/* * IDirect3DDevice8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include <math.h> #include <stdarg.h> #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; case WINED3DFMT_A8_UNORM: return D3DFMT_A8; case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; case WINED3DFMT_P8_UINT: return D3DFMT_P8; case WINED3DFMT_L8_UNORM: return D3DFMT_L8; case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; case WINED3DFMT_D32_UNORM: return D3DFMT_D32; case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; case WINED3DFMT_D16_UNORM: return D3DFMT_D16; case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; default: FIXME("Unhandled wined3d format %#x.\n", format); return D3DFMT_UNKNOWN; } } enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; case D3DFMT_A8: return WINED3DFMT_A8_UNORM; case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; case D3DFMT_P8: return WINED3DFMT_P8_UINT; case D3DFMT_L8: return WINED3DFMT_L8_UNORM; case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; case D3DFMT_D32: return WINED3DFMT_D32_UNORM; case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; case D3DFMT_D16: return WINED3DFMT_D16_UNORM; case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; default: FIXME("Unhandled D3DFORMAT %#x\n", format); return WINED3DFMT_UNKNOWN; } } static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) { switch(primitive_type) { case D3DPT_POINTLIST: return primitive_count; case D3DPT_LINELIST: return primitive_count * 2; case D3DPT_LINESTRIP: return primitive_count + 1; case D3DPT_TRIANGLELIST: return primitive_count * 3; case D3DPT_TRIANGLESTRIP: case D3DPT_TRIANGLEFAN: return primitive_count + 2; default: FIXME("Unhandled primitive type %#x\n", primitive_type); return 0; } } static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, const struct wined3d_swapchain_desc *swapchain_desc) { present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width; present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format); present_parameters->BackBufferCount = swapchain_desc->backbuffer_count; present_parameters->MultiSampleType = swapchain_desc->multisample_type; present_parameters->SwapEffect = swapchain_desc->swap_effect; present_parameters->hDeviceWindow = swapchain_desc->device_window; present_parameters->Windowed = swapchain_desc->windowed; present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil; present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format); present_parameters->Flags = swapchain_desc->flags; present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate; present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval; } static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, const D3DPRESENT_PARAMETERS *present_parameters) { swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth; swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight; swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount); swapchain_desc->multisample_type = present_parameters->MultiSampleType; swapchain_desc->multisample_quality = 0; /* d3d9 only */ swapchain_desc->swap_effect = present_parameters->SwapEffect; swapchain_desc->device_window = present_parameters->hDeviceWindow; swapchain_desc->windowed = present_parameters->Windowed; swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; swapchain_desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); swapchain_desc->flags = present_parameters->Flags; swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval; swapchain_desc->auto_restore_display_mode = TRUE; } /* Handle table functions */ static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; if (t->free_entries) { DWORD index = t->free_entries - t->entries; /* Use a free handle */ entry = t->free_entries; if (entry->type != D3D8_HANDLE_FREE) { ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); return D3D8_INVALID_HANDLE; } t->free_entries = entry->object; entry->object = object; entry->type = type; return index; } if (!(t->entry_count < t->table_size)) { /* Grow the table */ UINT new_size = t->table_size + (t->table_size >> 1); struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(*t->entries)); if (!new_entries) { ERR("Failed to grow the handle table.\n"); return D3D8_INVALID_HANDLE; } t->entries = new_entries; t->table_size = new_size; } entry = &t->entries[t->entry_count]; entry->object = object; entry->type = type; return t->entry_count++; } static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; void *object; if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { WARN("Invalid handle %u passed.\n", handle); return NULL; } entry = &t->entries[handle]; if (entry->type != type) { WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); return NULL; } object = entry->object; entry->object = t->free_entries; entry->type = D3D8_HANDLE_FREE; t->free_entries = entry; return object; } static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) { struct d3d8_handle_entry *entry; if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) { WARN("Invalid handle %u passed.\n", handle); return NULL; } entry = &t->entries[handle]; if (entry->type != type) { WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); return NULL; } return entry->object; } static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface) { return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface); } static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DDevice8) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); ULONG ref = InterlockedIncrement(&device->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); ULONG ref; if (device->inDestruction) return 0; ref = InterlockedDecrement(&device->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3D8 *parent = device->d3d_parent; unsigned i; TRACE("Releasing wined3d device %p.\n", device->wined3d_device); wined3d_mutex_lock(); device->inDestruction = TRUE; for (i = 0; i < device->numConvertedDecls; ++i) { d3d8_vertex_declaration_destroy(device->decls[i].declaration); } HeapFree(GetProcessHeap(), 0, device->decls); wined3d_device_uninit_3d(device->wined3d_device); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); HeapFree(GetProcessHeap(), 0, device); wined3d_mutex_unlock(); IDirect3D8_Release(parent); } return ref; } static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p.\n", iface); if (device->lost) { TRACE("Device is lost.\n"); return D3DERR_DEVICENOTRESET; } return D3D_OK; } static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_get_available_texture_mem(device->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, byte_count %u.\n", iface, byte_count); if (byte_count) FIXME("Byte count ignored.