/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <stdarg.h> #define NONAMELESSSTRUCT #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "winuser.h" #include "mmsystem.h" #include "winreg.h" #include "winternl.h" #include "wine/debug.h" #include "dsound.h" #include "dsdriver.h" #include "dsound_private.h" WINE_DEFAULT_DEBUG_CHANNEL(dsound); /******************************************************************************* * IDirectSoundNotify */ static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface( LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj ) { IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); if (This->dsb == NULL) { WARN("invalid parameter\n"); return E_INVALIDARG; } return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER)This->dsb, riid, ppobj); } static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) { IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; ULONG ref = InterlockedIncrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref - 1); return ref; } static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) { IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; ULONG ref = InterlockedDecrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref + 1); if (!ref) { IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb); This->dsb->notify = NULL; HeapFree(GetProcessHeap(), 0, This); TRACE("(%p) released\n", This); } return ref; } static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions( LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify ) { IDirectSoundNotifyImpl *This = (IDirectSoundNotifyImpl *)iface; TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify); if (howmuch > 0 && notify == NULL) { WARN("invalid parameter: notify == NULL\n"); return DSERR_INVALIDPARAM; } if (TRACE_ON(dsound)) { unsigned int i; for (i=0;i<howmuch;i++) TRACE("notify at %ld to %p\n", notify[i].dwOffset,notify[i].hEventNotify); } if (This->dsb->hwnotify) { HRESULT hres; hres = IDsDriverNotify_SetNotificationPositions(This->dsb->hwnotify, howmuch, notify); if (hres != DS_OK) WARN("IDsDriverNotify_SetNotificationPositions failed\n"); return hres; } else if (howmuch > 0) { /* Make an internal copy of the caller-supplied array. * Replace the existing copy if one is already present. */ if (This->dsb->notifies) This->dsb->notifies = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->dsb->notifies, howmuch * sizeof(DSBPOSITIONNOTIFY)); else This->dsb->notifies = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, howmuch * sizeof(DSBPOSITIONNOTIFY)); if (This->dsb->notifies == NULL) { WARN("out of memory\n"); return DSERR_OUTOFMEMORY; } CopyMemory(This->dsb->notifies, notify, howmuch * sizeof(DSBPOSITIONNOTIFY)); This->dsb->nrofnotifies = howmuch; } else { HeapFree(GetProcessHeap(), 0, This->dsb->notifies); This->dsb->notifies = NULL; This->dsb->nrofnotifies = 0; } return S_OK; } static const IDirectSoundNotifyVtbl dsnvt = { IDirectSoundNotifyImpl_QueryInterface, IDirectSoundNotifyImpl_AddRef, IDirectSoundNotifyImpl_Release, IDirectSoundNotifyImpl_SetNotificationPositions, }; HRESULT IDirectSoundNotifyImpl_Create( IDirectSoundBufferImpl * dsb, IDirectSoundNotifyImpl **pdsn) { IDirectSoundNotifyImpl * dsn; TRACE("(%p,%p)\n",dsb,pdsn); dsn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(dsn)); if (dsn == NULL) { WARN("out of memory\n"); return DSERR_OUTOFMEMORY; } dsn->ref = 0; dsn->lpVtbl = &dsnvt; dsn->dsb = dsb; dsb->notify = dsn; IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)dsb); *pdsn = dsn; return DS_OK; } HRESULT IDirectSoundNotifyImpl_Destroy( IDirectSoundNotifyImpl *pdsn) { TRACE("(%p)\n",pdsn); while (IDirectSoundNotifyImpl_Release((LPDIRECTSOUNDNOTIFY)pdsn) > 0); return DS_OK; } /******************************************************************************* * IDirectSoundBuffer */ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat( LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p)\n",This,wfex); /* This method is not available on secondary buffers */ WARN("invalid call\n"); return DSERR_INVALIDCALL; } static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume( LPDIRECTSOUNDBUFFER8 iface,LONG vol ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; LONG oldVol; HRESULT hres = DS_OK; TRACE("(%p,%ld)\n",This,vol); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) { WARN("control unavailable: This->dsbd.dwFlags = 0x%08lx\n", This->dsbd.dwFlags); return DSERR_CONTROLUNAVAIL; } if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN)) { WARN("invalid parameter: vol = %ld\n", vol); return DSERR_INVALIDPARAM; } /* **** */ EnterCriticalSection(&(This->lock)); if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) { oldVol = This->ds3db_lVolume; This->ds3db_lVolume = vol; } else { oldVol = This->volpan.lVolume; This->volpan.lVolume = vol; if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan)); } if (vol != oldVol) { if (This->hwbuf) { hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); if (hres != DS_OK) WARN("IDsDriverBuffer_SetVolumePan