/* * Copyright (C) 2000 Peter Hunnisett * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem if WINE continues to only use C code - I suppose that we could always inline in the header file to get around that little problem... */ /* FIXME: We need to implement versioning on everything directx 5 and up if these headers are going to be generically useful for directx stuff */ #ifndef __WINE_D3DTYPES_H #define __WINE_D3DTYPES_H #include <windows.h> #include <float.h> #include <ddraw.h> #ifdef __i386__ #include <pshpack4.h> #endif #define D3DVALP(val, prec) ((float)(val)) #define D3DVAL(val) ((float)(val)) #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) #define D3DMultiply(a, b) ((a) * (b)) typedef LONG D3DFIXED; #ifndef RGB_MAKE #define CI_GETALPHA(ci) ((ci) >> 24) #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff) #define CI_GETFRACTION(ci) ((ci) & 0xff) #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80) #define CI_MASKALPHA(ci) ((ci) & 0xffffff) #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f)) #define RGBA_GETALPHA(rgb) ((rgb) >> 24) #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff) #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff) #define RGBA_GETBLUE(rgb) ((rgb) & 0xff) #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) #define D3DRGB(r, g, b) \ (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255)) #define D3DRGBA(r, g, b, a) \ ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \ | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \ ) #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff) #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff) #define RGB_GETBLUE(rgb) ((rgb) & 0xff) #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff)) #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) #endif #define D3DENUMRET_CANCEL DDENUMRET_CANCEL #define D3DENUMRET_OK DDENUMRET_OK typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset); typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx); typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx); #ifndef DX_SHARED_DEFINES typedef float D3DVALUE,*LPD3DVALUE; #ifndef D3DCOLOR_DEFINED typedef DWORD D3DCOLOR, *LPD3DCOLOR; #define D3DCOLOR_DEFINED #endif #ifndef D3DVECTOR_DEFINED typedef struct _D3DVECTOR { union { D3DVALUE x; D3DVALUE dvX; } DUMMYUNIONNAME1; union { D3DVALUE y; D3DVALUE dvY; } DUMMYUNIONNAME2; union { D3DVALUE z; D3DVALUE dvZ; } DUMMYUNIONNAME3; #if defined(__cplusplus) && defined(D3D_OVERLOADS) /* the definitions for these methods are in d3dvec.inl */ public: /*** constructors ***/ _D3DVECTOR() {} _D3DVECTOR(D3DVALUE f); _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z); _D3DVECTOR(const D3DVALUE f[3]); /*** assignment operators ***/ _D3DVECTOR& operator += (const _D3DVECTOR& v); _D3DVECTOR& operator -= (const _D3DVECTOR& v); _D3DVECTOR& operator *= (const _D3DVECTOR& v); _D3DVECTOR& operator /= (const _D3DVECTOR& v); _D3DVECTOR& operator *= (D3DVALUE s); _D3DVECTOR& operator /= (D3DVALUE s); /*** unary operators ***/ friend _D3DVECTOR operator + (const _D3DVECTOR& v); friend _D3DVECTOR operator - (const _D3DVECTOR& v); /*** binary operators ***/ friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2); friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2); friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s); friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v); friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s); friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v); friend D3DVALUE Magnitude(const _D3DVECTOR& v); friend _D3DVECTOR Normalize(const _D3DVECTOR& v); friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2); #endif } D3DVECTOR,*LPD3DVECTOR; #define D3DVECTOR_DEFINED #endif #define DX_SHARED_DEFINES #endif /* DX_SHARED_DEFINES */ typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; typedef struct _D3DCOLORVALUE { union { D3DVALUE r; D3DVALUE dvR; } DUMMYUNIONNAME1; union { D3DVALUE g; D3DVALUE dvG; } DUMMYUNIONNAME2; union { D3DVALUE b; D3DVALUE dvB; } DUMMYUNIONNAME3; union { D3DVALUE a; D3DVALUE dvA; } DUMMYUNIONNAME4; } D3DCOLORVALUE,*LPD3DCOLORVALUE; typedef struct _D3DRECT { union { LONG x1; LONG lX1; } DUMMYUNIONNAME1; union { LONG y1; LONG lY1; } DUMMYUNIONNAME2; union { LONG x2; LONG lX2; } DUMMYUNIONNAME3; union { LONG y2; LONG lY2; } DUMMYUNIONNAME4; } D3DRECT, *LPD3DRECT; typedef struct _D3DHVERTEX { DWORD dwFlags; union { D3DVALUE hx; D3DVALUE dvHX; } DUMMYUNIONNAME1; union { D3DVALUE hy; D3DVALUE dvHY; } DUMMYUNIONNAME2; union { D3DVALUE hz; D3DVALUE dvHZ; } DUMMYUNIONNAME3; } D3DHVERTEX, *LPD3DHVERTEX; /* * Transformed/lit vertices */ typedef struct _D3DTLVERTEX { union { D3DVALUE sx; D3DVALUE dvSX; } DUMMYUNIONNAME1; union { D3DVALUE sy; D3DVALUE dvSY; } DUMMYUNIONNAME2; union { D3DVALUE sz; D3DVALUE dvSZ; } DUMMYUNIONNAME3; union { D3DVALUE rhw; D3DVALUE dvRHW; } DUMMYUNIONNAME4; union { D3DCOLOR color; D3DCOLOR dcColor; } DUMMYUNIONNAME5; union { D3DCOLOR specular; D3DCOLOR dcSpecular; } DUMMYUNIONNAME6; union { D3DVALUE tu; D3DVALUE dvTU; } DUMMYUNIONNAME7; union { D3DVALUE tv; D3DVALUE dvTV; } DUMMYUNIONNAME8; #if defined(__cplusplus) && defined(D3D_OVERLOADS) public: _D3DTLVERTEX() {} _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw; color = _color; specular = _specular; tu = _tu; tv = _tv; } #endif } D3DTLVERTEX, *LPD3DTLVERTEX; typedef struct _D3DLVERTEX { union { D3DVALUE x; D3DVALUE dvX; } DUMMYUNIONNAME1; union { D3DVALUE y; D3DVALUE dvY; } DUMMYUNIONNAME2; union { D3DVALUE z; D3DVALUE dvZ; } DUMMYUNIONNAME3; DWORD dwReserved; union { D3DCOLOR color; D3DCOLOR dcColor; } DUMMYUNIONNAME4; union { D3DCOLOR specular; D3DCOLOR dcSpecular; } DUMMYUNIONNAME5; union { D3DVALUE tu; D3DVALUE dvTU; } DUMMYUNIONNAME6; union { D3DVALUE tv; D3DVALUE dvTV; } DUMMYUNIONNAME7; } D3DLVERTEX, *LPD3DLVERTEX; typedef struct _D3DVERTEX { union { D3DVALUE x; D3DVALUE dvX; } DUMMYUNIONNAME1; union { D3DVALUE y; D3DVALUE dvY; } DUMMYUNIONNAME2; union { D3DVALUE z; D3DVALUE dvZ; } DUMMYUNIONNAME3; union { D3DVALUE nx; D3DVALUE dvNX; } DUMMYUNIONNAME4; union { D3DVALUE ny; D3DVALUE dvNY; } DUMMYUNIONNAME5; union { D3DVALUE nz; D3DVALUE dvNZ; } DUMMYUNIONNAME6; union { D3DVALUE tu; D3DVALUE dvTU; } DUMMYUNIONNAME7; union { D3DVALUE tv; D3DVALUE dvTV; } DUMMYUNIONNAME8; #if