\n"); wined3d_mutex_lock(); wined3d_device_evict_managed_resources(device->wined3d_device); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, d3d8 %p.\n", iface, d3d8); if (!d3d8) return D3DERR_INVALIDCALL; return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8); } static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); WINED3DCAPS *wined3d_caps; HRESULT hr; TRACE("iface %p, caps %p.\n", iface, caps); if (!caps) return D3DERR_INVALIDCALL; if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps)))) return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ wined3d_mutex_lock(); hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps); wined3d_mutex_unlock(); fixup_caps(wined3d_caps); WINECAPSTOD3D8CAPS(caps, wined3d_caps) HeapFree(GetProcessHeap(), 0, wined3d_caps); return hr; } static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, mode %p.\n", iface, mode); wined3d_mutex_lock(); hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface, D3DDEVICE_CREATION_PARAMETERS *parameters) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, parameters); wined3d_mutex_lock(); hr = wined3d_device_get_creation_parameters(device->wined3d_device, (struct wined3d_device_creation_parameters *)parameters); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface, UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap); HRESULT hr; TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", iface, hotspot_x, hotspot_y, bitmap); if (!bitmap) { WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_cursor_properties(device->wined3d_device, hotspot_x, hotspot_y, bitmap_impl->wined3d_surface); wined3d_mutex_unlock(); return hr; } static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags); wined3d_mutex_lock(); wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags); wined3d_mutex_unlock(); } static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); BOOL ret; TRACE("iface %p, show %#x.\n", iface, show); wined3d_mutex_lock(); ret = wined3d_device_show_cursor(device->wined3d_device, show); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface, D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_swapchain_desc desc; struct d3d8_swapchain *object; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, present_parameters, swapchain); wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters); if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object))) *swapchain = &object->IDirect3DSwapChain8_iface; present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc); return D3D_OK; } static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) { struct wined3d_resource_desc desc; wined3d_resource_get_desc(resource, &desc); if (desc.pool == WINED3D_POOL_DEFAULT) { struct d3d8_surface *surface; if (desc.resource_type != WINED3D_RTYPE_SURFACE) { WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); return D3DERR_DEVICELOST; } surface = wined3d_resource_get_parent(resource); if (surface->refcount) { WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); return D3DERR_DEVICELOST; } WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource); } return D3D_OK; } static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, D3DPRESENT_PARAMETERS *present_parameters) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_swapchain_desc swapchain_desc; HRESULT hr; TRACE("iface %p, present_parameters %p.\n", iface, present_parameters); wined3d_mutex_lock(); wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters); if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback))) { hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); device->lost = FALSE; } else { device->lost = TRUE; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region); wined3d_mutex_lock(); hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region, 0); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_surface *wined3d_surface = NULL; struct d3d8_surface *surface_impl; HRESULT hr; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, backbuffer_idx, backbuffer_type, backbuffer); wined3d_mutex_lock(); hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface && backbuffer) { surface_impl = wined3d_surface_get_parent(wined3d_surface); *backbuffer = &surface_impl->IDirect3DSurface8_iface; IDirect3DSurface8_AddRef(*backbuffer); wined3d_surface_decref(wined3d_surface); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, raster_status %p.\n", iface, raster_status); wined3d_mutex_lock(); hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status); wined3d_mutex_unlock(); return hr; } static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp); /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ wined3d_mutex_lock(); wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp); wined3d_mutex_unlock(); } static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); TRACE("iface %p, ramp %p.\n", iface, ramp); /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ wined3d_mutex_lock(); wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp); wined3d_mutex_unlock(); } static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_texture *object; HRESULT hr; TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, width, height, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = texture_init(object, device, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface; return D3D_OK; } static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **texture) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_texture *object; HRESULT hr; TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, width, height, depth, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate volume texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created volume texture %p.\n", object); *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface; return D3D_OK; } static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_texture *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", iface, edge_length, levels, usage, format, pool, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate cube texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created cube texture %p.\n", object); *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface; return hr; } static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertexbuffer *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", iface, size, usage, fvf, pool, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = vertexbuffer_init(object, device, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex buffer %p.