/*
 * VTDAPI VxD implementation
 *
 * Copyright 1998 Marcus Meissner
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"

WINE_DEFAULT_DEBUG_CHANNEL(vxd);

/***********************************************************************
 *           DeviceIoControl   (VTDAPI.VXD.@)
 */
BOOL WINAPI VTDAPI_DeviceIoControl( DWORD code, LPVOID lpvInBuffer, DWORD cbInBuffer,
                                    LPVOID lpvOutBuffer, DWORD cbOutBuffer,
                                    LPDWORD lpcbBytesReturned, LPOVERLAPPED lpOverlapped )
{
    switch (code)
    {
    case 5:
        if (lpvOutBuffer && (cbOutBuffer>=4))
            *(DWORD*)lpvOutBuffer = GetTickCount();
        if (lpcbBytesReturned)
            *lpcbBytesReturned = sizeof(DWORD);
        return TRUE;

    default:
        FIXME( "Control %d not implemented\n", code);
        return FALSE;
    }
}