/*
 * Copyright 2022 Ziqing Hui for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

import "d2d1effects_1.idl";

cpp_quote("DEFINE_GUID(CLSID_D2D1Grayscale,         0x36dde0eb,0x3725,0x42e0,0x83,0x6d,0x52,0xfb,0x20,0xae,0xe6,0x44);")
cpp_quote("DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);")

typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP
{
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS       = 0x0,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS          = 0x1,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY          = 0x2,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA      = 0x3,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 0x4,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff
} D2D1_HIGHLIGHTSANDSHADOWS_PROP;

typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
{
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0x0,
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB   = 0x1,
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff
} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;