\n", object); *buffer = &object->IDirect3DVertexBuffer8_iface; return D3D_OK; } static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_indexbuffer *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", iface, size, usage, format, pool, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = indexbuffer_init(object, device, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created index buffer %p.\n", object); *buffer = &object->IDirect3DIndexBuffer8_iface; return D3D_OK; } static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) { struct d3d8_surface *object; HRESULT hr; TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n" "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", device, width, height, format, lockable, discard, level, surface, usage, pool, multisample_type, multisample_quality); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) { FIXME("Failed to allocate surface memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = surface_init(object, device, width, height, format, lockable, discard, level, usage, pool, multisample_type, multisample_quality); if (FAILED(hr)) { WARN("Failed to initialize surface, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created surface %p.\n", object); *surface = &object->IDirect3DSurface8_iface; return D3D_OK; } static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable, IDirect3DSurface8 **surface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", iface, width, height, format, multisample_type, lockable, surface); hr = d3d8_device_CreateSurface(device, width, height, format, lockable, FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0); return hr; } static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, IDirect3DSurface8 **surface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", iface, width, height, format, multisample_type, surface); /* TODO: Verify that Discard is false */ hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE, 0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0); return hr; } /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width, UINT height, D3DFORMAT format, IDirect3DSurface8 **surface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", iface, width, height, format, surface); hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE, 0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0); return hr; } static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) { struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface); struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface); enum wined3d_format_id src_format, dst_format; struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; UINT src_w, src_h; HRESULT hr; TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", iface, src_surface, src_rects, rect_count, dst_surface, dst_points); /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the * destination texture is in WINED3D_POOL_DEFAULT. */ wined3d_mutex_lock(); wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) { WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } src_format = wined3d_desc.format; src_w = wined3d_desc.width; src_h = wined3d_desc.height; wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) { WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } dst_format = wined3d_desc.format; /* Check that the source and destination formats match */ if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format) { WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n", src_surface, dst_surface); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } else if (WINED3DFMT_UNKNOWN == dst_format) { TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n"); if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height, src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality))) { WARN("Failed to update surface desc, hr %#x.\n", hr); wined3d_mutex_unlock(); return hr; } } /* Quick if complete copy ... */ if (!rect_count && !src_rects && !dst_points) { RECT rect = {0, 0, src_w, src_h}; wined3d_surface_blt(dst->wined3d_surface, &rect, src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT); } else { unsigned int i; /* Copy rect by rect */ if (src_rects && dst_points) { for (i = 0; i < rect_count; ++i) { UINT w = src_rects[i].right - src_rects[i].left; UINT h = src_rects[i].bottom - src_rects[i].top; RECT dst_rect = {dst_points[i].x, dst_points[i].y, dst_points[i].x + w, dst_points[i].y + h}; wined3d_surface_blt(dst->wined3d_surface, &dst_rect, src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT); } } else { for (i = 0; i < rect_count; ++i) { UINT w = src_rects[i].right - src_rects[i].left; UINT h = src_rects[i].bottom - src_rects[i].top; RECT dst_rect = {0, 0, w, h}; wined3d_surface_blt(dst->wined3d_surface, &dst_rect, src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT); } } } wined3d_mutex_unlock(); return WINED3D_OK; } static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface, IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_texture *src_impl, *dst_impl; HRESULT hr; TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture); dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture); wined3d_mutex_lock(); hr = wined3d_device_update_texture(device->wined3d_device, src_impl->wined3d_texture, dst_impl->wined3d_texture); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface); HRESULT hr; TRACE("iface %p, dst_surface %p.\n", iface, dst_surface); if (!dst_surface) { WARN("Invalid destination surface passed.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target); struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil); struct wined3d_surface *original_ds = NULL; HRESULT hr; TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil); wined3d_mutex_lock(); if (ds_impl) { struct wined3d_resource_desc ds_desc, rt_desc; struct wined3d_resource *wined3d_resource; struct wined3d_surface *original_rt = NULL; /* If no render target is passed in check the size against the current RT */ if (!render_target) { hr = wined3d_device_get_render_target(device->wined3d_device, 0, &original_rt); if (FAILED(hr) || !original_rt) { wined3d_mutex_unlock(); return hr; } wined3d_resource = wined3d_surface_get_resource(original_rt); wined3d_surface_decref(original_rt); } else wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &rt_desc); wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface); wined3d_resource_get_desc(wined3d_resource, &ds_desc); if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height) { WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n"); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } } hr = wined3d_device_get_depth_stencil(device->wined3d_device, &original_ds); if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) { hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL); if (SUCCEEDED(hr) && render_target) { hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE); if (FAILED(hr)) wined3d_device_set_depth_stencil(device->wined3d_device, original_ds); } } if (original_ds) wined3d_surface_decref(original_ds); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_surface *wined3d_surface; struct d3d8_surface *surface_impl; HRESULT hr; TRACE("iface %p, render_target %p.