/*
 * Copyright 2022 RĂ©mi Bernon for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifdef __WIDL__
#pragma winrt ns_prefix
#endif

import "inspectable.idl";
import "windows.foundation.idl";

namespace Windows.Devices.Haptics {
    interface ISimpleHapticsControllerFeedback;
    interface ISimpleHapticsController;
    runtimeclass SimpleHapticsControllerFeedback;
    runtimeclass SimpleHapticsController;

    declare {
        interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *>;
        interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *>;
    }

    [
        contract(Windows.Foundation.UniversalApiContract, 4.0),
        exclusiveto(Windows.Devices.Haptics.SimpleHapticsControllerFeedback),
        uuid(3d577ef8-4cee-11e6-b535-001bdc06ab3b)
    ]
    interface ISimpleHapticsControllerFeedback : IInspectable
    {
        [propget] HRESULT Waveform([out, retval] UINT16 *value);
        [propget] HRESULT Duration([out, retval] Windows.Foundation.TimeSpan *value);
    }

    [
        contract(Windows.Foundation.UniversalApiContract, 4.0),
        exclusiveto(Windows.Devices.Haptics.SimpleHapticsController),
        uuid(3d577ef9-4cee-11e6-b535-001bdc06ab3b)
    ]
    interface ISimpleHapticsController : IInspectable
    {
        [propget] HRESULT Id([out, retval] HSTRING *value);
        [propget] HRESULT SupportedFeedback([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *> **value);
        [propget] HRESULT IsIntensitySupported([out, retval] boolean *value);
        [propget] HRESULT IsPlayCountSupported([out, retval] boolean *value);
        [propget] HRESULT IsPlayDurationSupported([out, retval] boolean *value);
        [propget] HRESULT IsReplayPauseIntervalSupported([out, retval] boolean *value);
        HRESULT StopFeedback();
        [overload("SendHapticFeedback")]
        HRESULT SendHapticFeedback([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback);
        [overload("SendHapticFeedback")]
        HRESULT SendHapticFeedbackWithIntensity([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
                                                [in] DOUBLE intensity);
        HRESULT SendHapticFeedbackForDuration([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
                                              [in] DOUBLE intensity, [in] Windows.Foundation.TimeSpan duration);
        HRESULT SendHapticFeedbackForPlayCount([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
                                               [in] DOUBLE intensity, [in] INT32 count,
                                               [in] Windows.Foundation.TimeSpan interval);
    }

    [
        contract(Windows.Foundation.UniversalApiContract, 4.0),
        marshaling_behavior(agile)
    ]
    runtimeclass SimpleHapticsControllerFeedback
    {
        [default] interface Windows.Devices.Haptics.ISimpleHapticsControllerFeedback;
    }

    [
        contract(Windows.Foundation.UniversalApiContract, 4.0),
        marshaling_behavior(agile)
    ]
    runtimeclass SimpleHapticsController
    {
        [default] interface Windows.Devices.Haptics.ISimpleHapticsController;
    }
}