failed\n"); } else DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume( LPDIRECTSOUNDBUFFER8 iface,LPLONG vol ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p)\n",This,vol); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } if (vol == NULL) { WARN("invalid parameter: vol == NULL\n"); return DSERR_INVALIDPARAM; } *vol = This->volpan.lVolume; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency( LPDIRECTSOUNDBUFFER8 iface,DWORD freq ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; DWORD oldFreq; TRACE("(%p,%ld)\n",This,freq); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } if (freq == DSBFREQUENCY_ORIGINAL) freq = This->pwfx->nSamplesPerSec; if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX)) { WARN("invalid parameter: freq = %ld\n", freq); return DSERR_INVALIDPARAM; } /* **** */ EnterCriticalSection(&(This->lock)); oldFreq = This->freq; This->freq = freq; if (freq != oldFreq) { This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->device->pwfx->nSamplesPerSec; This->nAvgBytesPerSec = freq * This->pwfx->nBlockAlign; DSOUND_RecalcFormat(This); if (!This->hwbuf) DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Play( LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags ) { HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%08lx,%08lx,%08lx)\n",This,reserved1,reserved2,flags); /* **** */ EnterCriticalSection(&(This->lock)); This->playflags = flags; if (This->state == STATE_STOPPED) { This->leadin = TRUE; This->startpos = This->buf_mixpos; This->state = STATE_STARTING; } else if (This->state == STATE_STOPPING) This->state = STATE_PLAYING; if (This->hwbuf) { hres = IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags); if (hres != DS_OK) WARN("IDsDriverBuffer_Play failed\n"); else This->state = STATE_PLAYING; } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface) { HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p)\n",This); /* **** */ EnterCriticalSection(&(This->lock)); if (This->state == STATE_PLAYING) This->state = STATE_STOPPING; else if (This->state == STATE_STARTING) This->state = STATE_STOPPED; if (This->hwbuf) { hres = IDsDriverBuffer_Stop(This->hwbuf); if (hres != DS_OK) WARN("IDsDriverBuffer_Stop failed\n"); else This->state = STATE_STOPPED; } DSOUND_CheckEvent(This, 0); LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static ULONG WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; ULONG ref = InterlockedIncrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref - 1); return ref; } static ULONG WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; ULONG ref = InterlockedDecrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref + 1); if (!ref) { DirectSoundDevice_RemoveBuffer(This->device, This); This->lock.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&(This->lock)); if (This->hwbuf) { IDsDriverBuffer_Release(This->hwbuf); if (This->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) { This->buffer->ref--; if (This->buffer->ref==0) { HeapFree(GetProcessHeap(),0,This->buffer->memory); HeapFree(GetProcessHeap(),0,This->buffer); } } } else { This->buffer->ref--; if (This->buffer->ref==0) { HeapFree(GetProcessHeap(),0,This->buffer->memory); HeapFree(GetProcessHeap(),0,This->buffer); } } HeapFree(GetProcessHeap(), 0, This->notifies); HeapFree(GetProcessHeap(), 0, This->pwfx); HeapFree(GetProcessHeap(), 0, This); TRACE("(%p) released\n", This); } return ref; } DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD pwrite) { DWORD bplay = This->buf_mixpos; DWORD pmix = This->primary_mixpos; DirectSoundDevice * device = This->device; TRACE("(%p, pplay=%lu, pwrite=%lu)\n", This, pplay, pwrite); /* the actual primary play position (pplay) is always behind last mixed (pmix), * unless the computer is too slow or something */ /* we need to know how far away we are from there */ if (pmix < pplay) pmix += device->buflen; /* wraparound */ pmix -= pplay; /* detect buffer underrun */ if (pwrite < pplay) pwrite += device->buflen; /* wraparound */ pwrite -= pplay; if (pmix > (ds_snd_queue_max * device->fraglen + pwrite + device->writelead)) { WARN("detected an underrun: primary queue was %ld\n",pmix); pmix = 0; } /* divide the offset by its sample size */ pmix /= device->pwfx->nBlockAlign; TRACE("primary back-samples=%ld\n",pmix); /* adjust for our frequency */ pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT; /* multiply by our own sample size */ pmix *= This->pwfx->nBlockAlign; TRACE("this back-offset=%ld\n", pmix); /* subtract from our last mixed position */ while (bplay < pmix) bplay += This->buflen; /* wraparound */ bplay -= pmix; if (This->leadin && ((bplay < This->startpos) || (bplay > This->buf_mixpos))) { /* seems we haven't started playing yet */ TRACE("this still in lead-in phase\n"); bplay = This->startpos; } /* return the result */ return bplay; } static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos ) { HRESULT hres; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p,%p)\n",This,playpos,writepos); if (This->hwbuf) { hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos); if (hres != DS_OK) { WARN("IDsDriverBuffer_GetPosition failed\n"); return hres; } } else { if (playpos && (This->state != STATE_PLAYING)) { /* we haven't been merged into the primary buffer (yet) */ *playpos = This->buf_mixpos; } else if (playpos) { DWORD pplay, pwrite; /* let's get this exact; first, recursively call GetPosition on the primary */ EnterCriticalSection(&(This->device->mixlock)); if (DSOUND_PrimaryGetPosition(This->device, &pplay, &pwrite) != DS_OK) WARN("DSOUND_PrimaryGetPosition failed\n"); /* detect HEL mode underrun */ if (!