\n", iface, render_target); if (!render_target) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_render_target(device->wined3d_device, 0, &wined3d_surface); if (SUCCEEDED(hr) && wined3d_surface) { surface_impl = wined3d_surface_get_parent(wined3d_surface); *render_target = &surface_impl->IDirect3DSurface8_iface; IDirect3DSurface8_AddRef(*render_target); wined3d_surface_decref(wined3d_surface); } else { ERR("Failed to get wined3d render target, hr %#x.\n", hr); *render_target = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_surface *wined3d_surface; struct d3d8_surface *surface_impl; HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil); if (!depth_stencil) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface); if (SUCCEEDED(hr)) { surface_impl = wined3d_surface_get_parent(wined3d_surface); *depth_stencil = &surface_impl->IDirect3DSurface8_iface; IDirect3DSurface8_AddRef(*depth_stencil); wined3d_surface_decref(wined3d_surface); } else { if (hr != WINED3DERR_NOTFOUND) ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr); *depth_stencil = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_scene(device->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_end_scene(device->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { const struct wined3d_color c = { ((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f, (color & 0xff) / 255.0f, ((color >> 24) & 0xff) / 255.0f, }; struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", iface, rect_count, rects, flags, color, z, stencil); wined3d_mutex_lock(); hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, viewport); /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ wined3d_mutex_lock(); hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, viewport); /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ wined3d_mutex_lock(); hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, material %p.\n", iface, material); /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, material %p.\n", iface, material); /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, index, light); /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, index, light); /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable); wined3d_mutex_lock(); hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, enable %p.\n", iface, index, enable); wined3d_mutex_lock(); hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); wined3d_mutex_lock(); hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); wined3d_mutex_lock(); hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD value) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); wined3d_mutex_lock(); switch (state) { case D3DRS_ZBIAS: hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); break; default: hr = wined3d_device_set_render_state(device->wined3d_device, state, value); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, state %#x, value %p.\n", iface, state, value); wined3d_mutex_lock(); switch (state) { case D3DRS_ZBIAS: hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); break; default: hr = wined3d_device_get_render_state(device->wined3d_device, state, value); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = wined3d_device_begin_stateblock(device->wined3d_device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, token %p.\n", iface, token); /* Tell wineD3D to endstateblock before anything else (in case we run out * of memory later and cause locking problems) */ wined3d_mutex_lock(); hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock); if (FAILED(hr)) { WARN("IWineD3DDevice_EndStateBlock returned an error\n"); wined3d_mutex_unlock(); return hr; } *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (*token == D3D8_INVALID_HANDLE) { ERR("Failed to create a handle\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(stateblock); wined3d_mutex_unlock(); return E_FAIL; } ++*token; TRACE("Returning %#x (%p).\n", *token, stateblock); return hr; } static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, token %#x.\n", iface, token); if (!token) return D3D_OK; wined3d_mutex_lock(); stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB); if (!stateblock) { WARN("Invalid handle (%#x) passed.\n", token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_stateblock_apply(stateblock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, token %#x.\n", iface, token); wined3d_mutex_lock(); stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB); if (!stateblock) { WARN("Invalid handle (%#x) passed.\n", token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_stateblock_capture(stateblock); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; TRACE("iface %p, token %#x.\n", iface, token); wined3d_mutex_lock(); stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB); if (!stateblock) { WARN("Invalid handle (%#x) passed.\n", token); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (wined3d_stateblock_decref(stateblock)) { ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock); } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface, D3DSTATEBLOCKTYPE type, DWORD *handle) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_stateblock *stateblock; HRESULT hr; TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle); if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock); if (FAILED(hr)) { wined3d_mutex_unlock(); ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); return hr; } *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB); wined3d_mutex_unlock(); if (*handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate a handle.\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(stateblock); wined3d_mutex_unlock(); return E_FAIL; } ++*handle; TRACE("Returning %#x (%p).