/* * Direct3D X 8 main file * * Copyright (C) 2002 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include <stdarg.h> #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "d3dx8core.h" #include "d3dx8core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) { ID3DXBufferImpl *object; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl)); if (NULL == object) { *ppBuffer = (LPD3DXBUFFER)NULL; return E_OUTOFMEMORY; } object->lpVtbl = &D3DXBuffer_Vtbl; object->ref = 1; object->bufferSize = NumBytes; object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes); if (NULL == object->buffer) { HeapFree(GetProcessHeap(), 0, object); *ppBuffer = (LPD3DXBUFFER)NULL; return E_OUTOFMEMORY; } *ppBuffer = (LPD3DXBUFFER)object; return D3D_OK; } HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) { FIXME("(void): stub\n"); return D3D_OK; } UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) { FIXME("(void): stub\n"); return 0; } HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { FIXME("(void): stub\n"); return D3D_OK; } HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { FIXME("(void): stub\n"); return D3D_OK; } HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { FIXME("(void): stub\n"); return D3D_OK; }