(This->device->hwbuf || This->device->pwqueue)) TRACE("detected an underrun\n"); if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->device->hwbuf) { /* calculate play position using this */ *playpos = DSOUND_CalcPlayPosition(This, pplay, pwrite); } else { /* (unless the app isn't using GETCURRENTPOSITION2) */ /* don't know exactly how this should be handled... * the docs says that play cursor is reported as directly * behind write cursor, hmm... */ /* let's just do what might work for Half-Life */ DWORD wp; wp = (This->device->pwplay + ds_hel_margin) * This->device->fraglen; wp %= This->device->buflen; *playpos = DSOUND_CalcPlayPosition(This, wp, pwrite); } LeaveCriticalSection(&(This->device->mixlock)); } if (writepos) *writepos = This->buf_mixpos; } if (writepos) { if (This->state != STATE_STOPPED) { /* apply the documented 10ms lead to writepos */ *writepos += This->writelead; } *writepos %= This->buflen; } if (playpos) This->last_playpos = *playpos; TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount()); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus( LPDIRECTSOUNDBUFFER8 iface,LPDWORD status ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p), thread is %04lx\n",This,status,GetCurrentThreadId()); if (status == NULL) { WARN("invalid parameter: status = NULL\n"); return DSERR_INVALIDPARAM; } *status = 0; if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) { *status |= DSBSTATUS_PLAYING; if (This->playflags & DSBPLAY_LOOPING) *status |= DSBSTATUS_LOOPING; } TRACE("status=%lx\n", *status); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat( LPDIRECTSOUNDBUFFER8 iface, LPWAVEFORMATEX lpwf, DWORD wfsize, LPDWORD wfwritten) { DWORD size; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten); size = sizeof(WAVEFORMATEX) + This->pwfx->cbSize; if (lpwf) { /* NULL is valid */ if (wfsize >= size) { CopyMemory(lpwf,This->pwfx,size); if (wfwritten) *wfwritten = size; } else { WARN("invalid parameter: wfsize too small\n"); if (wfwritten) *wfwritten = 0; return DSERR_INVALIDPARAM; } } else { if (wfwritten) *wfwritten = sizeof(WAVEFORMATEX) + This->pwfx->cbSize; else { WARN("invalid parameter: wfwritten == NULL\n"); return DSERR_INVALIDPARAM; } } return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Lock( LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags ) { HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n", This, writecursor, writebytes, lplpaudioptr1, audiobytes1, lplpaudioptr2, audiobytes2, flags, GetTickCount() ); /* when this flag is set, writecursor is meaningless and must be calculated */ if (flags & DSBLOCK_FROMWRITECURSOR) { /* GetCurrentPosition does too much magic to duplicate here */ hres = IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writecursor); if (hres != DS_OK) { WARN("IDirectSoundBufferImpl_GetCurrentPosition failed\n"); return hres; } } /* when this flag is set, writebytes is meaningless and must be set */ if (flags & DSBLOCK_ENTIREBUFFER) writebytes = This->buflen; if (writecursor >= This->buflen) { WARN("Invalid parameter, writecursor: %lu >= buflen: %lu\n", writecursor, This->buflen); return DSERR_INVALIDPARAM; } if (writebytes > This->buflen) { WARN("Invalid parameter, writebytes: %lu > buflen: %lu\n", writebytes, This->buflen); return DSERR_INVALIDPARAM; } EnterCriticalSection(&(This->lock)); if ((writebytes == This->buflen) && ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING))) /* some games, like Half-Life, try to be clever (not) and * keep one secondary buffer, and mix sounds into it itself, * locking the entire buffer every time... so we can just forget * about tracking the last-written-to-position... */ This->probably_valid_to = (DWORD)-1; else This->probably_valid_to = writecursor; if (!