\n", *handle, stateblock); return hr; } static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, clip_status); /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */ wined3d_mutex_lock(); hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, clip_status); wined3d_mutex_lock(); hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_texture *wined3d_texture; struct d3d8_texture *texture_impl; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); if (!texture) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture); if (FAILED(hr)) { WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr); wined3d_mutex_unlock(); *texture = NULL; return hr; } if (wined3d_texture) { texture_impl = wined3d_texture_get_parent(wined3d_texture); *texture = &texture_impl->IDirect3DBaseTexture8_iface; IDirect3DBaseTexture8_AddRef(*texture); wined3d_texture_decref(wined3d_texture); } else { *texture = NULL; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_texture *texture_impl; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture); wined3d_mutex_lock(); hr = wined3d_device_set_texture(device->wined3d_device, stage, texture_impl ? texture_impl->wined3d_texture : NULL); wined3d_mutex_unlock(); return hr; } static const struct tss_lookup { BOOL sampler_state; enum wined3d_texture_stage_state state; } tss_lookup[] = { {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */ {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */ {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */ {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */ {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */ {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */ {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */ {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */ {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */ {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */ {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */ {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */ {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */ {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */ {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */ {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */ {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */ {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */ }; static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); const struct tss_lookup *l; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } l = &tss_lookup[Type]; wined3d_mutex_lock(); if (l->sampler_state) hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value); else hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); const struct tss_lookup *l; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value); if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid type %#x passed.\n", type); return D3D_OK; } l = &tss_lookup[type]; wined3d_mutex_lock(); if (l->sampler_state) hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value); else hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pass_count); wined3d_mutex_lock(); hr = wined3d_device_validate_device(device->wined3d_device, pass_count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface, DWORD info_id, void *info, DWORD info_size) { FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); return D3D_OK; } static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface, UINT palette_idx, const PALETTEENTRY *entries) { FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries); /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d * does not have a d3d8/9-style palette API */ return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface, UINT palette_idx, PALETTEENTRY *entries) { FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx) { FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx) { FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", iface, primitive_type, start_vertex, primitive_count); wined3d_mutex_lock(); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count_from_primitive_count(primitive_type, primitive_count)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, UINT start_idx, UINT primitive_count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count); wined3d_mutex_lock(); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, vertex_count_from_primitive_count(primitive_type, primitive_count)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, primitive_type, primitive_count, data, stride); wined3d_mutex_lock(); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); hr = wined3d_device_draw_primitive_up(device->wined3d_device, vertex_count_from_primitive_count(primitive_type, primitive_count), data, stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *vertex_data, UINT vertex_stride) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", iface, primitive_type, min_vertex_idx, index_count, primitive_count, index_data, index_format, vertex_data, vertex_stride); wined3d_mutex_lock(); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type); hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device, vertex_count_from_primitive_count(primitive_type, primitive_count), index_data, wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer); HRESULT hr; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags); wined3d_mutex_lock(); hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *object; DWORD shader_handle; DWORD handle; HRESULT hr; TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", iface, declaration, byte_code, shader, usage); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex shader memory.\n"); *shader = 0; return E_OUTOFMEMORY; } wined3d_mutex_lock(); handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS); wined3d_mutex_unlock(); if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate vertex shader handle.\n"); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return E_OUTOFMEMORY; } shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return hr; } TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); *shader = shader_handle; return D3D_OK; } static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf) { struct d3d8_vertex_declaration *d3d8_declaration; struct FvfToDecl *convertedDecls = device->decls; int p, low, high; /* deliberately signed */ HRESULT hr; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = device->numConvertedDecls - 1; while (low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if (convertedDecls[p].fvf == fvf) { TRACE("found %p\n", convertedDecls[p].declaration); return convertedDecls[p].declaration; } if (convertedDecls[p].fvf < fvf) low = p + 1; else high = p - 1; } TRACE("not found. Creating and inserting at position %d.\n", low); if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)))) { ERR("Memory allocation failed.