ); } static void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramLocalParameter4fvARB( target, index, params ); } static void WINAPI wine_glProgramLocalParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramLocalParameterI4iNV( target, index, x, y, z, w ); } static void WINAPI wine_glProgramLocalParameterI4ivNV( GLenum target, GLuint index, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramLocalParameterI4ivNV( target, index, params ); } static void WINAPI wine_glProgramLocalParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramLocalParameterI4uiNV( target, index, x, y, z, w ); } static void WINAPI wine_glProgramLocalParameterI4uivNV( GLenum target, GLuint index, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, params ); funcs->ext.p_glProgramLocalParameterI4uivNV( target, index, params ); } static void WINAPI wine_glProgramLocalParameters4fvEXT( GLenum target, GLuint index, GLsizei count, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); funcs->ext.p_glProgramLocalParameters4fvEXT( target, index, count, params ); } static void WINAPI wine_glProgramLocalParametersI4ivNV( GLenum target, GLuint index, GLsizei count, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); funcs->ext.p_glProgramLocalParametersI4ivNV( target, index, count, params ); } static void WINAPI wine_glProgramLocalParametersI4uivNV( GLenum target, GLuint index, GLsizei count, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, params ); funcs->ext.p_glProgramLocalParametersI4uivNV( target, index, count, params ); } static void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); funcs->ext.p_glProgramNamedParameter4dNV( id, len, name, x, y, z, w ); } static void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); funcs->ext.p_glProgramNamedParameter4dvNV( id, len, name, v ); } static void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w ); funcs->ext.p_glProgramNamedParameter4fNV( id, len, name, x, y, z, w ); } static void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", id, len, name, v ); funcs->ext.p_glProgramNamedParameter4fvNV( id, len, name, v ); } static void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramParameter4dNV( target, index, x, y, z, w ); } static void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, v ); funcs->ext.p_glProgramParameter4dvNV( target, index, v ); } static void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w ); funcs->ext.p_glProgramParameter4fNV( target, index, x, y, z, w ); } static void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, index, v ); funcs->ext.p_glProgramParameter4fvNV( target, index, v ); } static void WINAPI wine_glProgramParameteri( GLuint program, GLenum pname, GLint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, pname, value ); funcs->ext.p_glProgramParameteri( program, pname, value ); } static void WINAPI wine_glProgramParameteriARB( GLuint program, GLenum pname, GLint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, pname, value ); funcs->ext.p_glProgramParameteriARB( program, pname, value ); } static void WINAPI wine_glProgramParameteriEXT( GLuint program, GLenum pname, GLint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, pname, value ); funcs->ext.p_glProgramParameteriEXT( program, pname, value ); } static void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLsizei count, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); funcs->ext.p_glProgramParameters4dvNV( target, index, count, v ); } static void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLsizei count, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, index, count, v ); funcs->ext.p_glProgramParameters4fvNV( target, index, count, v ); } static void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, const GLvoid* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, format, len, string ); funcs->ext.p_glProgramStringARB( target, format, len, string ); } static void WINAPI wine_glProgramSubroutineParametersuivNV( GLenum target, GLsizei count, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, count, params ); funcs->ext.p_glProgramSubroutineParametersuivNV( target, count, params ); } static void WINAPI wine_glProgramUniform1d( GLuint program, GLint location, GLdouble v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1d( program, location, v0 ); } static void WINAPI wine_glProgramUniform1dEXT( GLuint program, GLint location, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", program, location, x ); funcs->ext.p_glProgramUniform1dEXT( program, location, x ); } static void WINAPI wine_glProgramUniform1dv( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1dv( program, location, count, value ); } static void WINAPI wine_glProgramUniform1dvEXT( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1dvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform1f( GLuint program, GLint location, GLfloat v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1f( program, location, v0 ); } static void WINAPI wine_glProgramUniform1fEXT( GLuint program, GLint location, GLfloat v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1fEXT( program, location, v0 ); } static void WINAPI wine_glProgramUniform1fv( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1fv( program, location, count, value ); } static void WINAPI wine_glProgramUniform1fvEXT( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1fvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform1i( GLuint program, GLint location, GLint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1i( program, location, v0 ); } static void WINAPI wine_glProgramUniform1i64NV( GLuint program, GLint location, INT64 x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(x) ); funcs->ext.p_glProgramUniform1i64NV( program, location, x ); } static void WINAPI wine_glProgramUniform1i64vNV( GLuint program, GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1i64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform1iEXT( GLuint program, GLint location, GLint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1iEXT( program, location, v0 ); } static void WINAPI wine_glProgramUniform1iv( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1iv( program, location, count, value ); } static void WINAPI wine_glProgramUniform1ivEXT( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1ivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform1ui( GLuint program, GLint location, GLuint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1ui( program, location, v0 ); } static void WINAPI wine_glProgramUniform1ui64NV( GLuint program, GLint location, UINT64 x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(x) ); funcs->ext.p_glProgramUniform1ui64NV( program, location, x ); } static void WINAPI wine_glProgramUniform1ui64vNV( GLuint program, GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1ui64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform1uiEXT( GLuint program, GLint location, GLuint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, location, v0 ); funcs->ext.p_glProgramUniform1uiEXT( program, location, v0 ); } static void WINAPI wine_glProgramUniform1uiv( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1uiv( program, location, count, value ); } static void WINAPI wine_glProgramUniform1uivEXT( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform1uivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform2d( GLuint program, GLint location, GLdouble v0, GLdouble v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2d( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2dEXT( GLuint program, GLint location, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f)\n", program, location, x, y ); funcs->ext.p_glProgramUniform2dEXT( program, location, x, y ); } static void WINAPI wine_glProgramUniform2dv( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2dv( program, location, count, value ); } static void WINAPI wine_glProgramUniform2dvEXT( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2dvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform2f( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2f( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2fEXT( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2fv( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2fv( program, location, count, value ); } static void WINAPI wine_glProgramUniform2fvEXT( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2fvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform2i( GLuint program, GLint location, GLint v0, GLint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2i( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2i64NV( GLuint program, GLint location, INT64 x, INT64 y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) ); funcs->ext.p_glProgramUniform2i64NV( program, location, x, y ); } static void WINAPI wine_glProgramUniform2i64vNV( GLuint program, GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2i64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform2iEXT( GLuint program, GLint location, GLint v0, GLint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2iEXT( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2iv( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2iv( program, location, count, value ); } static void WINAPI wine_glProgramUniform2ivEXT( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2ivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform2ui( GLuint program, GLint location, GLuint v0, GLuint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2ui( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) ); funcs->ext.p_glProgramUniform2ui64NV( program, location, x, y ); } static void WINAPI wine_glProgramUniform2ui64vNV( GLuint program, GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2ui64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform2uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 ); funcs->ext.p_glProgramUniform2uiEXT( program, location, v0, v1 ); } static void WINAPI wine_glProgramUniform2uiv( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2uiv( program, location, count, value ); } static void WINAPI wine_glProgramUniform2uivEXT( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform2uivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform3d( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3d( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3dEXT( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f)\n", program, location, x, y, z ); funcs->ext.p_glProgramUniform3dEXT( program, location, x, y, z ); } static void WINAPI wine_glProgramUniform3dv( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3dv( program, location, count, value ); } static void WINAPI wine_glProgramUniform3dvEXT( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3dvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform3f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3f( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3fEXT( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3fv( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3fv( program, location, count, value ); } static void WINAPI wine_glProgramUniform3fvEXT( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3fvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform3i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3i( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3i64NV( GLuint program, GLint location, INT64 x, INT64 y, INT64 z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) ); funcs->ext.p_glProgramUniform3i64NV( program, location, x, y, z ); } static void WINAPI wine_glProgramUniform3i64vNV( GLuint program, GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3i64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform3iEXT( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3iEXT( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3iv( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3iv( program, location, count, value ); } static void WINAPI wine_glProgramUniform3ivEXT( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3ivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform3ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3ui( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y, UINT64 z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) ); funcs->ext.p_glProgramUniform3ui64NV( program, location, x, y, z ); } static void WINAPI wine_glProgramUniform3ui64vNV( GLuint program, GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3ui64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform3uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 ); funcs->ext.p_glProgramUniform3uiEXT( program, location, v0, v1, v2 ); } static void WINAPI wine_glProgramUniform3uiv( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3uiv( program, location, count, value ); } static void WINAPI wine_glProgramUniform3uivEXT( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform3uivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform4d( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4d( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4dEXT( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, x, y, z, w ); funcs->ext.p_glProgramUniform4dEXT( program, location, x, y, z, w ); } static void WINAPI wine_glProgramUniform4dv( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4dv( program, location, count, value ); } static void WINAPI wine_glProgramUniform4dvEXT( GLuint program, GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4dvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform4f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4f( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4fEXT( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4fv( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4fv( program, location, count, value ); } static void WINAPI wine_glProgramUniform4fvEXT( GLuint program, GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4fvEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform4i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4i( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4i64NV( GLuint program, GLint location, INT64 x, INT64 y, INT64 z, INT64 w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) ); funcs->ext.p_glProgramUniform4i64NV( program, location, x, y, z, w ); } static void WINAPI wine_glProgramUniform4i64vNV( GLuint program, GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4i64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform4iEXT( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4iEXT( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4iv( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4iv( program, location, count, value ); } static void WINAPI wine_glProgramUniform4ivEXT( GLuint program, GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4ivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniform4ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4ui( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) ); funcs->ext.p_glProgramUniform4ui64NV( program, location, x, y, z, w ); } static void WINAPI wine_glProgramUniform4ui64vNV( GLuint program, GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4ui64vNV( program, location, count, value ); } static void WINAPI wine_glProgramUniform4uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 ); funcs->ext.p_glProgramUniform4uiEXT( program, location, v0, v1, v2, v3 ); } static void WINAPI wine_glProgramUniform4uiv( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4uiv( program, location, count, value ); } static void WINAPI wine_glProgramUniform4uivEXT( GLuint program, GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniform4uivEXT( program, location, count, value ); } static void WINAPI wine_glProgramUniformHandleui64NV( GLuint program, GLint location, UINT64 value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(value) ); funcs->ext.p_glProgramUniformHandleui64NV( program, location, value ); } static void WINAPI wine_glProgramUniformHandleui64vNV( GLuint program, GLint location, GLsizei count, const UINT64* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, values ); funcs->ext.p_glProgramUniformHandleui64vNV( program, location, count, values ); } static void WINAPI wine_glProgramUniformMatrix2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x3dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x3dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x3fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x3fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x4dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x4dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x4fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix2x4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix2x4fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x2dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x2dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x2fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x2fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x4dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x4dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x4fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix3x4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix3x4fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x2dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x2dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x2fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x2fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x3dv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x3dvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x3fv( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformMatrix4x3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value ); funcs->ext.p_glProgramUniformMatrix4x3fvEXT( program, location, count, transpose, value ); } static void WINAPI wine_glProgramUniformui64NV( GLuint program, GLint location, UINT64 value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(value) ); funcs->ext.p_glProgramUniformui64NV( program, location, value ); } static void WINAPI wine_glProgramUniformui64vNV( GLuint program, GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", program, location, count, value ); funcs->ext.p_glProgramUniformui64vNV( program, location, count, value ); } static void WINAPI wine_glProgramVertexLimitNV( GLenum target, GLint limit ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, limit ); funcs->ext.p_glProgramVertexLimitNV( target, limit ); } static void WINAPI wine_glProvokingVertex( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glProvokingVertex( mode ); } static void WINAPI wine_glProvokingVertexEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glProvokingVertexEXT( mode ); } static void WINAPI wine_glPushClientAttribDefaultEXT( GLbitfield mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mask ); funcs->ext.p_glPushClientAttribDefaultEXT( mask ); } static void WINAPI wine_glQueryCounter( GLuint id, GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", id, target ); funcs->ext.p_glQueryCounter( id, target ); } static void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height ); funcs->ext.p_glReadBufferRegion( region, x, y, width, height ); } static void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", marker ); funcs->ext.p_glReadInstrumentsSGIX( marker ); } static void WINAPI wine_glReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid* data ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, bufSize, data ); funcs->ext.p_glReadnPixelsARB( x, y, width, height, format, type, bufSize, data ); } static void WINAPI wine_glReferencePlaneSGIX( const GLdouble* equation ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", equation ); funcs->ext.p_glReferencePlaneSGIX( equation ); } static void WINAPI wine_glReleaseShaderCompiler( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glReleaseShaderCompiler( ); } static void WINAPI wine_glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height ); funcs->ext.p_glRenderbufferStorage( target, internalformat, width, height ); } static void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height ); funcs->ext.p_glRenderbufferStorageEXT( target, internalformat, width, height ); } static void WINAPI wine_glRenderbufferStorageMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height ); funcs->ext.p_glRenderbufferStorageMultisample( target, samples, internalformat, width, height ); } static void WINAPI wine_glRenderbufferStorageMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalformat, width, height ); funcs->ext.p_glRenderbufferStorageMultisampleCoverageNV( target, coverageSamples, colorSamples, internalformat, width, height ); } static void WINAPI wine_glRenderbufferStorageMultisampleEXT( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height ); funcs->ext.p_glRenderbufferStorageMultisampleEXT( target, samples, internalformat, width, height ); } static void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, const GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", type, stride, pointer ); funcs->ext.p_glReplacementCodePointerSUN( type, stride, pointer ); } static void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", code ); funcs->ext.p_glReplacementCodeubSUN( code ); } static void WINAPI wine_glReplacementCodeubvSUN( const GLubyte* code ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", code ); funcs->ext.p_glReplacementCodeubvSUN( code ); } static void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z ); funcs->ext.p_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z ); } static void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( const GLuint* rc, const GLfloat* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", rc, c, v ); funcs->ext.p_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v ); } static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z ); funcs->ext.p_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z ); } static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p, %p)\n", rc, c, n, v ); funcs->ext.p_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v ); } static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z ); funcs->ext.p_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z ); } static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( const GLuint* rc, const GLubyte* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", rc, c, v ); funcs->ext.p_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v ); } static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z ); funcs->ext.p_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z ); } static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( const GLuint* rc, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", rc, n, v ); funcs->ext.p_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v ); } static void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", code ); funcs->ext.p_glReplacementCodeuiSUN( code ); } static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); funcs->ext.p_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z ); } static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v ); funcs->ext.p_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v ); } static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z ); funcs->ext.p_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z ); } static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v ); funcs->ext.p_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v ); } static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z ); funcs->ext.p_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z ); } static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( const GLuint* rc, const GLfloat* tc, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", rc, tc, v ); funcs->ext.p_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v ); } static void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", rc, x, y, z ); funcs->ext.p_glReplacementCodeuiVertex3fSUN( rc, x, y, z ); } static void WINAPI wine_glReplacementCodeuiVertex3fvSUN( const GLuint* rc, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", rc, v ); funcs->ext.p_glReplacementCodeuiVertex3fvSUN( rc, v ); } static void WINAPI wine_glReplacementCodeuivSUN( const GLuint* code ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", code ); funcs->ext.p_glReplacementCodeuivSUN( code ); } static void WINAPI wine_glReplacementCodeusSUN( GLushort code ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", code ); funcs->ext.p_glReplacementCodeusSUN( code ); } static void WINAPI wine_glReplacementCodeusvSUN( const GLushort* code ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", code ); funcs->ext.p_glReplacementCodeusvSUN( code ); } static void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, const GLuint* programs ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", n, programs ); funcs->ext.p_glRequestResidentProgramsNV( n, programs ); } static void WINAPI wine_glResetHistogram( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glResetHistogram( target ); } static void WINAPI wine_glResetHistogramEXT( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glResetHistogramEXT( target ); } static void WINAPI wine_glResetMinmax( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glResetMinmax( target ); } static void WINAPI wine_glResetMinmaxEXT( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glResetMinmaxEXT( target ); } static void WINAPI wine_glResizeBuffersMESA( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glResizeBuffersMESA( ); } static void WINAPI wine_glResumeTransformFeedback( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glResumeTransformFeedback( ); } static void WINAPI wine_glResumeTransformFeedbackNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glResumeTransformFeedbackNV( ); } static void WINAPI wine_glSampleCoverage( GLfloat value, GLboolean invert ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %d)\n", value, invert ); funcs->ext.p_glSampleCoverage( value, invert ); } static void WINAPI wine_glSampleCoverageARB( GLfloat value, GLboolean invert ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %d)\n", value, invert ); funcs->ext.p_glSampleCoverageARB( value, invert ); } static void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", dst, interp, swizzle ); funcs->ext.p_glSampleMapATI( dst, interp, swizzle ); } static void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %d)\n", value, invert ); funcs->ext.p_glSampleMaskEXT( value, invert ); } static void WINAPI wine_glSampleMaskIndexedNV( GLuint index, GLbitfield mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, mask ); funcs->ext.p_glSampleMaskIndexedNV( index, mask ); } static void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %d)\n", value, invert ); funcs->ext.p_glSampleMaskSGIS( value, invert ); } static void WINAPI wine_glSampleMaski( GLuint index, GLbitfield mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, mask ); funcs->ext.p_glSampleMaski( index, mask ); } static void WINAPI wine_glSamplePatternEXT( GLenum pattern ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pattern ); funcs->ext.p_glSamplePatternEXT( pattern ); } static void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pattern ); funcs->ext.p_glSamplePatternSGIS( pattern ); } static void WINAPI wine_glSamplerParameterIiv( GLuint sampler, GLenum pname, const GLint* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, param ); funcs->ext.p_glSamplerParameterIiv( sampler, pname, param ); } static void WINAPI wine_glSamplerParameterIuiv( GLuint sampler, GLenum pname, const GLuint* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, param ); funcs->ext.p_glSamplerParameterIuiv( sampler, pname, param ); } static void WINAPI wine_glSamplerParameterf( GLuint sampler, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %f)\n", sampler, pname, param ); funcs->ext.p_glSamplerParameterf( sampler, pname, param ); } static void WINAPI wine_glSamplerParameterfv( GLuint sampler, GLenum pname, const GLfloat* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, param ); funcs->ext.p_glSamplerParameterfv( sampler, pname, param ); } static void WINAPI wine_glSamplerParameteri( GLuint sampler, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", sampler, pname, param ); funcs->ext.p_glSamplerParameteri( sampler, pname, param ); } static void WINAPI wine_glSamplerParameteriv( GLuint sampler, GLenum pname, const GLint* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", sampler, pname, param ); funcs->ext.p_glSamplerParameteriv( sampler, pname, param ); } static void WINAPI wine_glScissorArrayv( GLuint first, GLsizei count, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", first, count, v ); funcs->ext.p_glScissorArrayv( first, count, v ); } static void WINAPI wine_glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, left, bottom, width, height ); funcs->ext.p_glScissorIndexed( index, left, bottom, width, height ); } static void WINAPI wine_glScissorIndexedv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glScissorIndexedv( index, v ); } static void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3b( red, green, blue ); } static void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3bEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3bv( const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3bv( v ); } static void WINAPI wine_glSecondaryColor3bvEXT( const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3bvEXT( v ); } static void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3d( red, green, blue ); } static void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3dEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3dv( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3dv( v ); } static void WINAPI wine_glSecondaryColor3dvEXT( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3dvEXT( v ); } static void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3f( red, green, blue ); } static void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3fEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3fv( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3fv( v ); } static void WINAPI wine_glSecondaryColor3fvEXT( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3fvEXT( v ); } static void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3hNV( red, green, blue ); } static void WINAPI wine_glSecondaryColor3hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3hvNV( v ); } static void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3i( red, green, blue ); } static void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3iEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3iv( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3iv( v ); } static void WINAPI wine_glSecondaryColor3ivEXT( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3ivEXT( v ); } static void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3s( red, green, blue ); } static void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3sEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3sv( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3sv( v ); } static void WINAPI wine_glSecondaryColor3svEXT( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3svEXT( v ); } static void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3ub( red, green, blue ); } static void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3ubEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3ubv( const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3ubv( v ); } static void WINAPI wine_glSecondaryColor3ubvEXT( const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3ubvEXT( v ); } static void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3ui( red, green, blue ); } static void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3uiEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3uiv( const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3uiv( v ); } static void WINAPI wine_glSecondaryColor3uivEXT( const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3uivEXT( v ); } static void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3us( red, green, blue ); } static void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", red, green, blue ); funcs->ext.p_glSecondaryColor3usEXT( red, green, blue ); } static void WINAPI wine_glSecondaryColor3usv( const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3usv( v ); } static void WINAPI wine_glSecondaryColor3usvEXT( const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glSecondaryColor3usvEXT( v ); } static void WINAPI wine_glSecondaryColorFormatNV( GLint size, GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", size, type, stride ); funcs->ext.p_glSecondaryColorFormatNV( size, type, stride ); } static void WINAPI wine_glSecondaryColorP3ui( GLenum type, GLuint color ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, color ); funcs->ext.p_glSecondaryColorP3ui( type, color ); } static void WINAPI wine_glSecondaryColorP3uiv( GLenum type, const GLuint* color ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, color ); funcs->ext.p_glSecondaryColorP3uiv( type, color ); } static void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); funcs->ext.p_glSecondaryColorPointer( size, type, stride, pointer ); } static void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); funcs->ext.p_glSecondaryColorPointerEXT( size, type, stride, pointer ); } static void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); funcs->ext.p_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride ); } static void WINAPI wine_glSelectPerfMonitorCountersAMD( GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", monitor, enable, group, numCounters, counterList ); funcs->ext.p_glSelectPerfMonitorCountersAMD( monitor, enable, group, numCounters, counterList ); } static void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glSelectTextureCoordSetSGIS( target ); } static void WINAPI wine_glSelectTextureSGIS( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); funcs->ext.p_glSelectTextureSGIS( target ); } static void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); funcs->ext.p_glSeparableFilter2D( target, internalformat, width, height, format, type, row, column ); } static void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); funcs->ext.p_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column ); } static void WINAPI wine_glSetFenceAPPLE( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); funcs->ext.p_glSetFenceAPPLE( fence ); } static void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", fence, condition ); funcs->ext.p_glSetFenceNV( fence, condition ); } static void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", dst, value ); funcs->ext.p_glSetFragmentShaderConstantATI( dst, value ); } static void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, const GLvoid* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, type, addr ); funcs->ext.p_glSetInvariantEXT( id, type, addr ); } static void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, const GLvoid* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", id, type, addr ); funcs->ext.p_glSetLocalConstantEXT( id, type, addr ); } static void WINAPI wine_glSetMultisamplefvAMD( GLenum pname, GLuint index, const GLfloat* val ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", pname, index, val ); funcs->ext.p_glSetMultisamplefvAMD( pname, index, val ); } static void WINAPI wine_glShaderBinary( GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p, %d)\n", count, shaders, binaryformat, binary, length ); funcs->ext.p_glShaderBinary( count, shaders, binaryformat, binary, length ); } static void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", op, res, arg1 ); funcs->ext.p_glShaderOp1EXT( op, res, arg1 ); } static void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 ); funcs->ext.p_glShaderOp2EXT( op, res, arg1, arg2 ); } static void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 ); funcs->ext.p_glShaderOp3EXT( op, res, arg1, arg2, arg3 ); } static void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, const char* const* string, const GLint* length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", shader, count, string, length ); funcs->ext.p_glShaderSource( shader, count, string, length ); } static void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, const char** string, const GLint* length ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length ); funcs->ext.p_glShaderSourceARB( shaderObj, count, string, length ); } static void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, const GLfloat* points ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, n, points ); funcs->ext.p_glSharpenTexFuncSGIS( target, n, points ); } static void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glSpriteParameterfSGIX( pname, param ); } static void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glSpriteParameterfvSGIX( pname, params ); } static void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glSpriteParameteriSGIX( pname, param ); } static void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, params ); funcs->ext.p_glSpriteParameterivSGIX( pname, params ); } static void WINAPI wine_glStartInstrumentsSGIX( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glStartInstrumentsSGIX( ); } static void WINAPI wine_glStencilClearTagEXT( GLsizei stencilTagBits, GLuint stencilClearTag ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", stencilTagBits, stencilClearTag ); funcs->ext.p_glStencilClearTagEXT( stencilTagBits, stencilClearTag ); } static void WINAPI wine_glStencilFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues ); funcs->ext.p_glStencilFillPathInstancedNV( numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues ); } static void WINAPI wine_glStencilFillPathNV( GLuint path, GLenum fillMode, GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", path, fillMode, mask ); funcs->ext.p_glStencilFillPathNV( path, fillMode, mask ); } static void WINAPI wine_glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", face, func, ref, mask ); funcs->ext.p_glStencilFuncSeparate( face, func, ref, mask ); } static void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask ); funcs->ext.p_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask ); } static void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", face, mask ); funcs->ext.p_glStencilMaskSeparate( face, mask ); } static void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); funcs->ext.p_glStencilOpSeparate( face, sfail, dpfail, dppass ); } static void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass ); funcs->ext.p_glStencilOpSeparateATI( face, sfail, dpfail, dppass ); } static void WINAPI wine_glStencilOpValueAMD( GLenum face, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", face, value ); funcs->ext.p_glStencilOpValueAMD( face, value ); } static void WINAPI wine_glStencilStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues ); funcs->ext.p_glStencilStrokePathInstancedNV( numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues ); } static void WINAPI wine_glStencilStrokePathNV( GLuint path, GLint reference, GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", path, reference, mask ); funcs->ext.p_glStencilStrokePathNV( path, reference, mask ); } static void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", marker ); funcs->ext.p_glStopInstrumentsSGIX( marker ); } static void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, const GLvoid* string ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", len, string ); funcs->ext.p_glStringMarkerGREMEDY( len, string ); } static void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); funcs->ext.p_glSwizzleEXT( res, in, outX, outY, outZ, outW ); } static void WINAPI wine_glTagSampleBufferSGIX( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glTagSampleBufferSGIX( ); } static void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", tx, ty, tz ); funcs->ext.p_glTangent3bEXT( tx, ty, tz ); } static void WINAPI wine_glTangent3bvEXT( const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTangent3bvEXT( v ); } static void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", tx, ty, tz ); funcs->ext.p_glTangent3dEXT( tx, ty, tz ); } static void WINAPI wine_glTangent3dvEXT( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTangent3dvEXT( v ); } static void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", tx, ty, tz ); funcs->ext.p_glTangent3fEXT( tx, ty, tz ); } static void WINAPI wine_glTangent3fvEXT( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTangent3fvEXT( v ); } static void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", tx, ty, tz ); funcs->ext.p_glTangent3iEXT( tx, ty, tz ); } static void WINAPI wine_glTangent3ivEXT( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTangent3ivEXT( v ); } static void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", tx, ty, tz ); funcs->ext.p_glTangent3sEXT( tx, ty, tz ); } static void WINAPI wine_glTangent3svEXT( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTangent3svEXT( v ); } static void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", type, stride, pointer ); funcs->ext.p_glTangentPointerEXT( type, stride, pointer ); } static void WINAPI wine_glTbufferMask3DFX( GLuint mask ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mask ); funcs->ext.p_glTbufferMask3DFX( mask ); } static void WINAPI wine_glTessellationFactorAMD( GLfloat factor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", factor ); funcs->ext.p_glTessellationFactorAMD( factor ); } static void WINAPI wine_glTessellationModeAMD( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glTessellationModeAMD( mode ); } static GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); return funcs->ext.p_glTestFenceAPPLE( fence ); } static GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", fence ); return funcs->ext.p_glTestFenceNV( fence ); } static GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", object, name ); return funcs->ext.p_glTestObjectAPPLE( object, name ); } static void WINAPI wine_glTexBuffer( GLenum target, GLenum internalformat, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, internalformat, buffer ); funcs->ext.p_glTexBuffer( target, internalformat, buffer ); } static void WINAPI wine_glTexBufferARB( GLenum target, GLenum internalformat, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, internalformat, buffer ); funcs->ext.p_glTexBufferARB( target, internalformat, buffer ); } static void WINAPI wine_glTexBufferEXT( GLenum target, GLenum internalformat, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", target, internalformat, buffer ); funcs->ext.p_glTexBufferEXT( target, internalformat, buffer ); } static void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, const GLfloat* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, param ); funcs->ext.p_glTexBumpParameterfvATI( pname, param ); } static void WINAPI wine_glTexBumpParameterivATI( GLenum pname, const GLint* param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", pname, param ); funcs->ext.p_glTexBumpParameterivATI( pname, param ); } static void WINAPI wine_glTexCoord1hNV( unsigned short s ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", s ); funcs->ext.p_glTexCoord1hNV( s ); } static void WINAPI wine_glTexCoord1hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTexCoord1hvNV( v ); } static void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z ); funcs->ext.p_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z ); } static void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( const GLfloat* tc, const GLfloat* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", tc, c, v ); funcs->ext.p_glTexCoord2fColor3fVertex3fvSUN( tc, c, v ); } static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z ); funcs->ext.p_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z ); } static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); funcs->ext.p_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v ); } static void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z ); funcs->ext.p_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z ); } static void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( const GLfloat* tc, const GLubyte* c, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", tc, c, v ); funcs->ext.p_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v ); } static void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z ); funcs->ext.p_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z ); } static void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( const GLfloat* tc, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p)\n", tc, n, v ); funcs->ext.p_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v ); } static void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z ); funcs->ext.p_glTexCoord2fVertex3fSUN( s, t, x, y, z ); } static void WINAPI wine_glTexCoord2fVertex3fvSUN( const GLfloat* tc, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", tc, v ); funcs->ext.p_glTexCoord2fVertex3fvSUN( tc, v ); } static void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", s, t ); funcs->ext.p_glTexCoord2hNV( s, t ); } static void WINAPI wine_glTexCoord2hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTexCoord2hvNV( v ); } static void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", s, t, r ); funcs->ext.p_glTexCoord3hNV( s, t, r ); } static void WINAPI wine_glTexCoord3hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTexCoord3hvNV( v ); } static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); funcs->ext.p_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w ); } static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p, %p, %p)\n", tc, c, n, v ); funcs->ext.p_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v ); } static void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w ); funcs->ext.p_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w ); } static void WINAPI wine_glTexCoord4fVertex4fvSUN( const GLfloat* tc, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", tc, v ); funcs->ext.p_glTexCoord4fVertex4fvSUN( tc, v ); } static void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); funcs->ext.p_glTexCoord4hNV( s, t, r, q ); } static void WINAPI wine_glTexCoord4hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glTexCoord4hvNV( v ); } static void WINAPI wine_glTexCoordFormatNV( GLint size, GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", size, type, stride ); funcs->ext.p_glTexCoordFormatNV( size, type, stride ); } static void WINAPI wine_glTexCoordP1ui( GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, coords ); funcs->ext.p_glTexCoordP1ui( type, coords ); } static void WINAPI wine_glTexCoordP1uiv( GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, coords ); funcs->ext.p_glTexCoordP1uiv( type, coords ); } static void WINAPI wine_glTexCoordP2ui( GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, coords ); funcs->ext.p_glTexCoordP2ui( type, coords ); } static void WINAPI wine_glTexCoordP2uiv( GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, coords ); funcs->ext.p_glTexCoordP2uiv( type, coords ); } static void WINAPI wine_glTexCoordP3ui( GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, coords ); funcs->ext.p_glTexCoordP3ui( type, coords ); } static void WINAPI wine_glTexCoordP3uiv( GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, coords ); funcs->ext.p_glTexCoordP3uiv( type, coords ); } static void WINAPI wine_glTexCoordP4ui( GLenum type, GLuint coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, coords ); funcs->ext.p_glTexCoordP4ui( type, coords ); } static void WINAPI wine_glTexCoordP4uiv( GLenum type, const GLuint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, coords ); funcs->ext.p_glTexCoordP4uiv( type, coords ); } static void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); funcs->ext.p_glTexCoordPointerEXT( size, type, stride, count, pointer ); } static void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); funcs->ext.p_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride ); } static void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, const GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", size, type, pointer ); funcs->ext.p_glTexCoordPointervINTEL( size, type, pointer ); } static void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, const GLfloat* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights ); funcs->ext.p_glTexFilterFuncSGIS( target, filter, n, weights ); } static void WINAPI wine_glTexImage2DMultisample( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height, fixedsamplelocations ); funcs->ext.p_glTexImage2DMultisample( target, samples, internalformat, width, height, fixedsamplelocations ); } static void WINAPI wine_glTexImage2DMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations ); funcs->ext.p_glTexImage2DMultisampleCoverageNV( target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations ); } static void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); funcs->ext.p_glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels ); } static void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); funcs->ext.p_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels ); } static void WINAPI wine_glTexImage3DMultisample( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height, depth, fixedsamplelocations ); funcs->ext.p_glTexImage3DMultisample( target, samples, internalformat, width, height, depth, fixedsamplelocations ); } static void WINAPI wine_glTexImage3DMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations ); funcs->ext.p_glTexImage3DMultisampleCoverageNV( target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations ); } static void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); funcs->ext.p_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels ); } static void WINAPI wine_glTexParameterIiv( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glTexParameterIiv( target, pname, params ); } static void WINAPI wine_glTexParameterIivEXT( GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glTexParameterIivEXT( target, pname, params ); } static void WINAPI wine_glTexParameterIuiv( GLenum target, GLenum pname, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glTexParameterIuiv( target, pname, params ); } static void WINAPI wine_glTexParameterIuivEXT( GLenum target, GLenum pname, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, pname, params ); funcs->ext.p_glTexParameterIuivEXT( target, pname, params ); } static void WINAPI wine_glTexRenderbufferNV( GLenum target, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", target, renderbuffer ); funcs->ext.p_glTexRenderbufferNV( target, renderbuffer ); } static void WINAPI wine_glTexStorage1D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, levels, internalformat, width ); funcs->ext.p_glTexStorage1D( target, levels, internalformat, width ); } static void WINAPI wine_glTexStorage2D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", target, levels, internalformat, width, height ); funcs->ext.p_glTexStorage2D( target, levels, internalformat, width, height ); } static void WINAPI wine_glTexStorage3D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", target, levels, internalformat, width, height, depth ); funcs->ext.p_glTexStorage3D( target, levels, internalformat, width, height, depth ); } static void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); funcs->ext.p_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels ); } static void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); funcs->ext.p_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels ); } static void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); funcs->ext.p_glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); } static void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); funcs->ext.p_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); } static void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); funcs->ext.p_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels ); } static void WINAPI wine_glTextureBarrierNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glTextureBarrierNV( ); } static void WINAPI wine_glTextureBufferEXT( GLuint texture, GLenum target, GLenum internalformat, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", texture, target, internalformat, buffer ); funcs->ext.p_glTextureBufferEXT( texture, target, internalformat, buffer ); } static void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); funcs->ext.p_glTextureColorMaskSGIS( red, green, blue, alpha ); } static void WINAPI wine_glTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, border, format, type, pixels ); funcs->ext.p_glTextureImage1DEXT( texture, target, level, internalformat, width, border, format, type, pixels ); } static void WINAPI wine_glTextureImage2DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, border, format, type, pixels ); funcs->ext.p_glTextureImage2DEXT( texture, target, level, internalformat, width, height, border, format, type, pixels ); } static void WINAPI wine_glTextureImage2DMultisampleCoverageNV( GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations ); funcs->ext.p_glTextureImage2DMultisampleCoverageNV( texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations ); } static void WINAPI wine_glTextureImage2DMultisampleNV( GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texture, target, samples, internalFormat, width, height, fixedSampleLocations ); funcs->ext.p_glTextureImage2DMultisampleNV( texture, target, samples, internalFormat, width, height, fixedSampleLocations ); } static void WINAPI wine_glTextureImage3DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, depth, border, format, type, pixels ); funcs->ext.p_glTextureImage3DEXT( texture, target, level, internalformat, width, height, depth, border, format, type, pixels ); } static void WINAPI wine_glTextureImage3DMultisampleCoverageNV( GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations ); funcs->ext.p_glTextureImage3DMultisampleCoverageNV( texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations ); } static void WINAPI wine_glTextureImage3DMultisampleNV( GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations ); funcs->ext.p_glTextureImage3DMultisampleNV( texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations ); } static void WINAPI wine_glTextureLightEXT( GLenum pname ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pname ); funcs->ext.p_glTextureLightEXT( pname ); } static void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", face, mode ); funcs->ext.p_glTextureMaterialEXT( face, mode ); } static void WINAPI wine_glTextureNormalEXT( GLenum mode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", mode ); funcs->ext.p_glTextureNormalEXT( mode ); } static void WINAPI wine_glTextureParameterIivEXT( GLuint texture, GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glTextureParameterIivEXT( texture, target, pname, params ); } static void WINAPI wine_glTextureParameterIuivEXT( GLuint texture, GLenum target, GLenum pname, const GLuint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glTextureParameterIuivEXT( texture, target, pname, params ); } static void WINAPI wine_glTextureParameterfEXT( GLuint texture, GLenum target, GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %f)\n", texture, target, pname, param ); funcs->ext.p_glTextureParameterfEXT( texture, target, pname, param ); } static void WINAPI wine_glTextureParameterfvEXT( GLuint texture, GLenum target, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glTextureParameterfvEXT( texture, target, pname, params ); } static void WINAPI wine_glTextureParameteriEXT( GLuint texture, GLenum target, GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", texture, target, pname, param ); funcs->ext.p_glTextureParameteriEXT( texture, target, pname, param ); } static void WINAPI wine_glTextureParameterivEXT( GLuint texture, GLenum target, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params ); funcs->ext.p_glTextureParameterivEXT( texture, target, pname, params ); } static void WINAPI wine_glTextureRangeAPPLE( GLenum target, GLsizei length, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", target, length, pointer ); funcs->ext.p_glTextureRangeAPPLE( target, length, pointer ); } static void WINAPI wine_glTextureRenderbufferEXT( GLuint texture, GLenum target, GLuint renderbuffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", texture, target, renderbuffer ); funcs->ext.p_glTextureRenderbufferEXT( texture, target, renderbuffer ); } static void WINAPI wine_glTextureStorage1DEXT( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", texture, target, levels, internalformat, width ); funcs->ext.p_glTextureStorage1DEXT( texture, target, levels, internalformat, width ); } static void WINAPI wine_glTextureStorage2DEXT( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", texture, target, levels, internalformat, width, height ); funcs->ext.p_glTextureStorage2DEXT( texture, target, levels, internalformat, width, height ); } static void WINAPI wine_glTextureStorage3DEXT( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texture, target, levels, internalformat, width, height, depth ); funcs->ext.p_glTextureStorage3DEXT( texture, target, levels, internalformat, width, height, depth ); } static void WINAPI wine_glTextureSubImage1DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, width, format, type, pixels ); funcs->ext.p_glTextureSubImage1DEXT( texture, target, level, xoffset, width, format, type, pixels ); } static void WINAPI wine_glTextureSubImage2DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, width, height, format, type, pixels ); funcs->ext.p_glTextureSubImage2DEXT( texture, target, level, xoffset, yoffset, width, height, format, type, pixels ); } static void WINAPI wine_glTextureSubImage3DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); funcs->ext.p_glTextureSubImage3DEXT( texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); } static void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform ); funcs->ext.p_glTrackMatrixNV( target, address, matrix, transform ); } static void WINAPI wine_glTransformFeedbackAttribsNV( GLuint count, const GLint* attribs, GLenum bufferMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d)\n", count, attribs, bufferMode ); funcs->ext.p_glTransformFeedbackAttribsNV( count, attribs, bufferMode ); } static void WINAPI wine_glTransformFeedbackStreamAttribsNV( GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %d, %p, %d)\n", count, attribs, nbuffers, bufstreams, bufferMode ); funcs->ext.p_glTransformFeedbackStreamAttribsNV( count, attribs, nbuffers, bufstreams, bufferMode ); } static void WINAPI wine_glTransformFeedbackVaryings( GLuint program, GLsizei count, const char* const* varyings, GLenum bufferMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", program, count, varyings, bufferMode ); funcs->ext.p_glTransformFeedbackVaryings( program, count, varyings, bufferMode ); } static void WINAPI wine_glTransformFeedbackVaryingsEXT( GLuint program, GLsizei count, const char** varyings, GLenum bufferMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", program, count, varyings, bufferMode ); funcs->ext.p_glTransformFeedbackVaryingsEXT( program, count, varyings, bufferMode ); } static void WINAPI wine_glTransformFeedbackVaryingsNV( GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %d)\n", program, count, locations, bufferMode ); funcs->ext.p_glTransformFeedbackVaryingsNV( program, count, locations, bufferMode ); } static void WINAPI wine_glTransformPathNV( GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", resultPath, srcPath, transformType, transformValues ); funcs->ext.p_glTransformPathNV( resultPath, srcPath, transformType, transformValues ); } static void WINAPI wine_glUniform1d( GLint location, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", location, x ); funcs->ext.p_glUniform1d( location, x ); } static void WINAPI wine_glUniform1dv( GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1dv( location, count, value ); } static void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", location, v0 ); funcs->ext.p_glUniform1f( location, v0 ); } static void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", location, v0 ); funcs->ext.p_glUniform1fARB( location, v0 ); } static void WINAPI wine_glUniform1fv( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1fv( location, count, value ); } static void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1fvARB( location, count, value ); } static void WINAPI wine_glUniform1i( GLint location, GLint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", location, v0 ); funcs->ext.p_glUniform1i( location, v0 ); } static void WINAPI wine_glUniform1i64NV( GLint location, INT64 x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(x) ); funcs->ext.p_glUniform1i64NV( location, x ); } static void WINAPI wine_glUniform1i64vNV( GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1i64vNV( location, count, value ); } static void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", location, v0 ); funcs->ext.p_glUniform1iARB( location, v0 ); } static void WINAPI wine_glUniform1iv( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1iv( location, count, value ); } static void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1ivARB( location, count, value ); } static void WINAPI wine_glUniform1ui( GLint location, GLuint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", location, v0 ); funcs->ext.p_glUniform1ui( location, v0 ); } static void WINAPI wine_glUniform1ui64NV( GLint location, UINT64 x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(x) ); funcs->ext.p_glUniform1ui64NV( location, x ); } static void WINAPI wine_glUniform1ui64vNV( GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1ui64vNV( location, count, value ); } static void WINAPI wine_glUniform1uiEXT( GLint location, GLuint v0 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", location, v0 ); funcs->ext.p_glUniform1uiEXT( location, v0 ); } static void WINAPI wine_glUniform1uiv( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1uiv( location, count, value ); } static void WINAPI wine_glUniform1uivEXT( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform1uivEXT( location, count, value ); } static void WINAPI wine_glUniform2d( GLint location, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", location, x, y ); funcs->ext.p_glUniform2d( location, x, y ); } static void WINAPI wine_glUniform2dv( GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2dv( location, count, value ); } static void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", location, v0, v1 ); funcs->ext.p_glUniform2f( location, v0, v1 ); } static void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", location, v0, v1 ); funcs->ext.p_glUniform2fARB( location, v0, v1 ); } static void WINAPI wine_glUniform2fv( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2fv( location, count, value ); } static void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2fvARB( location, count, value ); } static void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", location, v0, v1 ); funcs->ext.p_glUniform2i( location, v0, v1 ); } static void WINAPI wine_glUniform2i64NV( GLint location, INT64 x, INT64 y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) ); funcs->ext.p_glUniform2i64NV( location, x, y ); } static void WINAPI wine_glUniform2i64vNV( GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2i64vNV( location, count, value ); } static void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", location, v0, v1 ); funcs->ext.p_glUniform2iARB( location, v0, v1 ); } static void WINAPI wine_glUniform2iv( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2iv( location, count, value ); } static void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2ivARB( location, count, value ); } static void WINAPI wine_glUniform2ui( GLint location, GLuint v0, GLuint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", location, v0, v1 ); funcs->ext.p_glUniform2ui( location, v0, v1 ); } static void WINAPI wine_glUniform2ui64NV( GLint location, UINT64 x, UINT64 y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) ); funcs->ext.p_glUniform2ui64NV( location, x, y ); } static void WINAPI wine_glUniform2ui64vNV( GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2ui64vNV( location, count, value ); } static void WINAPI wine_glUniform2uiEXT( GLint location, GLuint v0, GLuint v1 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", location, v0, v1 ); funcs->ext.p_glUniform2uiEXT( location, v0, v1 ); } static void WINAPI wine_glUniform2uiv( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2uiv( location, count, value ); } static void WINAPI wine_glUniform2uivEXT( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform2uivEXT( location, count, value ); } static void WINAPI wine_glUniform3d( GLint location, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", location, x, y, z ); funcs->ext.p_glUniform3d( location, x, y, z ); } static void WINAPI wine_glUniform3dv( GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3dv( location, count, value ); } static void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); funcs->ext.p_glUniform3f( location, v0, v1, v2 ); } static void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 ); funcs->ext.p_glUniform3fARB( location, v0, v1, v2 ); } static void WINAPI wine_glUniform3fv( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3fv( location, count, value ); } static void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3fvARB( location, count, value ); } static void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); funcs->ext.p_glUniform3i( location, v0, v1, v2 ); } static void WINAPI wine_glUniform3i64NV( GLint location, INT64 x, INT64 y, INT64 z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) ); funcs->ext.p_glUniform3i64NV( location, x, y, z ); } static void WINAPI wine_glUniform3i64vNV( GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3i64vNV( location, count, value ); } static void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); funcs->ext.p_glUniform3iARB( location, v0, v1, v2 ); } static void WINAPI wine_glUniform3iv( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3iv( location, count, value ); } static void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3ivARB( location, count, value ); } static void WINAPI wine_glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); funcs->ext.p_glUniform3ui( location, v0, v1, v2 ); } static void WINAPI wine_glUniform3ui64NV( GLint location, UINT64 x, UINT64 y, UINT64 z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) ); funcs->ext.p_glUniform3ui64NV( location, x, y, z ); } static void WINAPI wine_glUniform3ui64vNV( GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3ui64vNV( location, count, value ); } static void WINAPI wine_glUniform3uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 ); funcs->ext.p_glUniform3uiEXT( location, v0, v1, v2 ); } static void WINAPI wine_glUniform3uiv( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3uiv( location, count, value ); } static void WINAPI wine_glUniform3uivEXT( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform3uivEXT( location, count, value ); } static void WINAPI wine_glUniform4d( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", location, x, y, z, w ); funcs->ext.p_glUniform4d( location, x, y, z, w ); } static void WINAPI wine_glUniform4dv( GLint location, GLsizei count, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4dv( location, count, value ); } static void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); funcs->ext.p_glUniform4f( location, v0, v1, v2, v3 ); } static void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 ); funcs->ext.p_glUniform4fARB( location, v0, v1, v2, v3 ); } static void WINAPI wine_glUniform4fv( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4fv( location, count, value ); } static void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4fvARB( location, count, value ); } static void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); funcs->ext.p_glUniform4i( location, v0, v1, v2, v3 ); } static void WINAPI wine_glUniform4i64NV( GLint location, INT64 x, INT64 y, INT64 z, INT64 w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) ); funcs->ext.p_glUniform4i64NV( location, x, y, z, w ); } static void WINAPI wine_glUniform4i64vNV( GLint location, GLsizei count, const INT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4i64vNV( location, count, value ); } static void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); funcs->ext.p_glUniform4iARB( location, v0, v1, v2, v3 ); } static void WINAPI wine_glUniform4iv( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4iv( location, count, value ); } static void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, const GLint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4ivARB( location, count, value ); } static void WINAPI wine_glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); funcs->ext.p_glUniform4ui( location, v0, v1, v2, v3 ); } static void WINAPI wine_glUniform4ui64NV( GLint location, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) ); funcs->ext.p_glUniform4ui64NV( location, x, y, z, w ); } static void WINAPI wine_glUniform4ui64vNV( GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4ui64vNV( location, count, value ); } static void WINAPI wine_glUniform4uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 ); funcs->ext.p_glUniform4uiEXT( location, v0, v1, v2, v3 ); } static void WINAPI wine_glUniform4uiv( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4uiv( location, count, value ); } static void WINAPI wine_glUniform4uivEXT( GLint location, GLsizei count, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniform4uivEXT( location, count, value ); } static void WINAPI wine_glUniformBlockBinding( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, uniformBlockIndex, uniformBlockBinding ); funcs->ext.p_glUniformBlockBinding( program, uniformBlockIndex, uniformBlockBinding ); } static void WINAPI wine_glUniformBufferEXT( GLuint program, GLint location, GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", program, location, buffer ); funcs->ext.p_glUniformBufferEXT( program, location, buffer ); } static void WINAPI wine_glUniformHandleui64NV( GLint location, UINT64 value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(value) ); funcs->ext.p_glUniformHandleui64NV( location, value ); } static void WINAPI wine_glUniformHandleui64vNV( GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniformHandleui64vNV( location, count, value ); } static void WINAPI wine_glUniformMatrix2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2fvARB( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix2x3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2x3dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2x3fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix2x4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2x4dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix2x4fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3fvARB( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3x2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3x2dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3x2fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3x4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3x4dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix3x4fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4fvARB( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4x2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4x2dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4x2fv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4x3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4x3dv( location, count, transpose, value ); } static void WINAPI wine_glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value ); funcs->ext.p_glUniformMatrix4x3fv( location, count, transpose, value ); } static void WINAPI wine_glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, const GLuint* indices ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", shadertype, count, indices ); funcs->ext.p_glUniformSubroutinesuiv( shadertype, count, indices ); } static void WINAPI wine_glUniformui64NV( GLint location, UINT64 value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(value) ); funcs->ext.p_glUniformui64NV( location, value ); } static void WINAPI wine_glUniformui64vNV( GLint location, GLsizei count, const UINT64* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", location, count, value ); funcs->ext.p_glUniformui64vNV( location, count, value ); } static void WINAPI wine_glUnlockArraysEXT( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glUnlockArraysEXT( ); } static GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); return funcs->ext.p_glUnmapBuffer( target ); } static GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", target ); return funcs->ext.p_glUnmapBufferARB( target ); } static GLboolean WINAPI wine_glUnmapNamedBufferEXT( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); return funcs->ext.p_glUnmapNamedBufferEXT( buffer ); } static void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", buffer ); funcs->ext.p_glUnmapObjectBufferATI( buffer ); } static void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, const GLvoid* pointer, GLenum preserve ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve ); funcs->ext.p_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve ); } static void WINAPI wine_glUseProgram( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); funcs->ext.p_glUseProgram( program ); } static void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", programObj ); funcs->ext.p_glUseProgramObjectARB( programObj ); } static void WINAPI wine_glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", pipeline, stages, program ); funcs->ext.p_glUseProgramStages( pipeline, stages, program ); } static void WINAPI wine_glUseShaderProgramEXT( GLenum type, GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, program ); funcs->ext.p_glUseShaderProgramEXT( type, program ); } static void WINAPI wine_glVDPAUFiniNV( void ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("()\n"); funcs->ext.p_glVDPAUFiniNV( ); } static void WINAPI wine_glVDPAUGetSurfaceivNV( INT_PTR surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%ld, %d, %d, %p, %p)\n", surface, pname, bufSize, length, values ); funcs->ext.p_glVDPAUGetSurfaceivNV( surface, pname, bufSize, length, values ); } static void WINAPI wine_glVDPAUInitNV( const GLvoid* vdpDevice, const GLvoid* getProcAddress ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %p)\n", vdpDevice, getProcAddress ); funcs->ext.p_glVDPAUInitNV( vdpDevice, getProcAddress ); } static void WINAPI wine_glVDPAUIsSurfaceNV( INT_PTR surface ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%ld)\n", surface ); funcs->ext.p_glVDPAUIsSurfaceNV( surface ); } static void WINAPI wine_glVDPAUMapSurfacesNV( GLsizei numSurfaces, const INT_PTR* surfaces ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", numSurfaces, surfaces ); funcs->ext.p_glVDPAUMapSurfacesNV( numSurfaces, surfaces ); } static INT_PTR WINAPI wine_glVDPAURegisterOutputSurfaceNV( GLvoid* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %d, %d, %p)\n", vdpSurface, target, numTextureNames, textureNames ); return funcs->ext.p_glVDPAURegisterOutputSurfaceNV( vdpSurface, target, numTextureNames, textureNames ); } static INT_PTR WINAPI wine_glVDPAURegisterVideoSurfaceNV( GLvoid* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %d, %d, %p)\n", vdpSurface, target, numTextureNames, textureNames ); return funcs->ext.p_glVDPAURegisterVideoSurfaceNV( vdpSurface, target, numTextureNames, textureNames ); } static void WINAPI wine_glVDPAUSurfaceAccessNV( INT_PTR surface, GLenum access ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%ld, %d)\n", surface, access ); funcs->ext.p_glVDPAUSurfaceAccessNV( surface, access ); } static void WINAPI wine_glVDPAUUnmapSurfacesNV( GLsizei numSurface, const INT_PTR* surfaces ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", numSurface, surfaces ); funcs->ext.p_glVDPAUUnmapSurfacesNV( numSurface, surfaces ); } static void WINAPI wine_glVDPAUUnregisterSurfaceNV( INT_PTR surface ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%ld)\n", surface ); funcs->ext.p_glVDPAUUnregisterSurfaceNV( surface ); } static void WINAPI wine_glValidateProgram( GLuint program ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", program ); funcs->ext.p_glValidateProgram( program ); } static void WINAPI wine_glValidateProgramARB( unsigned int programObj ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", programObj ); funcs->ext.p_glValidateProgramARB( programObj ); } static void WINAPI wine_glValidateProgramPipeline( GLuint pipeline ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", pipeline ); funcs->ext.p_glValidateProgramPipeline( pipeline ); } static void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset ); funcs->ext.p_glVariantArrayObjectATI( id, type, stride, buffer, offset ); } static void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, const GLvoid* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr ); funcs->ext.p_glVariantPointerEXT( id, type, stride, addr ); } static void WINAPI wine_glVariantbvEXT( GLuint id, const GLbyte* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantbvEXT( id, addr ); } static void WINAPI wine_glVariantdvEXT( GLuint id, const GLdouble* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantdvEXT( id, addr ); } static void WINAPI wine_glVariantfvEXT( GLuint id, const GLfloat* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantfvEXT( id, addr ); } static void WINAPI wine_glVariantivEXT( GLuint id, const GLint* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantivEXT( id, addr ); } static void WINAPI wine_glVariantsvEXT( GLuint id, const GLshort* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantsvEXT( id, addr ); } static void WINAPI wine_glVariantubvEXT( GLuint id, const GLubyte* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantubvEXT( id, addr ); } static void WINAPI wine_glVariantuivEXT( GLuint id, const GLuint* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantuivEXT( id, addr ); } static void WINAPI wine_glVariantusvEXT( GLuint id, const GLushort* addr ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", id, addr ); funcs->ext.p_glVariantusvEXT( id, addr ); } static void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glVertex2hNV( x, y ); } static void WINAPI wine_glVertex2hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glVertex2hvNV( v ); } static void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glVertex3hNV( x, y, z ); } static void WINAPI wine_glVertex3hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glVertex3hvNV( v ); } static void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); funcs->ext.p_glVertex4hNV( x, y, z, w ); } static void WINAPI wine_glVertex4hvNV( const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glVertex4hvNV( v ); } static void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glVertexArrayParameteriAPPLE( pname, param ); } static void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", length, pointer ); funcs->ext.p_glVertexArrayRangeAPPLE( length, pointer ); } static void WINAPI wine_glVertexArrayRangeNV( GLsizei length, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", length, pointer ); funcs->ext.p_glVertexArrayRangeNV( length, pointer ); } static void WINAPI wine_glVertexArrayVertexAttribLOffsetEXT( GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, INT_PTR offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %ld)\n", vaobj, buffer, index, size, type, stride, offset ); funcs->ext.p_glVertexArrayVertexAttribLOffsetEXT( vaobj, buffer, index, size, type, stride, offset ); } static void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttrib1d( index, x ); } static void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttrib1dARB( index, x ); } static void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttrib1dNV( index, x ); } static void WINAPI wine_glVertexAttrib1dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1dv( index, v ); } static void WINAPI wine_glVertexAttrib1dvARB( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1dvARB( index, v ); } static void WINAPI wine_glVertexAttrib1dvNV( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1dvNV( index, v ); } static void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttrib1f( index, x ); } static void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttrib1fARB( index, x ); } static void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttrib1fNV( index, x ); } static void WINAPI wine_glVertexAttrib1fv( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1fv( index, v ); } static void WINAPI wine_glVertexAttrib1fvARB( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1fvARB( index, v ); } static void WINAPI wine_glVertexAttrib1fvNV( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1fvNV( index, v ); } static void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttrib1hNV( index, x ); } static void WINAPI wine_glVertexAttrib1hvNV( GLuint index, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1hvNV( index, v ); } static void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttrib1s( index, x ); } static void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttrib1sARB( index, x ); } static void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttrib1sNV( index, x ); } static void WINAPI wine_glVertexAttrib1sv( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1sv( index, v ); } static void WINAPI wine_glVertexAttrib1svARB( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1svARB( index, v ); } static void WINAPI wine_glVertexAttrib1svNV( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib1svNV( index, v ); } static void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttrib2d( index, x, y ); } static void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttrib2dARB( index, x, y ); } static void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttrib2dNV( index, x, y ); } static void WINAPI wine_glVertexAttrib2dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2dv( index, v ); } static void WINAPI wine_glVertexAttrib2dvARB( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2dvARB( index, v ); } static void WINAPI wine_glVertexAttrib2dvNV( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2dvNV( index, v ); } static void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttrib2f( index, x, y ); } static void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttrib2fARB( index, x, y ); } static void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttrib2fNV( index, x, y ); } static void WINAPI wine_glVertexAttrib2fv( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2fv( index, v ); } static void WINAPI wine_glVertexAttrib2fvARB( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2fvARB( index, v ); } static void WINAPI wine_glVertexAttrib2fvNV( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2fvNV( index, v ); } static void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttrib2hNV( index, x, y ); } static void WINAPI wine_glVertexAttrib2hvNV( GLuint index, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2hvNV( index, v ); } static void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttrib2s( index, x, y ); } static void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttrib2sARB( index, x, y ); } static void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttrib2sNV( index, x, y ); } static void WINAPI wine_glVertexAttrib2sv( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2sv( index, v ); } static void WINAPI wine_glVertexAttrib2svARB( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2svARB( index, v ); } static void WINAPI wine_glVertexAttrib2svNV( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib2svNV( index, v ); } static void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3d( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3dARB( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3dNV( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3dv( index, v ); } static void WINAPI wine_glVertexAttrib3dvARB( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3dvARB( index, v ); } static void WINAPI wine_glVertexAttrib3dvNV( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3dvNV( index, v ); } static void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3f( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3fARB( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3fNV( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3fv( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3fv( index, v ); } static void WINAPI wine_glVertexAttrib3fvARB( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3fvARB( index, v ); } static void WINAPI wine_glVertexAttrib3fvNV( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3fvNV( index, v ); } static void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3hNV( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3hvNV( GLuint index, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3hvNV( index, v ); } static void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3s( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3sARB( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttrib3sNV( index, x, y, z ); } static void WINAPI wine_glVertexAttrib3sv( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3sv( index, v ); } static void WINAPI wine_glVertexAttrib3svARB( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3svARB( index, v ); } static void WINAPI wine_glVertexAttrib3svNV( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib3svNV( index, v ); } static void WINAPI wine_glVertexAttrib4Nbv( GLuint index, const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4Nbv( index, v ); } static void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4NbvARB( index, v ); } static void WINAPI wine_glVertexAttrib4Niv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4Niv( index, v ); } static void WINAPI wine_glVertexAttrib4NivARB( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4NivARB( index, v ); } static void WINAPI wine_glVertexAttrib4Nsv( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4Nsv( index, v ); } static void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4NsvARB( index, v ); } static void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4Nub( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4NubARB( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4Nubv( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4Nubv( index, v ); } static void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4NubvARB( index, v ); } static void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4Nuiv( index, v ); } static void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4NuivARB( index, v ); } static void WINAPI wine_glVertexAttrib4Nusv( GLuint index, const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4Nusv( index, v ); } static void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4NusvARB( index, v ); } static void WINAPI wine_glVertexAttrib4bv( GLuint index, const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4bv( index, v ); } static void WINAPI wine_glVertexAttrib4bvARB( GLuint index, const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4bvARB( index, v ); } static void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4d( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4dARB( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4dNV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4dv( index, v ); } static void WINAPI wine_glVertexAttrib4dvARB( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4dvARB( index, v ); } static void WINAPI wine_glVertexAttrib4dvNV( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4dvNV( index, v ); } static void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4f( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4fARB( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4fNV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4fv( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4fv( index, v ); } static void WINAPI wine_glVertexAttrib4fvARB( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4fvARB( index, v ); } static void WINAPI wine_glVertexAttrib4fvNV( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4fvNV( index, v ); } static void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4hNV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4hvNV( GLuint index, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4hvNV( index, v ); } static void WINAPI wine_glVertexAttrib4iv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4iv( index, v ); } static void WINAPI wine_glVertexAttrib4ivARB( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4ivARB( index, v ); } static void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4s( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4sARB( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4sNV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4sv( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4sv( index, v ); } static void WINAPI wine_glVertexAttrib4svARB( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4svARB( index, v ); } static void WINAPI wine_glVertexAttrib4svNV( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4svNV( index, v ); } static void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttrib4ubNV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttrib4ubv( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4ubv( index, v ); } static void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4ubvARB( index, v ); } static void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4ubvNV( index, v ); } static void WINAPI wine_glVertexAttrib4uiv( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4uiv( index, v ); } static void WINAPI wine_glVertexAttrib4uivARB( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4uivARB( index, v ); } static void WINAPI wine_glVertexAttrib4usv( GLuint index, const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4usv( index, v ); } static void WINAPI wine_glVertexAttrib4usvARB( GLuint index, const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttrib4usvARB( index, v ); } static void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset ); funcs->ext.p_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset ); } static void WINAPI wine_glVertexAttribDivisor( GLuint index, GLuint divisor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, divisor ); funcs->ext.p_glVertexAttribDivisor( index, divisor ); } static void WINAPI wine_glVertexAttribDivisorARB( GLuint index, GLuint divisor ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, divisor ); funcs->ext.p_glVertexAttribDivisorARB( index, divisor ); } static void WINAPI wine_glVertexAttribFormatNV( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, size, type, normalized, stride ); funcs->ext.p_glVertexAttribFormatNV( index, size, type, normalized, stride ); } static void WINAPI wine_glVertexAttribI1i( GLuint index, GLint x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttribI1i( index, x ); } static void WINAPI wine_glVertexAttribI1iEXT( GLuint index, GLint x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttribI1iEXT( index, x ); } static void WINAPI wine_glVertexAttribI1iv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI1iv( index, v ); } static void WINAPI wine_glVertexAttribI1ivEXT( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI1ivEXT( index, v ); } static void WINAPI wine_glVertexAttribI1ui( GLuint index, GLuint x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttribI1ui( index, x ); } static void WINAPI wine_glVertexAttribI1uiEXT( GLuint index, GLuint x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", index, x ); funcs->ext.p_glVertexAttribI1uiEXT( index, x ); } static void WINAPI wine_glVertexAttribI1uiv( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI1uiv( index, v ); } static void WINAPI wine_glVertexAttribI1uivEXT( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI1uivEXT( index, v ); } static void WINAPI wine_glVertexAttribI2i( GLuint index, GLint x, GLint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttribI2i( index, x, y ); } static void WINAPI wine_glVertexAttribI2iEXT( GLuint index, GLint x, GLint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttribI2iEXT( index, x, y ); } static void WINAPI wine_glVertexAttribI2iv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI2iv( index, v ); } static void WINAPI wine_glVertexAttribI2ivEXT( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI2ivEXT( index, v ); } static void WINAPI wine_glVertexAttribI2ui( GLuint index, GLuint x, GLuint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttribI2ui( index, x, y ); } static void WINAPI wine_glVertexAttribI2uiEXT( GLuint index, GLuint x, GLuint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", index, x, y ); funcs->ext.p_glVertexAttribI2uiEXT( index, x, y ); } static void WINAPI wine_glVertexAttribI2uiv( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI2uiv( index, v ); } static void WINAPI wine_glVertexAttribI2uivEXT( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI2uivEXT( index, v ); } static void WINAPI wine_glVertexAttribI3i( GLuint index, GLint x, GLint y, GLint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttribI3i( index, x, y, z ); } static void WINAPI wine_glVertexAttribI3iEXT( GLuint index, GLint x, GLint y, GLint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttribI3iEXT( index, x, y, z ); } static void WINAPI wine_glVertexAttribI3iv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI3iv( index, v ); } static void WINAPI wine_glVertexAttribI3ivEXT( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI3ivEXT( index, v ); } static void WINAPI wine_glVertexAttribI3ui( GLuint index, GLuint x, GLuint y, GLuint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttribI3ui( index, x, y, z ); } static void WINAPI wine_glVertexAttribI3uiEXT( GLuint index, GLuint x, GLuint y, GLuint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, x, y, z ); funcs->ext.p_glVertexAttribI3uiEXT( index, x, y, z ); } static void WINAPI wine_glVertexAttribI3uiv( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI3uiv( index, v ); } static void WINAPI wine_glVertexAttribI3uivEXT( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI3uivEXT( index, v ); } static void WINAPI wine_glVertexAttribI4bv( GLuint index, const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4bv( index, v ); } static void WINAPI wine_glVertexAttribI4bvEXT( GLuint index, const GLbyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4bvEXT( index, v ); } static void WINAPI wine_glVertexAttribI4i( GLuint index, GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttribI4i( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribI4iEXT( GLuint index, GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttribI4iEXT( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribI4iv( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4iv( index, v ); } static void WINAPI wine_glVertexAttribI4ivEXT( GLuint index, const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4ivEXT( index, v ); } static void WINAPI wine_glVertexAttribI4sv( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4sv( index, v ); } static void WINAPI wine_glVertexAttribI4svEXT( GLuint index, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4svEXT( index, v ); } static void WINAPI wine_glVertexAttribI4ubv( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4ubv( index, v ); } static void WINAPI wine_glVertexAttribI4ubvEXT( GLuint index, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4ubvEXT( index, v ); } static void WINAPI wine_glVertexAttribI4ui( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttribI4ui( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribI4uiEXT( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttribI4uiEXT( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribI4uiv( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4uiv( index, v ); } static void WINAPI wine_glVertexAttribI4uivEXT( GLuint index, const GLuint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4uivEXT( index, v ); } static void WINAPI wine_glVertexAttribI4usv( GLuint index, const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4usv( index, v ); } static void WINAPI wine_glVertexAttribI4usvEXT( GLuint index, const GLushort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribI4usvEXT( index, v ); } static void WINAPI wine_glVertexAttribIFormatNV( GLuint index, GLint size, GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, size, type, stride ); funcs->ext.p_glVertexAttribIFormatNV( index, size, type, stride ); } static void WINAPI wine_glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer ); funcs->ext.p_glVertexAttribIPointer( index, size, type, stride, pointer ); } static void WINAPI wine_glVertexAttribIPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer ); funcs->ext.p_glVertexAttribIPointerEXT( index, size, type, stride, pointer ); } static void WINAPI wine_glVertexAttribL1d( GLuint index, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttribL1d( index, x ); } static void WINAPI wine_glVertexAttribL1dEXT( GLuint index, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", index, x ); funcs->ext.p_glVertexAttribL1dEXT( index, x ); } static void WINAPI wine_glVertexAttribL1dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL1dv( index, v ); } static void WINAPI wine_glVertexAttribL1dvEXT( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL1dvEXT( index, v ); } static void WINAPI wine_glVertexAttribL1i64NV( GLuint index, INT64 x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s)\n", index, wine_dbgstr_longlong(x) ); funcs->ext.p_glVertexAttribL1i64NV( index, x ); } static void WINAPI wine_glVertexAttribL1i64vNV( GLuint index, const INT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL1i64vNV( index, v ); } static void WINAPI wine_glVertexAttribL1ui64NV( GLuint index, UINT64 x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s)\n", index, wine_dbgstr_longlong(x) ); funcs->ext.p_glVertexAttribL1ui64NV( index, x ); } static void WINAPI wine_glVertexAttribL1ui64vNV( GLuint index, const UINT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL1ui64vNV( index, v ); } static void WINAPI wine_glVertexAttribL2d( GLuint index, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttribL2d( index, x, y ); } static void WINAPI wine_glVertexAttribL2dEXT( GLuint index, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", index, x, y ); funcs->ext.p_glVertexAttribL2dEXT( index, x, y ); } static void WINAPI wine_glVertexAttribL2dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL2dv( index, v ); } static void WINAPI wine_glVertexAttribL2dvEXT( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL2dvEXT( index, v ); } static void WINAPI wine_glVertexAttribL2i64NV( GLuint index, INT64 x, INT64 y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) ); funcs->ext.p_glVertexAttribL2i64NV( index, x, y ); } static void WINAPI wine_glVertexAttribL2i64vNV( GLuint index, const INT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL2i64vNV( index, v ); } static void WINAPI wine_glVertexAttribL2ui64NV( GLuint index, UINT64 x, UINT64 y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) ); funcs->ext.p_glVertexAttribL2ui64NV( index, x, y ); } static void WINAPI wine_glVertexAttribL2ui64vNV( GLuint index, const UINT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL2ui64vNV( index, v ); } static void WINAPI wine_glVertexAttribL3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttribL3d( index, x, y, z ); } static void WINAPI wine_glVertexAttribL3dEXT( GLuint index, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", index, x, y, z ); funcs->ext.p_glVertexAttribL3dEXT( index, x, y, z ); } static void WINAPI wine_glVertexAttribL3dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL3dv( index, v ); } static void WINAPI wine_glVertexAttribL3dvEXT( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL3dvEXT( index, v ); } static void WINAPI wine_glVertexAttribL3i64NV( GLuint index, INT64 x, INT64 y, INT64 z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) ); funcs->ext.p_glVertexAttribL3i64NV( index, x, y, z ); } static void WINAPI wine_glVertexAttribL3i64vNV( GLuint index, const INT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL3i64vNV( index, v ); } static void WINAPI wine_glVertexAttribL3ui64NV( GLuint index, UINT64 x, UINT64 y, UINT64 z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) ); funcs->ext.p_glVertexAttribL3ui64NV( index, x, y, z ); } static void WINAPI wine_glVertexAttribL3ui64vNV( GLuint index, const UINT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL3ui64vNV( index, v ); } static void WINAPI wine_glVertexAttribL4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttribL4d( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribL4dEXT( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w ); funcs->ext.p_glVertexAttribL4dEXT( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribL4dv( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL4dv( index, v ); } static void WINAPI wine_glVertexAttribL4dvEXT( GLuint index, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL4dvEXT( index, v ); } static void WINAPI wine_glVertexAttribL4i64NV( GLuint index, INT64 x, INT64 y, INT64 z, INT64 w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) ); funcs->ext.p_glVertexAttribL4i64NV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribL4i64vNV( GLuint index, const INT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL4i64vNV( index, v ); } static void WINAPI wine_glVertexAttribL4ui64NV( GLuint index, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %s, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) ); funcs->ext.p_glVertexAttribL4ui64NV( index, x, y, z, w ); } static void WINAPI wine_glVertexAttribL4ui64vNV( GLuint index, const UINT64* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glVertexAttribL4ui64vNV( index, v ); } static void WINAPI wine_glVertexAttribLFormatNV( GLuint index, GLint size, GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, size, type, stride ); funcs->ext.p_glVertexAttribLFormatNV( index, size, type, stride ); } static void WINAPI wine_glVertexAttribLPointer( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer ); funcs->ext.p_glVertexAttribLPointer( index, size, type, stride, pointer ); } static void WINAPI wine_glVertexAttribLPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer ); funcs->ext.p_glVertexAttribLPointerEXT( index, size, type, stride, pointer ); } static void WINAPI wine_glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP1ui( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP1uiv( GLuint index, GLenum type, GLboolean normalized, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP1uiv( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP2ui( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP2uiv( GLuint index, GLenum type, GLboolean normalized, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP2uiv( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP3ui( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP3uiv( GLuint index, GLenum type, GLboolean normalized, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP3uiv( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP4ui( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribP4uiv( GLuint index, GLenum type, GLboolean normalized, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value ); funcs->ext.p_glVertexAttribP4uiv( index, type, normalized, value ); } static void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); funcs->ext.p_glVertexAttribPointer( index, size, type, normalized, stride, pointer ); } static void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer ); funcs->ext.p_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer ); } static void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer ); funcs->ext.p_glVertexAttribPointerNV( index, fsize, type, stride, pointer ); } static void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs1dvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs1fvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, n, v ); funcs->ext.p_glVertexAttribs1hvNV( index, n, v ); } static void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs1svNV( index, count, v ); } static void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs2dvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs2fvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, n, v ); funcs->ext.p_glVertexAttribs2hvNV( index, n, v ); } static void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs2svNV( index, count, v ); } static void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs3dvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs3fvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, n, v ); funcs->ext.p_glVertexAttribs3hvNV( index, n, v ); } static void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs3svNV( index, count, v ); } static void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs4dvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs4fvNV( index, count, v ); } static void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, const unsigned short* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, n, v ); funcs->ext.p_glVertexAttribs4hvNV( index, n, v ); } static void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs4svNV( index, count, v ); } static void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, const GLubyte* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", index, count, v ); funcs->ext.p_glVertexAttribs4ubvNV( index, count, v ); } static void WINAPI wine_glVertexBlendARB( GLint count ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", count ); funcs->ext.p_glVertexBlendARB( count ); } static void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", pname, param ); funcs->ext.p_glVertexBlendEnvfATI( pname, param ); } static void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", pname, param ); funcs->ext.p_glVertexBlendEnviATI( pname, param ); } static void WINAPI wine_glVertexFormatNV( GLint size, GLenum type, GLsizei stride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", size, type, stride ); funcs->ext.p_glVertexFormatNV( size, type, stride ); } static void WINAPI wine_glVertexP2ui( GLenum type, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, value ); funcs->ext.p_glVertexP2ui( type, value ); } static void WINAPI wine_glVertexP2uiv( GLenum type, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, value ); funcs->ext.p_glVertexP2uiv( type, value ); } static void WINAPI wine_glVertexP3ui( GLenum type, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, value ); funcs->ext.p_glVertexP3ui( type, value ); } static void WINAPI wine_glVertexP3uiv( GLenum type, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, value ); funcs->ext.p_glVertexP3uiv( type, value ); } static void WINAPI wine_glVertexP4ui( GLenum type, GLuint value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", type, value ); funcs->ext.p_glVertexP4ui( type, value ); } static void WINAPI wine_glVertexP4uiv( GLenum type, const GLuint* value ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", type, value ); funcs->ext.p_glVertexP4uiv( type, value ); } static void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer ); funcs->ext.p_glVertexPointerEXT( size, type, stride, count, pointer ); } static void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride ); funcs->ext.p_glVertexPointerListIBM( size, type, stride, pointer, ptrstride ); } static void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, const GLvoid** pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", size, type, pointer ); funcs->ext.p_glVertexPointervINTEL( size, type, pointer ); } static void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", stream, x ); funcs->ext.p_glVertexStream1dATI( stream, x ); } static void WINAPI wine_glVertexStream1dvATI( GLenum stream, const GLdouble* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream1dvATI( stream, coords ); } static void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f)\n", stream, x ); funcs->ext.p_glVertexStream1fATI( stream, x ); } static void WINAPI wine_glVertexStream1fvATI( GLenum stream, const GLfloat* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream1fvATI( stream, coords ); } static void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", stream, x ); funcs->ext.p_glVertexStream1iATI( stream, x ); } static void WINAPI wine_glVertexStream1ivATI( GLenum stream, const GLint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream1ivATI( stream, coords ); } static void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", stream, x ); funcs->ext.p_glVertexStream1sATI( stream, x ); } static void WINAPI wine_glVertexStream1svATI( GLenum stream, const GLshort* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream1svATI( stream, coords ); } static void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", stream, x, y ); funcs->ext.p_glVertexStream2dATI( stream, x, y ); } static void WINAPI wine_glVertexStream2dvATI( GLenum stream, const GLdouble* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream2dvATI( stream, coords ); } static void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f)\n", stream, x, y ); funcs->ext.p_glVertexStream2fATI( stream, x, y ); } static void WINAPI wine_glVertexStream2fvATI( GLenum stream, const GLfloat* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream2fvATI( stream, coords ); } static void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", stream, x, y ); funcs->ext.p_glVertexStream2iATI( stream, x, y ); } static void WINAPI wine_glVertexStream2ivATI( GLenum stream, const GLint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream2ivATI( stream, coords ); } static void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", stream, x, y ); funcs->ext.p_glVertexStream2sATI( stream, x, y ); } static void WINAPI wine_glVertexStream2svATI( GLenum stream, const GLshort* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream2svATI( stream, coords ); } static void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); funcs->ext.p_glVertexStream3dATI( stream, x, y, z ); } static void WINAPI wine_glVertexStream3dvATI( GLenum stream, const GLdouble* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream3dvATI( stream, coords ); } static void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f)\n", stream, x, y, z ); funcs->ext.p_glVertexStream3fATI( stream, x, y, z ); } static void WINAPI wine_glVertexStream3fvATI( GLenum stream, const GLfloat* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream3fvATI( stream, coords ); } static void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); funcs->ext.p_glVertexStream3iATI( stream, x, y, z ); } static void WINAPI wine_glVertexStream3ivATI( GLenum stream, const GLint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream3ivATI( stream, coords ); } static void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", stream, x, y, z ); funcs->ext.p_glVertexStream3sATI( stream, x, y, z ); } static void WINAPI wine_glVertexStream3svATI( GLenum stream, const GLshort* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream3svATI( stream, coords ); } static void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); funcs->ext.p_glVertexStream4dATI( stream, x, y, z, w ); } static void WINAPI wine_glVertexStream4dvATI( GLenum stream, const GLdouble* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream4dvATI( stream, coords ); } static void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w ); funcs->ext.p_glVertexStream4fATI( stream, x, y, z, w ); } static void WINAPI wine_glVertexStream4fvATI( GLenum stream, const GLfloat* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream4fvATI( stream, coords ); } static void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); funcs->ext.p_glVertexStream4iATI( stream, x, y, z, w ); } static void WINAPI wine_glVertexStream4ivATI( GLenum stream, const GLint* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream4ivATI( stream, coords ); } static void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w ); funcs->ext.p_glVertexStream4sATI( stream, x, y, z, w ); } static void WINAPI wine_glVertexStream4svATI( GLenum stream, const GLshort* coords ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", stream, coords ); funcs->ext.p_glVertexStream4svATI( stream, coords ); } static void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); funcs->ext.p_glVertexWeightPointerEXT( size, type, stride, pointer ); } static void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f)\n", weight ); funcs->ext.p_glVertexWeightfEXT( weight ); } static void WINAPI wine_glVertexWeightfvEXT( const GLfloat* weight ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", weight ); funcs->ext.p_glVertexWeightfvEXT( weight ); } static void WINAPI wine_glVertexWeighthNV( unsigned short weight ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d)\n", weight ); funcs->ext.p_glVertexWeighthNV( weight ); } static void WINAPI wine_glVertexWeighthvNV( const unsigned short* weight ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", weight ); funcs->ext.p_glVertexWeighthvNV( weight ); } static GLenum WINAPI wine_glVideoCaptureNV( GLuint video_capture_slot, GLuint* sequence_num, UINT64* capture_time ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p, %p)\n", video_capture_slot, sequence_num, capture_time ); return funcs->ext.p_glVideoCaptureNV( video_capture_slot, sequence_num, capture_time ); } static void WINAPI wine_glVideoCaptureStreamParameterdvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params ); funcs->ext.p_glVideoCaptureStreamParameterdvNV( video_capture_slot, stream, pname, params ); } static void WINAPI wine_glVideoCaptureStreamParameterfvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params ); funcs->ext.p_glVideoCaptureStreamParameterfvNV( video_capture_slot, stream, pname, params ); } static void WINAPI wine_glVideoCaptureStreamParameterivNV( GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params ); funcs->ext.p_glVideoCaptureStreamParameterivNV( video_capture_slot, stream, pname, params ); } static void WINAPI wine_glViewportArrayv( GLuint first, GLsizei count, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p)\n", first, count, v ); funcs->ext.p_glViewportArrayv( first, count, v ); } static void WINAPI wine_glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, w, h ); funcs->ext.p_glViewportIndexedf( index, x, y, w, h ); } static void WINAPI wine_glViewportIndexedfv( GLuint index, const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", index, v ); funcs->ext.p_glViewportIndexedfv( index, v ); } static void WINAPI wine_glWaitSync( GLvoid* sync, GLbitfield flags, UINT64 timeout ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p, %d, %s)\n", sync, flags, wine_dbgstr_longlong(timeout) ); funcs->ext.p_glWaitSync( sync, flags, timeout ); } static void WINAPI wine_glWeightPathsNV( GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %p, %p)\n", resultPath, numPaths, paths, weights ); funcs->ext.p_glWeightPathsNV( resultPath, numPaths, paths, weights ); } static void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); funcs->ext.p_glWeightPointerARB( size, type, stride, pointer ); } static void WINAPI wine_glWeightbvARB( GLint size, const GLbyte* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightbvARB( size, weights ); } static void WINAPI wine_glWeightdvARB( GLint size, const GLdouble* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightdvARB( size, weights ); } static void WINAPI wine_glWeightfvARB( GLint size, const GLfloat* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightfvARB( size, weights ); } static void WINAPI wine_glWeightivARB( GLint size, const GLint* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightivARB( size, weights ); } static void WINAPI wine_glWeightsvARB( GLint size, const GLshort* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightsvARB( size, weights ); } static void WINAPI wine_glWeightubvARB( GLint size, const GLubyte* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightubvARB( size, weights ); } static void WINAPI wine_glWeightuivARB( GLint size, const GLuint* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightuivARB( size, weights ); } static void WINAPI wine_glWeightusvARB( GLint size, const GLushort* weights ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %p)\n", size, weights ); funcs->ext.p_glWeightusvARB( size, weights ); } static void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", x, y ); funcs->ext.p_glWindowPos2d( x, y ); } static void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", x, y ); funcs->ext.p_glWindowPos2dARB( x, y ); } static void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", x, y ); funcs->ext.p_glWindowPos2dMESA( x, y ); } static void WINAPI wine_glWindowPos2dv( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2dv( v ); } static void WINAPI wine_glWindowPos2dvARB( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2dvARB( v ); } static void WINAPI wine_glWindowPos2dvMESA( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2dvMESA( v ); } static void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", x, y ); funcs->ext.p_glWindowPos2f( x, y ); } static void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", x, y ); funcs->ext.p_glWindowPos2fARB( x, y ); } static void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f)\n", x, y ); funcs->ext.p_glWindowPos2fMESA( x, y ); } static void WINAPI wine_glWindowPos2fv( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2fv( v ); } static void WINAPI wine_glWindowPos2fvARB( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2fvARB( v ); } static void WINAPI wine_glWindowPos2fvMESA( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2fvMESA( v ); } static void WINAPI wine_glWindowPos2i( GLint x, GLint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glWindowPos2i( x, y ); } static void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glWindowPos2iARB( x, y ); } static void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glWindowPos2iMESA( x, y ); } static void WINAPI wine_glWindowPos2iv( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2iv( v ); } static void WINAPI wine_glWindowPos2ivARB( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2ivARB( v ); } static void WINAPI wine_glWindowPos2ivMESA( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2ivMESA( v ); } static void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glWindowPos2s( x, y ); } static void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glWindowPos2sARB( x, y ); } static void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d)\n", x, y ); funcs->ext.p_glWindowPos2sMESA( x, y ); } static void WINAPI wine_glWindowPos2sv( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2sv( v ); } static void WINAPI wine_glWindowPos2svARB( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2svARB( v ); } static void WINAPI wine_glWindowPos2svMESA( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos2svMESA( v ); } static void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", x, y, z ); funcs->ext.p_glWindowPos3d( x, y, z ); } static void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", x, y, z ); funcs->ext.p_glWindowPos3dARB( x, y, z ); } static void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", x, y, z ); funcs->ext.p_glWindowPos3dMESA( x, y, z ); } static void WINAPI wine_glWindowPos3dv( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3dv( v ); } static void WINAPI wine_glWindowPos3dvARB( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3dvARB( v ); } static void WINAPI wine_glWindowPos3dvMESA( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3dvMESA( v ); } static void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", x, y, z ); funcs->ext.p_glWindowPos3f( x, y, z ); } static void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", x, y, z ); funcs->ext.p_glWindowPos3fARB( x, y, z ); } static void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f)\n", x, y, z ); funcs->ext.p_glWindowPos3fMESA( x, y, z ); } static void WINAPI wine_glWindowPos3fv( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3fv( v ); } static void WINAPI wine_glWindowPos3fvARB( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3fvARB( v ); } static void WINAPI wine_glWindowPos3fvMESA( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3fvMESA( v ); } static void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glWindowPos3i( x, y, z ); } static void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glWindowPos3iARB( x, y, z ); } static void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glWindowPos3iMESA( x, y, z ); } static void WINAPI wine_glWindowPos3iv( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3iv( v ); } static void WINAPI wine_glWindowPos3ivARB( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3ivARB( v ); } static void WINAPI wine_glWindowPos3ivMESA( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3ivMESA( v ); } static void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glWindowPos3s( x, y, z ); } static void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glWindowPos3sARB( x, y, z ); } static void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d)\n", x, y, z ); funcs->ext.p_glWindowPos3sMESA( x, y, z ); } static void WINAPI wine_glWindowPos3sv( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3sv( v ); } static void WINAPI wine_glWindowPos3svARB( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3svARB( v ); } static void WINAPI wine_glWindowPos3svMESA( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos3svMESA( v ); } static void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); funcs->ext.p_glWindowPos4dMESA( x, y, z, w ); } static void WINAPI wine_glWindowPos4dvMESA( const GLdouble* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos4dvMESA( v ); } static void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); funcs->ext.p_glWindowPos4fMESA( x, y, z, w ); } static void WINAPI wine_glWindowPos4fvMESA( const GLfloat* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos4fvMESA( v ); } static void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); funcs->ext.p_glWindowPos4iMESA( x, y, z, w ); } static void WINAPI wine_glWindowPos4ivMESA( const GLint* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos4ivMESA( v ); } static void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); funcs->ext.p_glWindowPos4sMESA( x, y, z, w ); } static void WINAPI wine_glWindowPos4svMESA( const GLshort* v ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%p)\n", v ); funcs->ext.p_glWindowPos4svMESA( v ); } static void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) { const struct opengl_funcs *funcs = NtCurrentTeb()->glTable; TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW ); funcs->ext.p_glWriteMaskEXT( res, in, outX, outY, outZ, outW ); } const OpenGL_extension extension_registry[2085] = { { "glActiveProgramEXT", "GL_EXT_separate_shader_objects", wine_glActiveProgramEXT }, { "glActiveShaderProgram", "GL_ARB_separate_shader_objects", wine_glActiveShaderProgram }, { "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side", wine_glActiveStencilFaceEXT }, { "glActiveTexture", "GL_VERSION_1_3", wine_glActiveTexture }, { "glActiveTextureARB", "GL_ARB_multitexture", wine_glActiveTextureARB }, { "glActiveVaryingNV", "GL_NV_transform_feedback", wine_glActiveVaryingNV }, { "glAlphaFragmentOp1ATI", "GL_ATI_fragment_shader", wine_glAlphaFragmentOp1ATI }, { "glAlphaFragmentOp2ATI", "GL_ATI_fragment_shader", wine_glAlphaFragmentOp2ATI }, { "glAlphaFragmentOp3ATI", "GL_ATI_fragment_shader", wine_glAlphaFragmentOp3ATI }, { "glApplyTextureEXT", "GL_EXT_light_texture", wine_glApplyTextureEXT }, { "glAreProgramsResidentNV", "GL_NV_vertex_program", wine_glAreProgramsResidentNV }, { "glAreTexturesResidentEXT", "GL_EXT_texture_object", wine_glAreTexturesResidentEXT }, { "glArrayElementEXT", "GL_EXT_vertex_array", wine_glArrayElementEXT }, { "glArrayObjectATI", "GL_ATI_vertex_array_object", wine_glArrayObjectATI }, { "glAsyncMarkerSGIX", "GL_SGIX_async", wine_glAsyncMarkerSGIX }, { "glAttachObjectARB", "GL_ARB_shader_objects", wine_glAttachObjectARB }, { "glAttachShader", "GL_VERSION_2_0", wine_glAttachShader }, { "glBeginConditionalRender", "GL_VERSION_3_0", wine_glBeginConditionalRender }, { "glBeginConditionalRenderNV", "GL_NV_conditional_render", wine_glBeginConditionalRenderNV }, { "glBeginFragmentShaderATI", "GL_ATI_fragment_shader", wine_glBeginFragmentShaderATI }, { "glBeginOcclusionQueryNV", "GL_NV_occlusion_query", wine_glBeginOcclusionQueryNV }, { "glBeginPerfMonitorAMD", "GL_AMD_performance_monitor", wine_glBeginPerfMonitorAMD }, { "glBeginQuery", "GL_VERSION_1_5", wine_glBeginQuery }, { "glBeginQueryARB", "GL_ARB_occlusion_query", wine_glBeginQueryARB }, { "glBeginQueryIndexed", "GL_ARB_transform_feedback3", wine_glBeginQueryIndexed }, { "glBeginTransformFeedback", "GL_VERSION_3_0", wine_glBeginTransformFeedback }, { "glBeginTransformFeedbackEXT", "GL_EXT_transform_feedback", wine_glBeginTransformFeedbackEXT }, { "glBeginTransformFeedbackNV", "GL_NV_transform_feedback", wine_glBeginTransformFeedbackNV }, { "glBeginVertexShaderEXT", "GL_EXT_vertex_shader", wine_glBeginVertexShaderEXT }, { "glBeginVideoCaptureNV", "GL_NV_video_capture", wine_glBeginVideoCaptureNV }, { "glBindAttribLocation", "GL_VERSION_2_0", wine_glBindAttribLocation }, { "glBindAttribLocationARB", "GL_ARB_vertex_shader", wine_glBindAttribLocationARB }, { "glBindBuffer", "GL_VERSION_1_5", wine_glBindBuffer }, { "glBindBufferARB", "GL_ARB_vertex_buffer_object", wine_glBindBufferARB }, { "glBindBufferBase", "GL_VERSION_3_0", wine_glBindBufferBase }, { "glBindBufferBaseEXT", "GL_EXT_transform_feedback", wine_glBindBufferBaseEXT }, { "glBindBufferBaseNV", "GL_NV_transform_feedback", wine_glBindBufferBaseNV }, { "glBindBufferOffsetEXT", "GL_EXT_transform_feedback", wine_glBindBufferOffsetEXT }, { "glBindBufferOffsetNV", "GL_NV_transform_feedback", wine_glBindBufferOffsetNV }, { "glBindBufferRange", "GL_VERSION_3_0", wine_glBindBufferRange }, { "glBindBufferRangeEXT", "GL_EXT_transform_feedback", wine_glBindBufferRangeEXT }, { "glBindBufferRangeNV", "GL_NV_transform_feedback", wine_glBindBufferRangeNV }, { "glBindFragDataLocation", "GL_VERSION_3_0", wine_glBindFragDataLocation }, { "glBindFragDataLocationEXT", "GL_EXT_gpu_shader4", wine_glBindFragDataLocationEXT }, { "glBindFragDataLocationIndexed", "GL_ARB_blend_func_extended", wine_glBindFragDataLocationIndexed }, { "glBindFragmentShaderATI", "GL_ATI_fragment_shader", wine_glBindFragmentShaderATI }, { "glBindFramebuffer", "GL_ARB_framebuffer_object", wine_glBindFramebuffer }, { "glBindFramebufferEXT", "GL_EXT_framebuffer_object", wine_glBindFramebufferEXT }, { "glBindImageTexture", "GL_ARB_shader_image_load_store", wine_glBindImageTexture }, { "glBindImageTextureEXT", "GL_EXT_shader_image_load_store", wine_glBindImageTextureEXT }, { "glBindLightParameterEXT", "GL_EXT_vertex_shader", wine_glBindLightParameterEXT }, { "glBindMaterialParameterEXT", "GL_EXT_vertex_shader", wine_glBindMaterialParameterEXT }, { "glBindMultiTextureEXT", "GL_EXT_direct_state_access", wine_glBindMultiTextureEXT }, { "glBindParameterEXT", "GL_EXT_vertex_shader", wine_glBindParameterEXT }, { "glBindProgramARB", "GL_ARB_vertex_program", wine_glBindProgramARB }, { "glBindProgramNV", "GL_NV_vertex_program", wine_glBindProgramNV }, { "glBindProgramPipeline", "GL_ARB_separate_shader_objects", wine_glBindProgramPipeline }, { "glBindRenderbuffer", "GL_ARB_framebuffer_object", wine_glBindRenderbuffer }, { "glBindRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glBindRenderbufferEXT }, { "glBindSampler", "GL_ARB_sampler_objects", wine_glBindSampler }, { "glBindTexGenParameterEXT", "GL_EXT_vertex_shader", wine_glBindTexGenParameterEXT }, { "glBindTextureEXT", "GL_EXT_texture_object", wine_glBindTextureEXT }, { "glBindTextureUnitParameterEXT", "GL_EXT_vertex_shader", wine_glBindTextureUnitParameterEXT }, { "glBindTransformFeedback", "GL_ARB_transform_feedback2", wine_glBindTransformFeedback }, { "glBindTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glBindTransformFeedbackNV }, { "glBindVertexArray", "GL_ARB_vertex_array_object", wine_glBindVertexArray }, { "glBindVertexArrayAPPLE", "GL_APPLE_vertex_array_object", wine_glBindVertexArrayAPPLE }, { "glBindVertexShaderEXT", "GL_EXT_vertex_shader", wine_glBindVertexShaderEXT }, { "glBindVideoCaptureStreamBufferNV", "GL_NV_video_capture", wine_glBindVideoCaptureStreamBufferNV }, { "glBindVideoCaptureStreamTextureNV", "GL_NV_video_capture", wine_glBindVideoCaptureStreamTextureNV }, { "glBinormal3bEXT", "GL_EXT_coordinate_frame", wine_glBinormal3bEXT }, { "glBinormal3bvEXT", "GL_EXT_coordinate_frame", wine_glBinormal3bvEXT }, { "glBinormal3dEXT", "GL_EXT_coordinate_frame", wine_glBinormal3dEXT }, { "glBinormal3dvEXT", "GL_EXT_coordinate_frame", wine_glBinormal3dvEXT }, { "glBinormal3fEXT", "GL_EXT_coordinate_frame", wine_glBinormal3fEXT }, { "glBinormal3fvEXT", "GL_EXT_coordinate_frame", wine_glBinormal3fvEXT }, { "glBinormal3iEXT", "GL_EXT_coordinate_frame", wine_glBinormal3iEXT }, { "glBinormal3ivEXT", "GL_EXT_coordinate_frame", wine_glBinormal3ivEXT }, { "glBinormal3sEXT", "GL_EXT_coordinate_frame", wine_glBinormal3sEXT }, { "glBinormal3svEXT", "GL_EXT_coordinate_frame", wine_glBinormal3svEXT }, { "glBinormalPointerEXT", "GL_EXT_coordinate_frame", wine_glBinormalPointerEXT }, { "glBlendColor", "GL_VERSION_1_2", wine_glBlendColor }, { "glBlendColorEXT", "GL_EXT_blend_color", wine_glBlendColorEXT }, { "glBlendEquation", "GL_VERSION_1_2", wine_glBlendEquation }, { "glBlendEquationEXT", "GL_EXT_blend_minmax", wine_glBlendEquationEXT }, { "glBlendEquationIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendEquationIndexedAMD }, { "glBlendEquationSeparate", "GL_VERSION_2_0", wine_glBlendEquationSeparate }, { "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate", wine_glBlendEquationSeparateEXT }, { "glBlendEquationSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendEquationSeparateIndexedAMD }, { "glBlendEquationSeparatei", "GL_VERSION_4_0", wine_glBlendEquationSeparatei }, { "glBlendEquationSeparateiARB", "GL_ARB_draw_buffers_blend", wine_glBlendEquationSeparateiARB }, { "glBlendEquationi", "GL_VERSION_4_0", wine_glBlendEquationi }, { "glBlendEquationiARB", "GL_ARB_draw_buffers_blend", wine_glBlendEquationiARB }, { "glBlendFuncIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendFuncIndexedAMD }, { "glBlendFuncSeparate", "GL_VERSION_1_4", wine_glBlendFuncSeparate }, { "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate", wine_glBlendFuncSeparateEXT }, { "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate", wine_glBlendFuncSeparateINGR }, { "glBlendFuncSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendFuncSeparateIndexedAMD }, { "glBlendFuncSeparatei", "GL_VERSION_4_0", wine_glBlendFuncSeparatei }, { "glBlendFuncSeparateiARB", "GL_ARB_draw_buffers_blend", wine_glBlendFuncSeparateiARB }, { "glBlendFunci", "GL_VERSION_4_0", wine_glBlendFunci }, { "glBlendFunciARB", "GL_ARB_draw_buffers_blend", wine_glBlendFunciARB }, { "glBlitFramebuffer", "GL_ARB_framebuffer_object", wine_glBlitFramebuffer }, { "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit", wine_glBlitFramebufferEXT }, { "glBufferAddressRangeNV", "GL_NV_vertex_buffer_unified_memory", wine_glBufferAddressRangeNV }, { "glBufferData", "GL_VERSION_1_5", wine_glBufferData }, { "glBufferDataARB", "GL_ARB_vertex_buffer_object", wine_glBufferDataARB }, { "glBufferParameteriAPPLE", "GL_APPLE_flush_buffer_range", wine_glBufferParameteriAPPLE }, { "glBufferRegionEnabled", "GL_KTX_buffer_region", wine_glBufferRegionEnabled }, { "glBufferSubData", "GL_VERSION_1_5", wine_glBufferSubData }, { "glBufferSubDataARB", "GL_ARB_vertex_buffer_object", wine_glBufferSubDataARB }, { "glCheckFramebufferStatus", "GL_ARB_framebuffer_object", wine_glCheckFramebufferStatus }, { "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object", wine_glCheckFramebufferStatusEXT }, { "glCheckNamedFramebufferStatusEXT", "GL_EXT_direct_state_access", wine_glCheckNamedFramebufferStatusEXT }, { "glClampColor", "GL_VERSION_3_0", wine_glClampColor }, { "glClampColorARB", "GL_ARB_color_buffer_float", wine_glClampColorARB }, { "glClearBufferfi", "GL_VERSION_3_0", wine_glClearBufferfi }, { "glClearBufferfv", "GL_VERSION_3_0", wine_glClearBufferfv }, { "glClearBufferiv", "GL_VERSION_3_0", wine_glClearBufferiv }, { "glClearBufferuiv", "GL_VERSION_3_0", wine_glClearBufferuiv }, { "glClearColorIiEXT", "GL_EXT_texture_integer", wine_glClearColorIiEXT }, { "glClearColorIuiEXT", "GL_EXT_texture_integer", wine_glClearColorIuiEXT }, { "glClearDepthdNV", "GL_NV_depth_buffer_float", wine_glClearDepthdNV }, { "glClearDepthf", "GL_ARB_ES2_compatibility", wine_glClearDepthf }, { "glClientActiveTexture", "GL_VERSION_1_3_DEPRECATED", wine_glClientActiveTexture }, { "glClientActiveTextureARB", "GL_ARB_multitexture", wine_glClientActiveTextureARB }, { "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams", wine_glClientActiveVertexStreamATI }, { "glClientAttribDefaultEXT", "GL_EXT_direct_state_access", wine_glClientAttribDefaultEXT }, { "glClientWaitSync", "GL_ARB_sync", wine_glClientWaitSync }, { "glColor3fVertex3fSUN", "GL_SUN_vertex", wine_glColor3fVertex3fSUN }, { "glColor3fVertex3fvSUN", "GL_SUN_vertex", wine_glColor3fVertex3fvSUN }, { "glColor3hNV", "GL_NV_half_float", wine_glColor3hNV }, { "glColor3hvNV", "GL_NV_half_float", wine_glColor3hvNV }, { "glColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glColor4fNormal3fVertex3fSUN }, { "glColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glColor4fNormal3fVertex3fvSUN }, { "glColor4hNV", "GL_NV_half_float", wine_glColor4hNV }, { "glColor4hvNV", "GL_NV_half_float", wine_glColor4hvNV }, { "glColor4ubVertex2fSUN", "GL_SUN_vertex", wine_glColor4ubVertex2fSUN }, { "glColor4ubVertex2fvSUN", "GL_SUN_vertex", wine_glColor4ubVertex2fvSUN }, { "glColor4ubVertex3fSUN", "GL_SUN_vertex", wine_glColor4ubVertex3fSUN }, { "glColor4ubVertex3fvSUN", "GL_SUN_vertex", wine_glColor4ubVertex3fvSUN }, { "glColorFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glColorFormatNV }, { "glColorFragmentOp1ATI", "GL_ATI_fragment_shader", wine_glColorFragmentOp1ATI }, { "glColorFragmentOp2ATI", "GL_ATI_fragment_shader", wine_glColorFragmentOp2ATI }, { "glColorFragmentOp3ATI", "GL_ATI_fragment_shader", wine_glColorFragmentOp3ATI }, { "glColorMaskIndexedEXT", "GL_EXT_draw_buffers2", wine_glColorMaskIndexedEXT }, { "glColorMaski", "GL_VERSION_3_0", wine_glColorMaski }, { "glColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP3ui }, { "glColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP3uiv }, { "glColorP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP4ui }, { "glColorP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP4uiv }, { "glColorPointerEXT", "GL_EXT_vertex_array", wine_glColorPointerEXT }, { "glColorPointerListIBM", "GL_IBM_vertex_array_lists", wine_glColorPointerListIBM }, { "glColorPointervINTEL", "GL_INTEL_parallel_arrays", wine_glColorPointervINTEL }, { "glColorSubTable", "GL_VERSION_1_2_DEPRECATED", wine_glColorSubTable }, { "glColorSubTableEXT", "GL_EXT_color_subtable", wine_glColorSubTableEXT }, { "glColorTable", "GL_VERSION_1_2_DEPRECATED", wine_glColorTable }, { "glColorTableEXT", "GL_EXT_paletted_texture", wine_glColorTableEXT }, { "glColorTableParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glColorTableParameterfv }, { "glColorTableParameterfvSGI", "GL_SGI_color_table", wine_glColorTableParameterfvSGI }, { "glColorTableParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glColorTableParameteriv }, { "glColorTableParameterivSGI", "GL_SGI_color_table", wine_glColorTableParameterivSGI }, { "glColorTableSGI", "GL_SGI_color_table", wine_glColorTableSGI }, { "glCombinerInputNV", "GL_NV_register_combiners", wine_glCombinerInputNV }, { "glCombinerOutputNV", "GL_NV_register_combiners", wine_glCombinerOutputNV }, { "glCombinerParameterfNV", "GL_NV_register_combiners", wine_glCombinerParameterfNV }, { "glCombinerParameterfvNV", "GL_NV_register_combiners", wine_glCombinerParameterfvNV }, { "glCombinerParameteriNV", "GL_NV_register_combiners", wine_glCombinerParameteriNV }, { "glCombinerParameterivNV", "GL_NV_register_combiners", wine_glCombinerParameterivNV }, { "glCombinerStageParameterfvNV", "GL_NV_register_combiners2", wine_glCombinerStageParameterfvNV }, { "glCompileShader", "GL_VERSION_2_0", wine_glCompileShader }, { "glCompileShaderARB", "GL_ARB_shader_objects", wine_glCompileShaderARB }, { "glCompileShaderIncludeARB", "GL_ARB_shading_language_include", wine_glCompileShaderIncludeARB }, { "glCompressedMultiTexImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexImage1DEXT }, { "glCompressedMultiTexImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexImage2DEXT }, { "glCompressedMultiTexImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexImage3DEXT }, { "glCompressedMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexSubImage1DEXT }, { "glCompressedMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexSubImage2DEXT }, { "glCompressedMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexSubImage3DEXT }, { "glCompressedTexImage1D", "GL_VERSION_1_3", wine_glCompressedTexImage1D }, { "glCompressedTexImage1DARB", "GL_ARB_texture_compression", wine_glCompressedTexImage1DARB }, { "glCompressedTexImage2D", "GL_VERSION_1_3", wine_glCompressedTexImage2D }, { "glCompressedTexImage2DARB", "GL_ARB_texture_compression", wine_glCompressedTexImage2DARB }, { "glCompressedTexImage3D", "GL_VERSION_1_3", wine_glCompressedTexImage3D }, { "glCompressedTexImage3DARB", "GL_ARB_texture_compression", wine_glCompressedTexImage3DARB }, { "glCompressedTexSubImage1D", "GL_VERSION_1_3", wine_glCompressedTexSubImage1D }, { "glCompressedTexSubImage1DARB", "GL_ARB_texture_compression", wine_glCompressedTexSubImage1DARB }, { "glCompressedTexSubImage2D", "GL_VERSION_1_3", wine_glCompressedTexSubImage2D }, { "glCompressedTexSubImage2DARB", "GL_ARB_texture_compression", wine_glCompressedTexSubImage2DARB }, { "glCompressedTexSubImage3D", "GL_VERSION_1_3", wine_glCompressedTexSubImage3D }, { "glCompressedTexSubImage3DARB", "GL_ARB_texture_compression", wine_glCompressedTexSubImage3DARB }, { "glCompressedTextureImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureImage1DEXT }, { "glCompressedTextureImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureImage2DEXT }, { "glCompressedTextureImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureImage3DEXT }, { "glCompressedTextureSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureSubImage1DEXT }, { "glCompressedTextureSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureSubImage2DEXT }, { "glCompressedTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureSubImage3DEXT }, { "glConvolutionFilter1D", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionFilter1D }, { "glConvolutionFilter1DEXT", "GL_EXT_convolution", wine_glConvolutionFilter1DEXT }, { "glConvolutionFilter2D", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionFilter2D }, { "glConvolutionFilter2DEXT", "GL_EXT_convolution", wine_glConvolutionFilter2DEXT }, { "glConvolutionParameterf", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameterf }, { "glConvolutionParameterfEXT", "GL_EXT_convolution", wine_glConvolutionParameterfEXT }, { "glConvolutionParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameterfv }, { "glConvolutionParameterfvEXT", "GL_EXT_convolution", wine_glConvolutionParameterfvEXT }, { "glConvolutionParameteri", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameteri }, { "glConvolutionParameteriEXT", "GL_EXT_convolution", wine_glConvolutionParameteriEXT }, { "glConvolutionParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameteriv }, { "glConvolutionParameterivEXT", "GL_EXT_convolution", wine_glConvolutionParameterivEXT }, { "glCopyBufferSubData", "GL_ARB_copy_buffer", wine_glCopyBufferSubData }, { "glCopyColorSubTable", "GL_VERSION_1_2_DEPRECATED", wine_glCopyColorSubTable }, { "glCopyColorSubTableEXT", "GL_EXT_color_subtable", wine_glCopyColorSubTableEXT }, { "glCopyColorTable", "GL_VERSION_1_2_DEPRECATED", wine_glCopyColorTable }, { "glCopyColorTableSGI", "GL_SGI_color_table", wine_glCopyColorTableSGI }, { "glCopyConvolutionFilter1D", "GL_VERSION_1_2_DEPRECATED", wine_glCopyConvolutionFilter1D }, { "glCopyConvolutionFilter1DEXT", "GL_EXT_convolution", wine_glCopyConvolutionFilter1DEXT }, { "glCopyConvolutionFilter2D", "GL_VERSION_1_2_DEPRECATED", wine_glCopyConvolutionFilter2D }, { "glCopyConvolutionFilter2DEXT", "GL_EXT_convolution", wine_glCopyConvolutionFilter2DEXT }, { "glCopyImageSubDataNV", "GL_NV_copy_image", wine_glCopyImageSubDataNV }, { "glCopyMultiTexImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexImage1DEXT }, { "glCopyMultiTexImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexImage2DEXT }, { "glCopyMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexSubImage1DEXT }, { "glCopyMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexSubImage2DEXT }, { "glCopyMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexSubImage3DEXT }, { "glCopyPathNV", "GL_NV_path_rendering", wine_glCopyPathNV }, { "glCopyTexImage1DEXT", "GL_EXT_copy_texture", wine_glCopyTexImage1DEXT }, { "glCopyTexImage2DEXT", "GL_EXT_copy_texture", wine_glCopyTexImage2DEXT }, { "glCopyTexSubImage1DEXT", "GL_EXT_copy_texture", wine_glCopyTexSubImage1DEXT }, { "glCopyTexSubImage2DEXT", "GL_EXT_copy_texture", wine_glCopyTexSubImage2DEXT }, { "glCopyTexSubImage3D", "GL_VERSION_1_2", wine_glCopyTexSubImage3D }, { "glCopyTexSubImage3DEXT", "GL_EXT_copy_texture", wine_glCopyTexSubImage3DEXT }, { "glCopyTextureImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureImage1DEXT }, { "glCopyTextureImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureImage2DEXT }, { "glCopyTextureSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureSubImage1DEXT }, { "glCopyTextureSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureSubImage2DEXT }, { "glCopyTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureSubImage3DEXT }, { "glCoverFillPathInstancedNV", "GL_NV_path_rendering", wine_glCoverFillPathInstancedNV }, { "glCoverFillPathNV", "GL_NV_path_rendering", wine_glCoverFillPathNV }, { "glCoverStrokePathInstancedNV", "GL_NV_path_rendering", wine_glCoverStrokePathInstancedNV }, { "glCoverStrokePathNV", "GL_NV_path_rendering", wine_glCoverStrokePathNV }, { "glCreateProgram", "GL_VERSION_2_0", wine_glCreateProgram }, { "glCreateProgramObjectARB", "GL_ARB_shader_objects", wine_glCreateProgramObjectARB }, { "glCreateShader", "GL_VERSION_2_0", wine_glCreateShader }, { "glCreateShaderObjectARB", "GL_ARB_shader_objects", wine_glCreateShaderObjectARB }, { "glCreateShaderProgramEXT", "GL_EXT_separate_shader_objects", wine_glCreateShaderProgramEXT }, { "glCreateShaderProgramv", "GL_ARB_separate_shader_objects", wine_glCreateShaderProgramv }, { "glCreateSyncFromCLeventARB", "GL_ARB_cl_event", wine_glCreateSyncFromCLeventARB }, { "glCullParameterdvEXT", "GL_EXT_cull_vertex", wine_glCullParameterdvEXT }, { "glCullParameterfvEXT", "GL_EXT_cull_vertex", wine_glCullParameterfvEXT }, { "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette", wine_glCurrentPaletteMatrixARB }, { "glDebugMessageCallbackAMD", "GL_AMD_debug_output", wine_glDebugMessageCallbackAMD }, { "glDebugMessageCallbackARB", "GL_ARB_debug_output", wine_glDebugMessageCallbackARB }, { "glDebugMessageControlARB", "GL_ARB_debug_output", wine_glDebugMessageControlARB }, { "glDebugMessageEnableAMD", "GL_AMD_debug_output", wine_glDebugMessageEnableAMD }, { "glDebugMessageInsertAMD", "GL_AMD_debug_output", wine_glDebugMessageInsertAMD }, { "glDebugMessageInsertARB", "GL_ARB_debug_output", wine_glDebugMessageInsertARB }, { "glDeformSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformSGIX }, { "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformationMap3dSGIX }, { "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformationMap3fSGIX }, { "glDeleteAsyncMarkersSGIX", "GL_SGIX_async", wine_glDeleteAsyncMarkersSGIX }, { "glDeleteBufferRegion", "GL_KTX_buffer_region", wine_glDeleteBufferRegion }, { "glDeleteBuffers", "GL_VERSION_1_5", wine_glDeleteBuffers }, { "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object", wine_glDeleteBuffersARB }, { "glDeleteFencesAPPLE", "GL_APPLE_fence", wine_glDeleteFencesAPPLE }, { "glDeleteFencesNV", "GL_NV_fence", wine_glDeleteFencesNV }, { "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader", wine_glDeleteFragmentShaderATI }, { "glDeleteFramebuffers", "GL_ARB_framebuffer_object", wine_glDeleteFramebuffers }, { "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object", wine_glDeleteFramebuffersEXT }, { "glDeleteNamedStringARB", "GL_ARB_shading_language_include", wine_glDeleteNamedStringARB }, { "glDeleteNamesAMD", "GL_AMD_name_gen_delete", wine_glDeleteNamesAMD }, { "glDeleteObjectARB", "GL_ARB_shader_objects", wine_glDeleteObjectARB }, { "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object", wine_glDeleteObjectBufferATI }, { "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query", wine_glDeleteOcclusionQueriesNV }, { "glDeletePathsNV", "GL_NV_path_rendering", wine_glDeletePathsNV }, { "glDeletePerfMonitorsAMD", "GL_AMD_performance_monitor", wine_glDeletePerfMonitorsAMD }, { "glDeleteProgram", "GL_VERSION_2_0", wine_glDeleteProgram }, { "glDeleteProgramPipelines", "GL_ARB_separate_shader_objects", wine_glDeleteProgramPipelines }, { "glDeleteProgramsARB", "GL_ARB_vertex_program", wine_glDeleteProgramsARB }, { "glDeleteProgramsNV", "GL_NV_vertex_program", wine_glDeleteProgramsNV }, { "glDeleteQueries", "GL_VERSION_1_5", wine_glDeleteQueries }, { "glDeleteQueriesARB", "GL_ARB_occlusion_query", wine_glDeleteQueriesARB }, { "glDeleteRenderbuffers", "GL_ARB_framebuffer_object", wine_glDeleteRenderbuffers }, { "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object", wine_glDeleteRenderbuffersEXT }, { "glDeleteSamplers", "GL_ARB_sampler_objects", wine_glDeleteSamplers }, { "glDeleteShader", "GL_VERSION_2_0", wine_glDeleteShader }, { "glDeleteSync", "GL_ARB_sync", wine_glDeleteSync }, { "glDeleteTexturesEXT", "GL_EXT_texture_object", wine_glDeleteTexturesEXT }, { "glDeleteTransformFeedbacks", "GL_ARB_transform_feedback2", wine_glDeleteTransformFeedbacks }, { "glDeleteTransformFeedbacksNV", "GL_NV_transform_feedback2", wine_glDeleteTransformFeedbacksNV }, { "glDeleteVertexArrays", "GL_ARB_vertex_array_object", wine_glDeleteVertexArrays }, { "glDeleteVertexArraysAPPLE", "GL_APPLE_vertex_array_object", wine_glDeleteVertexArraysAPPLE }, { "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader", wine_glDeleteVertexShaderEXT }, { "glDepthBoundsEXT", "GL_EXT_depth_bounds_test", wine_glDepthBoundsEXT }, { "glDepthBoundsdNV", "GL_NV_depth_buffer_float", wine_glDepthBoundsdNV }, { "glDepthRangeArrayv", "GL_ARB_viewport_array", wine_glDepthRangeArrayv }, { "glDepthRangeIndexed", "GL_ARB_viewport_array", wine_glDepthRangeIndexed }, { "glDepthRangedNV", "GL_NV_depth_buffer_float", wine_glDepthRangedNV }, { "glDepthRangef", "GL_ARB_ES2_compatibility", wine_glDepthRangef }, { "glDetachObjectARB", "GL_ARB_shader_objects", wine_glDetachObjectARB }, { "glDetachShader", "GL_VERSION_2_0", wine_glDetachShader }, { "glDetailTexFuncSGIS", "GL_SGIS_detail_texture", wine_glDetailTexFuncSGIS }, { "glDisableClientStateIndexedEXT", "GL_EXT_direct_state_access", wine_glDisableClientStateIndexedEXT }, { "glDisableIndexedEXT", "GL_EXT_draw_buffers2", wine_glDisableIndexedEXT }, { "glDisableVariantClientStateEXT", "GL_EXT_vertex_shader", wine_glDisableVariantClientStateEXT }, { "glDisableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glDisableVertexAttribAPPLE }, { "glDisableVertexAttribArray", "GL_VERSION_2_0", wine_glDisableVertexAttribArray }, { "glDisableVertexAttribArrayARB", "GL_ARB_vertex_program", wine_glDisableVertexAttribArrayARB }, { "glDisablei", "GL_VERSION_3_0", wine_glDisablei }, { "glDrawArraysEXT", "GL_EXT_vertex_array", wine_glDrawArraysEXT }, { "glDrawArraysIndirect", "GL_ARB_draw_indirect", wine_glDrawArraysIndirect }, { "glDrawArraysInstanced", "GL_VERSION_3_1", wine_glDrawArraysInstanced }, { "glDrawArraysInstancedARB", "GL_ARB_draw_instanced", wine_glDrawArraysInstancedARB }, { "glDrawArraysInstancedBaseInstance", "GL_ARB_base_instance", wine_glDrawArraysInstancedBaseInstance }, { "glDrawArraysInstancedEXT", "GL_EXT_draw_instanced", wine_glDrawArraysInstancedEXT }, { "glDrawBufferRegion", "GL_KTX_buffer_region", wine_glDrawBufferRegion }, { "glDrawBuffers", "GL_VERSION_2_0", wine_glDrawBuffers }, { "glDrawBuffersARB", "GL_ARB_draw_buffers", wine_glDrawBuffersARB }, { "glDrawBuffersATI", "GL_ATI_draw_buffers", wine_glDrawBuffersATI }, { "glDrawElementArrayAPPLE", "GL_APPLE_element_array", wine_glDrawElementArrayAPPLE }, { "glDrawElementArrayATI", "GL_ATI_element_array", wine_glDrawElementArrayATI }, { "glDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glDrawElementsBaseVertex }, { "glDrawElementsIndirect", "GL_ARB_draw_indirect", wine_glDrawElementsIndirect }, { "glDrawElementsInstanced", "GL_VERSION_3_1", wine_glDrawElementsInstanced }, { "glDrawElementsInstancedARB", "GL_ARB_draw_instanced", wine_glDrawElementsInstancedARB }, { "glDrawElementsInstancedBaseInstance", "GL_ARB_base_instance", wine_glDrawElementsInstancedBaseInstance }, { "glDrawElementsInstancedBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glDrawElementsInstancedBaseVertex }, { "glDrawElementsInstancedBaseVertexBaseInstance", "GL_ARB_base_instance", wine_glDrawElementsInstancedBaseVertexBaseInstance }, { "glDrawElementsInstancedEXT", "GL_EXT_draw_instanced", wine_glDrawElementsInstancedEXT }, { "glDrawMeshArraysSUN", "GL_SUN_mesh_array", wine_glDrawMeshArraysSUN }, { "glDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", wine_glDrawRangeElementArrayAPPLE }, { "glDrawRangeElementArrayATI", "GL_ATI_element_array", wine_glDrawRangeElementArrayATI }, { "glDrawRangeElements", "GL_VERSION_1_2", wine_glDrawRangeElements }, { "glDrawRangeElementsBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glDrawRangeElementsBaseVertex }, { "glDrawRangeElementsEXT", "GL_EXT_draw_range_elements", wine_glDrawRangeElementsEXT }, { "glDrawTransformFeedback", "GL_ARB_transform_feedback2", wine_glDrawTransformFeedback }, { "glDrawTransformFeedbackInstanced", "GL_ARB_transform_feedback_instanced", wine_glDrawTransformFeedbackInstanced }, { "glDrawTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glDrawTransformFeedbackNV }, { "glDrawTransformFeedbackStream", "GL_ARB_transform_feedback3", wine_glDrawTransformFeedbackStream }, { "glDrawTransformFeedbackStreamInstanced", "GL_ARB_transform_feedback_instanced", wine_glDrawTransformFeedbackStreamInstanced }, { "glEdgeFlagFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glEdgeFlagFormatNV }, { "glEdgeFlagPointerEXT", "GL_EXT_vertex_array", wine_glEdgeFlagPointerEXT }, { "glEdgeFlagPointerListIBM", "GL_IBM_vertex_array_lists", wine_glEdgeFlagPointerListIBM }, { "glElementPointerAPPLE", "GL_APPLE_element_array", wine_glElementPointerAPPLE }, { "glElementPointerATI", "GL_ATI_element_array", wine_glElementPointerATI }, { "glEnableClientStateIndexedEXT", "GL_EXT_direct_state_access", wine_glEnableClientStateIndexedEXT }, { "glEnableIndexedEXT", "GL_EXT_draw_buffers2", wine_glEnableIndexedEXT }, { "glEnableVariantClientStateEXT", "GL_EXT_vertex_shader", wine_glEnableVariantClientStateEXT }, { "glEnableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glEnableVertexAttribAPPLE }, { "glEnableVertexAttribArray", "GL_VERSION_2_0", wine_glEnableVertexAttribArray }, { "glEnableVertexAttribArrayARB", "GL_ARB_vertex_program", wine_glEnableVertexAttribArrayARB }, { "glEnablei", "GL_VERSION_3_0", wine_glEnablei }, { "glEndConditionalRender", "GL_VERSION_3_0", wine_glEndConditionalRender }, { "glEndConditionalRenderNV", "GL_NV_conditional_render", wine_glEndConditionalRenderNV }, { "glEndFragmentShaderATI", "GL_ATI_fragment_shader", wine_glEndFragmentShaderATI }, { "glEndOcclusionQueryNV", "GL_NV_occlusion_query", wine_glEndOcclusionQueryNV }, { "glEndPerfMonitorAMD", "GL_AMD_performance_monitor", wine_glEndPerfMonitorAMD }, { "glEndQuery", "GL_VERSION_1_5", wine_glEndQuery }, { "glEndQueryARB", "GL_ARB_occlusion_query", wine_glEndQueryARB }, { "glEndQueryIndexed", "GL_ARB_transform_feedback3", wine_glEndQueryIndexed }, { "glEndTransformFeedback", "GL_VERSION_3_0", wine_glEndTransformFeedback }, { "glEndTransformFeedbackEXT", "GL_EXT_transform_feedback", wine_glEndTransformFeedbackEXT }, { "glEndTransformFeedbackNV", "GL_NV_transform_feedback", wine_glEndTransformFeedbackNV }, { "glEndVertexShaderEXT", "GL_EXT_vertex_shader", wine_glEndVertexShaderEXT }, { "glEndVideoCaptureNV", "GL_NV_video_capture", wine_glEndVideoCaptureNV }, { "glEvalMapsNV", "GL_NV_evaluators", wine_glEvalMapsNV }, { "glExecuteProgramNV", "GL_NV_vertex_program", wine_glExecuteProgramNV }, { "glExtractComponentEXT", "GL_EXT_vertex_shader", wine_glExtractComponentEXT }, { "glFenceSync", "GL_ARB_sync", wine_glFenceSync }, { "glFinalCombinerInputNV", "GL_NV_register_combiners", wine_glFinalCombinerInputNV }, { "glFinishAsyncSGIX", "GL_SGIX_async", wine_glFinishAsyncSGIX }, { "glFinishFenceAPPLE", "GL_APPLE_fence", wine_glFinishFenceAPPLE }, { "glFinishFenceNV", "GL_NV_fence", wine_glFinishFenceNV }, { "glFinishObjectAPPLE", "GL_APPLE_fence", wine_glFinishObjectAPPLE }, { "glFinishTextureSUNX", "GL_SUNX_constant_data", wine_glFinishTextureSUNX }, { "glFlushMappedBufferRange", "GL_ARB_map_buffer_range", wine_glFlushMappedBufferRange }, { "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range", wine_glFlushMappedBufferRangeAPPLE }, { "glFlushMappedNamedBufferRangeEXT", "GL_EXT_direct_state_access", wine_glFlushMappedNamedBufferRangeEXT }, { "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range", wine_glFlushPixelDataRangeNV }, { "glFlushRasterSGIX", "GL_SGIX_flush_raster", wine_glFlushRasterSGIX }, { "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", wine_glFlushVertexArrayRangeAPPLE }, { "glFlushVertexArrayRangeNV", "GL_NV_vertex_array_range", wine_glFlushVertexArrayRangeNV }, { "glFogCoordFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glFogCoordFormatNV }, { "glFogCoordPointer", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordPointer }, { "glFogCoordPointerEXT", "GL_EXT_fog_coord", wine_glFogCoordPointerEXT }, { "glFogCoordPointerListIBM", "GL_IBM_vertex_array_lists", wine_glFogCoordPointerListIBM }, { "glFogCoordd", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordd }, { "glFogCoorddEXT", "GL_EXT_fog_coord", wine_glFogCoorddEXT }, { "glFogCoorddv", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoorddv }, { "glFogCoorddvEXT", "GL_EXT_fog_coord", wine_glFogCoorddvEXT }, { "glFogCoordf", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordf }, { "glFogCoordfEXT", "GL_EXT_fog_coord", wine_glFogCoordfEXT }, { "glFogCoordfv", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordfv }, { "glFogCoordfvEXT", "GL_EXT_fog_coord", wine_glFogCoordfvEXT }, { "glFogCoordhNV", "GL_NV_half_float", wine_glFogCoordhNV }, { "glFogCoordhvNV", "GL_NV_half_float", wine_glFogCoordhvNV }, { "glFogFuncSGIS", "GL_SGIS_fog_function", wine_glFogFuncSGIS }, { "glFragmentColorMaterialSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentColorMaterialSGIX }, { "glFragmentLightModelfSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModelfSGIX }, { "glFragmentLightModelfvSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModelfvSGIX }, { "glFragmentLightModeliSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModeliSGIX }, { "glFragmentLightModelivSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModelivSGIX }, { "glFragmentLightfSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightfSGIX }, { "glFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightfvSGIX }, { "glFragmentLightiSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightiSGIX }, { "glFragmentLightivSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightivSGIX }, { "glFragmentMaterialfSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialfSGIX }, { "glFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialfvSGIX }, { "glFragmentMaterialiSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialiSGIX }, { "glFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialivSGIX }, { "glFrameTerminatorGREMEDY", "GL_GREMEDY_frame_terminator", wine_glFrameTerminatorGREMEDY }, { "glFrameZoomSGIX", "GL_SGIX_framezoom", wine_glFrameZoomSGIX }, { "glFramebufferDrawBufferEXT", "GL_EXT_direct_state_access", wine_glFramebufferDrawBufferEXT }, { "glFramebufferDrawBuffersEXT", "GL_EXT_direct_state_access", wine_glFramebufferDrawBuffersEXT }, { "glFramebufferReadBufferEXT", "GL_EXT_direct_state_access", wine_glFramebufferReadBufferEXT }, { "glFramebufferRenderbuffer", "GL_ARB_framebuffer_object", wine_glFramebufferRenderbuffer }, { "glFramebufferRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glFramebufferRenderbufferEXT }, { "glFramebufferTexture", "GL_VERSION_3_2", wine_glFramebufferTexture }, { "glFramebufferTexture1D", "GL_ARB_framebuffer_object", wine_glFramebufferTexture1D }, { "glFramebufferTexture1DEXT", "GL_EXT_framebuffer_object", wine_glFramebufferTexture1DEXT }, { "glFramebufferTexture2D", "GL_ARB_framebuffer_object", wine_glFramebufferTexture2D }, { "glFramebufferTexture2DEXT", "GL_EXT_framebuffer_object", wine_glFramebufferTexture2DEXT }, { "glFramebufferTexture3D", "GL_ARB_framebuffer_object", wine_glFramebufferTexture3D }, { "glFramebufferTexture3DEXT", "GL_EXT_framebuffer_object", wine_glFramebufferTexture3DEXT }, { "glFramebufferTextureARB", "GL_ARB_geometry_shader4", wine_glFramebufferTextureARB }, { "glFramebufferTextureEXT", "GL_NV_geometry_program4", wine_glFramebufferTextureEXT }, { "glFramebufferTextureFaceARB", "GL_ARB_geometry_shader4", wine_glFramebufferTextureFaceARB }, { "glFramebufferTextureFaceEXT", "GL_NV_geometry_program4", wine_glFramebufferTextureFaceEXT }, { "glFramebufferTextureLayer", "GL_ARB_framebuffer_object", wine_glFramebufferTextureLayer }, { "glFramebufferTextureLayerARB", "GL_ARB_geometry_shader4", wine_glFramebufferTextureLayerARB }, { "glFramebufferTextureLayerEXT", "GL_NV_geometry_program4", wine_glFramebufferTextureLayerEXT }, { "glFreeObjectBufferATI", "GL_ATI_vertex_array_object", wine_glFreeObjectBufferATI }, { "glGenAsyncMarkersSGIX", "GL_SGIX_async", wine_glGenAsyncMarkersSGIX }, { "glGenBuffers", "GL_VERSION_1_5", wine_glGenBuffers }, { "glGenBuffersARB", "GL_ARB_vertex_buffer_object", wine_glGenBuffersARB }, { "glGenFencesAPPLE", "GL_APPLE_fence", wine_glGenFencesAPPLE }, { "glGenFencesNV", "GL_NV_fence", wine_glGenFencesNV }, { "glGenFragmentShadersATI", "GL_ATI_fragment_shader", wine_glGenFragmentShadersATI }, { "glGenFramebuffers", "GL_ARB_framebuffer_object", wine_glGenFramebuffers }, { "glGenFramebuffersEXT", "GL_EXT_framebuffer_object", wine_glGenFramebuffersEXT }, { "glGenNamesAMD", "GL_AMD_name_gen_delete", wine_glGenNamesAMD }, { "glGenOcclusionQueriesNV", "GL_NV_occlusion_query", wine_glGenOcclusionQueriesNV }, { "glGenPathsNV", "GL_NV_path_rendering", wine_glGenPathsNV }, { "glGenPerfMonitorsAMD", "GL_AMD_performance_monitor", wine_glGenPerfMonitorsAMD }, { "glGenProgramPipelines", "GL_ARB_separate_shader_objects", wine_glGenProgramPipelines }, { "glGenProgramsARB", "GL_ARB_vertex_program", wine_glGenProgramsARB }, { "glGenProgramsNV", "GL_NV_vertex_program", wine_glGenProgramsNV }, { "glGenQueries", "GL_VERSION_1_5", wine_glGenQueries }, { "glGenQueriesARB", "GL_ARB_occlusion_query", wine_glGenQueriesARB }, { "glGenRenderbuffers", "GL_ARB_framebuffer_object", wine_glGenRenderbuffers }, { "glGenRenderbuffersEXT", "GL_EXT_framebuffer_object", wine_glGenRenderbuffersEXT }, { "glGenSamplers", "GL_ARB_sampler_objects", wine_glGenSamplers }, { "glGenSymbolsEXT", "GL_EXT_vertex_shader", wine_glGenSymbolsEXT }, { "glGenTexturesEXT", "GL_EXT_texture_object", wine_glGenTexturesEXT }, { "glGenTransformFeedbacks", "GL_ARB_transform_feedback2", wine_glGenTransformFeedbacks }, { "glGenTransformFeedbacksNV", "GL_NV_transform_feedback2", wine_glGenTransformFeedbacksNV }, { "glGenVertexArrays", "GL_ARB_vertex_array_object", wine_glGenVertexArrays }, { "glGenVertexArraysAPPLE", "GL_APPLE_vertex_array_object", wine_glGenVertexArraysAPPLE }, { "glGenVertexShadersEXT", "GL_EXT_vertex_shader", wine_glGenVertexShadersEXT }, { "glGenerateMipmap", "GL_ARB_framebuffer_object", wine_glGenerateMipmap }, { "glGenerateMipmapEXT", "GL_EXT_framebuffer_object", wine_glGenerateMipmapEXT }, { "glGenerateMultiTexMipmapEXT", "GL_EXT_direct_state_access", wine_glGenerateMultiTexMipmapEXT }, { "glGenerateTextureMipmapEXT", "GL_EXT_direct_state_access", wine_glGenerateTextureMipmapEXT }, { "glGetActiveAtomicCounterBufferiv", "GL_ARB_shader_atomic_counters", wine_glGetActiveAtomicCounterBufferiv }, { "glGetActiveAttrib", "GL_VERSION_2_0", wine_glGetActiveAttrib }, { "glGetActiveAttribARB", "GL_ARB_vertex_shader", wine_glGetActiveAttribARB }, { "glGetActiveSubroutineName", "GL_ARB_shader_subroutine", wine_glGetActiveSubroutineName }, { "glGetActiveSubroutineUniformName", "GL_ARB_shader_subroutine", wine_glGetActiveSubroutineUniformName }, { "glGetActiveSubroutineUniformiv", "GL_ARB_shader_subroutine", wine_glGetActiveSubroutineUniformiv }, { "glGetActiveUniform", "GL_VERSION_2_0", wine_glGetActiveUniform }, { "glGetActiveUniformARB", "GL_ARB_shader_objects", wine_glGetActiveUniformARB }, { "glGetActiveUniformBlockName", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformBlockName }, { "glGetActiveUniformBlockiv", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformBlockiv }, { "glGetActiveUniformName", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformName }, { "glGetActiveUniformsiv", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformsiv }, { "glGetActiveVaryingNV", "GL_NV_transform_feedback", wine_glGetActiveVaryingNV }, { "glGetArrayObjectfvATI", "GL_ATI_vertex_array_object", wine_glGetArrayObjectfvATI }, { "glGetArrayObjectivATI", "GL_ATI_vertex_array_object", wine_glGetArrayObjectivATI }, { "glGetAttachedObjectsARB", "GL_ARB_shader_objects", wine_glGetAttachedObjectsARB }, { "glGetAttachedShaders", "GL_VERSION_2_0", wine_glGetAttachedShaders }, { "glGetAttribLocation", "GL_VERSION_2_0", wine_glGetAttribLocation }, { "glGetAttribLocationARB", "GL_ARB_vertex_shader", wine_glGetAttribLocationARB }, { "glGetBooleanIndexedvEXT", "GL_EXT_draw_buffers2", wine_glGetBooleanIndexedvEXT }, { "glGetBooleani_v", "GL_VERSION_3_0", wine_glGetBooleani_v }, { "glGetBufferParameteri64v", "GL_VERSION_3_2", wine_glGetBufferParameteri64v }, { "glGetBufferParameteriv", "GL_VERSION_1_5", wine_glGetBufferParameteriv }, { "glGetBufferParameterivARB", "GL_ARB_vertex_buffer_object", wine_glGetBufferParameterivARB }, { "glGetBufferParameterui64vNV", "GL_NV_shader_buffer_load", wine_glGetBufferParameterui64vNV }, { "glGetBufferPointerv", "GL_VERSION_1_5", wine_glGetBufferPointerv }, { "glGetBufferPointervARB", "GL_ARB_vertex_buffer_object", wine_glGetBufferPointervARB }, { "glGetBufferSubData", "GL_VERSION_1_5", wine_glGetBufferSubData }, { "glGetBufferSubDataARB", "GL_ARB_vertex_buffer_object", wine_glGetBufferSubDataARB }, { "glGetColorTable", "GL_VERSION_1_2_DEPRECATED", wine_glGetColorTable }, { "glGetColorTableEXT", "GL_EXT_paletted_texture", wine_glGetColorTableEXT }, { "glGetColorTableParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetColorTableParameterfv }, { "glGetColorTableParameterfvEXT", "GL_EXT_paletted_texture", wine_glGetColorTableParameterfvEXT }, { "glGetColorTableParameterfvSGI", "GL_SGI_color_table", wine_glGetColorTableParameterfvSGI }, { "glGetColorTableParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetColorTableParameteriv }, { "glGetColorTableParameterivEXT", "GL_EXT_paletted_texture", wine_glGetColorTableParameterivEXT }, { "glGetColorTableParameterivSGI", "GL_SGI_color_table", wine_glGetColorTableParameterivSGI }, { "glGetColorTableSGI", "GL_SGI_color_table", wine_glGetColorTableSGI }, { "glGetCombinerInputParameterfvNV", "GL_NV_register_combiners", wine_glGetCombinerInputParameterfvNV }, { "glGetCombinerInputParameterivNV", "GL_NV_register_combiners", wine_glGetCombinerInputParameterivNV }, { "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners", wine_glGetCombinerOutputParameterfvNV }, { "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners", wine_glGetCombinerOutputParameterivNV }, { "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2", wine_glGetCombinerStageParameterfvNV }, { "glGetCompressedMultiTexImageEXT", "GL_EXT_direct_state_access", wine_glGetCompressedMultiTexImageEXT }, { "glGetCompressedTexImage", "GL_VERSION_1_3", wine_glGetCompressedTexImage }, { "glGetCompressedTexImageARB", "GL_ARB_texture_compression", wine_glGetCompressedTexImageARB }, { "glGetCompressedTextureImageEXT", "GL_EXT_direct_state_access", wine_glGetCompressedTextureImageEXT }, { "glGetConvolutionFilter", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionFilter }, { "glGetConvolutionFilterEXT", "GL_EXT_convolution", wine_glGetConvolutionFilterEXT }, { "glGetConvolutionParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionParameterfv }, { "glGetConvolutionParameterfvEXT", "GL_EXT_convolution", wine_glGetConvolutionParameterfvEXT }, { "glGetConvolutionParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionParameteriv }, { "glGetConvolutionParameterivEXT", "GL_EXT_convolution", wine_glGetConvolutionParameterivEXT }, { "glGetDebugMessageLogAMD", "GL_AMD_debug_output", wine_glGetDebugMessageLogAMD }, { "glGetDebugMessageLogARB", "GL_ARB_debug_output", wine_glGetDebugMessageLogARB }, { "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture", wine_glGetDetailTexFuncSGIS }, { "glGetDoubleIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetDoubleIndexedvEXT }, { "glGetDoublei_v", "GL_ARB_viewport_array", wine_glGetDoublei_v }, { "glGetFenceivNV", "GL_NV_fence", wine_glGetFenceivNV }, { "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners", wine_glGetFinalCombinerInputParameterfvNV }, { "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners", wine_glGetFinalCombinerInputParameterivNV }, { "glGetFloatIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetFloatIndexedvEXT }, { "glGetFloati_v", "GL_ARB_viewport_array", wine_glGetFloati_v }, { "glGetFogFuncSGIS", "GL_SGIS_fog_function", wine_glGetFogFuncSGIS }, { "glGetFragDataIndex", "GL_ARB_blend_func_extended", wine_glGetFragDataIndex }, { "glGetFragDataLocation", "GL_VERSION_3_0", wine_glGetFragDataLocation }, { "glGetFragDataLocationEXT", "GL_EXT_gpu_shader4", wine_glGetFragDataLocationEXT }, { "glGetFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentLightfvSGIX }, { "glGetFragmentLightivSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentLightivSGIX }, { "glGetFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentMaterialfvSGIX }, { "glGetFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentMaterialivSGIX }, { "glGetFramebufferAttachmentParameteriv", "GL_ARB_framebuffer_object", wine_glGetFramebufferAttachmentParameteriv }, { "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object", wine_glGetFramebufferAttachmentParameterivEXT }, { "glGetFramebufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetFramebufferParameterivEXT }, { "glGetGraphicsResetStatusARB", "GL_ARB_robustness", wine_glGetGraphicsResetStatusARB }, { "glGetHandleARB", "GL_ARB_shader_objects", wine_glGetHandleARB }, { "glGetHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogram }, { "glGetHistogramEXT", "GL_EXT_histogram", wine_glGetHistogramEXT }, { "glGetHistogramParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogramParameterfv }, { "glGetHistogramParameterfvEXT", "GL_EXT_histogram", wine_glGetHistogramParameterfvEXT }, { "glGetHistogramParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogramParameteriv }, { "glGetHistogramParameterivEXT", "GL_EXT_histogram", wine_glGetHistogramParameterivEXT }, { "glGetImageHandleNV", "GL_NV_bindless_texture", wine_glGetImageHandleNV }, { "glGetImageTransformParameterfvHP", "GL_HP_image_transform", wine_glGetImageTransformParameterfvHP }, { "glGetImageTransformParameterivHP", "GL_HP_image_transform", wine_glGetImageTransformParameterivHP }, { "glGetInfoLogARB", "GL_ARB_shader_objects", wine_glGetInfoLogARB }, { "glGetInstrumentsSGIX", "GL_SGIX_instruments", wine_glGetInstrumentsSGIX }, { "glGetInteger64i_v", "GL_VERSION_3_2", wine_glGetInteger64i_v }, { "glGetInteger64v", "GL_ARB_sync", wine_glGetInteger64v }, { "glGetIntegerIndexedvEXT", "GL_EXT_draw_buffers2", wine_glGetIntegerIndexedvEXT }, { "glGetIntegeri_v", "GL_VERSION_3_0", wine_glGetIntegeri_v }, { "glGetIntegerui64i_vNV", "GL_NV_vertex_buffer_unified_memory", wine_glGetIntegerui64i_vNV }, { "glGetIntegerui64vNV", "GL_NV_shader_buffer_load", wine_glGetIntegerui64vNV }, { "glGetInternalformativ", "GL_ARB_internalformat_query", wine_glGetInternalformativ }, { "glGetInvariantBooleanvEXT", "GL_EXT_vertex_shader", wine_glGetInvariantBooleanvEXT }, { "glGetInvariantFloatvEXT", "GL_EXT_vertex_shader", wine_glGetInvariantFloatvEXT }, { "glGetInvariantIntegervEXT", "GL_EXT_vertex_shader", wine_glGetInvariantIntegervEXT }, { "glGetListParameterfvSGIX", "GL_SGIX_list_priority", wine_glGetListParameterfvSGIX }, { "glGetListParameterivSGIX", "GL_SGIX_list_priority", wine_glGetListParameterivSGIX }, { "glGetLocalConstantBooleanvEXT", "GL_EXT_vertex_shader", wine_glGetLocalConstantBooleanvEXT }, { "glGetLocalConstantFloatvEXT", "GL_EXT_vertex_shader", wine_glGetLocalConstantFloatvEXT }, { "glGetLocalConstantIntegervEXT", "GL_EXT_vertex_shader", wine_glGetLocalConstantIntegervEXT }, { "glGetMapAttribParameterfvNV", "GL_NV_evaluators", wine_glGetMapAttribParameterfvNV }, { "glGetMapAttribParameterivNV", "GL_NV_evaluators", wine_glGetMapAttribParameterivNV }, { "glGetMapControlPointsNV", "GL_NV_evaluators", wine_glGetMapControlPointsNV }, { "glGetMapParameterfvNV", "GL_NV_evaluators", wine_glGetMapParameterfvNV }, { "glGetMapParameterivNV", "GL_NV_evaluators", wine_glGetMapParameterivNV }, { "glGetMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glGetMinmax }, { "glGetMinmaxEXT", "GL_EXT_histogram", wine_glGetMinmaxEXT }, { "glGetMinmaxParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetMinmaxParameterfv }, { "glGetMinmaxParameterfvEXT", "GL_EXT_histogram", wine_glGetMinmaxParameterfvEXT }, { "glGetMinmaxParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetMinmaxParameteriv }, { "glGetMinmaxParameterivEXT", "GL_EXT_histogram", wine_glGetMinmaxParameterivEXT }, { "glGetMultiTexEnvfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexEnvfvEXT }, { "glGetMultiTexEnvivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexEnvivEXT }, { "glGetMultiTexGendvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexGendvEXT }, { "glGetMultiTexGenfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexGenfvEXT }, { "glGetMultiTexGenivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexGenivEXT }, { "glGetMultiTexImageEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexImageEXT }, { "glGetMultiTexLevelParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexLevelParameterfvEXT }, { "glGetMultiTexLevelParameterivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexLevelParameterivEXT }, { "glGetMultiTexParameterIivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterIivEXT }, { "glGetMultiTexParameterIuivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterIuivEXT }, { "glGetMultiTexParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterfvEXT }, { "glGetMultiTexParameterivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterivEXT }, { "glGetMultisamplefv", "GL_ARB_texture_multisample", wine_glGetMultisamplefv }, { "glGetMultisamplefvNV", "GL_NV_explicit_multisample", wine_glGetMultisamplefvNV }, { "glGetNamedBufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetNamedBufferParameterivEXT }, { "glGetNamedBufferParameterui64vNV", "GL_NV_shader_buffer_load", wine_glGetNamedBufferParameterui64vNV }, { "glGetNamedBufferPointervEXT", "GL_EXT_direct_state_access", wine_glGetNamedBufferPointervEXT }, { "glGetNamedBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glGetNamedBufferSubDataEXT }, { "glGetNamedFramebufferAttachmentParameterivEXT", "GL_EXT_direct_state_access", wine_glGetNamedFramebufferAttachmentParameterivEXT }, { "glGetNamedProgramLocalParameterIivEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterIivEXT }, { "glGetNamedProgramLocalParameterIuivEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterIuivEXT }, { "glGetNamedProgramLocalParameterdvEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterdvEXT }, { "glGetNamedProgramLocalParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterfvEXT }, { "glGetNamedProgramStringEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramStringEXT }, { "glGetNamedProgramivEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramivEXT }, { "glGetNamedRenderbufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetNamedRenderbufferParameterivEXT }, { "glGetNamedStringARB", "GL_ARB_shading_language_include", wine_glGetNamedStringARB }, { "glGetNamedStringivARB", "GL_ARB_shading_language_include", wine_glGetNamedStringivARB }, { "glGetObjectBufferfvATI", "GL_ATI_vertex_array_object", wine_glGetObjectBufferfvATI }, { "glGetObjectBufferivATI", "GL_ATI_vertex_array_object", wine_glGetObjectBufferivATI }, { "glGetObjectParameterfvARB", "GL_ARB_shader_objects", wine_glGetObjectParameterfvARB }, { "glGetObjectParameterivAPPLE", "GL_APPLE_object_purgeable", wine_glGetObjectParameterivAPPLE }, { "glGetObjectParameterivARB", "GL_ARB_shader_objects", wine_glGetObjectParameterivARB }, { "glGetOcclusionQueryivNV", "GL_NV_occlusion_query", wine_glGetOcclusionQueryivNV }, { "glGetOcclusionQueryuivNV", "GL_NV_occlusion_query", wine_glGetOcclusionQueryuivNV }, { "glGetPathColorGenfvNV", "GL_NV_path_rendering", wine_glGetPathColorGenfvNV }, { "glGetPathColorGenivNV", "GL_NV_path_rendering", wine_glGetPathColorGenivNV }, { "glGetPathCommandsNV", "GL_NV_path_rendering", wine_glGetPathCommandsNV }, { "glGetPathCoordsNV", "GL_NV_path_rendering", wine_glGetPathCoordsNV }, { "glGetPathDashArrayNV", "GL_NV_path_rendering", wine_glGetPathDashArrayNV }, { "glGetPathLengthNV", "GL_NV_path_rendering", wine_glGetPathLengthNV }, { "glGetPathMetricRangeNV", "GL_NV_path_rendering", wine_glGetPathMetricRangeNV }, { "glGetPathMetricsNV", "GL_NV_path_rendering", wine_glGetPathMetricsNV }, { "glGetPathParameterfvNV", "GL_NV_path_rendering", wine_glGetPathParameterfvNV }, { "glGetPathParameterivNV", "GL_NV_path_rendering", wine_glGetPathParameterivNV }, { "glGetPathSpacingNV", "GL_NV_path_rendering", wine_glGetPathSpacingNV }, { "glGetPathTexGenfvNV", "GL_NV_path_rendering", wine_glGetPathTexGenfvNV }, { "glGetPathTexGenivNV", "GL_NV_path_rendering", wine_glGetPathTexGenivNV }, { "glGetPerfMonitorCounterDataAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCounterDataAMD }, { "glGetPerfMonitorCounterInfoAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCounterInfoAMD }, { "glGetPerfMonitorCounterStringAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCounterStringAMD }, { "glGetPerfMonitorCountersAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCountersAMD }, { "glGetPerfMonitorGroupStringAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorGroupStringAMD }, { "glGetPerfMonitorGroupsAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorGroupsAMD }, { "glGetPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", wine_glGetPixelTexGenParameterfvSGIS }, { "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", wine_glGetPixelTexGenParameterivSGIS }, { "glGetPointerIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetPointerIndexedvEXT }, { "glGetPointervEXT", "GL_EXT_vertex_array", wine_glGetPointervEXT }, { "glGetProgramBinary", "GL_ARB_get_program_binary", wine_glGetProgramBinary }, { "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4", wine_glGetProgramEnvParameterIivNV }, { "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4", wine_glGetProgramEnvParameterIuivNV }, { "glGetProgramEnvParameterdvARB", "GL_ARB_vertex_program", wine_glGetProgramEnvParameterdvARB }, { "glGetProgramEnvParameterfvARB", "GL_ARB_vertex_program", wine_glGetProgramEnvParameterfvARB }, { "glGetProgramInfoLog", "GL_VERSION_2_0", wine_glGetProgramInfoLog }, { "glGetProgramLocalParameterIivNV", "GL_NV_gpu_program4", wine_glGetProgramLocalParameterIivNV }, { "glGetProgramLocalParameterIuivNV", "GL_NV_gpu_program4", wine_glGetProgramLocalParameterIuivNV }, { "glGetProgramLocalParameterdvARB", "GL_ARB_vertex_program", wine_glGetProgramLocalParameterdvARB }, { "glGetProgramLocalParameterfvARB", "GL_ARB_vertex_program", wine_glGetProgramLocalParameterfvARB }, { "glGetProgramNamedParameterdvNV", "GL_NV_fragment_program", wine_glGetProgramNamedParameterdvNV }, { "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program", wine_glGetProgramNamedParameterfvNV }, { "glGetProgramParameterdvNV", "GL_NV_vertex_program", wine_glGetProgramParameterdvNV }, { "glGetProgramParameterfvNV", "GL_NV_vertex_program", wine_glGetProgramParameterfvNV }, { "glGetProgramPipelineInfoLog", "GL_ARB_separate_shader_objects", wine_glGetProgramPipelineInfoLog }, { "glGetProgramPipelineiv", "GL_ARB_separate_shader_objects", wine_glGetProgramPipelineiv }, { "glGetProgramStageiv", "GL_ARB_shader_subroutine", wine_glGetProgramStageiv }, { "glGetProgramStringARB", "GL_ARB_vertex_program", wine_glGetProgramStringARB }, { "glGetProgramStringNV", "GL_NV_vertex_program", wine_glGetProgramStringNV }, { "glGetProgramSubroutineParameteruivNV", "GL_NV_gpu_program5", wine_glGetProgramSubroutineParameteruivNV }, { "glGetProgramiv", "GL_VERSION_2_0", wine_glGetProgramiv }, { "glGetProgramivARB", "GL_ARB_vertex_program", wine_glGetProgramivARB }, { "glGetProgramivNV", "GL_NV_vertex_program", wine_glGetProgramivNV }, { "glGetQueryIndexediv", "GL_ARB_transform_feedback3", wine_glGetQueryIndexediv }, { "glGetQueryObjecti64v", "GL_ARB_timer_query", wine_glGetQueryObjecti64v }, { "glGetQueryObjecti64vEXT", "GL_EXT_timer_query", wine_glGetQueryObjecti64vEXT }, { "glGetQueryObjectiv", "GL_VERSION_1_5", wine_glGetQueryObjectiv }, { "glGetQueryObjectivARB", "GL_ARB_occlusion_query", wine_glGetQueryObjectivARB }, { "glGetQueryObjectui64v", "GL_ARB_timer_query", wine_glGetQueryObjectui64v }, { "glGetQueryObjectui64vEXT", "GL_EXT_timer_query", wine_glGetQueryObjectui64vEXT }, { "glGetQueryObjectuiv", "GL_VERSION_1_5", wine_glGetQueryObjectuiv }, { "glGetQueryObjectuivARB", "GL_ARB_occlusion_query", wine_glGetQueryObjectuivARB }, { "glGetQueryiv", "GL_VERSION_1_5", wine_glGetQueryiv }, { "glGetQueryivARB", "GL_ARB_occlusion_query", wine_glGetQueryivARB }, { "glGetRenderbufferParameteriv", "GL_ARB_framebuffer_object", wine_glGetRenderbufferParameteriv }, { "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object", wine_glGetRenderbufferParameterivEXT }, { "glGetSamplerParameterIiv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIiv }, { "glGetSamplerParameterIuiv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIuiv }, { "glGetSamplerParameterfv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterfv }, { "glGetSamplerParameteriv", "GL_ARB_sampler_objects", wine_glGetSamplerParameteriv }, { "glGetSeparableFilter", "GL_VERSION_1_2_DEPRECATED", wine_glGetSeparableFilter }, { "glGetSeparableFilterEXT", "GL_EXT_convolution", wine_glGetSeparableFilterEXT }, { "glGetShaderInfoLog", "GL_VERSION_2_0", wine_glGetShaderInfoLog }, { "glGetShaderPrecisionFormat", "GL_ARB_ES2_compatibility", wine_glGetShaderPrecisionFormat }, { "glGetShaderSource", "GL_VERSION_2_0", wine_glGetShaderSource }, { "glGetShaderSourceARB", "GL_ARB_shader_objects", wine_glGetShaderSourceARB }, { "glGetShaderiv", "GL_VERSION_2_0", wine_glGetShaderiv }, { "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", wine_glGetSharpenTexFuncSGIS }, { "glGetStringi", "GL_VERSION_3_0", wine_glGetStringi }, { "glGetSubroutineIndex", "GL_ARB_shader_subroutine", wine_glGetSubroutineIndex }, { "glGetSubroutineUniformLocation", "GL_ARB_shader_subroutine", wine_glGetSubroutineUniformLocation }, { "glGetSynciv", "GL_ARB_sync", wine_glGetSynciv }, { "glGetTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", wine_glGetTexBumpParameterfvATI }, { "glGetTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", wine_glGetTexBumpParameterivATI }, { "glGetTexFilterFuncSGIS", "GL_SGIS_texture_filter4", wine_glGetTexFilterFuncSGIS }, { "glGetTexParameterIiv", "GL_VERSION_3_0", wine_glGetTexParameterIiv }, { "glGetTexParameterIivEXT", "GL_EXT_texture_integer", wine_glGetTexParameterIivEXT }, { "glGetTexParameterIuiv", "GL_VERSION_3_0", wine_glGetTexParameterIuiv }, { "glGetTexParameterIuivEXT", "GL_EXT_texture_integer", wine_glGetTexParameterIuivEXT }, { "glGetTexParameterPointervAPPLE", "GL_APPLE_texture_range", wine_glGetTexParameterPointervAPPLE }, { "glGetTextureHandleNV", "GL_NV_bindless_texture", wine_glGetTextureHandleNV }, { "glGetTextureImageEXT", "GL_EXT_direct_state_access", wine_glGetTextureImageEXT }, { "glGetTextureLevelParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetTextureLevelParameterfvEXT }, { "glGetTextureLevelParameterivEXT", "GL_EXT_direct_state_access", wine_glGetTextureLevelParameterivEXT }, { "glGetTextureParameterIivEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterIivEXT }, { "glGetTextureParameterIuivEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterIuivEXT }, { "glGetTextureParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterfvEXT }, { "glGetTextureParameterivEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterivEXT }, { "glGetTextureSamplerHandleNV", "GL_NV_bindless_texture", wine_glGetTextureSamplerHandleNV }, { "glGetTrackMatrixivNV", "GL_NV_vertex_program", wine_glGetTrackMatrixivNV }, { "glGetTransformFeedbackVarying", "GL_VERSION_3_0", wine_glGetTransformFeedbackVarying }, { "glGetTransformFeedbackVaryingEXT", "GL_EXT_transform_feedback", wine_glGetTransformFeedbackVaryingEXT }, { "glGetTransformFeedbackVaryingNV", "GL_NV_transform_feedback", wine_glGetTransformFeedbackVaryingNV }, { "glGetUniformBlockIndex", "GL_ARB_uniform_buffer_object", wine_glGetUniformBlockIndex }, { "glGetUniformBufferSizeEXT", "GL_EXT_bindable_uniform", wine_glGetUniformBufferSizeEXT }, { "glGetUniformIndices", "GL_ARB_uniform_buffer_object", wine_glGetUniformIndices }, { "glGetUniformLocation", "GL_VERSION_2_0", wine_glGetUniformLocation }, { "glGetUniformLocationARB", "GL_ARB_shader_objects", wine_glGetUniformLocationARB }, { "glGetUniformOffsetEXT", "GL_EXT_bindable_uniform", wine_glGetUniformOffsetEXT }, { "glGetUniformSubroutineuiv", "GL_ARB_shader_subroutine", wine_glGetUniformSubroutineuiv }, { "glGetUniformdv", "GL_ARB_gpu_shader_fp64", wine_glGetUniformdv }, { "glGetUniformfv", "GL_VERSION_2_0", wine_glGetUniformfv }, { "glGetUniformfvARB", "GL_ARB_shader_objects", wine_glGetUniformfvARB }, { "glGetUniformi64vNV", "GL_NV_gpu_shader5", wine_glGetUniformi64vNV }, { "glGetUniformiv", "GL_VERSION_2_0", wine_glGetUniformiv }, { "glGetUniformivARB", "GL_ARB_shader_objects", wine_glGetUniformivARB }, { "glGetUniformui64vNV", "GL_NV_shader_buffer_load", wine_glGetUniformui64vNV }, { "glGetUniformuiv", "GL_VERSION_3_0", wine_glGetUniformuiv }, { "glGetUniformuivEXT", "GL_EXT_gpu_shader4", wine_glGetUniformuivEXT }, { "glGetVariantArrayObjectfvATI", "GL_ATI_vertex_array_object", wine_glGetVariantArrayObjectfvATI }, { "glGetVariantArrayObjectivATI", "GL_ATI_vertex_array_object", wine_glGetVariantArrayObjectivATI }, { "glGetVariantBooleanvEXT", "GL_EXT_vertex_shader", wine_glGetVariantBooleanvEXT }, { "glGetVariantFloatvEXT", "GL_EXT_vertex_shader", wine_glGetVariantFloatvEXT }, { "glGetVariantIntegervEXT", "GL_EXT_vertex_shader", wine_glGetVariantIntegervEXT }, { "glGetVariantPointervEXT", "GL_EXT_vertex_shader", wine_glGetVariantPointervEXT }, { "glGetVaryingLocationNV", "GL_NV_transform_feedback", wine_glGetVaryingLocationNV }, { "glGetVertexAttribArrayObjectfvATI", "GL_ATI_vertex_attrib_array_object", wine_glGetVertexAttribArrayObjectfvATI }, { "glGetVertexAttribArrayObjectivATI", "GL_ATI_vertex_attrib_array_object", wine_glGetVertexAttribArrayObjectivATI }, { "glGetVertexAttribIiv", "GL_VERSION_3_0", wine_glGetVertexAttribIiv }, { "glGetVertexAttribIivEXT", "GL_NV_vertex_program4", wine_glGetVertexAttribIivEXT }, { "glGetVertexAttribIuiv", "GL_VERSION_3_0", wine_glGetVertexAttribIuiv }, { "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4", wine_glGetVertexAttribIuivEXT }, { "glGetVertexAttribLdv", "GL_ARB_vertex_attrib_64bit", wine_glGetVertexAttribLdv }, { "glGetVertexAttribLdvEXT", "GL_EXT_vertex_attrib_64bit", wine_glGetVertexAttribLdvEXT }, { "glGetVertexAttribLi64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glGetVertexAttribLi64vNV }, { "glGetVertexAttribLui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glGetVertexAttribLui64vNV }, { "glGetVertexAttribPointerv", "GL_VERSION_2_0", wine_glGetVertexAttribPointerv }, { "glGetVertexAttribPointervARB", "GL_ARB_vertex_program", wine_glGetVertexAttribPointervARB }, { "glGetVertexAttribPointervNV", "GL_NV_vertex_program", wine_glGetVertexAttribPointervNV }, { "glGetVertexAttribdv", "GL_VERSION_2_0", wine_glGetVertexAttribdv }, { "glGetVertexAttribdvARB", "GL_ARB_vertex_program", wine_glGetVertexAttribdvARB }, { "glGetVertexAttribdvNV", "GL_NV_vertex_program", wine_glGetVertexAttribdvNV }, { "glGetVertexAttribfv", "GL_VERSION_2_0", wine_glGetVertexAttribfv }, { "glGetVertexAttribfvARB", "GL_ARB_vertex_program", wine_glGetVertexAttribfvARB }, { "glGetVertexAttribfvNV", "GL_NV_vertex_program", wine_glGetVertexAttribfvNV }, { "glGetVertexAttribiv", "GL_VERSION_2_0", wine_glGetVertexAttribiv }, { "glGetVertexAttribivARB", "GL_ARB_vertex_program", wine_glGetVertexAttribivARB }, { "glGetVertexAttribivNV", "GL_NV_vertex_program", wine_glGetVertexAttribivNV }, { "glGetVideoCaptureStreamdvNV", "GL_NV_video_capture", wine_glGetVideoCaptureStreamdvNV }, { "glGetVideoCaptureStreamfvNV", "GL_NV_video_capture", wine_glGetVideoCaptureStreamfvNV }, { "glGetVideoCaptureStreamivNV", "GL_NV_video_capture", wine_glGetVideoCaptureStreamivNV }, { "glGetVideoCaptureivNV", "GL_NV_video_capture", wine_glGetVideoCaptureivNV }, { "glGetVideoi64vNV", "GL_NV_present_video", wine_glGetVideoi64vNV }, { "glGetVideoivNV", "GL_NV_present_video", wine_glGetVideoivNV }, { "glGetVideoui64vNV", "GL_NV_present_video", wine_glGetVideoui64vNV }, { "glGetVideouivNV", "GL_NV_present_video", wine_glGetVideouivNV }, { "glGetnColorTableARB", "GL_ARB_robustness", wine_glGetnColorTableARB }, { "glGetnCompressedTexImageARB", "GL_ARB_robustness", wine_glGetnCompressedTexImageARB }, { "glGetnConvolutionFilterARB", "GL_ARB_robustness", wine_glGetnConvolutionFilterARB }, { "glGetnHistogramARB", "GL_ARB_robustness", wine_glGetnHistogramARB }, { "glGetnMapdvARB", "GL_ARB_robustness", wine_glGetnMapdvARB }, { "glGetnMapfvARB", "GL_ARB_robustness", wine_glGetnMapfvARB }, { "glGetnMapivARB", "GL_ARB_robustness", wine_glGetnMapivARB }, { "glGetnMinmaxARB", "GL_ARB_robustness", wine_glGetnMinmaxARB }, { "glGetnPixelMapfvARB", "GL_ARB_robustness", wine_glGetnPixelMapfvARB }, { "glGetnPixelMapuivARB", "GL_ARB_robustness", wine_glGetnPixelMapuivARB }, { "glGetnPixelMapusvARB", "GL_ARB_robustness", wine_glGetnPixelMapusvARB }, { "glGetnPolygonStippleARB", "GL_ARB_robustness", wine_glGetnPolygonStippleARB }, { "glGetnSeparableFilterARB", "GL_ARB_robustness", wine_glGetnSeparableFilterARB }, { "glGetnTexImageARB", "GL_ARB_robustness", wine_glGetnTexImageARB }, { "glGetnUniformdvARB", "GL_ARB_robustness", wine_glGetnUniformdvARB }, { "glGetnUniformfvARB", "GL_ARB_robustness", wine_glGetnUniformfvARB }, { "glGetnUniformivARB", "GL_ARB_robustness", wine_glGetnUniformivARB }, { "glGetnUniformuivARB", "GL_ARB_robustness", wine_glGetnUniformuivARB }, { "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorbSUN }, { "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactordSUN }, { "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorfSUN }, { "glGlobalAlphaFactoriSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactoriSUN }, { "glGlobalAlphaFactorsSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorsSUN }, { "glGlobalAlphaFactorubSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorubSUN }, { "glGlobalAlphaFactoruiSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactoruiSUN }, { "glGlobalAlphaFactorusSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorusSUN }, { "glHintPGI", "GL_PGI_misc_hints", wine_glHintPGI }, { "glHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glHistogram }, { "glHistogramEXT", "GL_EXT_histogram", wine_glHistogramEXT }, { "glIglooInterfaceSGIX", "GL_SGIX_igloo_interface", wine_glIglooInterfaceSGIX }, { "glImageTransformParameterfHP", "GL_HP_image_transform", wine_glImageTransformParameterfHP }, { "glImageTransformParameterfvHP", "GL_HP_image_transform", wine_glImageTransformParameterfvHP }, { "glImageTransformParameteriHP", "GL_HP_image_transform", wine_glImageTransformParameteriHP }, { "glImageTransformParameterivHP", "GL_HP_image_transform", wine_glImageTransformParameterivHP }, { "glImportSyncEXT", "GL_EXT_x11_sync_object", wine_glImportSyncEXT }, { "glIndexFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glIndexFormatNV }, { "glIndexFuncEXT", "GL_EXT_index_func", wine_glIndexFuncEXT }, { "glIndexMaterialEXT", "GL_EXT_index_material", wine_glIndexMaterialEXT }, { "glIndexPointerEXT", "GL_EXT_vertex_array", wine_glIndexPointerEXT }, { "glIndexPointerListIBM", "GL_IBM_vertex_array_lists", wine_glIndexPointerListIBM }, { "glInsertComponentEXT", "GL_EXT_vertex_shader", wine_glInsertComponentEXT }, { "glInstrumentsBufferSGIX", "GL_SGIX_instruments", wine_glInstrumentsBufferSGIX }, { "glInterpolatePathsNV", "GL_NV_path_rendering", wine_glInterpolatePathsNV }, { "glIsAsyncMarkerSGIX", "GL_SGIX_async", wine_glIsAsyncMarkerSGIX }, { "glIsBuffer", "GL_VERSION_1_5", wine_glIsBuffer }, { "glIsBufferARB", "GL_ARB_vertex_buffer_object", wine_glIsBufferARB }, { "glIsBufferResidentNV", "GL_NV_shader_buffer_load", wine_glIsBufferResidentNV }, { "glIsEnabledIndexedEXT", "GL_EXT_draw_buffers2", wine_glIsEnabledIndexedEXT }, { "glIsEnabledi", "GL_VERSION_3_0", wine_glIsEnabledi }, { "glIsFenceAPPLE", "GL_APPLE_fence", wine_glIsFenceAPPLE }, { "glIsFenceNV", "GL_NV_fence", wine_glIsFenceNV }, { "glIsFramebuffer", "GL_ARB_framebuffer_object", wine_glIsFramebuffer }, { "glIsFramebufferEXT", "GL_EXT_framebuffer_object", wine_glIsFramebufferEXT }, { "glIsImageHandleResidentNV", "GL_NV_bindless_texture", wine_glIsImageHandleResidentNV }, { "glIsNameAMD", "GL_AMD_name_gen_delete", wine_glIsNameAMD }, { "glIsNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glIsNamedBufferResidentNV }, { "glIsNamedStringARB", "GL_ARB_shading_language_include", wine_glIsNamedStringARB }, { "glIsObjectBufferATI", "GL_ATI_vertex_array_object", wine_glIsObjectBufferATI }, { "glIsOcclusionQueryNV", "GL_NV_occlusion_query", wine_glIsOcclusionQueryNV }, { "glIsPathNV", "GL_NV_path_rendering", wine_glIsPathNV }, { "glIsPointInFillPathNV", "GL_NV_path_rendering", wine_glIsPointInFillPathNV }, { "glIsPointInStrokePathNV", "GL_NV_path_rendering", wine_glIsPointInStrokePathNV }, { "glIsProgram", "GL_VERSION_2_0", wine_glIsProgram }, { "glIsProgramARB", "GL_ARB_vertex_program", wine_glIsProgramARB }, { "glIsProgramNV", "GL_NV_vertex_program", wine_glIsProgramNV }, { "glIsProgramPipeline", "GL_ARB_separate_shader_objects", wine_glIsProgramPipeline }, { "glIsQuery", "GL_VERSION_1_5", wine_glIsQuery }, { "glIsQueryARB", "GL_ARB_occlusion_query", wine_glIsQueryARB }, { "glIsRenderbuffer", "GL_ARB_framebuffer_object", wine_glIsRenderbuffer }, { "glIsRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glIsRenderbufferEXT }, { "glIsSampler", "GL_ARB_sampler_objects", wine_glIsSampler }, { "glIsShader", "GL_VERSION_2_0", wine_glIsShader }, { "glIsSync", "GL_ARB_sync", wine_glIsSync }, { "glIsTextureEXT", "GL_EXT_texture_object", wine_glIsTextureEXT }, { "glIsTextureHandleResidentNV", "GL_NV_bindless_texture", wine_glIsTextureHandleResidentNV }, { "glIsTransformFeedback", "GL_ARB_transform_feedback2", wine_glIsTransformFeedback }, { "glIsTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glIsTransformFeedbackNV }, { "glIsVariantEnabledEXT", "GL_EXT_vertex_shader", wine_glIsVariantEnabledEXT }, { "glIsVertexArray", "GL_ARB_vertex_array_object", wine_glIsVertexArray }, { "glIsVertexArrayAPPLE", "GL_APPLE_vertex_array_object", wine_glIsVertexArrayAPPLE }, { "glIsVertexAttribEnabledAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glIsVertexAttribEnabledAPPLE }, { "glLightEnviSGIX", "GL_SGIX_fragment_lighting", wine_glLightEnviSGIX }, { "glLinkProgram", "GL_VERSION_2_0", wine_glLinkProgram }, { "glLinkProgramARB", "GL_ARB_shader_objects", wine_glLinkProgramARB }, { "glListParameterfSGIX", "GL_SGIX_list_priority", wine_glListParameterfSGIX }, { "glListParameterfvSGIX", "GL_SGIX_list_priority", wine_glListParameterfvSGIX }, { "glListParameteriSGIX", "GL_SGIX_list_priority", wine_glListParameteriSGIX }, { "glListParameterivSGIX", "GL_SGIX_list_priority", wine_glListParameterivSGIX }, { "glLoadIdentityDeformationMapSGIX", "GL_SGIX_polynomial_ffd", wine_glLoadIdentityDeformationMapSGIX }, { "glLoadProgramNV", "GL_NV_vertex_program", wine_glLoadProgramNV }, { "glLoadTransposeMatrixd", "GL_VERSION_1_3_DEPRECATED", wine_glLoadTransposeMatrixd }, { "glLoadTransposeMatrixdARB", "GL_ARB_transpose_matrix", wine_glLoadTransposeMatrixdARB }, { "glLoadTransposeMatrixf", "GL_VERSION_1_3_DEPRECATED", wine_glLoadTransposeMatrixf }, { "glLoadTransposeMatrixfARB", "GL_ARB_transpose_matrix", wine_glLoadTransposeMatrixfARB }, { "glLockArraysEXT", "GL_EXT_compiled_vertex_array", wine_glLockArraysEXT }, { "glMTexCoord2fSGIS", "GL_SGIS_multitexture", wine_glMTexCoord2fSGIS }, { "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", wine_glMTexCoord2fvSGIS }, { "glMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferNonResidentNV }, { "glMakeBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferResidentNV }, { "glMakeImageHandleNonResidentNV", "GL_NV_bindless_texture", wine_glMakeImageHandleNonResidentNV }, { "glMakeImageHandleResidentNV", "GL_NV_bindless_texture", wine_glMakeImageHandleResidentNV }, { "glMakeNamedBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferNonResidentNV }, { "glMakeNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferResidentNV }, { "glMakeTextureHandleNonResidentNV", "GL_NV_bindless_texture", wine_glMakeTextureHandleNonResidentNV }, { "glMakeTextureHandleResidentNV", "GL_NV_bindless_texture", wine_glMakeTextureHandleResidentNV }, { "glMapBuffer", "GL_VERSION_1_5", wine_glMapBuffer }, { "glMapBufferARB", "GL_ARB_vertex_buffer_object", wine_glMapBufferARB }, { "glMapBufferRange", "GL_ARB_map_buffer_range", wine_glMapBufferRange }, { "glMapControlPointsNV", "GL_NV_evaluators", wine_glMapControlPointsNV }, { "glMapNamedBufferEXT", "GL_EXT_direct_state_access", wine_glMapNamedBufferEXT }, { "glMapNamedBufferRangeEXT", "GL_EXT_direct_state_access", wine_glMapNamedBufferRangeEXT }, { "glMapObjectBufferATI", "GL_ATI_map_object_buffer", wine_glMapObjectBufferATI }, { "glMapParameterfvNV", "GL_NV_evaluators", wine_glMapParameterfvNV }, { "glMapParameterivNV", "GL_NV_evaluators", wine_glMapParameterivNV }, { "glMapVertexAttrib1dAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib1dAPPLE }, { "glMapVertexAttrib1fAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib1fAPPLE }, { "glMapVertexAttrib2dAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib2dAPPLE }, { "glMapVertexAttrib2fAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib2fAPPLE }, { "glMatrixFrustumEXT", "GL_EXT_direct_state_access", wine_glMatrixFrustumEXT }, { "glMatrixIndexPointerARB", "GL_ARB_matrix_palette", wine_glMatrixIndexPointerARB }, { "glMatrixIndexubvARB", "GL_ARB_matrix_palette", wine_glMatrixIndexubvARB }, { "glMatrixIndexuivARB", "GL_ARB_matrix_palette", wine_glMatrixIndexuivARB }, { "glMatrixIndexusvARB", "GL_ARB_matrix_palette", wine_glMatrixIndexusvARB }, { "glMatrixLoadIdentityEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadIdentityEXT }, { "glMatrixLoadTransposedEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadTransposedEXT }, { "glMatrixLoadTransposefEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadTransposefEXT }, { "glMatrixLoaddEXT", "GL_EXT_direct_state_access", wine_glMatrixLoaddEXT }, { "glMatrixLoadfEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadfEXT }, { "glMatrixMultTransposedEXT", "GL_EXT_direct_state_access", wine_glMatrixMultTransposedEXT }, { "glMatrixMultTransposefEXT", "GL_EXT_direct_state_access", wine_glMatrixMultTransposefEXT }, { "glMatrixMultdEXT", "GL_EXT_direct_state_access", wine_glMatrixMultdEXT }, { "glMatrixMultfEXT", "GL_EXT_direct_state_access", wine_glMatrixMultfEXT }, { "glMatrixOrthoEXT", "GL_EXT_direct_state_access", wine_glMatrixOrthoEXT }, { "glMatrixPopEXT", "GL_EXT_direct_state_access", wine_glMatrixPopEXT }, { "glMatrixPushEXT", "GL_EXT_direct_state_access", wine_glMatrixPushEXT }, { "glMatrixRotatedEXT", "GL_EXT_direct_state_access", wine_glMatrixRotatedEXT }, { "glMatrixRotatefEXT", "GL_EXT_direct_state_access", wine_glMatrixRotatefEXT }, { "glMatrixScaledEXT", "GL_EXT_direct_state_access", wine_glMatrixScaledEXT }, { "glMatrixScalefEXT", "GL_EXT_direct_state_access", wine_glMatrixScalefEXT }, { "glMatrixTranslatedEXT", "GL_EXT_direct_state_access", wine_glMatrixTranslatedEXT }, { "glMatrixTranslatefEXT", "GL_EXT_direct_state_access", wine_glMatrixTranslatefEXT }, { "glMemoryBarrier", "GL_ARB_shader_image_load_store", wine_glMemoryBarrier }, { "glMemoryBarrierEXT", "GL_EXT_shader_image_load_store", wine_glMemoryBarrierEXT }, { "glMinSampleShading", "GL_VERSION_4_0", wine_glMinSampleShading }, { "glMinSampleShadingARB", "GL_ARB_sample_shading", wine_glMinSampleShadingARB }, { "glMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glMinmax }, { "glMinmaxEXT", "GL_EXT_histogram", wine_glMinmaxEXT }, { "glMultTransposeMatrixd", "GL_VERSION_1_3_DEPRECATED", wine_glMultTransposeMatrixd }, { "glMultTransposeMatrixdARB", "GL_ARB_transpose_matrix", wine_glMultTransposeMatrixdARB }, { "glMultTransposeMatrixf", "GL_VERSION_1_3_DEPRECATED", wine_glMultTransposeMatrixf }, { "glMultTransposeMatrixfARB", "GL_ARB_transpose_matrix", wine_glMultTransposeMatrixfARB }, { "glMultiDrawArrays", "GL_VERSION_1_4", wine_glMultiDrawArrays }, { "glMultiDrawArraysEXT", "GL_EXT_multi_draw_arrays", wine_glMultiDrawArraysEXT }, { "glMultiDrawArraysIndirectAMD", "GL_AMD_multi_draw_indirect", wine_glMultiDrawArraysIndirectAMD }, { "glMultiDrawElementArrayAPPLE", "GL_APPLE_element_array", wine_glMultiDrawElementArrayAPPLE }, { "glMultiDrawElements", "GL_VERSION_1_4", wine_glMultiDrawElements }, { "glMultiDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glMultiDrawElementsBaseVertex }, { "glMultiDrawElementsEXT", "GL_EXT_multi_draw_arrays", wine_glMultiDrawElementsEXT }, { "glMultiDrawElementsIndirectAMD", "GL_AMD_multi_draw_indirect", wine_glMultiDrawElementsIndirectAMD }, { "glMultiDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", wine_glMultiDrawRangeElementArrayAPPLE }, { "glMultiModeDrawArraysIBM", "GL_IBM_multimode_draw_arrays", wine_glMultiModeDrawArraysIBM }, { "glMultiModeDrawElementsIBM", "GL_IBM_multimode_draw_arrays", wine_glMultiModeDrawElementsIBM }, { "glMultiTexBufferEXT", "GL_EXT_direct_state_access", wine_glMultiTexBufferEXT }, { "glMultiTexCoord1d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1d }, { "glMultiTexCoord1dARB", "GL_ARB_multitexture", wine_glMultiTexCoord1dARB }, { "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1dSGIS }, { "glMultiTexCoord1dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1dv }, { "glMultiTexCoord1dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord1dvARB }, { "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1dvSGIS }, { "glMultiTexCoord1f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1f }, { "glMultiTexCoord1fARB", "GL_ARB_multitexture", wine_glMultiTexCoord1fARB }, { "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1fSGIS }, { "glMultiTexCoord1fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1fv }, { "glMultiTexCoord1fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord1fvARB }, { "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1fvSGIS }, { "glMultiTexCoord1hNV", "GL_NV_half_float", wine_glMultiTexCoord1hNV }, { "glMultiTexCoord1hvNV", "GL_NV_half_float", wine_glMultiTexCoord1hvNV }, { "glMultiTexCoord1i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1i }, { "glMultiTexCoord1iARB", "GL_ARB_multitexture", wine_glMultiTexCoord1iARB }, { "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1iSGIS }, { "glMultiTexCoord1iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1iv }, { "glMultiTexCoord1ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord1ivARB }, { "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1ivSGIS }, { "glMultiTexCoord1s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1s }, { "glMultiTexCoord1sARB", "GL_ARB_multitexture", wine_glMultiTexCoord1sARB }, { "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1sSGIS }, { "glMultiTexCoord1sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1sv }, { "glMultiTexCoord1svARB", "GL_ARB_multitexture", wine_glMultiTexCoord1svARB }, { "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1svSGIS }, { "glMultiTexCoord2d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2d }, { "glMultiTexCoord2dARB", "GL_ARB_multitexture", wine_glMultiTexCoord2dARB }, { "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2dSGIS }, { "glMultiTexCoord2dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2dv }, { "glMultiTexCoord2dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord2dvARB }, { "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2dvSGIS }, { "glMultiTexCoord2f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2f }, { "glMultiTexCoord2fARB", "GL_ARB_multitexture", wine_glMultiTexCoord2fARB }, { "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2fSGIS }, { "glMultiTexCoord2fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2fv }, { "glMultiTexCoord2fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord2fvARB }, { "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2fvSGIS }, { "glMultiTexCoord2hNV", "GL_NV_half_float", wine_glMultiTexCoord2hNV }, { "glMultiTexCoord2hvNV", "GL_NV_half_float", wine_glMultiTexCoord2hvNV }, { "glMultiTexCoord2i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2i }, { "glMultiTexCoord2iARB", "GL_ARB_multitexture", wine_glMultiTexCoord2iARB }, { "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2iSGIS }, { "glMultiTexCoord2iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2iv }, { "glMultiTexCoord2ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord2ivARB }, { "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2ivSGIS }, { "glMultiTexCoord2s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2s }, { "glMultiTexCoord2sARB", "GL_ARB_multitexture", wine_glMultiTexCoord2sARB }, { "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2sSGIS }, { "glMultiTexCoord2sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2sv }, { "glMultiTexCoord2svARB", "GL_ARB_multitexture", wine_glMultiTexCoord2svARB }, { "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2svSGIS }, { "glMultiTexCoord3d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3d }, { "glMultiTexCoord3dARB", "GL_ARB_multitexture", wine_glMultiTexCoord3dARB }, { "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3dSGIS }, { "glMultiTexCoord3dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3dv }, { "glMultiTexCoord3dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord3dvARB }, { "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3dvSGIS }, { "glMultiTexCoord3f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3f }, { "glMultiTexCoord3fARB", "GL_ARB_multitexture", wine_glMultiTexCoord3fARB }, { "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3fSGIS }, { "glMultiTexCoord3fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3fv }, { "glMultiTexCoord3fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord3fvARB }, { "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3fvSGIS }, { "glMultiTexCoord3hNV", "GL_NV_half_float", wine_glMultiTexCoord3hNV }, { "glMultiTexCoord3hvNV", "GL_NV_half_float", wine_glMultiTexCoord3hvNV }, { "glMultiTexCoord3i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3i }, { "glMultiTexCoord3iARB", "GL_ARB_multitexture", wine_glMultiTexCoord3iARB }, { "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3iSGIS }, { "glMultiTexCoord3iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3iv }, { "glMultiTexCoord3ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord3ivARB }, { "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3ivSGIS }, { "glMultiTexCoord3s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3s }, { "glMultiTexCoord3sARB", "GL_ARB_multitexture", wine_glMultiTexCoord3sARB }, { "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3sSGIS }, { "glMultiTexCoord3sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3sv }, { "glMultiTexCoord3svARB", "GL_ARB_multitexture", wine_glMultiTexCoord3svARB }, { "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3svSGIS }, { "glMultiTexCoord4d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4d }, { "glMultiTexCoord4dARB", "GL_ARB_multitexture", wine_glMultiTexCoord4dARB }, { "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4dSGIS }, { "glMultiTexCoord4dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4dv }, { "glMultiTexCoord4dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord4dvARB }, { "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4dvSGIS }, { "glMultiTexCoord4f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4f }, { "glMultiTexCoord4fARB", "GL_ARB_multitexture", wine_glMultiTexCoord4fARB }, { "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4fSGIS }, { "glMultiTexCoord4fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4fv }, { "glMultiTexCoord4fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord4fvARB }, { "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4fvSGIS }, { "glMultiTexCoord4hNV", "GL_NV_half_float", wine_glMultiTexCoord4hNV }, { "glMultiTexCoord4hvNV", "GL_NV_half_float", wine_glMultiTexCoord4hvNV }, { "glMultiTexCoord4i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4i }, { "glMultiTexCoord4iARB", "GL_ARB_multitexture", wine_glMultiTexCoord4iARB }, { "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4iSGIS }, { "glMultiTexCoord4iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4iv }, { "glMultiTexCoord4ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord4ivARB }, { "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4ivSGIS }, { "glMultiTexCoord4s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4s }, { "glMultiTexCoord4sARB", "GL_ARB_multitexture", wine_glMultiTexCoord4sARB }, { "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4sSGIS }, { "glMultiTexCoord4sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4sv }, { "glMultiTexCoord4svARB", "GL_ARB_multitexture", wine_glMultiTexCoord4svARB }, { "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4svSGIS }, { "glMultiTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP1ui }, { "glMultiTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP1uiv }, { "glMultiTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP2ui }, { "glMultiTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP2uiv }, { "glMultiTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP3ui }, { "glMultiTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP3uiv }, { "glMultiTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP4ui }, { "glMultiTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP4uiv }, { "glMultiTexCoordPointerEXT", "GL_EXT_direct_state_access", wine_glMultiTexCoordPointerEXT }, { "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoordPointerSGIS }, { "glMultiTexEnvfEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnvfEXT }, { "glMultiTexEnvfvEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnvfvEXT }, { "glMultiTexEnviEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnviEXT }, { "glMultiTexEnvivEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnvivEXT }, { "glMultiTexGendEXT", "GL_EXT_direct_state_access", wine_glMultiTexGendEXT }, { "glMultiTexGendvEXT", "GL_EXT_direct_state_access", wine_glMultiTexGendvEXT }, { "glMultiTexGenfEXT", "GL_EXT_direct_state_access", wine_glMultiTexGenfEXT }, { "glMultiTexGenfvEXT", "GL_EXT_direct_state_access", wine_glMultiTexGenfvEXT }, { "glMultiTexGeniEXT", "GL_EXT_direct_state_access", wine_glMultiTexGeniEXT }, { "glMultiTexGenivEXT", "GL_EXT_direct_state_access", wine_glMultiTexGenivEXT }, { "glMultiTexImage1DEXT", "GL_EXT_direct_state_access", wine_glMultiTexImage1DEXT }, { "glMultiTexImage2DEXT", "GL_EXT_direct_state_access", wine_glMultiTexImage2DEXT }, { "glMultiTexImage3DEXT", "GL_EXT_direct_state_access", wine_glMultiTexImage3DEXT }, { "glMultiTexParameterIivEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterIivEXT }, { "glMultiTexParameterIuivEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterIuivEXT }, { "glMultiTexParameterfEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterfEXT }, { "glMultiTexParameterfvEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterfvEXT }, { "glMultiTexParameteriEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameteriEXT }, { "glMultiTexParameterivEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterivEXT }, { "glMultiTexRenderbufferEXT", "GL_EXT_direct_state_access", wine_glMultiTexRenderbufferEXT }, { "glMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage1DEXT }, { "glMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage2DEXT }, { "glMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage3DEXT }, { "glNamedBufferDataEXT", "GL_EXT_direct_state_access", wine_glNamedBufferDataEXT }, { "glNamedBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glNamedBufferSubDataEXT }, { "glNamedCopyBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glNamedCopyBufferSubDataEXT }, { "glNamedFramebufferRenderbufferEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferRenderbufferEXT }, { "glNamedFramebufferTexture1DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture1DEXT }, { "glNamedFramebufferTexture2DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture2DEXT }, { "glNamedFramebufferTexture3DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture3DEXT }, { "glNamedFramebufferTextureEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureEXT }, { "glNamedFramebufferTextureFaceEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureFaceEXT }, { "glNamedFramebufferTextureLayerEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureLayerEXT }, { "glNamedProgramLocalParameter4dEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dEXT }, { "glNamedProgramLocalParameter4dvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dvEXT }, { "glNamedProgramLocalParameter4fEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4fEXT }, { "glNamedProgramLocalParameter4fvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4fvEXT }, { "glNamedProgramLocalParameterI4iEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4iEXT }, { "glNamedProgramLocalParameterI4ivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4ivEXT }, { "glNamedProgramLocalParameterI4uiEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4uiEXT }, { "glNamedProgramLocalParameterI4uivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4uivEXT }, { "glNamedProgramLocalParameters4fvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameters4fvEXT }, { "glNamedProgramLocalParametersI4ivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParametersI4ivEXT }, { "glNamedProgramLocalParametersI4uivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParametersI4uivEXT }, { "glNamedProgramStringEXT", "GL_EXT_direct_state_access", wine_glNamedProgramStringEXT }, { "glNamedRenderbufferStorageEXT", "GL_EXT_direct_state_access", wine_glNamedRenderbufferStorageEXT }, { "glNamedRenderbufferStorageMultisampleCoverageEXT", "GL_EXT_direct_state_access", wine_glNamedRenderbufferStorageMultisampleCoverageEXT }, { "glNamedRenderbufferStorageMultisampleEXT", "GL_EXT_direct_state_access", wine_glNamedRenderbufferStorageMultisampleEXT }, { "glNamedStringARB", "GL_ARB_shading_language_include", wine_glNamedStringARB }, { "glNewBufferRegion", "GL_KTX_buffer_region", wine_glNewBufferRegion }, { "glNewObjectBufferATI", "GL_ATI_vertex_array_object", wine_glNewObjectBufferATI }, { "glNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glNormal3fVertex3fSUN }, { "glNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glNormal3fVertex3fvSUN }, { "glNormal3hNV", "GL_NV_half_float", wine_glNormal3hNV }, { "glNormal3hvNV", "GL_NV_half_float", wine_glNormal3hvNV }, { "glNormalFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glNormalFormatNV }, { "glNormalP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glNormalP3ui }, { "glNormalP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glNormalP3uiv }, { "glNormalPointerEXT", "GL_EXT_vertex_array", wine_glNormalPointerEXT }, { "glNormalPointerListIBM", "GL_IBM_vertex_array_lists", wine_glNormalPointerListIBM }, { "glNormalPointervINTEL", "GL_INTEL_parallel_arrays", wine_glNormalPointervINTEL }, { "glNormalStream3bATI", "GL_ATI_vertex_streams", wine_glNormalStream3bATI }, { "glNormalStream3bvATI", "GL_ATI_vertex_streams", wine_glNormalStream3bvATI }, { "glNormalStream3dATI", "GL_ATI_vertex_streams", wine_glNormalStream3dATI }, { "glNormalStream3dvATI", "GL_ATI_vertex_streams", wine_glNormalStream3dvATI }, { "glNormalStream3fATI", "GL_ATI_vertex_streams", wine_glNormalStream3fATI }, { "glNormalStream3fvATI", "GL_ATI_vertex_streams", wine_glNormalStream3fvATI }, { "glNormalStream3iATI", "GL_ATI_vertex_streams", wine_glNormalStream3iATI }, { "glNormalStream3ivATI", "GL_ATI_vertex_streams", wine_glNormalStream3ivATI }, { "glNormalStream3sATI", "GL_ATI_vertex_streams", wine_glNormalStream3sATI }, { "glNormalStream3svATI", "GL_ATI_vertex_streams", wine_glNormalStream3svATI }, { "glObjectPurgeableAPPLE", "GL_APPLE_object_purgeable", wine_glObjectPurgeableAPPLE }, { "glObjectUnpurgeableAPPLE", "GL_APPLE_object_purgeable", wine_glObjectUnpurgeableAPPLE }, { "glPNTrianglesfATI", "GL_ATI_pn_triangles", wine_glPNTrianglesfATI }, { "glPNTrianglesiATI", "GL_ATI_pn_triangles", wine_glPNTrianglesiATI }, { "glPassTexCoordATI", "GL_ATI_fragment_shader", wine_glPassTexCoordATI }, { "glPatchParameterfv", "GL_ARB_tessellation_shader", wine_glPatchParameterfv }, { "glPatchParameteri", "GL_ARB_tessellation_shader", wine_glPatchParameteri }, { "glPathColorGenNV", "GL_NV_path_rendering", wine_glPathColorGenNV }, { "glPathCommandsNV", "GL_NV_path_rendering", wine_glPathCommandsNV }, { "glPathCoordsNV", "GL_NV_path_rendering", wine_glPathCoordsNV }, { "glPathCoverDepthFuncNV", "GL_NV_path_rendering", wine_glPathCoverDepthFuncNV }, { "glPathDashArrayNV", "GL_NV_path_rendering", wine_glPathDashArrayNV }, { "glPathFogGenNV", "GL_NV_path_rendering", wine_glPathFogGenNV }, { "glPathGlyphRangeNV", "GL_NV_path_rendering", wine_glPathGlyphRangeNV }, { "glPathGlyphsNV", "GL_NV_path_rendering", wine_glPathGlyphsNV }, { "glPathParameterfNV", "GL_NV_path_rendering", wine_glPathParameterfNV }, { "glPathParameterfvNV", "GL_NV_path_rendering", wine_glPathParameterfvNV }, { "glPathParameteriNV", "GL_NV_path_rendering", wine_glPathParameteriNV }, { "glPathParameterivNV", "GL_NV_path_rendering", wine_glPathParameterivNV }, { "glPathStencilDepthOffsetNV", "GL_NV_path_rendering", wine_glPathStencilDepthOffsetNV }, { "glPathStencilFuncNV", "GL_NV_path_rendering", wine_glPathStencilFuncNV }, { "glPathStringNV", "GL_NV_path_rendering", wine_glPathStringNV }, { "glPathSubCommandsNV", "GL_NV_path_rendering", wine_glPathSubCommandsNV }, { "glPathSubCoordsNV", "GL_NV_path_rendering", wine_glPathSubCoordsNV }, { "glPathTexGenNV", "GL_NV_path_rendering", wine_glPathTexGenNV }, { "glPauseTransformFeedback", "GL_ARB_transform_feedback2", wine_glPauseTransformFeedback }, { "glPauseTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glPauseTransformFeedbackNV }, { "glPixelDataRangeNV", "GL_NV_pixel_data_range", wine_glPixelDataRangeNV }, { "glPixelTexGenParameterfSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameterfSGIS }, { "glPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameterfvSGIS }, { "glPixelTexGenParameteriSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameteriSGIS }, { "glPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameterivSGIS }, { "glPixelTexGenSGIX", "GL_SGIX_pixel_texture", wine_glPixelTexGenSGIX }, { "glPixelTransformParameterfEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameterfEXT }, { "glPixelTransformParameterfvEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameterfvEXT }, { "glPixelTransformParameteriEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameteriEXT }, { "glPixelTransformParameterivEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameterivEXT }, { "glPointAlongPathNV", "GL_NV_path_rendering", wine_glPointAlongPathNV }, { "glPointParameterf", "GL_VERSION_1_4", wine_glPointParameterf }, { "glPointParameterfARB", "GL_ARB_point_parameters", wine_glPointParameterfARB }, { "glPointParameterfEXT", "GL_EXT_point_parameters", wine_glPointParameterfEXT }, { "glPointParameterfSGIS", "GL_SGIS_point_parameters", wine_glPointParameterfSGIS }, { "glPointParameterfv", "GL_VERSION_1_4", wine_glPointParameterfv }, { "glPointParameterfvARB", "GL_ARB_point_parameters", wine_glPointParameterfvARB }, { "glPointParameterfvEXT", "GL_EXT_point_parameters", wine_glPointParameterfvEXT }, { "glPointParameterfvSGIS", "GL_SGIS_point_parameters", wine_glPointParameterfvSGIS }, { "glPointParameteri", "GL_VERSION_1_4", wine_glPointParameteri }, { "glPointParameteriNV", "GL_NV_point_sprite", wine_glPointParameteriNV }, { "glPointParameteriv", "GL_VERSION_1_4", wine_glPointParameteriv }, { "glPointParameterivNV", "GL_NV_point_sprite", wine_glPointParameterivNV }, { "glPollAsyncSGIX", "GL_SGIX_async", wine_glPollAsyncSGIX }, { "glPollInstrumentsSGIX", "GL_SGIX_instruments", wine_glPollInstrumentsSGIX }, { "glPolygonOffsetEXT", "GL_EXT_polygon_offset", wine_glPolygonOffsetEXT }, { "glPresentFrameDualFillNV", "GL_NV_present_video", wine_glPresentFrameDualFillNV }, { "glPresentFrameKeyedNV", "GL_NV_present_video", wine_glPresentFrameKeyedNV }, { "glPrimitiveRestartIndex", "GL_VERSION_3_1", wine_glPrimitiveRestartIndex }, { "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart", wine_glPrimitiveRestartIndexNV }, { "glPrimitiveRestartNV", "GL_NV_primitive_restart", wine_glPrimitiveRestartNV }, { "glPrioritizeTexturesEXT", "GL_EXT_texture_object", wine_glPrioritizeTexturesEXT }, { "glProgramBinary", "GL_ARB_get_program_binary", wine_glProgramBinary }, { "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersIivNV }, { "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersIuivNV }, { "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersfvNV }, { "glProgramEnvParameter4dARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4dARB }, { "glProgramEnvParameter4dvARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4dvARB }, { "glProgramEnvParameter4fARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4fARB }, { "glProgramEnvParameter4fvARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4fvARB }, { "glProgramEnvParameterI4iNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4iNV }, { "glProgramEnvParameterI4ivNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4ivNV }, { "glProgramEnvParameterI4uiNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4uiNV }, { "glProgramEnvParameterI4uivNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4uivNV }, { "glProgramEnvParameters4fvEXT", "GL_EXT_gpu_program_parameters", wine_glProgramEnvParameters4fvEXT }, { "glProgramEnvParametersI4ivNV", "GL_NV_gpu_program4", wine_glProgramEnvParametersI4ivNV }, { "glProgramEnvParametersI4uivNV", "GL_NV_gpu_program4", wine_glProgramEnvParametersI4uivNV }, { "glProgramLocalParameter4dARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4dARB }, { "glProgramLocalParameter4dvARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4dvARB }, { "glProgramLocalParameter4fARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4fARB }, { "glProgramLocalParameter4fvARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4fvARB }, { "glProgramLocalParameterI4iNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4iNV }, { "glProgramLocalParameterI4ivNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4ivNV }, { "glProgramLocalParameterI4uiNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4uiNV }, { "glProgramLocalParameterI4uivNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4uivNV }, { "glProgramLocalParameters4fvEXT", "GL_EXT_gpu_program_parameters", wine_glProgramLocalParameters4fvEXT }, { "glProgramLocalParametersI4ivNV", "GL_NV_gpu_program4", wine_glProgramLocalParametersI4ivNV }, { "glProgramLocalParametersI4uivNV", "GL_NV_gpu_program4", wine_glProgramLocalParametersI4uivNV }, { "glProgramNamedParameter4dNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4dNV }, { "glProgramNamedParameter4dvNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4dvNV }, { "glProgramNamedParameter4fNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4fNV }, { "glProgramNamedParameter4fvNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4fvNV }, { "glProgramParameter4dNV", "GL_NV_vertex_program", wine_glProgramParameter4dNV }, { "glProgramParameter4dvNV", "GL_NV_vertex_program", wine_glProgramParameter4dvNV }, { "glProgramParameter4fNV", "GL_NV_vertex_program", wine_glProgramParameter4fNV }, { "glProgramParameter4fvNV", "GL_NV_vertex_program", wine_glProgramParameter4fvNV }, { "glProgramParameteri", "GL_ARB_get_program_binary", wine_glProgramParameteri }, { "glProgramParameteriARB", "GL_ARB_geometry_shader4", wine_glProgramParameteriARB }, { "glProgramParameteriEXT", "GL_EXT_geometry_shader4", wine_glProgramParameteriEXT }, { "glProgramParameters4dvNV", "GL_NV_vertex_program", wine_glProgramParameters4dvNV }, { "glProgramParameters4fvNV", "GL_NV_vertex_program", wine_glProgramParameters4fvNV }, { "glProgramStringARB", "GL_ARB_vertex_program", wine_glProgramStringARB }, { "glProgramSubroutineParametersuivNV", "GL_NV_gpu_program5", wine_glProgramSubroutineParametersuivNV }, { "glProgramUniform1d", "GL_ARB_separate_shader_objects", wine_glProgramUniform1d }, { "glProgramUniform1dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1dEXT }, { "glProgramUniform1dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1dv }, { "glProgramUniform1dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1dvEXT }, { "glProgramUniform1f", "GL_ARB_separate_shader_objects", wine_glProgramUniform1f }, { "glProgramUniform1fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1fEXT }, { "glProgramUniform1fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1fv }, { "glProgramUniform1fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1fvEXT }, { "glProgramUniform1i", "GL_ARB_separate_shader_objects", wine_glProgramUniform1i }, { "glProgramUniform1i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform1i64NV }, { "glProgramUniform1i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform1i64vNV }, { "glProgramUniform1iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1iEXT }, { "glProgramUniform1iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1iv }, { "glProgramUniform1ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1ivEXT }, { "glProgramUniform1ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform1ui }, { "glProgramUniform1ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform1ui64NV }, { "glProgramUniform1ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform1ui64vNV }, { "glProgramUniform1uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1uiEXT }, { "glProgramUniform1uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1uiv }, { "glProgramUniform1uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1uivEXT }, { "glProgramUniform2d", "GL_ARB_separate_shader_objects", wine_glProgramUniform2d }, { "glProgramUniform2dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2dEXT }, { "glProgramUniform2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2dv }, { "glProgramUniform2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2dvEXT }, { "glProgramUniform2f", "GL_ARB_separate_shader_objects", wine_glProgramUniform2f }, { "glProgramUniform2fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2fEXT }, { "glProgramUniform2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2fv }, { "glProgramUniform2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2fvEXT }, { "glProgramUniform2i", "GL_ARB_separate_shader_objects", wine_glProgramUniform2i }, { "glProgramUniform2i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform2i64NV }, { "glProgramUniform2i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform2i64vNV }, { "glProgramUniform2iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2iEXT }, { "glProgramUniform2iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2iv }, { "glProgramUniform2ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2ivEXT }, { "glProgramUniform2ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform2ui }, { "glProgramUniform2ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform2ui64NV }, { "glProgramUniform2ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform2ui64vNV }, { "glProgramUniform2uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2uiEXT }, { "glProgramUniform2uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2uiv }, { "glProgramUniform2uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2uivEXT }, { "glProgramUniform3d", "GL_ARB_separate_shader_objects", wine_glProgramUniform3d }, { "glProgramUniform3dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3dEXT }, { "glProgramUniform3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3dv }, { "glProgramUniform3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3dvEXT }, { "glProgramUniform3f", "GL_ARB_separate_shader_objects", wine_glProgramUniform3f }, { "glProgramUniform3fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3fEXT }, { "glProgramUniform3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3fv }, { "glProgramUniform3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3fvEXT }, { "glProgramUniform3i", "GL_ARB_separate_shader_objects", wine_glProgramUniform3i }, { "glProgramUniform3i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform3i64NV }, { "glProgramUniform3i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform3i64vNV }, { "glProgramUniform3iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3iEXT }, { "glProgramUniform3iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3iv }, { "glProgramUniform3ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3ivEXT }, { "glProgramUniform3ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform3ui }, { "glProgramUniform3ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform3ui64NV }, { "glProgramUniform3ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform3ui64vNV }, { "glProgramUniform3uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3uiEXT }, { "glProgramUniform3uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3uiv }, { "glProgramUniform3uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3uivEXT }, { "glProgramUniform4d", "GL_ARB_separate_shader_objects", wine_glProgramUniform4d }, { "glProgramUniform4dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4dEXT }, { "glProgramUniform4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4dv }, { "glProgramUniform4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4dvEXT }, { "glProgramUniform4f", "GL_ARB_separate_shader_objects", wine_glProgramUniform4f }, { "glProgramUniform4fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4fEXT }, { "glProgramUniform4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4fv }, { "glProgramUniform4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4fvEXT }, { "glProgramUniform4i", "GL_ARB_separate_shader_objects", wine_glProgramUniform4i }, { "glProgramUniform4i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform4i64NV }, { "glProgramUniform4i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform4i64vNV }, { "glProgramUniform4iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4iEXT }, { "glProgramUniform4iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4iv }, { "glProgramUniform4ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4ivEXT }, { "glProgramUniform4ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform4ui }, { "glProgramUniform4ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform4ui64NV }, { "glProgramUniform4ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform4ui64vNV }, { "glProgramUniform4uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4uiEXT }, { "glProgramUniform4uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4uiv }, { "glProgramUniform4uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4uivEXT }, { "glProgramUniformHandleui64NV", "GL_NV_bindless_texture", wine_glProgramUniformHandleui64NV }, { "glProgramUniformHandleui64vNV", "GL_NV_bindless_texture", wine_glProgramUniformHandleui64vNV }, { "glProgramUniformMatrix2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2dv }, { "glProgramUniformMatrix2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2dvEXT }, { "glProgramUniformMatrix2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2fv }, { "glProgramUniformMatrix2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2fvEXT }, { "glProgramUniformMatrix2x3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x3dv }, { "glProgramUniformMatrix2x3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x3dvEXT }, { "glProgramUniformMatrix2x3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x3fv }, { "glProgramUniformMatrix2x3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x3fvEXT }, { "glProgramUniformMatrix2x4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x4dv }, { "glProgramUniformMatrix2x4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x4dvEXT }, { "glProgramUniformMatrix2x4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x4fv }, { "glProgramUniformMatrix2x4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x4fvEXT }, { "glProgramUniformMatrix3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3dv }, { "glProgramUniformMatrix3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3dvEXT }, { "glProgramUniformMatrix3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3fv }, { "glProgramUniformMatrix3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3fvEXT }, { "glProgramUniformMatrix3x2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x2dv }, { "glProgramUniformMatrix3x2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x2dvEXT }, { "glProgramUniformMatrix3x2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x2fv }, { "glProgramUniformMatrix3x2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x2fvEXT }, { "glProgramUniformMatrix3x4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x4dv }, { "glProgramUniformMatrix3x4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x4dvEXT }, { "glProgramUniformMatrix3x4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x4fv }, { "glProgramUniformMatrix3x4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x4fvEXT }, { "glProgramUniformMatrix4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4dv }, { "glProgramUniformMatrix4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4dvEXT }, { "glProgramUniformMatrix4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4fv }, { "glProgramUniformMatrix4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4fvEXT }, { "glProgramUniformMatrix4x2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x2dv }, { "glProgramUniformMatrix4x2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x2dvEXT }, { "glProgramUniformMatrix4x2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x2fv }, { "glProgramUniformMatrix4x2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x2fvEXT }, { "glProgramUniformMatrix4x3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x3dv }, { "glProgramUniformMatrix4x3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x3dvEXT }, { "glProgramUniformMatrix4x3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x3fv }, { "glProgramUniformMatrix4x3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x3fvEXT }, { "glProgramUniformui64NV", "GL_NV_shader_buffer_load", wine_glProgramUniformui64NV }, { "glProgramUniformui64vNV", "GL_NV_shader_buffer_load", wine_glProgramUniformui64vNV }, { "glProgramVertexLimitNV", "GL_NV_geometry_program4", wine_glProgramVertexLimitNV }, { "glProvokingVertex", "GL_ARB_provoking_vertex", wine_glProvokingVertex }, { "glProvokingVertexEXT", "GL_EXT_provoking_vertex", wine_glProvokingVertexEXT }, { "glPushClientAttribDefaultEXT", "GL_EXT_direct_state_access", wine_glPushClientAttribDefaultEXT }, { "glQueryCounter", "GL_ARB_timer_query", wine_glQueryCounter }, { "glReadBufferRegion", "GL_KTX_buffer_region", wine_glReadBufferRegion }, { "glReadInstrumentsSGIX", "GL_SGIX_instruments", wine_glReadInstrumentsSGIX }, { "glReadnPixelsARB", "GL_ARB_robustness", wine_glReadnPixelsARB }, { "glReferencePlaneSGIX", "GL_SGIX_reference_plane", wine_glReferencePlaneSGIX }, { "glReleaseShaderCompiler", "GL_ARB_ES2_compatibility", wine_glReleaseShaderCompiler }, { "glRenderbufferStorage", "GL_ARB_framebuffer_object", wine_glRenderbufferStorage }, { "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object", wine_glRenderbufferStorageEXT }, { "glRenderbufferStorageMultisample", "GL_ARB_framebuffer_object", wine_glRenderbufferStorageMultisample }, { "glRenderbufferStorageMultisampleCoverageNV", "GL_NV_framebuffer_multisample_coverage", wine_glRenderbufferStorageMultisampleCoverageNV }, { "glRenderbufferStorageMultisampleEXT", "GL_EXT_framebuffer_multisample", wine_glRenderbufferStorageMultisampleEXT }, { "glReplacementCodePointerSUN", "GL_SUN_triangle_list", wine_glReplacementCodePointerSUN }, { "glReplacementCodeubSUN", "GL_SUN_triangle_list", wine_glReplacementCodeubSUN }, { "glReplacementCodeubvSUN", "GL_SUN_triangle_list", wine_glReplacementCodeubvSUN }, { "glReplacementCodeuiColor3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor3fVertex3fSUN }, { "glReplacementCodeuiColor3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor3fVertex3fvSUN }, { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN }, { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN }, { "glReplacementCodeuiColor4ubVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4ubVertex3fSUN }, { "glReplacementCodeuiColor4ubVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4ubVertex3fvSUN }, { "glReplacementCodeuiNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiNormal3fVertex3fSUN }, { "glReplacementCodeuiNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiNormal3fVertex3fvSUN }, { "glReplacementCodeuiSUN", "GL_SUN_triangle_list", wine_glReplacementCodeuiSUN }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN }, { "glReplacementCodeuiTexCoord2fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fVertex3fSUN }, { "glReplacementCodeuiTexCoord2fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fVertex3fvSUN }, { "glReplacementCodeuiVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiVertex3fSUN }, { "glReplacementCodeuiVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiVertex3fvSUN }, { "glReplacementCodeuivSUN", "GL_SUN_triangle_list", wine_glReplacementCodeuivSUN }, { "glReplacementCodeusSUN", "GL_SUN_triangle_list", wine_glReplacementCodeusSUN }, { "glReplacementCodeusvSUN", "GL_SUN_triangle_list", wine_glReplacementCodeusvSUN }, { "glRequestResidentProgramsNV", "GL_NV_vertex_program", wine_glRequestResidentProgramsNV }, { "glResetHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glResetHistogram }, { "glResetHistogramEXT", "GL_EXT_histogram", wine_glResetHistogramEXT }, { "glResetMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glResetMinmax }, { "glResetMinmaxEXT", "GL_EXT_histogram", wine_glResetMinmaxEXT }, { "glResizeBuffersMESA", "GL_MESA_resize_buffers", wine_glResizeBuffersMESA }, { "glResumeTransformFeedback", "GL_ARB_transform_feedback2", wine_glResumeTransformFeedback }, { "glResumeTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glResumeTransformFeedbackNV }, { "glSampleCoverage", "GL_VERSION_1_3", wine_glSampleCoverage }, { "glSampleCoverageARB", "GL_ARB_multisample", wine_glSampleCoverageARB }, { "glSampleMapATI", "GL_ATI_fragment_shader", wine_glSampleMapATI }, { "glSampleMaskEXT", "GL_EXT_multisample", wine_glSampleMaskEXT }, { "glSampleMaskIndexedNV", "GL_NV_explicit_multisample", wine_glSampleMaskIndexedNV }, { "glSampleMaskSGIS", "GL_SGIS_multisample", wine_glSampleMaskSGIS }, { "glSampleMaski", "GL_ARB_texture_multisample", wine_glSampleMaski }, { "glSamplePatternEXT", "GL_EXT_multisample", wine_glSamplePatternEXT }, { "glSamplePatternSGIS", "GL_SGIS_multisample", wine_glSamplePatternSGIS }, { "glSamplerParameterIiv", "GL_ARB_sampler_objects", wine_glSamplerParameterIiv }, { "glSamplerParameterIuiv", "GL_ARB_sampler_objects", wine_glSamplerParameterIuiv }, { "glSamplerParameterf", "GL_ARB_sampler_objects", wine_glSamplerParameterf }, { "glSamplerParameterfv", "GL_ARB_sampler_objects", wine_glSamplerParameterfv }, { "glSamplerParameteri", "GL_ARB_sampler_objects", wine_glSamplerParameteri }, { "glSamplerParameteriv", "GL_ARB_sampler_objects", wine_glSamplerParameteriv }, { "glScissorArrayv", "GL_ARB_viewport_array", wine_glScissorArrayv }, { "glScissorIndexed", "GL_ARB_viewport_array", wine_glScissorIndexed }, { "glScissorIndexedv", "GL_ARB_viewport_array", wine_glScissorIndexedv }, { "glSecondaryColor3b", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3b }, { "glSecondaryColor3bEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3bEXT }, { "glSecondaryColor3bv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3bv }, { "glSecondaryColor3bvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3bvEXT }, { "glSecondaryColor3d", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3d }, { "glSecondaryColor3dEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3dEXT }, { "glSecondaryColor3dv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3dv }, { "glSecondaryColor3dvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3dvEXT }, { "glSecondaryColor3f", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3f }, { "glSecondaryColor3fEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3fEXT }, { "glSecondaryColor3fv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3fv }, { "glSecondaryColor3fvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3fvEXT }, { "glSecondaryColor3hNV", "GL_NV_half_float", wine_glSecondaryColor3hNV }, { "glSecondaryColor3hvNV", "GL_NV_half_float", wine_glSecondaryColor3hvNV }, { "glSecondaryColor3i", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3i }, { "glSecondaryColor3iEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3iEXT }, { "glSecondaryColor3iv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3iv }, { "glSecondaryColor3ivEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3ivEXT }, { "glSecondaryColor3s", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3s }, { "glSecondaryColor3sEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3sEXT }, { "glSecondaryColor3sv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3sv }, { "glSecondaryColor3svEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3svEXT }, { "glSecondaryColor3ub", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3ub }, { "glSecondaryColor3ubEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3ubEXT }, { "glSecondaryColor3ubv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3ubv }, { "glSecondaryColor3ubvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3ubvEXT }, { "glSecondaryColor3ui", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3ui }, { "glSecondaryColor3uiEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3uiEXT }, { "glSecondaryColor3uiv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3uiv }, { "glSecondaryColor3uivEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3uivEXT }, { "glSecondaryColor3us", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3us }, { "glSecondaryColor3usEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3usEXT }, { "glSecondaryColor3usv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3usv }, { "glSecondaryColor3usvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3usvEXT }, { "glSecondaryColorFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glSecondaryColorFormatNV }, { "glSecondaryColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glSecondaryColorP3ui }, { "glSecondaryColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glSecondaryColorP3uiv }, { "glSecondaryColorPointer", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColorPointer }, { "glSecondaryColorPointerEXT", "GL_EXT_secondary_color", wine_glSecondaryColorPointerEXT }, { "glSecondaryColorPointerListIBM", "GL_IBM_vertex_array_lists", wine_glSecondaryColorPointerListIBM }, { "glSelectPerfMonitorCountersAMD", "GL_AMD_performance_monitor", wine_glSelectPerfMonitorCountersAMD }, { "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture", wine_glSelectTextureCoordSetSGIS }, { "glSelectTextureSGIS", "GL_SGIS_multitexture", wine_glSelectTextureSGIS }, { "glSeparableFilter2D", "GL_VERSION_1_2_DEPRECATED", wine_glSeparableFilter2D }, { "glSeparableFilter2DEXT", "GL_EXT_convolution", wine_glSeparableFilter2DEXT }, { "glSetFenceAPPLE", "GL_APPLE_fence", wine_glSetFenceAPPLE }, { "glSetFenceNV", "GL_NV_fence", wine_glSetFenceNV }, { "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader", wine_glSetFragmentShaderConstantATI }, { "glSetInvariantEXT", "GL_EXT_vertex_shader", wine_glSetInvariantEXT }, { "glSetLocalConstantEXT", "GL_EXT_vertex_shader", wine_glSetLocalConstantEXT }, { "glSetMultisamplefvAMD", "GL_AMD_sample_positions", wine_glSetMultisamplefvAMD }, { "glShaderBinary", "GL_ARB_ES2_compatibility", wine_glShaderBinary }, { "glShaderOp1EXT", "GL_EXT_vertex_shader", wine_glShaderOp1EXT }, { "glShaderOp2EXT", "GL_EXT_vertex_shader", wine_glShaderOp2EXT }, { "glShaderOp3EXT", "GL_EXT_vertex_shader", wine_glShaderOp3EXT }, { "glShaderSource", "GL_VERSION_2_0", wine_glShaderSource }, { "glShaderSourceARB", "GL_ARB_shader_objects", wine_glShaderSourceARB }, { "glSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", wine_glSharpenTexFuncSGIS }, { "glSpriteParameterfSGIX", "GL_SGIX_sprite", wine_glSpriteParameterfSGIX }, { "glSpriteParameterfvSGIX", "GL_SGIX_sprite", wine_glSpriteParameterfvSGIX }, { "glSpriteParameteriSGIX", "GL_SGIX_sprite", wine_glSpriteParameteriSGIX }, { "glSpriteParameterivSGIX", "GL_SGIX_sprite", wine_glSpriteParameterivSGIX }, { "glStartInstrumentsSGIX", "GL_SGIX_instruments", wine_glStartInstrumentsSGIX }, { "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag", wine_glStencilClearTagEXT }, { "glStencilFillPathInstancedNV", "GL_NV_path_rendering", wine_glStencilFillPathInstancedNV }, { "glStencilFillPathNV", "GL_NV_path_rendering", wine_glStencilFillPathNV }, { "glStencilFuncSeparate", "GL_VERSION_2_0", wine_glStencilFuncSeparate }, { "glStencilFuncSeparateATI", "GL_ATI_separate_stencil", wine_glStencilFuncSeparateATI }, { "glStencilMaskSeparate", "GL_VERSION_2_0", wine_glStencilMaskSeparate }, { "glStencilOpSeparate", "GL_VERSION_2_0", wine_glStencilOpSeparate }, { "glStencilOpSeparateATI", "GL_ATI_separate_stencil", wine_glStencilOpSeparateATI }, { "glStencilOpValueAMD", "GL_AMD_stencil_operation_extended", wine_glStencilOpValueAMD }, { "glStencilStrokePathInstancedNV", "GL_NV_path_rendering", wine_glStencilStrokePathInstancedNV }, { "glStencilStrokePathNV", "GL_NV_path_rendering", wine_glStencilStrokePathNV }, { "glStopInstrumentsSGIX", "GL_SGIX_instruments", wine_glStopInstrumentsSGIX }, { "glStringMarkerGREMEDY", "GL_GREMEDY_string_marker", wine_glStringMarkerGREMEDY }, { "glSwizzleEXT", "GL_EXT_vertex_shader", wine_glSwizzleEXT }, { "glTagSampleBufferSGIX", "GL_SGIX_tag_sample_buffer", wine_glTagSampleBufferSGIX }, { "glTangent3bEXT", "GL_EXT_coordinate_frame", wine_glTangent3bEXT }, { "glTangent3bvEXT", "GL_EXT_coordinate_frame", wine_glTangent3bvEXT }, { "glTangent3dEXT", "GL_EXT_coordinate_frame", wine_glTangent3dEXT }, { "glTangent3dvEXT", "GL_EXT_coordinate_frame", wine_glTangent3dvEXT }, { "glTangent3fEXT", "GL_EXT_coordinate_frame", wine_glTangent3fEXT }, { "glTangent3fvEXT", "GL_EXT_coordinate_frame", wine_glTangent3fvEXT }, { "glTangent3iEXT", "GL_EXT_coordinate_frame", wine_glTangent3iEXT }, { "glTangent3ivEXT", "GL_EXT_coordinate_frame", wine_glTangent3ivEXT }, { "glTangent3sEXT", "GL_EXT_coordinate_frame", wine_glTangent3sEXT }, { "glTangent3svEXT", "GL_EXT_coordinate_frame", wine_glTangent3svEXT }, { "glTangentPointerEXT", "GL_EXT_coordinate_frame", wine_glTangentPointerEXT }, { "glTbufferMask3DFX", "GL_3DFX_tbuffer", wine_glTbufferMask3DFX }, { "glTessellationFactorAMD", "GL_AMD_vertex_shader_tesselator", wine_glTessellationFactorAMD }, { "glTessellationModeAMD", "GL_AMD_vertex_shader_tesselator", wine_glTessellationModeAMD }, { "glTestFenceAPPLE", "GL_APPLE_fence", wine_glTestFenceAPPLE }, { "glTestFenceNV", "GL_NV_fence", wine_glTestFenceNV }, { "glTestObjectAPPLE", "GL_APPLE_fence", wine_glTestObjectAPPLE }, { "glTexBuffer", "GL_VERSION_3_1", wine_glTexBuffer }, { "glTexBufferARB", "GL_ARB_texture_buffer_object", wine_glTexBufferARB }, { "glTexBufferEXT", "GL_EXT_texture_buffer_object", wine_glTexBufferEXT }, { "glTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", wine_glTexBumpParameterfvATI }, { "glTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", wine_glTexBumpParameterivATI }, { "glTexCoord1hNV", "GL_NV_half_float", wine_glTexCoord1hNV }, { "glTexCoord1hvNV", "GL_NV_half_float", wine_glTexCoord1hvNV }, { "glTexCoord2fColor3fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fColor3fVertex3fSUN }, { "glTexCoord2fColor3fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fColor3fVertex3fvSUN }, { "glTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4fNormal3fVertex3fSUN }, { "glTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4fNormal3fVertex3fvSUN }, { "glTexCoord2fColor4ubVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4ubVertex3fSUN }, { "glTexCoord2fColor4ubVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4ubVertex3fvSUN }, { "glTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fNormal3fVertex3fSUN }, { "glTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fNormal3fVertex3fvSUN }, { "glTexCoord2fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fVertex3fSUN }, { "glTexCoord2fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fVertex3fvSUN }, { "glTexCoord2hNV", "GL_NV_half_float", wine_glTexCoord2hNV }, { "glTexCoord2hvNV", "GL_NV_half_float", wine_glTexCoord2hvNV }, { "glTexCoord3hNV", "GL_NV_half_float", wine_glTexCoord3hNV }, { "glTexCoord3hvNV", "GL_NV_half_float", wine_glTexCoord3hvNV }, { "glTexCoord4fColor4fNormal3fVertex4fSUN", "GL_SUN_vertex", wine_glTexCoord4fColor4fNormal3fVertex4fSUN }, { "glTexCoord4fColor4fNormal3fVertex4fvSUN", "GL_SUN_vertex", wine_glTexCoord4fColor4fNormal3fVertex4fvSUN }, { "glTexCoord4fVertex4fSUN", "GL_SUN_vertex", wine_glTexCoord4fVertex4fSUN }, { "glTexCoord4fVertex4fvSUN", "GL_SUN_vertex", wine_glTexCoord4fVertex4fvSUN }, { "glTexCoord4hNV", "GL_NV_half_float", wine_glTexCoord4hNV }, { "glTexCoord4hvNV", "GL_NV_half_float", wine_glTexCoord4hvNV }, { "glTexCoordFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glTexCoordFormatNV }, { "glTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP1ui }, { "glTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP1uiv }, { "glTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP2ui }, { "glTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP2uiv }, { "glTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP3ui }, { "glTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP3uiv }, { "glTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP4ui }, { "glTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP4uiv }, { "glTexCoordPointerEXT", "GL_EXT_vertex_array", wine_glTexCoordPointerEXT }, { "glTexCoordPointerListIBM", "GL_IBM_vertex_array_lists", wine_glTexCoordPointerListIBM }, { "glTexCoordPointervINTEL", "GL_INTEL_parallel_arrays", wine_glTexCoordPointervINTEL }, { "glTexFilterFuncSGIS", "GL_SGIS_texture_filter4", wine_glTexFilterFuncSGIS }, { "glTexImage2DMultisample", "GL_ARB_texture_multisample", wine_glTexImage2DMultisample }, { "glTexImage2DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTexImage2DMultisampleCoverageNV }, { "glTexImage3D", "GL_VERSION_1_2", wine_glTexImage3D }, { "glTexImage3DEXT", "GL_EXT_texture3D", wine_glTexImage3DEXT }, { "glTexImage3DMultisample", "GL_ARB_texture_multisample", wine_glTexImage3DMultisample }, { "glTexImage3DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTexImage3DMultisampleCoverageNV }, { "glTexImage4DSGIS", "GL_SGIS_texture4D", wine_glTexImage4DSGIS }, { "glTexParameterIiv", "GL_VERSION_3_0", wine_glTexParameterIiv }, { "glTexParameterIivEXT", "GL_EXT_texture_integer", wine_glTexParameterIivEXT }, { "glTexParameterIuiv", "GL_VERSION_3_0", wine_glTexParameterIuiv }, { "glTexParameterIuivEXT", "GL_EXT_texture_integer", wine_glTexParameterIuivEXT }, { "glTexRenderbufferNV", "GL_NV_explicit_multisample", wine_glTexRenderbufferNV }, { "glTexStorage1D", "GL_ARB_texture_storage", wine_glTexStorage1D }, { "glTexStorage2D", "GL_ARB_texture_storage", wine_glTexStorage2D }, { "glTexStorage3D", "GL_ARB_texture_storage", wine_glTexStorage3D }, { "glTexSubImage1DEXT", "GL_EXT_subtexture", wine_glTexSubImage1DEXT }, { "glTexSubImage2DEXT", "GL_EXT_subtexture", wine_glTexSubImage2DEXT }, { "glTexSubImage3D", "GL_VERSION_1_2", wine_glTexSubImage3D }, { "glTexSubImage3DEXT", "GL_EXT_texture3D", wine_glTexSubImage3DEXT }, { "glTexSubImage4DSGIS", "GL_SGIS_texture4D", wine_glTexSubImage4DSGIS }, { "glTextureBarrierNV", "GL_NV_texture_barrier", wine_glTextureBarrierNV }, { "glTextureBufferEXT", "GL_EXT_direct_state_access", wine_glTextureBufferEXT }, { "glTextureColorMaskSGIS", "GL_SGIS_texture_color_mask", wine_glTextureColorMaskSGIS }, { "glTextureImage1DEXT", "GL_EXT_direct_state_access", wine_glTextureImage1DEXT }, { "glTextureImage2DEXT", "GL_EXT_direct_state_access", wine_glTextureImage2DEXT }, { "glTextureImage2DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTextureImage2DMultisampleCoverageNV }, { "glTextureImage2DMultisampleNV", "GL_NV_texture_multisample", wine_glTextureImage2DMultisampleNV }, { "glTextureImage3DEXT", "GL_EXT_direct_state_access", wine_glTextureImage3DEXT }, { "glTextureImage3DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTextureImage3DMultisampleCoverageNV }, { "glTextureImage3DMultisampleNV", "GL_NV_texture_multisample", wine_glTextureImage3DMultisampleNV }, { "glTextureLightEXT", "GL_EXT_light_texture", wine_glTextureLightEXT }, { "glTextureMaterialEXT", "GL_EXT_light_texture", wine_glTextureMaterialEXT }, { "glTextureNormalEXT", "GL_EXT_texture_perturb_normal", wine_glTextureNormalEXT }, { "glTextureParameterIivEXT", "GL_EXT_direct_state_access", wine_glTextureParameterIivEXT }, { "glTextureParameterIuivEXT", "GL_EXT_direct_state_access", wine_glTextureParameterIuivEXT }, { "glTextureParameterfEXT", "GL_EXT_direct_state_access", wine_glTextureParameterfEXT }, { "glTextureParameterfvEXT", "GL_EXT_direct_state_access", wine_glTextureParameterfvEXT }, { "glTextureParameteriEXT", "GL_EXT_direct_state_access", wine_glTextureParameteriEXT }, { "glTextureParameterivEXT", "GL_EXT_direct_state_access", wine_glTextureParameterivEXT }, { "glTextureRangeAPPLE", "GL_APPLE_texture_range", wine_glTextureRangeAPPLE }, { "glTextureRenderbufferEXT", "GL_EXT_direct_state_access", wine_glTextureRenderbufferEXT }, { "glTextureStorage1DEXT", "GL_ARB_texture_storage", wine_glTextureStorage1DEXT }, { "glTextureStorage2DEXT", "GL_ARB_texture_storage", wine_glTextureStorage2DEXT }, { "glTextureStorage3DEXT", "GL_ARB_texture_storage", wine_glTextureStorage3DEXT }, { "glTextureSubImage1DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage1DEXT }, { "glTextureSubImage2DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage2DEXT }, { "glTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage3DEXT }, { "glTrackMatrixNV", "GL_NV_vertex_program", wine_glTrackMatrixNV }, { "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackAttribsNV }, { "glTransformFeedbackStreamAttribsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackStreamAttribsNV }, { "glTransformFeedbackVaryings", "GL_VERSION_3_0", wine_glTransformFeedbackVaryings }, { "glTransformFeedbackVaryingsEXT", "GL_EXT_transform_feedback", wine_glTransformFeedbackVaryingsEXT }, { "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackVaryingsNV }, { "glTransformPathNV", "GL_NV_path_rendering", wine_glTransformPathNV }, { "glUniform1d", "GL_ARB_gpu_shader_fp64", wine_glUniform1d }, { "glUniform1dv", "GL_ARB_gpu_shader_fp64", wine_glUniform1dv }, { "glUniform1f", "GL_VERSION_2_0", wine_glUniform1f }, { "glUniform1fARB", "GL_ARB_shader_objects", wine_glUniform1fARB }, { "glUniform1fv", "GL_VERSION_2_0", wine_glUniform1fv }, { "glUniform1fvARB", "GL_ARB_shader_objects", wine_glUniform1fvARB }, { "glUniform1i", "GL_VERSION_2_0", wine_glUniform1i }, { "glUniform1i64NV", "GL_NV_gpu_shader5", wine_glUniform1i64NV }, { "glUniform1i64vNV", "GL_NV_gpu_shader5", wine_glUniform1i64vNV }, { "glUniform1iARB", "GL_ARB_shader_objects", wine_glUniform1iARB }, { "glUniform1iv", "GL_VERSION_2_0", wine_glUniform1iv }, { "glUniform1ivARB", "GL_ARB_shader_objects", wine_glUniform1ivARB }, { "glUniform1ui", "GL_VERSION_3_0", wine_glUniform1ui }, { "glUniform1ui64NV", "GL_NV_gpu_shader5", wine_glUniform1ui64NV }, { "glUniform1ui64vNV", "GL_NV_gpu_shader5", wine_glUniform1ui64vNV }, { "glUniform1uiEXT", "GL_EXT_gpu_shader4", wine_glUniform1uiEXT }, { "glUniform1uiv", "GL_VERSION_3_0", wine_glUniform1uiv }, { "glUniform1uivEXT", "GL_EXT_gpu_shader4", wine_glUniform1uivEXT }, { "glUniform2d", "GL_ARB_gpu_shader_fp64", wine_glUniform2d }, { "glUniform2dv", "GL_ARB_gpu_shader_fp64", wine_glUniform2dv }, { "glUniform2f", "GL_VERSION_2_0", wine_glUniform2f }, { "glUniform2fARB", "GL_ARB_shader_objects", wine_glUniform2fARB }, { "glUniform2fv", "GL_VERSION_2_0", wine_glUniform2fv }, { "glUniform2fvARB", "GL_ARB_shader_objects", wine_glUniform2fvARB }, { "glUniform2i", "GL_VERSION_2_0", wine_glUniform2i }, { "glUniform2i64NV", "GL_NV_gpu_shader5", wine_glUniform2i64NV }, { "glUniform2i64vNV", "GL_NV_gpu_shader5", wine_glUniform2i64vNV }, { "glUniform2iARB", "GL_ARB_shader_objects", wine_glUniform2iARB }, { "glUniform2iv", "GL_VERSION_2_0", wine_glUniform2iv }, { "glUniform2ivARB", "GL_ARB_shader_objects", wine_glUniform2ivARB }, { "glUniform2ui", "GL_VERSION_3_0", wine_glUniform2ui }, { "glUniform2ui64NV", "GL_NV_gpu_shader5", wine_glUniform2ui64NV }, { "glUniform2ui64vNV", "GL_NV_gpu_shader5", wine_glUniform2ui64vNV }, { "glUniform2uiEXT", "GL_EXT_gpu_shader4", wine_glUniform2uiEXT }, { "glUniform2uiv", "GL_VERSION_3_0", wine_glUniform2uiv }, { "glUniform2uivEXT", "GL_EXT_gpu_shader4", wine_glUniform2uivEXT }, { "glUniform3d", "GL_ARB_gpu_shader_fp64", wine_glUniform3d }, { "glUniform3dv", "GL_ARB_gpu_shader_fp64", wine_glUniform3dv }, { "glUniform3f", "GL_VERSION_2_0", wine_glUniform3f }, { "glUniform3fARB", "GL_ARB_shader_objects", wine_glUniform3fARB }, { "glUniform3fv", "GL_VERSION_2_0", wine_glUniform3fv }, { "glUniform3fvARB", "GL_ARB_shader_objects", wine_glUniform3fvARB }, { "glUniform3i", "GL_VERSION_2_0", wine_glUniform3i }, { "glUniform3i64NV", "GL_NV_gpu_shader5", wine_glUniform3i64NV }, { "glUniform3i64vNV", "GL_NV_gpu_shader5", wine_glUniform3i64vNV }, { "glUniform3iARB", "GL_ARB_shader_objects", wine_glUniform3iARB }, { "glUniform3iv", "GL_VERSION_2_0", wine_glUniform3iv }, { "glUniform3ivARB", "GL_ARB_shader_objects", wine_glUniform3ivARB }, { "glUniform3ui", "GL_VERSION_3_0", wine_glUniform3ui }, { "glUniform3ui64NV", "GL_NV_gpu_shader5", wine_glUniform3ui64NV }, { "glUniform3ui64vNV", "GL_NV_gpu_shader5", wine_glUniform3ui64vNV }, { "glUniform3uiEXT", "GL_EXT_gpu_shader4", wine_glUniform3uiEXT }, { "glUniform3uiv", "GL_VERSION_3_0", wine_glUniform3uiv }, { "glUniform3uivEXT", "GL_EXT_gpu_shader4", wine_glUniform3uivEXT }, { "glUniform4d", "GL_ARB_gpu_shader_fp64", wine_glUniform4d }, { "glUniform4dv", "GL_ARB_gpu_shader_fp64", wine_glUniform4dv }, { "glUniform4f", "GL_VERSION_2_0", wine_glUniform4f }, { "glUniform4fARB", "GL_ARB_shader_objects", wine_glUniform4fARB }, { "glUniform4fv", "GL_VERSION_2_0", wine_glUniform4fv }, { "glUniform4fvARB", "GL_ARB_shader_objects", wine_glUniform4fvARB }, { "glUniform4i", "GL_VERSION_2_0", wine_glUniform4i }, { "glUniform4i64NV", "GL_NV_gpu_shader5", wine_glUniform4i64NV }, { "glUniform4i64vNV", "GL_NV_gpu_shader5", wine_glUniform4i64vNV }, { "glUniform4iARB", "GL_ARB_shader_objects", wine_glUniform4iARB }, { "glUniform4iv", "GL_VERSION_2_0", wine_glUniform4iv }, { "glUniform4ivARB", "GL_ARB_shader_objects", wine_glUniform4ivARB }, { "glUniform4ui", "GL_VERSION_3_0", wine_glUniform4ui }, { "glUniform4ui64NV", "GL_NV_gpu_shader5", wine_glUniform4ui64NV }, { "glUniform4ui64vNV", "GL_NV_gpu_shader5", wine_glUniform4ui64vNV }, { "glUniform4uiEXT", "GL_EXT_gpu_shader4", wine_glUniform4uiEXT }, { "glUniform4uiv", "GL_VERSION_3_0", wine_glUniform4uiv }, { "glUniform4uivEXT", "GL_EXT_gpu_shader4", wine_glUniform4uivEXT }, { "glUniformBlockBinding", "GL_ARB_uniform_buffer_object", wine_glUniformBlockBinding }, { "glUniformBufferEXT", "GL_EXT_bindable_uniform", wine_glUniformBufferEXT }, { "glUniformHandleui64NV", "GL_NV_bindless_texture", wine_glUniformHandleui64NV }, { "glUniformHandleui64vNV", "GL_NV_bindless_texture", wine_glUniformHandleui64vNV }, { "glUniformMatrix2dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix2dv }, { "glUniformMatrix2fv", "GL_VERSION_2_0", wine_glUniformMatrix2fv }, { "glUniformMatrix2fvARB", "GL_ARB_shader_objects", wine_glUniformMatrix2fvARB }, { "glUniformMatrix2x3dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix2x3dv }, { "glUniformMatrix2x3fv", "GL_VERSION_2_1", wine_glUniformMatrix2x3fv }, { "glUniformMatrix2x4dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix2x4dv }, { "glUniformMatrix2x4fv", "GL_VERSION_2_1", wine_glUniformMatrix2x4fv }, { "glUniformMatrix3dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix3dv }, { "glUniformMatrix3fv", "GL_VERSION_2_0", wine_glUniformMatrix3fv }, { "glUniformMatrix3fvARB", "GL_ARB_shader_objects", wine_glUniformMatrix3fvARB }, { "glUniformMatrix3x2dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix3x2dv }, { "glUniformMatrix3x2fv", "GL_VERSION_2_1", wine_glUniformMatrix3x2fv }, { "glUniformMatrix3x4dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix3x4dv }, { "glUniformMatrix3x4fv", "GL_VERSION_2_1", wine_glUniformMatrix3x4fv }, { "glUniformMatrix4dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix4dv }, { "glUniformMatrix4fv", "GL_VERSION_2_0", wine_glUniformMatrix4fv }, { "glUniformMatrix4fvARB", "GL_ARB_shader_objects", wine_glUniformMatrix4fvARB }, { "glUniformMatrix4x2dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix4x2dv }, { "glUniformMatrix4x2fv", "GL_VERSION_2_1", wine_glUniformMatrix4x2fv }, { "glUniformMatrix4x3dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix4x3dv }, { "glUniformMatrix4x3fv", "GL_VERSION_2_1", wine_glUniformMatrix4x3fv }, { "glUniformSubroutinesuiv", "GL_ARB_shader_subroutine", wine_glUniformSubroutinesuiv }, { "glUniformui64NV", "GL_NV_shader_buffer_load", wine_glUniformui64NV }, { "glUniformui64vNV", "GL_NV_shader_buffer_load", wine_glUniformui64vNV }, { "glUnlockArraysEXT", "GL_EXT_compiled_vertex_array", wine_glUnlockArraysEXT }, { "glUnmapBuffer", "GL_VERSION_1_5", wine_glUnmapBuffer }, { "glUnmapBufferARB", "GL_ARB_vertex_buffer_object", wine_glUnmapBufferARB }, { "glUnmapNamedBufferEXT", "GL_EXT_direct_state_access", wine_glUnmapNamedBufferEXT }, { "glUnmapObjectBufferATI", "GL_ATI_map_object_buffer", wine_glUnmapObjectBufferATI }, { "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object", wine_glUpdateObjectBufferATI }, { "glUseProgram", "GL_VERSION_2_0", wine_glUseProgram }, { "glUseProgramObjectARB", "GL_ARB_shader_objects", wine_glUseProgramObjectARB }, { "glUseProgramStages", "GL_ARB_separate_shader_objects", wine_glUseProgramStages }, { "glUseShaderProgramEXT", "GL_EXT_separate_shader_objects", wine_glUseShaderProgramEXT }, { "glVDPAUFiniNV", "GL_NV_vdpau_interop", wine_glVDPAUFiniNV }, { "glVDPAUGetSurfaceivNV", "GL_NV_vdpau_interop", wine_glVDPAUGetSurfaceivNV }, { "glVDPAUInitNV", "GL_NV_vdpau_interop", wine_glVDPAUInitNV }, { "glVDPAUIsSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAUIsSurfaceNV }, { "glVDPAUMapSurfacesNV", "GL_NV_vdpau_interop", wine_glVDPAUMapSurfacesNV }, { "glVDPAURegisterOutputSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAURegisterOutputSurfaceNV }, { "glVDPAURegisterVideoSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAURegisterVideoSurfaceNV }, { "glVDPAUSurfaceAccessNV", "GL_NV_vdpau_interop", wine_glVDPAUSurfaceAccessNV }, { "glVDPAUUnmapSurfacesNV", "GL_NV_vdpau_interop", wine_glVDPAUUnmapSurfacesNV }, { "glVDPAUUnregisterSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAUUnregisterSurfaceNV }, { "glValidateProgram", "GL_VERSION_2_0", wine_glValidateProgram }, { "glValidateProgramARB", "GL_ARB_shader_objects", wine_glValidateProgramARB }, { "glValidateProgramPipeline", "GL_ARB_separate_shader_objects", wine_glValidateProgramPipeline }, { "glVariantArrayObjectATI", "GL_ATI_vertex_array_object", wine_glVariantArrayObjectATI }, { "glVariantPointerEXT", "GL_EXT_vertex_shader", wine_glVariantPointerEXT }, { "glVariantbvEXT", "GL_EXT_vertex_shader", wine_glVariantbvEXT }, { "glVariantdvEXT", "GL_EXT_vertex_shader", wine_glVariantdvEXT }, { "glVariantfvEXT", "GL_EXT_vertex_shader", wine_glVariantfvEXT }, { "glVariantivEXT", "GL_EXT_vertex_shader", wine_glVariantivEXT }, { "glVariantsvEXT", "GL_EXT_vertex_shader", wine_glVariantsvEXT }, { "glVariantubvEXT", "GL_EXT_vertex_shader", wine_glVariantubvEXT }, { "glVariantuivEXT", "GL_EXT_vertex_shader", wine_glVariantuivEXT }, { "glVariantusvEXT", "GL_EXT_vertex_shader", wine_glVariantusvEXT }, { "glVertex2hNV", "GL_NV_half_float", wine_glVertex2hNV }, { "glVertex2hvNV", "GL_NV_half_float", wine_glVertex2hvNV }, { "glVertex3hNV", "GL_NV_half_float", wine_glVertex3hNV }, { "glVertex3hvNV", "GL_NV_half_float", wine_glVertex3hvNV }, { "glVertex4hNV", "GL_NV_half_float", wine_glVertex4hNV }, { "glVertex4hvNV", "GL_NV_half_float", wine_glVertex4hvNV }, { "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range", wine_glVertexArrayParameteriAPPLE }, { "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", wine_glVertexArrayRangeAPPLE }, { "glVertexArrayRangeNV", "GL_NV_vertex_array_range", wine_glVertexArrayRangeNV }, { "glVertexArrayVertexAttribLOffsetEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexArrayVertexAttribLOffsetEXT }, { "glVertexAttrib1d", "GL_VERSION_2_0", wine_glVertexAttrib1d }, { "glVertexAttrib1dARB", "GL_ARB_vertex_program", wine_glVertexAttrib1dARB }, { "glVertexAttrib1dNV", "GL_NV_vertex_program", wine_glVertexAttrib1dNV }, { "glVertexAttrib1dv", "GL_VERSION_2_0", wine_glVertexAttrib1dv }, { "glVertexAttrib1dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib1dvARB }, { "glVertexAttrib1dvNV", "GL_NV_vertex_program", wine_glVertexAttrib1dvNV }, { "glVertexAttrib1f", "GL_VERSION_2_0", wine_glVertexAttrib1f }, { "glVertexAttrib1fARB", "GL_ARB_vertex_program", wine_glVertexAttrib1fARB }, { "glVertexAttrib1fNV", "GL_NV_vertex_program", wine_glVertexAttrib1fNV }, { "glVertexAttrib1fv", "GL_VERSION_2_0", wine_glVertexAttrib1fv }, { "glVertexAttrib1fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib1fvARB }, { "glVertexAttrib1fvNV", "GL_NV_vertex_program", wine_glVertexAttrib1fvNV }, { "glVertexAttrib1hNV", "GL_NV_half_float", wine_glVertexAttrib1hNV }, { "glVertexAttrib1hvNV", "GL_NV_half_float", wine_glVertexAttrib1hvNV }, { "glVertexAttrib1s", "GL_VERSION_2_0", wine_glVertexAttrib1s }, { "glVertexAttrib1sARB", "GL_ARB_vertex_program", wine_glVertexAttrib1sARB }, { "glVertexAttrib1sNV", "GL_NV_vertex_program", wine_glVertexAttrib1sNV }, { "glVertexAttrib1sv", "GL_VERSION_2_0", wine_glVertexAttrib1sv }, { "glVertexAttrib1svARB", "GL_ARB_vertex_program", wine_glVertexAttrib1svARB }, { "glVertexAttrib1svNV", "GL_NV_vertex_program", wine_glVertexAttrib1svNV }, { "glVertexAttrib2d", "GL_VERSION_2_0", wine_glVertexAttrib2d }, { "glVertexAttrib2dARB", "GL_ARB_vertex_program", wine_glVertexAttrib2dARB }, { "glVertexAttrib2dNV", "GL_NV_vertex_program", wine_glVertexAttrib2dNV }, { "glVertexAttrib2dv", "GL_VERSION_2_0", wine_glVertexAttrib2dv }, { "glVertexAttrib2dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib2dvARB }, { "glVertexAttrib2dvNV", "GL_NV_vertex_program", wine_glVertexAttrib2dvNV }, { "glVertexAttrib2f", "GL_VERSION_2_0", wine_glVertexAttrib2f }, { "glVertexAttrib2fARB", "GL_ARB_vertex_program", wine_glVertexAttrib2fARB }, { "glVertexAttrib2fNV", "GL_NV_vertex_program", wine_glVertexAttrib2fNV }, { "glVertexAttrib2fv", "GL_VERSION_2_0", wine_glVertexAttrib2fv }, { "glVertexAttrib2fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib2fvARB }, { "glVertexAttrib2fvNV", "GL_NV_vertex_program", wine_glVertexAttrib2fvNV }, { "glVertexAttrib2hNV", "GL_NV_half_float", wine_glVertexAttrib2hNV }, { "glVertexAttrib2hvNV", "GL_NV_half_float", wine_glVertexAttrib2hvNV }, { "glVertexAttrib2s", "GL_VERSION_2_0", wine_glVertexAttrib2s }, { "glVertexAttrib2sARB", "GL_ARB_vertex_program", wine_glVertexAttrib2sARB }, { "glVertexAttrib2sNV", "GL_NV_vertex_program", wine_glVertexAttrib2sNV }, { "glVertexAttrib2sv", "GL_VERSION_2_0", wine_glVertexAttrib2sv }, { "glVertexAttrib2svARB", "GL_ARB_vertex_program", wine_glVertexAttrib2svARB }, { "glVertexAttrib2svNV", "GL_NV_vertex_program", wine_glVertexAttrib2svNV }, { "glVertexAttrib3d", "GL_VERSION_2_0", wine_glVertexAttrib3d }, { "glVertexAttrib3dARB", "GL_ARB_vertex_program", wine_glVertexAttrib3dARB }, { "glVertexAttrib3dNV", "GL_NV_vertex_program", wine_glVertexAttrib3dNV }, { "glVertexAttrib3dv", "GL_VERSION_2_0", wine_glVertexAttrib3dv }, { "glVertexAttrib3dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib3dvARB }, { "glVertexAttrib3dvNV", "GL_NV_vertex_program", wine_glVertexAttrib3dvNV }, { "glVertexAttrib3f", "GL_VERSION_2_0", wine_glVertexAttrib3f }, { "glVertexAttrib3fARB", "GL_ARB_vertex_program", wine_glVertexAttrib3fARB }, { "glVertexAttrib3fNV", "GL_NV_vertex_program", wine_glVertexAttrib3fNV }, { "glVertexAttrib3fv", "GL_VERSION_2_0", wine_glVertexAttrib3fv }, { "glVertexAttrib3fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib3fvARB }, { "glVertexAttrib3fvNV", "GL_NV_vertex_program", wine_glVertexAttrib3fvNV }, { "glVertexAttrib3hNV", "GL_NV_half_float", wine_glVertexAttrib3hNV }, { "glVertexAttrib3hvNV", "GL_NV_half_float", wine_glVertexAttrib3hvNV }, { "glVertexAttrib3s", "GL_VERSION_2_0", wine_glVertexAttrib3s }, { "glVertexAttrib3sARB", "GL_ARB_vertex_program", wine_glVertexAttrib3sARB }, { "glVertexAttrib3sNV", "GL_NV_vertex_program", wine_glVertexAttrib3sNV }, { "glVertexAttrib3sv", "GL_VERSION_2_0", wine_glVertexAttrib3sv }, { "glVertexAttrib3svARB", "GL_ARB_vertex_program", wine_glVertexAttrib3svARB }, { "glVertexAttrib3svNV", "GL_NV_vertex_program", wine_glVertexAttrib3svNV }, { "glVertexAttrib4Nbv", "GL_VERSION_2_0", wine_glVertexAttrib4Nbv }, { "glVertexAttrib4NbvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NbvARB }, { "glVertexAttrib4Niv", "GL_VERSION_2_0", wine_glVertexAttrib4Niv }, { "glVertexAttrib4NivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NivARB }, { "glVertexAttrib4Nsv", "GL_VERSION_2_0", wine_glVertexAttrib4Nsv }, { "glVertexAttrib4NsvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NsvARB }, { "glVertexAttrib4Nub", "GL_VERSION_2_0", wine_glVertexAttrib4Nub }, { "glVertexAttrib4NubARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NubARB }, { "glVertexAttrib4Nubv", "GL_VERSION_2_0", wine_glVertexAttrib4Nubv }, { "glVertexAttrib4NubvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NubvARB }, { "glVertexAttrib4Nuiv", "GL_VERSION_2_0", wine_glVertexAttrib4Nuiv }, { "glVertexAttrib4NuivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NuivARB }, { "glVertexAttrib4Nusv", "GL_VERSION_2_0", wine_glVertexAttrib4Nusv }, { "glVertexAttrib4NusvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NusvARB }, { "glVertexAttrib4bv", "GL_VERSION_2_0", wine_glVertexAttrib4bv }, { "glVertexAttrib4bvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4bvARB }, { "glVertexAttrib4d", "GL_VERSION_2_0", wine_glVertexAttrib4d }, { "glVertexAttrib4dARB", "GL_ARB_vertex_program", wine_glVertexAttrib4dARB }, { "glVertexAttrib4dNV", "GL_NV_vertex_program", wine_glVertexAttrib4dNV }, { "glVertexAttrib4dv", "GL_VERSION_2_0", wine_glVertexAttrib4dv }, { "glVertexAttrib4dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4dvARB }, { "glVertexAttrib4dvNV", "GL_NV_vertex_program", wine_glVertexAttrib4dvNV }, { "glVertexAttrib4f", "GL_VERSION_2_0", wine_glVertexAttrib4f }, { "glVertexAttrib4fARB", "GL_ARB_vertex_program", wine_glVertexAttrib4fARB }, { "glVertexAttrib4fNV", "GL_NV_vertex_program", wine_glVertexAttrib4fNV }, { "glVertexAttrib4fv", "GL_VERSION_2_0", wine_glVertexAttrib4fv }, { "glVertexAttrib4fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4fvARB }, { "glVertexAttrib4fvNV", "GL_NV_vertex_program", wine_glVertexAttrib4fvNV }, { "glVertexAttrib4hNV", "GL_NV_half_float", wine_glVertexAttrib4hNV }, { "glVertexAttrib4hvNV", "GL_NV_half_float", wine_glVertexAttrib4hvNV }, { "glVertexAttrib4iv", "GL_VERSION_2_0", wine_glVertexAttrib4iv }, { "glVertexAttrib4ivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4ivARB }, { "glVertexAttrib4s", "GL_VERSION_2_0", wine_glVertexAttrib4s }, { "glVertexAttrib4sARB", "GL_ARB_vertex_program", wine_glVertexAttrib4sARB }, { "glVertexAttrib4sNV", "GL_NV_vertex_program", wine_glVertexAttrib4sNV }, { "glVertexAttrib4sv", "GL_VERSION_2_0", wine_glVertexAttrib4sv }, { "glVertexAttrib4svARB", "GL_ARB_vertex_program", wine_glVertexAttrib4svARB }, { "glVertexAttrib4svNV", "GL_NV_vertex_program", wine_glVertexAttrib4svNV }, { "glVertexAttrib4ubNV", "GL_NV_vertex_program", wine_glVertexAttrib4ubNV }, { "glVertexAttrib4ubv", "GL_VERSION_2_0", wine_glVertexAttrib4ubv }, { "glVertexAttrib4ubvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4ubvARB }, { "glVertexAttrib4ubvNV", "GL_NV_vertex_program", wine_glVertexAttrib4ubvNV }, { "glVertexAttrib4uiv", "GL_VERSION_2_0", wine_glVertexAttrib4uiv }, { "glVertexAttrib4uivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4uivARB }, { "glVertexAttrib4usv", "GL_VERSION_2_0", wine_glVertexAttrib4usv }, { "glVertexAttrib4usvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4usvARB }, { "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object", wine_glVertexAttribArrayObjectATI }, { "glVertexAttribDivisor", "GL_VERSION_3_3", wine_glVertexAttribDivisor }, { "glVertexAttribDivisorARB", "GL_ARB_instanced_arrays", wine_glVertexAttribDivisorARB }, { "glVertexAttribFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexAttribFormatNV }, { "glVertexAttribI1i", "GL_VERSION_3_0", wine_glVertexAttribI1i }, { "glVertexAttribI1iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1iEXT }, { "glVertexAttribI1iv", "GL_VERSION_3_0", wine_glVertexAttribI1iv }, { "glVertexAttribI1ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1ivEXT }, { "glVertexAttribI1ui", "GL_VERSION_3_0", wine_glVertexAttribI1ui }, { "glVertexAttribI1uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1uiEXT }, { "glVertexAttribI1uiv", "GL_VERSION_3_0", wine_glVertexAttribI1uiv }, { "glVertexAttribI1uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1uivEXT }, { "glVertexAttribI2i", "GL_VERSION_3_0", wine_glVertexAttribI2i }, { "glVertexAttribI2iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2iEXT }, { "glVertexAttribI2iv", "GL_VERSION_3_0", wine_glVertexAttribI2iv }, { "glVertexAttribI2ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2ivEXT }, { "glVertexAttribI2ui", "GL_VERSION_3_0", wine_glVertexAttribI2ui }, { "glVertexAttribI2uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2uiEXT }, { "glVertexAttribI2uiv", "GL_VERSION_3_0", wine_glVertexAttribI2uiv }, { "glVertexAttribI2uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2uivEXT }, { "glVertexAttribI3i", "GL_VERSION_3_0", wine_glVertexAttribI3i }, { "glVertexAttribI3iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3iEXT }, { "glVertexAttribI3iv", "GL_VERSION_3_0", wine_glVertexAttribI3iv }, { "glVertexAttribI3ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3ivEXT }, { "glVertexAttribI3ui", "GL_VERSION_3_0", wine_glVertexAttribI3ui }, { "glVertexAttribI3uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3uiEXT }, { "glVertexAttribI3uiv", "GL_VERSION_3_0", wine_glVertexAttribI3uiv }, { "glVertexAttribI3uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3uivEXT }, { "glVertexAttribI4bv", "GL_VERSION_3_0", wine_glVertexAttribI4bv }, { "glVertexAttribI4bvEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4bvEXT }, { "glVertexAttribI4i", "GL_VERSION_3_0", wine_glVertexAttribI4i }, { "glVertexAttribI4iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4iEXT }, { "glVertexAttribI4iv", "GL_VERSION_3_0", wine_glVertexAttribI4iv }, { "glVertexAttribI4ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4ivEXT }, { "glVertexAttribI4sv", "GL_VERSION_3_0", wine_glVertexAttribI4sv }, { "glVertexAttribI4svEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4svEXT }, { "glVertexAttribI4ubv", "GL_VERSION_3_0", wine_glVertexAttribI4ubv }, { "glVertexAttribI4ubvEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4ubvEXT }, { "glVertexAttribI4ui", "GL_VERSION_3_0", wine_glVertexAttribI4ui }, { "glVertexAttribI4uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4uiEXT }, { "glVertexAttribI4uiv", "GL_VERSION_3_0", wine_glVertexAttribI4uiv }, { "glVertexAttribI4uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4uivEXT }, { "glVertexAttribI4usv", "GL_VERSION_3_0", wine_glVertexAttribI4usv }, { "glVertexAttribI4usvEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4usvEXT }, { "glVertexAttribIFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexAttribIFormatNV }, { "glVertexAttribIPointer", "GL_VERSION_3_0", wine_glVertexAttribIPointer }, { "glVertexAttribIPointerEXT", "GL_NV_vertex_program4", wine_glVertexAttribIPointerEXT }, { "glVertexAttribL1d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL1d }, { "glVertexAttribL1dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL1dEXT }, { "glVertexAttribL1dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL1dv }, { "glVertexAttribL1dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL1dvEXT }, { "glVertexAttribL1i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1i64NV }, { "glVertexAttribL1i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1i64vNV }, { "glVertexAttribL1ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1ui64NV }, { "glVertexAttribL1ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1ui64vNV }, { "glVertexAttribL2d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL2d }, { "glVertexAttribL2dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL2dEXT }, { "glVertexAttribL2dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL2dv }, { "glVertexAttribL2dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL2dvEXT }, { "glVertexAttribL2i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2i64NV }, { "glVertexAttribL2i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2i64vNV }, { "glVertexAttribL2ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2ui64NV }, { "glVertexAttribL2ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2ui64vNV }, { "glVertexAttribL3d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL3d }, { "glVertexAttribL3dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL3dEXT }, { "glVertexAttribL3dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL3dv }, { "glVertexAttribL3dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL3dvEXT }, { "glVertexAttribL3i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3i64NV }, { "glVertexAttribL3i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3i64vNV }, { "glVertexAttribL3ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3ui64NV }, { "glVertexAttribL3ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3ui64vNV }, { "glVertexAttribL4d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL4d }, { "glVertexAttribL4dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL4dEXT }, { "glVertexAttribL4dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL4dv }, { "glVertexAttribL4dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL4dvEXT }, { "glVertexAttribL4i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4i64NV }, { "glVertexAttribL4i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4i64vNV }, { "glVertexAttribL4ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4ui64NV }, { "glVertexAttribL4ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4ui64vNV }, { "glVertexAttribLFormatNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribLFormatNV }, { "glVertexAttribLPointer", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribLPointer }, { "glVertexAttribLPointerEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribLPointerEXT }, { "glVertexAttribP1ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP1ui }, { "glVertexAttribP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP1uiv }, { "glVertexAttribP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP2ui }, { "glVertexAttribP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP2uiv }, { "glVertexAttribP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP3ui }, { "glVertexAttribP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP3uiv }, { "glVertexAttribP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP4ui }, { "glVertexAttribP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP4uiv }, { "glVertexAttribPointer", "GL_VERSION_2_0", wine_glVertexAttribPointer }, { "glVertexAttribPointerARB", "GL_ARB_vertex_program", wine_glVertexAttribPointerARB }, { "glVertexAttribPointerNV", "GL_NV_vertex_program", wine_glVertexAttribPointerNV }, { "glVertexAttribs1dvNV", "GL_NV_vertex_program", wine_glVertexAttribs1dvNV }, { "glVertexAttribs1fvNV", "GL_NV_vertex_program", wine_glVertexAttribs1fvNV }, { "glVertexAttribs1hvNV", "GL_NV_half_float", wine_glVertexAttribs1hvNV }, { "glVertexAttribs1svNV", "GL_NV_vertex_program", wine_glVertexAttribs1svNV }, { "glVertexAttribs2dvNV", "GL_NV_vertex_program", wine_glVertexAttribs2dvNV }, { "glVertexAttribs2fvNV", "GL_NV_vertex_program", wine_glVertexAttribs2fvNV }, { "glVertexAttribs2hvNV", "GL_NV_half_float", wine_glVertexAttribs2hvNV }, { "glVertexAttribs2svNV", "GL_NV_vertex_program", wine_glVertexAttribs2svNV }, { "glVertexAttribs3dvNV", "GL_NV_vertex_program", wine_glVertexAttribs3dvNV }, { "glVertexAttribs3fvNV", "GL_NV_vertex_program", wine_glVertexAttribs3fvNV }, { "glVertexAttribs3hvNV", "GL_NV_half_float", wine_glVertexAttribs3hvNV }, { "glVertexAttribs3svNV", "GL_NV_vertex_program", wine_glVertexAttribs3svNV }, { "glVertexAttribs4dvNV", "GL_NV_vertex_program", wine_glVertexAttribs4dvNV }, { "glVertexAttribs4fvNV", "GL_NV_vertex_program", wine_glVertexAttribs4fvNV }, { "glVertexAttribs4hvNV", "GL_NV_half_float", wine_glVertexAttribs4hvNV }, { "glVertexAttribs4svNV", "GL_NV_vertex_program", wine_glVertexAttribs4svNV }, { "glVertexAttribs4ubvNV", "GL_NV_vertex_program", wine_glVertexAttribs4ubvNV }, { "glVertexBlendARB", "GL_ARB_vertex_blend", wine_glVertexBlendARB }, { "glVertexBlendEnvfATI", "GL_ATI_vertex_streams", wine_glVertexBlendEnvfATI }, { "glVertexBlendEnviATI", "GL_ATI_vertex_streams", wine_glVertexBlendEnviATI }, { "glVertexFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexFormatNV }, { "glVertexP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP2ui }, { "glVertexP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP2uiv }, { "glVertexP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP3ui }, { "glVertexP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP3uiv }, { "glVertexP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP4ui }, { "glVertexP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP4uiv }, { "glVertexPointerEXT", "GL_EXT_vertex_array", wine_glVertexPointerEXT }, { "glVertexPointerListIBM", "GL_IBM_vertex_array_lists", wine_glVertexPointerListIBM }, { "glVertexPointervINTEL", "GL_INTEL_parallel_arrays", wine_glVertexPointervINTEL }, { "glVertexStream1dATI", "GL_ATI_vertex_streams", wine_glVertexStream1dATI }, { "glVertexStream1dvATI", "GL_ATI_vertex_streams", wine_glVertexStream1dvATI }, { "glVertexStream1fATI", "GL_ATI_vertex_streams", wine_glVertexStream1fATI }, { "glVertexStream1fvATI", "GL_ATI_vertex_streams", wine_glVertexStream1fvATI }, { "glVertexStream1iATI", "GL_ATI_vertex_streams", wine_glVertexStream1iATI }, { "glVertexStream1ivATI", "GL_ATI_vertex_streams", wine_glVertexStream1ivATI }, { "glVertexStream1sATI", "GL_ATI_vertex_streams", wine_glVertexStream1sATI }, { "glVertexStream1svATI", "GL_ATI_vertex_streams", wine_glVertexStream1svATI }, { "glVertexStream2dATI", "GL_ATI_vertex_streams", wine_glVertexStream2dATI }, { "glVertexStream2dvATI", "GL_ATI_vertex_streams", wine_glVertexStream2dvATI }, { "glVertexStream2fATI", "GL_ATI_vertex_streams", wine_glVertexStream2fATI }, { "glVertexStream2fvATI", "GL_ATI_vertex_streams", wine_glVertexStream2fvATI }, { "glVertexStream2iATI", "GL_ATI_vertex_streams", wine_glVertexStream2iATI }, { "glVertexStream2ivATI", "GL_ATI_vertex_streams", wine_glVertexStream2ivATI }, { "glVertexStream2sATI", "GL_ATI_vertex_streams", wine_glVertexStream2sATI }, { "glVertexStream2svATI", "GL_ATI_vertex_streams", wine_glVertexStream2svATI }, { "glVertexStream3dATI", "GL_ATI_vertex_streams", wine_glVertexStream3dATI }, { "glVertexStream3dvATI", "GL_ATI_vertex_streams", wine_glVertexStream3dvATI }, { "glVertexStream3fATI", "GL_ATI_vertex_streams", wine_glVertexStream3fATI }, { "glVertexStream3fvATI", "GL_ATI_vertex_streams", wine_glVertexStream3fvATI }, { "glVertexStream3iATI", "GL_ATI_vertex_streams", wine_glVertexStream3iATI }, { "glVertexStream3ivATI", "GL_ATI_vertex_streams", wine_glVertexStream3ivATI }, { "glVertexStream3sATI", "GL_ATI_vertex_streams", wine_glVertexStream3sATI }, { "glVertexStream3svATI", "GL_ATI_vertex_streams", wine_glVertexStream3svATI }, { "glVertexStream4dATI", "GL_ATI_vertex_streams", wine_glVertexStream4dATI }, { "glVertexStream4dvATI", "GL_ATI_vertex_streams", wine_glVertexStream4dvATI }, { "glVertexStream4fATI", "GL_ATI_vertex_streams", wine_glVertexStream4fATI }, { "glVertexStream4fvATI", "GL_ATI_vertex_streams", wine_glVertexStream4fvATI }, { "glVertexStream4iATI", "GL_ATI_vertex_streams", wine_glVertexStream4iATI }, { "glVertexStream4ivATI", "GL_ATI_vertex_streams", wine_glVertexStream4ivATI }, { "glVertexStream4sATI", "GL_ATI_vertex_streams", wine_glVertexStream4sATI }, { "glVertexStream4svATI", "GL_ATI_vertex_streams", wine_glVertexStream4svATI }, { "glVertexWeightPointerEXT", "GL_EXT_vertex_weighting", wine_glVertexWeightPointerEXT }, { "glVertexWeightfEXT", "GL_EXT_vertex_weighting", wine_glVertexWeightfEXT }, { "glVertexWeightfvEXT", "GL_EXT_vertex_weighting", wine_glVertexWeightfvEXT }, { "glVertexWeighthNV", "GL_NV_half_float", wine_glVertexWeighthNV }, { "glVertexWeighthvNV", "GL_NV_half_float", wine_glVertexWeighthvNV }, { "glVideoCaptureNV", "GL_NV_video_capture", wine_glVideoCaptureNV }, { "glVideoCaptureStreamParameterdvNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterdvNV }, { "glVideoCaptureStreamParameterfvNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterfvNV }, { "glVideoCaptureStreamParameterivNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterivNV }, { "glViewportArrayv", "GL_ARB_viewport_array", wine_glViewportArrayv }, { "glViewportIndexedf", "GL_ARB_viewport_array", wine_glViewportIndexedf }, { "glViewportIndexedfv", "GL_ARB_viewport_array", wine_glViewportIndexedfv }, { "glWaitSync", "GL_ARB_sync", wine_glWaitSync }, { "glWeightPathsNV", "GL_NV_path_rendering", wine_glWeightPathsNV }, { "glWeightPointerARB", "GL_ARB_vertex_blend", wine_glWeightPointerARB }, { "glWeightbvARB", "GL_ARB_vertex_blend", wine_glWeightbvARB }, { "glWeightdvARB", "GL_ARB_vertex_blend", wine_glWeightdvARB }, { "glWeightfvARB", "GL_ARB_vertex_blend", wine_glWeightfvARB }, { "glWeightivARB", "GL_ARB_vertex_blend", wine_glWeightivARB }, { "glWeightsvARB", "GL_ARB_vertex_blend", wine_glWeightsvARB }, { "glWeightubvARB", "GL_ARB_vertex_blend", wine_glWeightubvARB }, { "glWeightuivARB", "GL_ARB_vertex_blend", wine_glWeightuivARB }, { "glWeightusvARB", "GL_ARB_vertex_blend", wine_glWeightusvARB }, { "glWindowPos2d", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2d }, { "glWindowPos2dARB", "GL_ARB_window_pos", wine_glWindowPos2dARB }, { "glWindowPos2dMESA", "GL_MESA_window_pos", wine_glWindowPos2dMESA }, { "glWindowPos2dv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2dv }, { "glWindowPos2dvARB", "GL_ARB_window_pos", wine_glWindowPos2dvARB }, { "glWindowPos2dvMESA", "GL_MESA_window_pos", wine_glWindowPos2dvMESA }, { "glWindowPos2f", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2f }, { "glWindowPos2fARB", "GL_ARB_window_pos", wine_glWindowPos2fARB }, { "glWindowPos2fMESA", "GL_MESA_window_pos", wine_glWindowPos2fMESA }, { "glWindowPos2fv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2fv }, { "glWindowPos2fvARB", "GL_ARB_window_pos", wine_glWindowPos2fvARB }, { "glWindowPos2fvMESA", "GL_MESA_window_pos", wine_glWindowPos2fvMESA }, { "glWindowPos2i", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2i }, { "glWindowPos2iARB", "GL_ARB_window_pos", wine_glWindowPos2iARB }, { "glWindowPos2iMESA", "GL_MESA_window_pos", wine_glWindowPos2iMESA }, { "glWindowPos2iv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2iv }, { "glWindowPos2ivARB", "GL_ARB_window_pos", wine_glWindowPos2ivARB }, { "glWindowPos2ivMESA", "GL_MESA_window_pos", wine_glWindowPos2ivMESA }, { "glWindowPos2s", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2s }, { "glWindowPos2sARB", "GL_ARB_window_pos", wine_glWindowPos2sARB }, { "glWindowPos2sMESA", "GL_MESA_window_pos", wine_glWindowPos2sMESA }, { "glWindowPos2sv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2sv }, { "glWindowPos2svARB", "GL_ARB_window_pos", wine_glWindowPos2svARB }, { "glWindowPos2svMESA", "GL_MESA_window_pos", wine_glWindowPos2svMESA }, { "glWindowPos3d", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3d }, { "glWindowPos3dARB", "GL_ARB_window_pos", wine_glWindowPos3dARB }, { "glWindowPos3dMESA", "GL_MESA_window_pos", wine_glWindowPos3dMESA }, { "glWindowPos3dv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3dv }, { "glWindowPos3dvARB", "GL_ARB_window_pos", wine_glWindowPos3dvARB }, { "glWindowPos3dvMESA", "GL_MESA_window_pos", wine_glWindowPos3dvMESA }, { "glWindowPos3f", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3f }, { "glWindowPos3fARB", "GL_ARB_window_pos", wine_glWindowPos3fARB }, { "glWindowPos3fMESA", "GL_MESA_window_pos", wine_glWindowPos3fMESA }, { "glWindowPos3fv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3fv }, { "glWindowPos3fvARB", "GL_ARB_window_pos", wine_glWindowPos3fvARB }, { "glWindowPos3fvMESA", "GL_MESA_window_pos", wine_glWindowPos3fvMESA }, { "glWindowPos3i", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3i }, { "glWindowPos3iARB", "GL_ARB_window_pos", wine_glWindowPos3iARB }, { "glWindowPos3iMESA", "GL_MESA_window_pos", wine_glWindowPos3iMESA }, { "glWindowPos3iv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3iv }, { "glWindowPos3ivARB", "GL_ARB_window_pos", wine_glWindowPos3ivARB }, { "glWindowPos3ivMESA", "GL_MESA_window_pos", wine_glWindowPos3ivMESA }, { "glWindowPos3s", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3s }, { "glWindowPos3sARB", "GL_ARB_window_pos", wine_glWindowPos3sARB }, { "glWindowPos3sMESA", "GL_MESA_window_pos", wine_glWindowPos3sMESA }, { "glWindowPos3sv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3sv }, { "glWindowPos3svARB", "GL_ARB_window_pos", wine_glWindowPos3svARB }, { "glWindowPos3svMESA", "GL_MESA_window_pos", wine_glWindowPos3svMESA }, { "glWindowPos4dMESA", "GL_MESA_window_pos", wine_glWindowPos4dMESA }, { "glWindowPos4dvMESA", "GL_MESA_window_pos", wine_glWindowPos4dvMESA }, { "glWindowPos4fMESA", "GL_MESA_window_pos", wine_glWindowPos4fMESA }, { "glWindowPos4fvMESA", "GL_MESA_window_pos", wine_glWindowPos4fvMESA }, { "glWindowPos4iMESA", "GL_MESA_window_pos", wine_glWindowPos4iMESA }, { "glWindowPos4ivMESA", "GL_MESA_window_pos", wine_glWindowPos4ivMESA }, { "glWindowPos4sMESA", "GL_MESA_window_pos", wine_glWindowPos4sMESA }, { "glWindowPos4svMESA", "GL_MESA_window_pos", wine_glWindowPos4svMESA }, { "glWriteMaskEXT", "GL_EXT_vertex_shader", wine_glWriteMaskEXT }, { "wglAllocateMemoryNV", "WGL_NV_vertex_array_range", wglAllocateMemoryNV }, { "wglBindTexImageARB", "WGL_ARB_render_texture", wglBindTexImageARB }, { "wglChoosePixelFormatARB", "WGL_ARB_pixel_format", wglChoosePixelFormatARB }, { "wglCreateContextAttribsARB", "WGL_ARB_create_context", wglCreateContextAttribsARB }, { "wglCreatePbufferARB", "WGL_ARB_pbuffer", wglCreatePbufferARB }, { "wglDestroyPbufferARB", "WGL_ARB_pbuffer", wglDestroyPbufferARB }, { "wglFreeMemoryNV", "WGL_NV_vertex_array_range", wglFreeMemoryNV }, { "wglGetCurrentReadDCARB", "WGL_ARB_make_current_read", wglGetCurrentReadDCARB }, { "wglGetExtensionsStringARB", "WGL_ARB_extensions_string", wglGetExtensionsStringARB }, { "wglGetExtensionsStringEXT", "WGL_EXT_extensions_string", wglGetExtensionsStringEXT }, { "wglGetPbufferDCARB", "WGL_ARB_pbuffer", wglGetPbufferDCARB }, { "wglGetPixelFormatAttribfvARB", "WGL_ARB_pixel_format", wglGetPixelFormatAttribfvARB }, { "wglGetPixelFormatAttribivARB", "WGL_ARB_pixel_format", wglGetPixelFormatAttribivARB }, { "wglGetSwapIntervalEXT", "WGL_EXT_swap_control", wglGetSwapIntervalEXT }, { "wglMakeContextCurrentARB", "WGL_ARB_make_current_read", wglMakeContextCurrentARB }, { "wglQueryPbufferARB", "WGL_ARB_pbuffer", wglQueryPbufferARB }, { "wglReleasePbufferDCARB", "WGL_ARB_pbuffer", wglReleasePbufferDCARB }, { "wglReleaseTexImageARB", "WGL_ARB_render_texture", wglReleaseTexImageARB }, { "wglSetPbufferAttribARB", "WGL_ARB_render_texture", wglSetPbufferAttribARB }, { "wglSetPixelFormatWINE", "WGL_WINE_pixel_format_passthrough", wglSetPixelFormatWINE }, { "wglSwapIntervalEXT", "WGL_EXT_swap_control", wglSwapIntervalEXT } };