(This->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { hres = IDsDriverBuffer_Lock(This->hwbuf, lplpaudioptr1, audiobytes1, lplpaudioptr2, audiobytes2, writecursor, writebytes, 0); if (hres != DS_OK) { WARN("IDsDriverBuffer_Lock failed\n"); LeaveCriticalSection(&(This->lock)); return hres; } } else { BOOL remix = FALSE; if (writecursor+writebytes <= This->buflen) { *(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor; *audiobytes1 = writebytes; if (lplpaudioptr2) *(LPBYTE*)lplpaudioptr2 = NULL; if (audiobytes2) *audiobytes2 = 0; TRACE("->%ld.0\n",writebytes); } else { *(LPBYTE*)lplpaudioptr1 = This->buffer->memory+writecursor; *audiobytes1 = This->buflen-writecursor; if (lplpaudioptr2) *(LPBYTE*)lplpaudioptr2 = This->buffer->memory; if (audiobytes2) *audiobytes2 = writebytes-(This->buflen-writecursor); TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0); } if (This->state == STATE_PLAYING) { /* if the segment between playpos and buf_mixpos is touched, * we need to cancel some mixing */ /* we'll assume that the app always calls GetCurrentPosition before * locking a playing buffer, so that last_playpos is up-to-date */ if (This->buf_mixpos >= This->last_playpos) { if (This->buf_mixpos > writecursor && This->last_playpos < writecursor+writebytes) remix = TRUE; } else { if (This->buf_mixpos > writecursor || This->last_playpos < writecursor+writebytes) remix = TRUE; } if (remix) { TRACE("locking prebuffered region, ouch\n"); DSOUND_MixCancelAt(This, writecursor); } } } LeaveCriticalSection(&(This->lock)); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,DWORD newpos ) { HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%ld)\n",This,newpos); /* **** */ EnterCriticalSection(&(This->lock)); newpos %= This->buflen; This->buf_mixpos = newpos; if (This->hwbuf) { hres = IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos); if (hres != DS_OK) WARN("IDsDriverBuffer_SetPosition failed\n"); } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_SetPan( LPDIRECTSOUNDBUFFER8 iface,LONG pan ) { HRESULT hres = DS_OK; IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%ld)\n",This,pan); if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT)) { WARN("invalid parameter: pan = %ld\n", pan); return DSERR_INVALIDPARAM; } /* You cannot use both pan and 3D controls */ if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (This->dsbd.dwFlags & DSBCAPS_CTRL3D)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } /* **** */ EnterCriticalSection(&(This->lock)); if (This->volpan.lPan != pan) { This->volpan.lPan = pan; DSOUND_RecalcVolPan(&(This->volpan)); if (This->hwbuf) { hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); if (hres != DS_OK) WARN("IDsDriverBuffer_SetVolumePan failed\n"); } else DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_GetPan( LPDIRECTSOUNDBUFFER8 iface,LPLONG pan ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p)\n",This,pan); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } if (pan == NULL) { WARN("invalid parameter: pan = NULL\n"); return DSERR_INVALIDPARAM; } *pan = This->volpan.lPan; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Unlock( LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2 ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; DWORD probably_valid_to; HRESULT hres = DS_OK; TRACE("(%p,%p,%ld,%p,%ld)\n", This,p1,x1,p2,x2); /* **** */ EnterCriticalSection(&(This->lock)); if (!(This->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { hres = IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2); if (hres != DS_OK) WARN("IDsDriverBuffer_Unlock failed\n"); } if (hres == DS_OK) { if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer->memory) + x2; else probably_valid_to = (((LPBYTE)p1)-This->buffer->memory) + x1; probably_valid_to %= This->buflen; if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) && ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING))) /* see IDirectSoundBufferImpl_Lock */ probably_valid_to = (DWORD)-1; This->probably_valid_to = probably_valid_to; } LeaveCriticalSection(&(This->lock)); /* **** */ TRACE("probably_valid_to=%ld\n", This->probably_valid_to); return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_Restore( LPDIRECTSOUNDBUFFER8 iface ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; FIXME("(%p):stub\n",This); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency( LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%p)\n",This,freq); if (freq == NULL) { WARN("invalid parameter: freq = NULL\n"); return DSERR_INVALIDPARAM; } *freq = This->freq; TRACE("-> %ld\n", *freq); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_SetFX( LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; DWORD u; FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes); if (pdwResultCodes) for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN; WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources( LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; DWORD u; FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes); if (pdwResultCodes) for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN; WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath( LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject); WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } static HRESULT WINAPI IDirectSoundBufferImpl_Initialize( LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND dsound,LPCDSBUFFERDESC dbsd ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd); DPRINTF("Re-Init!!!