\n"); return NULL; } if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf))) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, d3d8_declaration); return NULL; } if (device->declArraySize == device->numConvertedDecls) { UINT grow = device->declArraySize / 2; convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(*convertedDecls) * (device->numConvertedDecls + grow)); if (!convertedDecls) { d3d8_vertex_declaration_destroy(d3d8_declaration); return NULL; } device->decls = convertedDecls; device->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(*convertedDecls) * (device->numConvertedDecls - low)); convertedDecls[low].declaration = d3d8_declaration; convertedDecls[low].fvf = fvf; ++device->numConvertedDecls; TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls); return d3d8_declaration; } static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl; HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, shader); if (VS_HIGHESTFIXEDFXF >= shader) { TRACE("Setting FVF, %#x\n", shader); wined3d_mutex_lock(); wined3d_device_set_vertex_declaration(device->wined3d_device, d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration); wined3d_device_set_vertex_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); return D3D_OK; } TRACE("Setting shader\n"); wined3d_mutex_lock(); if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) { WARN("Invalid handle (%#x) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_device_set_vertex_declaration(device->wined3d_device, shader_impl->vertex_declaration->wined3d_vertex_declaration); if (SUCCEEDED(hr)) hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock(); TRACE("Returning hr %#x\n", hr); return hr; } static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_vertex_declaration *wined3d_declaration; struct d3d8_vertex_declaration *d3d8_declaration; HRESULT hr; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration))) { wined3d_mutex_unlock(); WARN("Failed to get wined3d vertex declaration, hr %#x.\n", hr); return hr; } if (!wined3d_declaration) { wined3d_mutex_unlock(); *shader = 0; return D3D_OK; } d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); wined3d_vertex_declaration_decref(wined3d_declaration); wined3d_mutex_unlock(); *shader = d3d8_declaration->shader_handle; TRACE("Returning %#x.\n", *shader); return hr; } static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl; struct wined3d_shader *cur; TRACE("iface %p, shader %#x.\n", iface, shader); wined3d_mutex_lock(); if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) { WARN("Invalid handle (%#x) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if ((cur = wined3d_device_get_vertex_shader(device->wined3d_device))) { if (cur == shader_impl->wined3d_shader) IDirect3DDevice8_SetVertexShader(iface, 0); wined3d_shader_decref(cur); } wined3d_mutex_unlock(); d3d8_vertex_shader_destroy(shader_impl); return D3D_OK; } static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, const void *data, DWORD count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, start_register %u, data %p, count %u.\n", iface, start_register, data, count); if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d8 only supports %u\n", start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, void *data, DWORD count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, start_register %u, data %p, count %u.\n", iface, start_register, data, count); if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d8 only supports %u\n", start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface, DWORD shader, void *data, DWORD *data_size) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_declaration *declaration; struct d3d8_vertex_shader *shader_impl; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, shader, data, data_size); wined3d_mutex_lock(); shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); wined3d_mutex_unlock(); if (!shader_impl) { WARN("Invalid handle (%#x) passed.\n", shader); return D3DERR_INVALIDCALL; } declaration = shader_impl->vertex_declaration; if (!data) { *data_size = declaration->elements_size; return D3D_OK; } /* MSDN claims that if *data_size is smaller than the required size * we should write the required size and return D3DERR_MOREDATA. * That's not actually true. */ if (*data_size < declaration->elements_size) return D3DERR_INVALIDCALL; memcpy(data, declaration->elements, declaration->elements_size); return D3D_OK; } static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface, DWORD shader, void *data, DWORD *data_size) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl = NULL; HRESULT hr; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, shader, data, data_size); wined3d_mutex_lock(); if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) { WARN("Invalid handle (%#x) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (!shader_impl->wined3d_shader) { wined3d_mutex_unlock(); *data_size = 0; return D3D_OK; } hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer); HRESULT hr; TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx); /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large * vertex buffers can't be created to address them with an index that requires the 32nd bit * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least * problem) */ wined3d_mutex_lock(); wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx); hr = wined3d_device_set_index_buffer(device->wined3d_device, ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_buffer *wined3d_buffer = NULL; struct d3d8_indexbuffer *buffer_impl; HRESULT hr; TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index); if (!buffer) return D3DERR_INVALIDCALL; /* The case from UINT to INT is safe because d3d8 will never set negative values */ wined3d_mutex_lock(); *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device); hr = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_buffer); if (SUCCEEDED(hr) && wined3d_buffer) { buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface; IDirect3DIndexBuffer8_AddRef(*buffer); wined3d_buffer_decref(wined3d_buffer); } else { if (FAILED(hr)) ERR("Failed to get wined3d index buffer, hr %#x.\n", hr); *buffer = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, const DWORD *byte_code, DWORD *shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *object; DWORD shader_handle; DWORD handle; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); if (!shader) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate pixel shader memmory.\n"); return E_OUTOFMEMORY; } wined3d_mutex_lock(); handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS); wined3d_mutex_unlock(); if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate pixel shader handle.