defined(__cplusplus) && defined(D3D_OVERLOADS) public: _D3DVERTEX() {} _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) { x = v.x; y = v.y; z = v.z; nx = n.x; ny = n.y; nz = n.z; tu = _tu; tv = _tv; } #endif } D3DVERTEX, *LPD3DVERTEX; typedef struct _D3DMATRIX { D3DVALUE _11, _12, _13, _14; D3DVALUE _21, _22, _23, _24; D3DVALUE _31, _32, _33, _34; D3DVALUE _41, _42, _43, _44; #if defined(__cplusplus) && defined(D3D_OVERLOADS) _D3DMATRIX() { } /* This is different from MS, but avoids anonymous structs. */ D3DVALUE &operator () (int r, int c) { return (&_11)[r*4 + c]; } const D3DVALUE &operator() (int r, int c) const { return (&_11)[r*4 + c]; } #endif } D3DMATRIX, *LPD3DMATRIX; #if defined(__cplusplus) && defined(D3D_OVERLOADS) #include <d3dvec.inl> #endif typedef struct _D3DVIEWPORT { DWORD dwSize; DWORD dwX; DWORD dwY; DWORD dwWidth; DWORD dwHeight; D3DVALUE dvScaleX; D3DVALUE dvScaleY; D3DVALUE dvMaxX; D3DVALUE dvMaxY; D3DVALUE dvMinZ; D3DVALUE dvMaxZ; } D3DVIEWPORT, *LPD3DVIEWPORT; typedef struct _D3DVIEWPORT2 { DWORD dwSize; DWORD dwX; DWORD dwY; DWORD dwWidth; DWORD dwHeight; D3DVALUE dvClipX; D3DVALUE dvClipY; D3DVALUE dvClipWidth; D3DVALUE dvClipHeight; D3DVALUE dvMinZ; D3DVALUE dvMaxZ; } D3DVIEWPORT2, *LPD3DVIEWPORT2; typedef struct _D3DVIEWPORT7 { DWORD dwX; DWORD dwY; DWORD dwWidth; DWORD dwHeight; D3DVALUE dvMinZ; D3DVALUE dvMaxZ; } D3DVIEWPORT7, *LPD3DVIEWPORT7; #define D3DMAXUSERCLIPPLANES 32 #define D3DCLIPPLANE0 (1 << 0) #define D3DCLIPPLANE1 (1 << 1) #define D3DCLIPPLANE2 (1 << 2) #define D3DCLIPPLANE3 (1 << 3) #define D3DCLIPPLANE4 (1 << 4) #define D3DCLIPPLANE5 (1 << 5) #define D3DCLIP_LEFT 0x00000001 #define D3DCLIP_RIGHT 0x00000002 #define D3DCLIP_TOP 0x00000004 #define D3DCLIP_BOTTOM 0x00000008 #define D3DCLIP_FRONT 0x00000010 #define D3DCLIP_BACK 0x00000020 #define D3DCLIP_GEN0 0x00000040 #define D3DCLIP_GEN1 0x00000080 #define D3DCLIP_GEN2 0x00000100 #define D3DCLIP_GEN3 0x00000200 #define D3DCLIP_GEN4 0x00000400 #define D3DCLIP_GEN5 0x00000800 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000 #define D3DSTATUS_ZNOTVISIBLE 0x01000000 #define D3DSTATUS_CLIPUNIONALL ( \ D3DSTATUS_CLIPUNIONLEFT | \ D3DSTATUS_CLIPUNIONRIGHT | \ D3DSTATUS_CLIPUNIONTOP | \ D3DSTATUS_CLIPUNIONBOTTOM | \ D3DSTATUS_CLIPUNIONFRONT | \ D3DSTATUS_CLIPUNIONBACK | \ D3DSTATUS_CLIPUNIONGEN0 | \ D3DSTATUS_CLIPUNIONGEN1 | \ D3DSTATUS_CLIPUNIONGEN2 | \ D3DSTATUS_CLIPUNIONGEN3 | \ D3DSTATUS_CLIPUNIONGEN4 | \ D3DSTATUS_CLIPUNIONGEN5 \ ) #define D3DSTATUS_CLIPINTERSECTIONALL ( \ D3DSTATUS_CLIPINTERSECTIONLEFT | \ D3DSTATUS_CLIPINTERSECTIONRIGHT | \ D3DSTATUS_CLIPINTERSECTIONTOP | \ D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ D3DSTATUS_CLIPINTERSECTIONFRONT | \ D3DSTATUS_CLIPINTERSECTIONBACK | \ D3DSTATUS_CLIPINTERSECTIONGEN0 | \ D3DSTATUS_CLIPINTERSECTIONGEN1 | \ D3DSTATUS_CLIPINTERSECTIONGEN2 | \ D3DSTATUS_CLIPINTERSECTIONGEN3 | \ D3DSTATUS_CLIPINTERSECTIONGEN4 | \ D3DSTATUS_CLIPINTERSECTIONGEN5 \ ) #define D3DSTATUS_DEFAULT ( \ D3DSTATUS_CLIPINTERSECTIONALL | \ D3DSTATUS_ZNOTVISIBLE) #define D3DTRANSFORM_CLIPPED 0x00000001 #define D3DTRANSFORM_UNCLIPPED 0x00000002 typedef struct _D3DTRANSFORMDATA { DWORD