\n"); WARN("already initialized\n"); return DSERR_ALREADYINITIALIZED; } static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps( LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p)->(%p)\n",This,caps); if (caps == NULL) { WARN("invalid parameter: caps == NULL\n"); return DSERR_INVALIDPARAM; } if (caps->dwSize < sizeof(*caps)) { WARN("invalid parameter: caps->dwSize = %ld < %d\n",caps->dwSize, sizeof(*caps)); return DSERR_INVALIDPARAM; } caps->dwFlags = This->dsbd.dwFlags; if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE; else caps->dwFlags |= DSBCAPS_LOCSOFTWARE; caps->dwBufferBytes = This->buflen; /* This value represents the speed of the "unlock" command. As unlock is quite fast (it does not do anything), I put 4096 ko/s = 4 Mo / s */ /* FIXME: hwbuf speed */ caps->dwUnlockTransferRate = 4096; caps->dwPlayCpuOverhead = 0; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface( LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj ) { IDirectSoundBufferImpl *This = (IDirectSoundBufferImpl *)iface; TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); if (ppobj == NULL) { WARN("invalid parameter\n"); return E_INVALIDARG; } *ppobj = NULL; /* assume failure */ if ( IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirectSoundBuffer) || IsEqualGUID(riid, &IID_IDirectSoundBuffer8) ) { if (!This->secondary) SecondaryBufferImpl_Create(This, &(This->secondary)); if (This->secondary) { IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This->secondary); *ppobj = This->secondary; return S_OK; } WARN("IID_IDirectSoundBuffer\n"); return E_NOINTERFACE; } if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) { if (!This->notify) IDirectSoundNotifyImpl_Create(This, &(This->notify)); if (This->notify) { IDirectSoundNotify_AddRef((LPDIRECTSOUNDNOTIFY)This->notify); *ppobj = This->notify; return S_OK; } WARN("IID_IDirectSoundNotify\n"); return E_NOINTERFACE; } if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) { if (!This->ds3db) IDirectSound3DBufferImpl_Create(This, &(This->ds3db)); if (This->ds3db) { IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db); *ppobj = This->ds3db; return S_OK; } WARN("IID_IDirectSound3DBuffer\n"); return E_NOINTERFACE; } if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) { ERR("app requested IDirectSound3DListener on secondary buffer\n"); return E_NOINTERFACE; } if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) { if (!This->iks) IKsBufferPropertySetImpl_Create(This, &(This->iks)); if (This->iks) { IKsPropertySet_AddRef((LPKSPROPERTYSET)This->iks); *ppobj = This->iks; return S_OK; } WARN("IID_IKsPropertySet\n"); return E_NOINTERFACE; } FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); return E_NOINTERFACE; } static const IDirectSoundBuffer8Vtbl dsbvt = { IDirectSoundBufferImpl_QueryInterface, IDirectSoundBufferImpl_AddRef, IDirectSoundBufferImpl_Release, IDirectSoundBufferImpl_GetCaps, IDirectSoundBufferImpl_GetCurrentPosition, IDirectSoundBufferImpl_GetFormat, IDirectSoundBufferImpl_GetVolume, IDirectSoundBufferImpl_GetPan, IDirectSoundBufferImpl_GetFrequency, IDirectSoundBufferImpl_GetStatus, IDirectSoundBufferImpl_Initialize, IDirectSoundBufferImpl_Lock, IDirectSoundBufferImpl_Play, IDirectSoundBufferImpl_SetCurrentPosition, IDirectSoundBufferImpl_SetFormat, IDirectSoundBufferImpl_SetVolume, IDirectSoundBufferImpl_SetPan, IDirectSoundBufferImpl_SetFrequency, IDirectSoundBufferImpl_Stop, IDirectSoundBufferImpl_Unlock, IDirectSoundBufferImpl_Restore, IDirectSoundBufferImpl_SetFX, IDirectSoundBufferImpl_AcquireResources, IDirectSoundBufferImpl_GetObjectInPath }; HRESULT IDirectSoundBufferImpl_Create( DirectSoundDevice * device, IDirectSoundBufferImpl **pdsb, LPCDSBUFFERDESC dsbd) { IDirectSoundBufferImpl *dsb; LPWAVEFORMATEX wfex = dsbd->lpwfxFormat; HRESULT err = DS_OK; DWORD capf = 0; int use_hw, alloc_size, cp_size; TRACE("(%p,%p,%p)\n",device,pdsb,dsbd); if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) { WARN("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes); *pdsb = NULL; return DSERR_INVALIDPARAM; /* FIXME: which error? */ } dsb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb)); if (dsb == 0) { WARN("out of memory\n"); *pdsb = NULL; return DSERR_OUTOFMEMORY; } TRACE("Created buffer at %p\n", dsb); dsb->ref = 0; dsb->secondary = 0; dsb->device = device; dsb->lpVtbl = &dsbvt; dsb->iks = NULL; /* size depends on version */ CopyMemory(&dsb->dsbd, dsbd, dsbd->dwSize); /* variable sized struct so calculate size based on format */ if (wfex->wFormatTag == WAVE_FORMAT_PCM) { alloc_size = sizeof(WAVEFORMATEX); cp_size = sizeof(PCMWAVEFORMAT); } else alloc_size = cp_size = sizeof(WAVEFORMATEX) + wfex->cbSize; dsb->pwfx = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,alloc_size); if (dsb->pwfx == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb); *pdsb = NULL; return DSERR_OUTOFMEMORY; } CopyMemory(dsb->pwfx, wfex, cp_size); if (dsbd->dwBufferBytes % dsbd->lpwfxFormat->nBlockAlign) dsb->buflen = dsbd->dwBufferBytes + (dsbd->lpwfxFormat->nBlockAlign - (dsbd->dwBufferBytes % dsbd->lpwfxFormat->nBlockAlign)); else dsb->buflen = dsbd->dwBufferBytes; dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec; dsb->notify = NULL; dsb->notifies = NULL; dsb->nrofnotifies = 0; dsb->hwnotify = 0; /* Check necessary hardware mixing capabilities */ if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO; else capf |= DSCAPS_SECONDARYMONO; if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT; else capf |= DSCAPS_SECONDARY8BIT; use_hw = (device->drvcaps.dwFlags & capf) == capf; TRACE("use_hw = 0x%08x, capf = 0x%08lx, device->drvcaps.dwFlags = 0x%08lx\n", use_hw, capf, device->drvcaps.dwFlags); /* FIXME: check hardware sample rate mixing capabilities */ /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */ /* FIXME: check whether any hardware buffers are left */ /* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */ /* Allocate an empty buffer */ dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer))); if (dsb->buffer == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb->pwfx); HeapFree(GetProcessHeap(),0,dsb); *pdsb = NULL; return DSERR_OUTOFMEMORY; } /* Allocate system memory for buffer if applicable */ if ((device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) { dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen); if (dsb->buffer->memory == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb->pwfx); HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb); *pdsb = NULL; return DSERR_OUTOFMEMORY; } dsb->buffer->ref = 1; FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0); } /* Allocate the hardware buffer */ if (use_hw) { err = IDsDriver_CreateSoundBuffer(device->driver,wfex,dsbd->dwFlags,0, &(dsb->buflen),&(dsb->buffer->memory), (LPVOID*)&(dsb->hwbuf)); /* fall back to software buffer on failure */ if (err != DS_OK) { TRACE("IDsDriver_CreateSoundBuffer failed, falling back to software buffer\n"); use_hw = 0; if (device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) { dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen); if (dsb->buffer->memory == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb->pwfx); HeapFree(GetProcessHeap(),0,dsb); *pdsb = NULL; return DSERR_OUTOFMEMORY; } dsb->buffer->ref = 1; FillMemory(dsb->buffer->memory, dsb->buflen, dsbd->lpwfxFormat->wBitsPerSample == 8 ? 128 : 0); } err = DS_OK; } } /* calculate fragment size and write lead */ DSOUND_RecalcFormat(dsb); /* It's not necessary to initialize values to zero since */ /* we allocated this structure with HEAP_ZERO_MEMORY... */ dsb->playpos = 0; dsb->buf_mixpos = 0; dsb->state = STATE_STOPPED; dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) / device->pwfx->nSamplesPerSec; dsb->nAvgBytesPerSec = dsb->freq * dsbd->lpwfxFormat->nBlockAlign; if (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D) { dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER); dsb->ds3db_ds3db.vPosition.x = 0.0; dsb->ds3db_ds3db.vPosition.y = 0.0; dsb->ds3db_ds3db.vPosition.z = 0.0; dsb->ds3db_ds3db.vVelocity.x = 0.0; dsb->ds3db_ds3db.vVelocity.y = 0.0; dsb->ds3db_ds3db.vVelocity.z = 0.0; dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE; dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE; dsb->ds3db_ds3db.vConeOrientation.x = 0.0; dsb->ds3db_ds3db.vConeOrientation.y = 0.0; dsb->ds3db_ds3db.vConeOrientation.z = 0.0; dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME; dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE; dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE; dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL; dsb->ds3db_need_recalc = FALSE; DSOUND_Calc3DBuffer(dsb); } else DSOUND_RecalcVolPan(&(dsb->volpan)); InitializeCriticalSection(&(dsb->lock)); dsb->lock.DebugInfo->Spare[0] = (DWORD_PTR)"DSOUNDBUFFER_lock"; /* register buffer if not primary */ if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) { err = DirectSoundDevice_AddBuffer(device, dsb); if (err != DS_OK) { HeapFree(GetProcessHeap(),0,dsb->buffer->memory); HeapFree(GetProcessHeap(),0,dsb->buffer); dsb->lock.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&(dsb->lock)); HeapFree(GetProcessHeap(),0,dsb->pwfx); HeapFree(GetProcessHeap(),0,dsb); dsb = NULL; } } *pdsb = dsb; return err; } HRESULT IDirectSoundBufferImpl_Destroy( IDirectSoundBufferImpl *pdsb) { TRACE("(%p)\n",pdsb); /* This keeps the *_Destroy functions from possibly deleting * this object until it is ready to be deleted */ IDirectSoundBufferImpl_AddRef((LPDIRECTSOUNDBUFFER8)pdsb); if (pdsb->iks) { WARN("iks not NULL\n"); IKsBufferPropertySetImpl_Destroy(pdsb->iks); pdsb->iks = NULL; } if (pdsb->ds3db) { WARN("ds3db not NULL\n"); IDirectSound3DBufferImpl_Destroy(pdsb->ds3db); pdsb->ds3db = NULL; } if (pdsb->notify) { WARN("notify not NULL\n"); IDirectSoundNotifyImpl_Destroy(pdsb->notify); pdsb->notify = NULL; } if (pdsb->secondary) { WARN("dsb not NULL\n"); SecondaryBufferImpl_Destroy(pdsb->secondary); pdsb->secondary = NULL; } while (IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)pdsb) > 0); return S_OK; } HRESULT IDirectSoundBufferImpl_Duplicate( DirectSoundDevice *device, IDirectSoundBufferImpl **ppdsb, IDirectSoundBufferImpl *pdsb) { IDirectSoundBufferImpl *dsb; HRESULT hres = DS_OK; int size; TRACE("(%p,%p,%p)\n", device, pdsb, pdsb); dsb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb)); if (dsb == NULL) { WARN("out of memory\n"); *ppdsb = NULL; return DSERR_OUTOFMEMORY; } CopyMemory(dsb, pdsb, sizeof(IDirectSoundBufferImpl)); if (pdsb->hwbuf) { TRACE("duplicating hardware buffer\n"); hres = IDsDriver_DuplicateSoundBuffer(device->driver, pdsb->hwbuf, (LPVOID *)&dsb->hwbuf); if (hres != DS_OK) { TRACE("IDsDriver_DuplicateSoundBuffer failed, falling back to " "software buffer\n"); dsb->hwbuf = NULL; /* allocate buffer */ if (device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) { dsb->buffer = HeapAlloc(GetProcessHeap(),0,sizeof(*(dsb->buffer))); if (dsb->buffer == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb); *ppdsb = NULL; return DSERR_OUTOFMEMORY; } dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen); if (dsb->buffer->memory == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb); *ppdsb = NULL; return DSERR_OUTOFMEMORY; } dsb->buffer->ref = 1; /* FIXME: copy buffer ? */ } } } else { dsb->hwbuf = NULL; dsb->buffer->ref++; } dsb->ref = 0; dsb->state = STATE_STOPPED; dsb->playpos = 0; dsb->buf_mixpos = 0; dsb->device = device; dsb->ds3db = NULL; dsb->iks = NULL; /* FIXME? */ dsb->secondary = NULL; /* variable sized struct so calculate size based on format */ size = sizeof(WAVEFORMATEX) + pdsb->pwfx->cbSize; dsb->pwfx = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,size); if (dsb->pwfx == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb); *ppdsb = NULL; return DSERR_OUTOFMEMORY; } CopyMemory(dsb->pwfx, pdsb->pwfx, size); InitializeCriticalSection(&(dsb->lock)); dsb->lock.DebugInfo->Spare[0] = (DWORD_PTR)"DSOUNDBUFFER_lock"; /* register buffer */ hres = DirectSoundDevice_AddBuffer(device, dsb); if (hres != DS_OK) { dsb->lock.DebugInfo->Spare[0] = 0; DeleteCriticalSection(&(dsb->lock)); HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb->pwfx); HeapFree(GetProcessHeap(),0,dsb); *ppdsb = 0; } *ppdsb = dsb; return hres; } /******************************************************************************* * SecondaryBuffer */ static HRESULT WINAPI SecondaryBufferImpl_QueryInterface( LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); return IDirectSoundBufferImpl_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb,riid,ppobj); } static ULONG WINAPI SecondaryBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; ULONG ref = InterlockedIncrement(&(This->ref)); TRACE("(%p) ref was %ld\n", This, ref - 1); return ref; } static ULONG WINAPI SecondaryBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; ULONG ref; TRACE("(%p)\n", This); ref = InterlockedDecrement(&(This->ref)); TRACE("ref was %ld\n", ref + 1); if (!ref) { This->dsb->secondary = NULL; IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb); HeapFree(GetProcessHeap(), 0, This); TRACE("(%p) released\n", This); } return ref; } static HRESULT WINAPI SecondaryBufferImpl_GetCaps( LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p)->(%p)\n",This,caps); return IDirectSoundBufferImpl_GetCaps((LPDIRECTSOUNDBUFFER8)This->dsb,caps); } static HRESULT WINAPI SecondaryBufferImpl_GetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p,%p)\n",This,playpos,writepos); return IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER8)This->dsb,playpos,writepos); } static HRESULT WINAPI SecondaryBufferImpl_GetFormat( LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten); return IDirectSoundBufferImpl_GetFormat((LPDIRECTSOUNDBUFFER8)This->dsb,lpwf,wfsize,wfwritten); } static HRESULT WINAPI SecondaryBufferImpl_GetVolume( LPDIRECTSOUNDBUFFER8 iface,LPLONG vol) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p)\n",This,vol); return IDirectSoundBufferImpl_GetVolume((LPDIRECTSOUNDBUFFER8)This->dsb,vol); } static HRESULT WINAPI SecondaryBufferImpl_GetPan( LPDIRECTSOUNDBUFFER8 iface,LPLONG pan) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p)\n",This,pan); return IDirectSoundBufferImpl_GetPan((LPDIRECTSOUNDBUFFER8)This->dsb,pan); } static HRESULT WINAPI SecondaryBufferImpl_GetFrequency( LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p)\n",This,freq); return IDirectSoundBufferImpl_GetFrequency((LPDIRECTSOUNDBUFFER8)This->dsb,freq); } static HRESULT WINAPI SecondaryBufferImpl_GetStatus( LPDIRECTSOUNDBUFFER8 iface,LPDWORD status) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p)\n",This,status); return IDirectSoundBufferImpl_GetStatus((LPDIRECTSOUNDBUFFER8)This->dsb,status); } static HRESULT WINAPI SecondaryBufferImpl_Initialize( LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND dsound,LPCDSBUFFERDESC dbsd) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p,%p)\n",This,dsound,dbsd); return IDirectSoundBufferImpl_Initialize((LPDIRECTSOUNDBUFFER8)This->dsb,dsound,dbsd); } static HRESULT WINAPI SecondaryBufferImpl_Lock( LPDIRECTSOUNDBUFFER8 iface, DWORD writecursor, DWORD writebytes, LPVOID lplpaudioptr1, LPDWORD