\n"); HeapFree(GetProcessHeap(), 0, object); return E_OUTOFMEMORY; } shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); wined3d_mutex_lock(); d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); *shader = 0; return hr; } TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); *shader = shader_handle; return D3D_OK; } static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *shader_impl; HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, shader); wined3d_mutex_lock(); if (!shader) { hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); return hr; } if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) { WARN("Invalid handle (%#x) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } TRACE("Setting shader %p.\n", shader_impl); hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct wined3d_shader *object; TRACE("iface %p, shader %p.\n", iface, shader); if (!shader) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if ((object = wined3d_device_get_pixel_shader(device->wined3d_device))) { struct d3d8_pixel_shader *d3d8_shader; d3d8_shader = wined3d_shader_get_parent(object); wined3d_shader_decref(object); *shader = d3d8_shader->handle; } else { *shader = 0; } wined3d_mutex_unlock(); TRACE("Returning %#x.\n", *shader); return D3D_OK; } static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *shader_impl; struct wined3d_shader *cur; TRACE("iface %p, shader %#x.\n", iface, shader); wined3d_mutex_lock(); if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) { WARN("Invalid handle (%#x) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if ((cur = wined3d_device_get_pixel_shader(device->wined3d_device))) { if (cur == shader_impl->wined3d_shader) IDirect3DDevice8_SetPixelShader(iface, 0); wined3d_shader_decref(cur); } wined3d_mutex_unlock(); d3d8_pixel_shader_destroy(shader_impl); return D3D_OK; } static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, const void *data, DWORD count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, start_register %u, data %p, count %u.\n", iface, start_register, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, void *data, DWORD count) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, start_register %u, data %p, count %u.\n", iface, start_register, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface, DWORD shader, void *data, DWORD *data_size) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *shader_impl = NULL; HRESULT hr; TRACE("iface %p, shader %#x, data %p, data_size %p.\n", iface, shader, data, data_size); wined3d_mutex_lock(); if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) { WARN("Invalid handle (%#x) passed.\n", shader); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, handle, segment_count, patch_info); wined3d_mutex_lock(); hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle, segment_count, (const struct wined3d_rect_patch_info *)patch_info); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, handle, segment_count, patch_info); wined3d_mutex_lock(); hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle, segment_count, (const struct wined3d_tri_patch_info *)patch_info); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); HRESULT hr; TRACE("iface %p, handle %#x.\n", iface, handle); wined3d_mutex_lock(); hr = wined3d_device_delete_patch(device->wined3d_device, handle); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface, UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer); HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", iface, stream_idx, buffer, stride); wined3d_mutex_lock(); hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface, UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertexbuffer *buffer_impl; struct wined3d_buffer *wined3d_buffer = NULL; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", iface, stream_idx, buffer, stride); if (!buffer) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride); if (SUCCEEDED(hr) && wined3d_buffer) { buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface; IDirect3DVertexBuffer8_AddRef(*buffer); wined3d_buffer_decref(wined3d_buffer); } else { if (FAILED(hr)) ERR("Failed to get wined3d stream source, hr %#x.\n", hr); *buffer = NULL; } wined3d_mutex_unlock(); return hr; } static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl = { d3d8_device_QueryInterface, d3d8_device_AddRef, d3d8_device_Release, d3d8_device_TestCooperativeLevel, d3d8_device_GetAvailableTextureMem, d3d8_device_ResourceManagerDiscardBytes, d3d8_device_GetDirect3D, d3d8_device_GetDeviceCaps, d3d8_device_GetDisplayMode, d3d8_device_GetCreationParameters, d3d8_device_SetCursorProperties, d3d8_device_SetCursorPosition, d3d8_device_ShowCursor, d3d8_device_CreateAdditionalSwapChain, d3d8_device_Reset, d3d8_device_Present, d3d8_device_GetBackBuffer, d3d8_device_GetRasterStatus, d3d8_device_SetGammaRamp, d3d8_device_GetGammaRamp, d3d8_device_CreateTexture, d3d8_device_CreateVolumeTexture, d3d8_device_CreateCubeTexture, d3d8_device_CreateVertexBuffer, d3d8_device_CreateIndexBuffer, d3d8_device_CreateRenderTarget, d3d8_device_CreateDepthStencilSurface, d3d8_device_CreateImageSurface, d3d8_device_CopyRects, d3d8_device_UpdateTexture, d3d8_device_GetFrontBuffer, d3d8_device_SetRenderTarget, d3d8_device_GetRenderTarget, d3d8_device_GetDepthStencilSurface, d3d8_device_BeginScene, d3d8_device_EndScene, d3d8_device_Clear, d3d8_device_SetTransform, d3d8_device_GetTransform, d3d8_device_MultiplyTransform, d3d8_device_SetViewport, d3d8_device_GetViewport, d3d8_device_SetMaterial, d3d8_device_GetMaterial, d3d8_device_SetLight, d3d8_device_GetLight, d3d8_device_LightEnable, d3d8_device_GetLightEnable, d3d8_device_SetClipPlane, d3d8_device_GetClipPlane, d3d8_device_SetRenderState, d3d8_device_GetRenderState, d3d8_device_BeginStateBlock, d3d8_device_EndStateBlock, d3d8_device_ApplyStateBlock, d3d8_device_CaptureStateBlock, d3d8_device_DeleteStateBlock, d3d8_device_CreateStateBlock, d3d8_device_SetClipStatus, d3d8_device_GetClipStatus, d3d8_device_GetTexture, d3d8_device_SetTexture, d3d8_device_GetTextureStageState, d3d8_device_SetTextureStageState, d3d8_device_ValidateDevice, d3d8_device_GetInfo, d3d8_device_SetPaletteEntries, d3d8_device_GetPaletteEntries, d3d8_device_SetCurrentTexturePalette, d3d8_device_GetCurrentTexturePalette, d3d8_device_DrawPrimitive, d3d8_device_DrawIndexedPrimitive, d3d8_device_DrawPrimitiveUP, d3d8_device_DrawIndexedPrimitiveUP, d3d8_device_ProcessVertices, d3d8_device_CreateVertexShader, d3d8_device_SetVertexShader, d3d8_device_GetVertexShader, d3d8_device_DeleteVertexShader, d3d8_device_SetVertexShaderConstant, d3d8_device_GetVertexShaderConstant, d3d8_device_GetVertexShaderDeclaration, d3d8_device_GetVertexShaderFunction, d3d8_device_SetStreamSource, d3d8_device_GetStreamSource, d3d8_device_SetIndices, d3d8_device_GetIndices, d3d8_device_CreatePixelShader, d3d8_device_SetPixelShader, d3d8_device_GetPixelShader, d3d8_device_DeletePixelShader, d3d8_device_SetPixelShaderConstant, d3d8_device_GetPixelShaderConstant, d3d8_device_GetPixelShaderFunction, d3d8_device_DrawRectPatch, d3d8_device_DrawTriPatch, d3d8_device_DeletePatch, }; static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent) { return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent); } static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, struct wined3d_device *device) { TRACE("device_parent %p, device %p\n", device_parent, device); } static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) { TRACE("device_parent %p.