/*
 * Direct3D 10
 *
 * Copyright 2007 Andras Kovacs
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 *
 */

#include "config.h"
#include <stdarg.h>

#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wine/debug.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3d10);

/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
    TRACE("fdwReason=%d\n", fdwReason);
    switch(fdwReason)
    {
    case DLL_WINE_PREATTACH:
        return FALSE;  /* prefer native version */
    case DLL_PROCESS_ATTACH:
        DisableThreadLibraryCalls( hInstDLL );
        break;
    }
    return TRUE;
}