dwSize; void *lpIn; DWORD dwInSize; void *lpOut; DWORD dwOutSize; D3DHVERTEX *lpHOut; DWORD dwClip; DWORD dwClipIntersection; DWORD dwClipUnion; D3DRECT drExtent; } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; typedef struct _D3DLIGHTINGELEMENT { D3DVECTOR dvPosition; D3DVECTOR dvNormal; } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; typedef struct _D3DMATERIAL { DWORD dwSize; union { D3DCOLORVALUE diffuse; D3DCOLORVALUE dcvDiffuse; } DUMMYUNIONNAME; union { D3DCOLORVALUE ambient; D3DCOLORVALUE dcvAmbient; } DUMMYUNIONNAME1; union { D3DCOLORVALUE specular; D3DCOLORVALUE dcvSpecular; } DUMMYUNIONNAME2; union { D3DCOLORVALUE emissive; D3DCOLORVALUE dcvEmissive; } DUMMYUNIONNAME3; union { D3DVALUE power; D3DVALUE dvPower; } DUMMYUNIONNAME4; D3DTEXTUREHANDLE hTexture; DWORD dwRampSize; } D3DMATERIAL, *LPD3DMATERIAL; typedef struct _D3DMATERIAL7 { union { D3DCOLORVALUE diffuse; D3DCOLORVALUE dcvDiffuse; } DUMMYUNIONNAME; union { D3DCOLORVALUE ambient; D3DCOLORVALUE dcvAmbient; } DUMMYUNIONNAME1; union { D3DCOLORVALUE specular; D3DCOLORVALUE dcvSpecular; } DUMMYUNIONNAME2; union { D3DCOLORVALUE emissive; D3DCOLORVALUE dcvEmissive; } DUMMYUNIONNAME3; union { D3DVALUE power; D3DVALUE dvPower; } DUMMYUNIONNAME4; } D3DMATERIAL7, *LPD3DMATERIAL7; typedef enum { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_PARALLELPOINT = 4, D3DLIGHT_GLSPOT = 5, D3DLIGHT_FORCE_DWORD = 0x7fffffff } D3DLIGHTTYPE; typedef struct _D3DLIGHT { DWORD dwSize; D3DLIGHTTYPE dltType; D3DCOLORVALUE dcvColor; D3DVECTOR dvPosition; D3DVECTOR dvDirection; D3DVALUE dvRange; D3DVALUE dvFalloff; D3DVALUE dvAttenuation0; D3DVALUE dvAttenuation1; D3DVALUE dvAttenuation2; D3DVALUE dvTheta; D3DVALUE dvPhi; } D3DLIGHT,*LPD3DLIGHT; typedef struct _D3DLIGHT7 { D3DLIGHTTYPE dltType; D3DCOLORVALUE dcvDiffuse; D3DCOLORVALUE dcvSpecular; D3DCOLORVALUE dcvAmbient; D3DVECTOR dvPosition; D3DVECTOR dvDirection; D3DVALUE dvRange; D3DVALUE dvFalloff; D3DVALUE dvAttenuation0; D3DVALUE dvAttenuation1; D3DVALUE dvAttenuation2; D3DVALUE dvTheta; D3DVALUE dvPhi; } D3DLIGHT7, *LPD3DLIGHT7; #define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_NO_SPECULAR 0x00000002 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */ #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) typedef struct _D3DLIGHT2 { DWORD dwSize; D3DLIGHTTYPE dltType; D3DCOLORVALUE dcvColor; D3DVECTOR dvPosition; D3DVECTOR dvDirection; D3DVALUE dvRange; D3DVALUE dvFalloff; D3DVALUE dvAttenuation0; D3DVALUE dvAttenuation1; D3DVALUE dvAttenuation2; D3DVALUE dvTheta; D3DVALUE dvPhi; DWORD dwFlags; } D3DLIGHT2, *LPD3DLIGHT2; typedef struct _D3DLIGHTDATA { DWORD dwSize; D3DLIGHTINGELEMENT *lpIn; DWORD dwInSize; D3DTLVERTEX *lpOut; DWORD dwOutSize; } D3DLIGHTDATA, *LPD3DLIGHTDATA; #define D3DCOLOR_MONO 1 #define D3DCOLOR_RGB 2 typedef DWORD D3DCOLORMODEL; #define D3DCLEAR_TARGET 0x00000001 #define D3DCLEAR_ZBUFFER 0x00000002 #define D3DCLEAR_STENCIL 0x00000004 typedef enum _D3DOPCODE { D3DOP_POINT = 1, D3DOP_LINE = 2, D3DOP_TRIANGLE = 3, D3DOP_MATRIXLOAD = 4, D3DOP_MATRIXMULTIPLY = 5, D3DOP_STATETRANSFORM = 6, D3DOP_STATELIGHT = 7, D3DOP_STATERENDER = 8, D3DOP_PROCESSVERTICES = 9, D3DOP_TEXTURELOAD = 10, D3DOP_EXIT = 11, D3DOP_BRANCHFORWARD = 12, D3DOP_SPAN = 13, D3DOP_SETSTATUS = 14, D3DOP_FORCE_DWORD = 0x7fffffff } D3DOPCODE; typedef struct _D3DINSTRUCTION { BYTE bOpcode; BYTE bSize; WORD wCount; } D3DINSTRUCTION, *LPD3DINSTRUCTION; typedef struct _D3DTEXTURELOAD { D3DTEXTUREHANDLE hDestTexture; D3DTEXTUREHANDLE hSrcTexture; } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; typedef struct _D3DPICKRECORD { BYTE bOpcode; BYTE bPad; DWORD dwOffset; D3DVALUE dvZ; } D3DPICKRECORD, *LPD3DPICKRECORD; typedef enum { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, D3DSHADE_FORCE_DWORD = 0x7fffffff } D3DSHADEMODE; typedef enum { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, D3DFILL_FORCE_DWORD = 0x7fffffff } D3DFILLMODE; typedef struct _D3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } D3DLINEPATTERN; typedef enum { D3DFILTER_NEAREST = 1, D3DFILTER_LINEAR = 2, D3DFILTER_MIPNEAREST = 3, D3DFILTER_MIPLINEAR = 4, D3DFILTER_LINEARMIPNEAREST = 5, D3DFILTER_LINEARMIPLINEAR = 6, D3DFILTER_FORCE_DWORD = 0x7fffffff } D3DTEXTUREFILTER; typedef enum { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_FORCE_DWORD = 0x7fffffff } D3DBLEND; typedef enum { D3DTBLEND_DECAL = 1, D3DTBLEND_MODULATE = 2, D3DTBLEND_DECALALPHA = 3, D3DTBLEND_MODULATEALPHA = 4, D3DTBLEND_DECALMASK = 5, D3DTBLEND_MODULATEMASK = 6, D3DTBLEND_COPY = 7, D3DTBLEND_ADD = 8, D3DTBLEND_FORCE_DWORD = 0x7fffffff } D3DTEXTUREBLEND; typedef enum _D3DTEXTUREADDRESS { D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, D3DTADDRESS_FORCE_DWORD = 0x7fffffff } D3DTEXTUREADDRESS; typedef enum { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, D3DCULL_FORCE_DWORD = 0x7fffffff } D3DCULL; typedef enum { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8, D3DCMP_FORCE_DWORD = 0x7fffffff } D3DCMPFUNC; typedef enum _D3DSTENCILOP { D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3, D3DSTENCILOP_INCRSAT = 4, D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7, D3DSTENCILOP_DECR = 8, D3DSTENCILOP_FORCE_DWORD = 0x7fffffff } D3DSTENCILOP; typedef enum _D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3, D3DFOG_FORCE_DWORD = 0x7fffffff } D3DFOGMODE; typedef enum _D3DZBUFFERTYPE { D3DZB_FALSE = 0, D3DZB_TRUE = 1, D3DZB_USEW = 2, D3DZB_FORCE_DWORD = 0x7fffffff } D3DZBUFFERTYPE; typedef enum _D3DANTIALIASMODE { D3DANTIALIAS_NONE = 0, D3DANTIALIAS_SORTDEPENDENT = 1, D3DANTIALIAS_SORTINDEPENDENT = 2, D3DANTIALIAS_FORCE_DWORD = 0x7fffffff } D3DANTIALIASMODE; typedef enum { D3DVT_VERTEX = 1, D3DVT_LVERTEX = 2, D3DVT_TLVERTEX = 3, D3DVT_FORCE_DWORD = 0x7fffffff } D3DVERTEXTYPE; typedef enum { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0x7fffffff } D3DPRIMITIVETYPE; #define D3DSTATE_OVERRIDE_BIAS 256 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS)) typedef enum _D3DTRANSFORMSTATETYPE { D3DTRANSFORMSTATE_WORLD = 1, D3DTRANSFORMSTATE_VIEW = 2, D3DTRANSFORMSTATE_PROJECTION = 3, D3DTRANSFORMSTATE_WORLD1 = 4, D3DTRANSFORMSTATE_WORLD2 = 5, D3DTRANSFORMSTATE_WORLD3 = 6, D3DTRANSFORMSTATE_TEXTURE0 = 16, D3DTRANSFORMSTATE_TEXTURE1 = 17, D3DTRANSFORMSTATE_TEXTURE2 = 18, D3DTRANSFORMSTATE_TEXTURE3 = 19, D3DTRANSFORMSTATE_TEXTURE4 = 20, D3DTRANSFORMSTATE_TEXTURE5 = 21, D3DTRANSFORMSTATE_TEXTURE6 = 22, D3DTRANSFORMSTATE_TEXTURE7 = 23, D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff } D3DTRANSFORMSTATETYPE; typedef enum { D3DLIGHTSTATE_MATERIAL = 1, D3DLIGHTSTATE_AMBIENT = 2, D3DLIGHTSTATE_COLORMODEL = 3, D3DLIGHTSTATE_FOGMODE = 4, D3DLIGHTSTATE_FOGSTART = 5, D3DLIGHTSTATE_FOGEND = 6, D3DLIGHTSTATE_FOGDENSITY = 7, D3DLIGHTSTATE_COLORVERTEX = 8, D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff } D3DLIGHTSTATETYPE; typedef enum { D3DRENDERSTATE_TEXTUREHANDLE = 1, D3DRENDERSTATE_ANTIALIAS = 2, D3DRENDERSTATE_TEXTUREADDRESS = 3, D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, D3DRENDERSTATE_WRAPU = 5, /* <= d3d6 */ D3DRENDERSTATE_WRAPV = 6, /* <= d3d6 */ D3DRENDERSTATE_ZENABLE = 7, D3DRENDERSTATE_FILLMODE = 8, D3DRENDERSTATE_SHADEMODE = 9, D3DRENDERSTATE_LINEPATTERN = 10, D3DRENDERSTATE_MONOENABLE = 11, /* <= d3d6 */ D3DRENDERSTATE_ROP2 = 12, /* <= d3d6 */ D3DRENDERSTATE_PLANEMASK = 13, /* <= d3d6 */ D3DRENDERSTATE_ZWRITEENABLE = 14, D3DRENDERSTATE_ALPHATESTENABLE = 15, D3DRENDERSTATE_LASTPIXEL = 16, D3DRENDERSTATE_TEXTUREMAG = 17, D3DRENDERSTATE_TEXTUREMIN = 18, D3DRENDERSTATE_SRCBLEND = 19, D3DRENDERSTATE_DESTBLEND = 20, D3DRENDERSTATE_TEXTUREMAPBLEND = 21, D3DRENDERSTATE_CULLMODE = 22, D3DRENDERSTATE_ZFUNC = 23, D3DRENDERSTATE_ALPHAREF = 24, D3DRENDERSTATE_ALPHAFUNC = 25, D3DRENDERSTATE_DITHERENABLE = 26, D3DRENDERSTATE_ALPHABLENDENABLE = 27, D3DRENDERSTATE_FOGENABLE = 28, D3DRENDERSTATE_SPECULARENABLE = 29, D3DRENDERSTATE_ZVISIBLE = 30, D3DRENDERSTATE_SUBPIXEL = 31, /* <= d3d6 */ D3DRENDERSTATE_SUBPIXELX = 32, /* <= d3d6 */ D3DRENDERSTATE_STIPPLEDALPHA = 33, D3DRENDERSTATE_FOGCOLOR = 34, D3DRENDERSTATE_FOGTABLEMODE = 35, D3DRENDERSTATE_FOGTABLESTART = 36, D3DRENDERSTATE_FOGTABLEEND = 37, D3DRENDERSTATE_FOGTABLEDENSITY = 38, D3DRENDERSTATE_FOGSTART = 36, D3DRENDERSTATE_FOGEND = 37, D3DRENDERSTATE_FOGDENSITY = 38, D3DRENDERSTATE_STIPPLEENABLE = 39, /* <= d3d6 */ /* d3d5 */ D3DRENDERSTATE_EDGEANTIALIAS = 40, D3DRENDERSTATE_COLORKEYENABLE = 41, D3DRENDERSTATE_BORDERCOLOR = 43, D3DRENDERSTATE_TEXTUREADDRESSU = 44, D3DRENDERSTATE_TEXTUREADDRESSV = 45, D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* <= d3d6 */ D3DRENDERSTATE_ZBIAS = 47, D3DRENDERSTATE_RANGEFOGENABLE = 48, D3DRENDERSTATE_ANISOTROPY = 49, /* <= d3d6 */ D3DRENDERSTATE_FLUSHBATCH = 50, /* <= d3d6 */ /* d3d6 */ D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51, /* <= d3d6 */ D3DRENDERSTATE_STENCILENABLE = 52, D3DRENDERSTATE_STENCILFAIL = 53, D3DRENDERSTATE_STENCILZFAIL = 54, D3DRENDERSTATE_STENCILPASS = 55, D3DRENDERSTATE_STENCILFUNC = 56, D3DRENDERSTATE_STENCILREF = 57, D3DRENDERSTATE_STENCILMASK = 58, D3DRENDERSTATE_STENCILWRITEMASK = 59, D3DRENDERSTATE_TEXTUREFACTOR = 60, D3DRENDERSTATE_STIPPLEPATTERN00 = 64, D3DRENDERSTATE_STIPPLEPATTERN01 = 65, D3DRENDERSTATE_STIPPLEPATTERN02 = 66, D3DRENDERSTATE_STIPPLEPATTERN03 = 67, D3DRENDERSTATE_STIPPLEPATTERN04 = 68, D3DRENDERSTATE_STIPPLEPATTERN05 = 69, D3DRENDERSTATE_STIPPLEPATTERN06 = 70, D3DRENDERSTATE_STIPPLEPATTERN07 = 71, D3DRENDERSTATE_STIPPLEPATTERN08 = 72, D3DRENDERSTATE_STIPPLEPATTERN09 = 73, D3DRENDERSTATE_STIPPLEPATTERN10 = 74, D3DRENDERSTATE_STIPPLEPATTERN11 = 75, D3DRENDERSTATE_STIPPLEPATTERN12 = 76, D3DRENDERSTATE_STIPPLEPATTERN13 = 77, D3DRENDERSTATE_STIPPLEPATTERN14 = 78, D3DRENDERSTATE_STIPPLEPATTERN15 = 79, D3DRENDERSTATE_STIPPLEPATTERN16 = 80, D3DRENDERSTATE_STIPPLEPATTERN17 = 81, D3DRENDERSTATE_STIPPLEPATTERN18 = 82, D3DRENDERSTATE_STIPPLEPATTERN19 = 83, D3DRENDERSTATE_STIPPLEPATTERN20 = 84, D3DRENDERSTATE_STIPPLEPATTERN21 = 85, D3DRENDERSTATE_STIPPLEPATTERN22 = 86, D3DRENDERSTATE_STIPPLEPATTERN23 = 87, D3DRENDERSTATE_STIPPLEPATTERN24 = 88, D3DRENDERSTATE_STIPPLEPATTERN25 = 89, D3DRENDERSTATE_STIPPLEPATTERN26 = 90, D3DRENDERSTATE_STIPPLEPATTERN27 = 91, D3DRENDERSTATE_STIPPLEPATTERN28 = 92, D3DRENDERSTATE_STIPPLEPATTERN29 = 93, D3DRENDERSTATE_STIPPLEPATTERN30 = 94, D3DRENDERSTATE_STIPPLEPATTERN31 = 95, D3DRENDERSTATE_WRAP0 = 128, D3DRENDERSTATE_WRAP1 = 129, D3DRENDERSTATE_WRAP2 = 130, D3DRENDERSTATE_WRAP3 = 131, D3DRENDERSTATE_WRAP4 = 132, D3DRENDERSTATE_WRAP5 = 133, D3DRENDERSTATE_WRAP6 = 134, D3DRENDERSTATE_WRAP7 = 135, /* d3d7 */ D3DRENDERSTATE_CLIPPING = 136, D3DRENDERSTATE_LIGHTING = 137, D3DRENDERSTATE_EXTENTS = 138, D3DRENDERSTATE_AMBIENT = 139, D3DRENDERSTATE_FOGVERTEXMODE = 140, D3DRENDERSTATE_COLORVERTEX = 141, D3DRENDERSTATE_LOCALVIEWER = 142, D3DRENDERSTATE_NORMALIZENORMALS = 143, D3DRENDERSTATE_COLORKEYBLENDENABLE = 144, D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145, D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146, D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147, D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148, D3DRENDERSTATE_VERTEXBLEND = 151, D3DRENDERSTATE_CLIPPLANEENABLE = 152, D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* FIXME: We have some retired values that are being reused for DirectX 7 */ } D3DRENDERSTATETYPE; typedef enum _D3DMATERIALCOLORSOURCE { D3DMCS_MATERIAL = 0, D3DMCS_COLOR1 = 1, D3DMCS_COLOR2 = 2, D3DMCS_FORCE_DWORD = 0x7fffffff } D3DMATERIALCOLORSOURCE; #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) #define D3DWRAP_U __MSABI_LONG(0x00000001) #define D3DWRAP_V __MSABI_LONG(0x00000002) #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001) #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002) #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004) #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008) #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y)) typedef struct _D3DSTATE { union { D3DTRANSFORMSTATETYPE dtstTransformStateType; D3DLIGHTSTATETYPE dlstLightStateType; D3DRENDERSTATETYPE drstRenderStateType; } DUMMYUNIONNAME1; union { DWORD dwArg[1]; D3DVALUE dvArg[1]; } DUMMYUNIONNAME2; } D3DSTATE, *LPD3DSTATE; typedef struct _D3DMATRIXLOAD { D3DMATRIXHANDLE hDestMatrix; D3DMATRIXHANDLE hSrcMatrix; } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; typedef struct _D3DMATRIXMULTIPLY { D3DMATRIXHANDLE hDestMatrix; D3DMATRIXHANDLE hSrcMatrix1; D3DMATRIXHANDLE hSrcMatrix2; } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; typedef struct _D3DPROCESSVERTICES { DWORD dwFlags; WORD wStart; WORD wDest; DWORD