\n", device_parent); } static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface) { struct d3d8_device *device = device_from_device_parent(device_parent); struct d3d8_surface *d3d_surface; BOOL lockable = TRUE; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" "\tpool %#x, level %u, face %u, surface %p.\n", device_parent, container_parent, width, height, format, usage, pool, level, face, surface); if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE; hr = d3d8_device_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); if (FAILED(hr)) { WARN("Failed to create surface, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = container_parent; IUnknown_Release(d3d_surface->parent_device); d3d_surface->parent_device = NULL; IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); d3d_surface->forwardReference = container_parent; return hr; } static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface) { struct d3d8_device *device = device_from_device_parent(device_parent); struct d3d8_surface *d3d_surface; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n" "\tmultisample_type %#x, multisample_quality %u, surface %p.\n", device_parent, container_parent, width, height, format_id, usage, multisample_type, multisample_quality, surface); if (FAILED(hr = d3d8_device_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format_id), TRUE, FALSE, 0, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality))) { WARN("Failed to create surface, hr %#x.\n", hr); return hr; } *surface = d3d_surface->wined3d_surface; wined3d_surface_incref(*surface); d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); return hr; } static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume) { struct d3d8_device *device = device_from_device_parent(device_parent); struct d3d8_volume *object; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " "format %#x, pool %#x, usage %#x, volume %p.\n", device_parent, container_parent, width, height, depth, format, pool, usage, volume); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Allocation of memory failed\n"); *volume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } hr = volume_init(object, device, width, height, depth, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *volume = object->wined3d_volume; wined3d_volume_incref(*volume); IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface); object->container = container_parent; object->forwardReference = container_parent; TRACE("Created volume %p.\n", object); return hr; } static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) { struct d3d8_device *device = device_from_device_parent(device_parent); struct d3d8_swapchain *d3d_swapchain; HRESULT hr; TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain))) { WARN("Failed to create swapchain, hr %#x.\n", hr); *swapchain = NULL; return hr; } *swapchain = d3d_swapchain->wined3d_swapchain; wined3d_swapchain_incref(*swapchain); IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface); return hr; } static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops = { device_parent_wined3d_device_created, device_parent_mode_changed, device_parent_create_swapchain_surface, device_parent_create_texture_surface, device_parent_create_volume, device_parent_create_swapchain, }; static void setup_fpu(void) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) WORD cw; __asm__ volatile ("fnstcw %0" : "=m" (cw)); cw = (cw & ~0xf3f) | 0x3f; __asm__ volatile ("fldcw %0" : : "m" (cw)); #elif defined(__i386__) && defined(_MSC_VER) WORD cw; __asm fnstcw cw; cw = (cw & ~0xf3f) | 0x3f; __asm fldcw cw; #else FIXME("FPU setup not implemented for this platform.\n"); #endif } HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) { struct wined3d_swapchain_desc swapchain_desc; HRESULT hr; device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl; device->device_parent.ops = &d3d8_wined3d_device_parent_ops; device->ref = 1; device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); if (!device->handle_table.entries) { ERR("Failed to allocate handle table memory.\n"); return E_OUTOFMEMORY; } device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); wined3d_mutex_lock(); hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, &device->device_parent, &device->wined3d_device); if (FAILED(hr)) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } if (!parameters->Windowed) { HWND device_window = parameters->hDeviceWindow; if (!focus_window) focus_window = device_window; if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) { ERR("Failed to acquire focus window, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } if (!device_window) device_window = focus_window; wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, parameters->BackBufferWidth, parameters->BackBufferHeight); } if (flags & D3DCREATE_MULTITHREADED) wined3d_device_set_multithreaded(device->wined3d_device); wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters); hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc); if (FAILED(hr)) { WARN("Failed to initialize 3D, hr %#x.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; } hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); wined3d_mutex_unlock(); if (FAILED(hr)) { ERR("Failed to set minimum pointsize, hr %#x.\n", hr); goto err; } present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc); device->declArraySize = 16; device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); if (!device->decls) { ERR("Failed to allocate FVF vertex declaration map memory.\n"); hr = E_OUTOFMEMORY; goto err; } device->d3d_parent = &parent->IDirect3D8_iface; IDirect3D8_AddRef(device->d3d_parent); return D3D_OK; err: wined3d_mutex_lock(); wined3d_device_uninit_3d(device->wined3d_device); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, device->handle_table.entries); return hr; }