audiobytes1, LPVOID lplpaudioptr2, LPDWORD audiobytes2, DWORD dwFlags) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n", This,writecursor,writebytes,lplpaudioptr1,audiobytes1,lplpaudioptr2,audiobytes2,dwFlags); return IDirectSoundBufferImpl_Lock((LPDIRECTSOUNDBUFFER8)This->dsb, writecursor,writebytes,lplpaudioptr1,audiobytes1,lplpaudioptr2,audiobytes2,dwFlags); } static HRESULT WINAPI SecondaryBufferImpl_Play( LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%08lx,%08lx,%08lx)\n",This,reserved1,reserved2,flags); return IDirectSoundBufferImpl_Play((LPDIRECTSOUNDBUFFER8)This->dsb,reserved1,reserved2,flags); } static HRESULT WINAPI SecondaryBufferImpl_SetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,DWORD newpos) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%ld)\n",This,newpos); return IDirectSoundBufferImpl_SetCurrentPosition((LPDIRECTSOUNDBUFFER8)This->dsb,newpos); } static HRESULT WINAPI SecondaryBufferImpl_SetFormat( LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p)\n",This,wfex); return IDirectSoundBufferImpl_SetFormat((LPDIRECTSOUNDBUFFER8)This->dsb,wfex); } static HRESULT WINAPI SecondaryBufferImpl_SetVolume( LPDIRECTSOUNDBUFFER8 iface,LONG vol) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%ld)\n",This,vol); return IDirectSoundBufferImpl_SetVolume((LPDIRECTSOUNDBUFFER8)This->dsb,vol); } static HRESULT WINAPI SecondaryBufferImpl_SetPan( LPDIRECTSOUNDBUFFER8 iface,LONG pan) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%ld)\n",This,pan); return IDirectSoundBufferImpl_SetPan((LPDIRECTSOUNDBUFFER8)This->dsb,pan); } static HRESULT WINAPI SecondaryBufferImpl_SetFrequency( LPDIRECTSOUNDBUFFER8 iface,DWORD freq) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%ld)\n",This,freq); return IDirectSoundBufferImpl_SetFrequency((LPDIRECTSOUNDBUFFER8)This->dsb,freq); } static HRESULT WINAPI SecondaryBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p)\n",This); return IDirectSoundBufferImpl_Stop((LPDIRECTSOUNDBUFFER8)This->dsb); } static HRESULT WINAPI SecondaryBufferImpl_Unlock( LPDIRECTSOUNDBUFFER8 iface, LPVOID lpvAudioPtr1, DWORD dwAudioBytes1, LPVOID lpvAudioPtr2, DWORD dwAudioBytes2) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%p,%ld,%p,%ld)\n", This, lpvAudioPtr1, dwAudioBytes1, lpvAudioPtr2, dwAudioBytes2); return IDirectSoundBufferImpl_Unlock((LPDIRECTSOUNDBUFFER8)This->dsb, lpvAudioPtr1,dwAudioBytes1,lpvAudioPtr2,dwAudioBytes2); } static HRESULT WINAPI SecondaryBufferImpl_Restore( LPDIRECTSOUNDBUFFER8 iface) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p)\n",This); return IDirectSoundBufferImpl_Restore((LPDIRECTSOUNDBUFFER8)This->dsb); } static HRESULT WINAPI SecondaryBufferImpl_SetFX( LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%lu,%p,%p)\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes); return IDirectSoundBufferImpl_SetFX((LPDIRECTSOUNDBUFFER8)This->dsb,dwEffectsCount,pDSFXDesc,pdwResultCodes); } static HRESULT WINAPI SecondaryBufferImpl_AcquireResources( LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%08lu,%lu,%p)\n",This,dwFlags,dwEffectsCount,pdwResultCodes); return IDirectSoundBufferImpl_AcquireResources((LPDIRECTSOUNDBUFFER8)This->dsb,dwFlags,dwEffectsCount,pdwResultCodes); } static HRESULT WINAPI SecondaryBufferImpl_GetObjectInPath( LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject) { SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface; TRACE("(%p,%s,%lu,%s,%p)\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject); return IDirectSoundBufferImpl_GetObjectInPath((LPDIRECTSOUNDBUFFER8)This->dsb,rguidObject,dwIndex,rguidInterface,ppObject); } static const IDirectSoundBuffer8Vtbl sbvt = { SecondaryBufferImpl_QueryInterface, SecondaryBufferImpl_AddRef, SecondaryBufferImpl_Release, SecondaryBufferImpl_GetCaps, SecondaryBufferImpl_GetCurrentPosition, SecondaryBufferImpl_GetFormat, SecondaryBufferImpl_GetVolume, SecondaryBufferImpl_GetPan, SecondaryBufferImpl_GetFrequency, SecondaryBufferImpl_GetStatus, SecondaryBufferImpl_Initialize, SecondaryBufferImpl_Lock, SecondaryBufferImpl_Play, SecondaryBufferImpl_SetCurrentPosition, SecondaryBufferImpl_SetFormat, SecondaryBufferImpl_SetVolume, SecondaryBufferImpl_SetPan, SecondaryBufferImpl_SetFrequency, SecondaryBufferImpl_Stop, SecondaryBufferImpl_Unlock, SecondaryBufferImpl_Restore, SecondaryBufferImpl_SetFX, SecondaryBufferImpl_AcquireResources, SecondaryBufferImpl_GetObjectInPath }; HRESULT SecondaryBufferImpl_Create( IDirectSoundBufferImpl *dsb, SecondaryBufferImpl **psb) { SecondaryBufferImpl *sb; TRACE("(%p,%p)\n",dsb,psb); sb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*sb)); if (sb == 0) { WARN("out of memory\n"); *psb = NULL; return DSERR_OUTOFMEMORY; } sb->ref = 0; sb->dsb = dsb; sb->lpVtbl = &sbvt; IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)dsb); *psb = sb; return S_OK; } HRESULT SecondaryBufferImpl_Destroy( SecondaryBufferImpl *pdsb) { TRACE("(%p)\n",pdsb); while (SecondaryBufferImpl_Release((LPDIRECTSOUNDBUFFER8)pdsb) > 0); return S_OK; }