/* * Copyright (C) 2006 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include <d3d9.h> #include "wine/test.h" static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; IDirect3DDevice9 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hr; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return NULL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); if (!d3d9_ptr) { skip("could not create D3D9\n"); return NULL; } ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); if(FAILED(hr)) { skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); return NULL; } return device_ptr; } static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) { DWORD value; HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value); ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. " "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected); } /* Test the default texture stage state values */ static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages) { int i; for (i = 0; i < num_stages; ++i) { test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0); } } static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap) { IDirect3DCubeTexture9 *texture_ptr = NULL; HRESULT hr; hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL); if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap) ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr); else ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr); if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr); } static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr) { IDirect3DCubeTexture9 *texture_ptr = NULL; IDirect3D9 *d3d9; HRESULT hr; hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9); ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr); hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8); if(FAILED(hr)) { skip("No cube mipmap generation support\n"); return; } /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */ hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n", hr, D3D_OK); if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr); texture_ptr = NULL; hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture_ptr, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr); if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr); texture_ptr = NULL; } static void test_cube_texture_levels(IDirect3DDevice9 *device_ptr) { IDirect3DCubeTexture9 *texture_ptr; DWORD levels; D3DSURFACE_DESC desc; HRESULT hr; IDirect3DSurface9 *surface; hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, NULL); if (FAILED(hr)) { skip("Couldn't create cube texture\n"); return; } levels = IDirect3DCubeTexture9_GetLevelCount(texture_ptr); ok(levels == 7, "Got %u levels, expected 7\n", levels); hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels - 1, &desc); ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr); hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels, &desc); ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr); hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels + 1, &desc); ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr); hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr); if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface); hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_NEGATIVE_Z + 1, 0, &surface); ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr); if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface); hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X - 1, 0, &surface); ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr); if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface); IDirect3DCubeTexture9_Release(texture_ptr); } static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps) { test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE); test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE); test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE); test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE); test_cube_texture_mipmap_gen(device_ptr); test_cube_texture_levels(device_ptr); } static void test_mipmap_gen(IDirect3DDevice9 *device) { HRESULT hr; IDirect3D9 *d3d9; IDirect3DTexture9 *texture = NULL; IDirect3DSurface9 *surface; DWORD levels; D3DSURFACE_DESC desc; int i; D3DLOCKED_RECT lr; hr = IDirect3DDevice9_GetDirect3D(device, &d3d9); ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr); hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8); if(FAILED(hr)) { skip("No mipmap generation support\n"); return; } /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */ hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n", hr, D3D_OK); if (texture) IDirect3DTexture9_Release(texture); texture = NULL; hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr); if (SUCCEEDED(hr)) { D3DTEXTUREFILTERTYPE fltt; fltt = IDirect3DTexture9_GetAutoGenFilterType(texture); ok(D3DTEXF_LINEAR == fltt /* || broken(D3DTEXF_POINT == fltt)*/, "GetAutoGenFilterType returned default %d\n", fltt); hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE); todo_wine ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr); hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC); ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr); fltt = IDirect3DTexture9_GetAutoGenFilterType(texture); ok(D3DTEXF_ANISOTROPIC == fltt, "GetAutoGenFilterType returned %d\n", fltt); hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR); ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr); } levels = IDirect3DTexture9_GetLevelCount(texture); ok(levels == 1, "Got %d levels, expected 1\n", levels); for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++) { surface = NULL; hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface); ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL), "GetSurfaceLevel on level %d returned %#x\n", i, hr); if(surface) IDirect3DSurface9_Release(surface); hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc); ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL), "GetLevelDesc on level %d returned %#x\n", i, hr); hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0); ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL), "LockRect on level %d returned %#x\n", i, hr); if(SUCCEEDED(hr)) { hr = IDirect3DTexture9_UnlockRect(texture, i); ok(hr == D3D_OK, "Unlock returned %08x\n", hr); } } IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr); levels = IDirect3DTexture9_GetLevelCount(texture); ok(levels == 1, "Got %d levels, expected 1\n", levels); IDirect3DTexture9_Release(texture); } static void test_filter(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DTexture9 *texture; IDirect3D9 *d3d9; DWORD passes = 0; unsigned int i; struct filter_tests { DWORD magfilter, minfilter, mipfilter; BOOL has_texture; HRESULT result; } tests[] = { { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK }, { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK }, { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK }, { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK }, { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER }, { D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL }, { D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL }, { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL }, }; hr = IDirect3DDevice9_GetDirect3D(device, &d3d9); ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr); hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F); if(FAILED(hr)) { skip("D3DFMT_A32B32G32R32F not supported\n"); goto out; } hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F); if(SUCCEEDED(hr)) { skip("D3DFMT_A32B32G32R32F supports filtering\n"); goto out; } hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); /* Needed for ValidateDevice */ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr); for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) { if(tests[i].has_texture) { hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr); } else { hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr); } hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter); ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr); hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter); ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr); hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter); ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr); passes = 0xdeadbeef; hr = IDirect3DDevice9_ValidateDevice(device, &passes); ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n", tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter, tests[i].mipfilter, hr, tests[i].result); if(SUCCEEDED(hr)) { ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes); } else { ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes); } } hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture returned %#x.\n", hr); IDirect3DTexture9_Release(texture); out: IDirect3D9_Release(d3d9); } static void test_gettexture(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef; hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr); hr = IDirect3DDevice9_GetTexture(device, 0, &texture); ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr); ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture); } static void test_lod(IDirect3DDevice9 *device) { HRESULT hr; DWORD ret; IDirect3DTexture9 *texture; hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); /* SetLOD is only supported on D3DPOOL_MANAGED textures, but it doesn't return a HRESULT, * so it can't return a normal error. Instead, the call is simply ignored */ ret = IDirect3DTexture9_SetLOD(texture, 0); ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret); ret = IDirect3DTexture9_SetLOD(texture, 1); ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret); ret = IDirect3DTexture9_SetLOD(texture, 2); ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret); ret = IDirect3DTexture9_GetLOD(texture); ok(ret == 0, "IDirect3DTexture9_GetLOD returned %u, expected 0\n", ret); IDirect3DTexture9_Release(texture); } START_TEST(texture) { D3DCAPS9 caps; HMODULE d3d9_handle; IDirect3DDevice9 *device_ptr; ULONG refcount; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } device_ptr = init_d3d9(d3d9_handle); if (!device_ptr) return; IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); test_cube_textures(device_ptr, caps.TextureCaps); test_mipmap_gen(device_ptr); test_filter(device_ptr); test_gettexture(device_ptr); test_lod(device_ptr); refcount = IDirect3DDevice9_Release(device_ptr); ok(!refcount, "Device has %u references left\n", refcount); }