dwCount; DWORD dwReserved; } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001) #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002) #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007) #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008) #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010) typedef enum _D3DTEXTURESTAGESTATETYPE { D3DTSS_COLOROP = 1, D3DTSS_COLORARG1 = 2, D3DTSS_COLORARG2 = 3, D3DTSS_ALPHAOP = 4, D3DTSS_ALPHAARG1 = 5, D3DTSS_ALPHAARG2 = 6, D3DTSS_BUMPENVMAT00 = 7, D3DTSS_BUMPENVMAT01 = 8, D3DTSS_BUMPENVMAT10 = 9, D3DTSS_BUMPENVMAT11 = 10, D3DTSS_TEXCOORDINDEX = 11, D3DTSS_ADDRESS = 12, D3DTSS_ADDRESSU = 13, D3DTSS_ADDRESSV = 14, D3DTSS_BORDERCOLOR = 15, D3DTSS_MAGFILTER = 16, D3DTSS_MINFILTER = 17, D3DTSS_MIPFILTER = 18, D3DTSS_MIPMAPLODBIAS = 19, D3DTSS_MAXMIPLEVEL = 20, D3DTSS_MAXANISOTROPY = 21, D3DTSS_BUMPENVLSCALE = 22, D3DTSS_BUMPENVLOFFSET = 23, D3DTSS_TEXTURETRANSFORMFLAGS = 24, D3DTSS_FORCE_DWORD = 0x7fffffff } D3DTEXTURESTAGESTATETYPE; #define D3DTSS_TCI_PASSTHRU 0x00000000 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 typedef enum _D3DTEXTUREOP { D3DTOP_DISABLE = 1, D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, D3DTOP_MODULATE = 4, D3DTOP_MODULATE2X = 5, D3DTOP_MODULATE4X = 6, D3DTOP_ADD = 7, D3DTOP_ADDSIGNED = 8, D3DTOP_ADDSIGNED2X = 9, D3DTOP_SUBTRACT = 10, D3DTOP_ADDSMOOTH = 11, D3DTOP_BLENDDIFFUSEALPHA = 12, D3DTOP_BLENDTEXTUREALPHA = 13, D3DTOP_BLENDFACTORALPHA = 14, D3DTOP_BLENDTEXTUREALPHAPM = 15, D3DTOP_BLENDCURRENTALPHA = 16, D3DTOP_PREMODULATE = 17, D3DTOP_MODULATEALPHA_ADDCOLOR = 18, D3DTOP_MODULATECOLOR_ADDALPHA = 19, D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, D3DTOP_BUMPENVMAP = 22, D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24, D3DTOP_FORCE_DWORD = 0x7fffffff } D3DTEXTUREOP; #define D3DTA_SELECTMASK 0x0000000f #define D3DTA_DIFFUSE 0x00000000 #define D3DTA_CURRENT 0x00000001 #define D3DTA_TEXTURE 0x00000002 #define D3DTA_TFACTOR 0x00000003 #define D3DTA_SPECULAR 0x00000004 #define D3DTA_COMPLEMENT 0x00000010 #define D3DTA_ALPHAREPLICATE 0x00000020 typedef enum _D3DTEXTUREMAGFILTER { D3DTFG_POINT = 1, D3DTFG_LINEAR = 2, D3DTFG_FLATCUBIC = 3, D3DTFG_GAUSSIANCUBIC = 4, D3DTFG_ANISOTROPIC = 5, D3DTFG_FORCE_DWORD = 0x7fffffff } D3DTEXTUREMAGFILTER; typedef enum _D3DTEXTUREMINFILTER { D3DTFN_POINT = 1, D3DTFN_LINEAR = 2, D3DTFN_ANISOTROPIC = 3, D3DTFN_FORCE_DWORD = 0x7fffffff } D3DTEXTUREMINFILTER; typedef enum _D3DTEXTUREMIPFILTER { D3DTFP_NONE = 1, D3DTFP_POINT = 2, D3DTFP_LINEAR = 3, D3DTFP_FORCE_DWORD = 0x7fffffff } D3DTEXTUREMIPFILTER; #define D3DTRIFLAG_START __MSABI_LONG(0x00000000) #define D3DTRIFLAG_STARTFLAT(len) (len) #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e) #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f) #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100) #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200) #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400) #define D3DTRIFLAG_EDGEENABLETRIANGLE \ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) typedef struct _D3DTRIANGLE { union { WORD v1; WORD wV1; } DUMMYUNIONNAME1; union { WORD v2; WORD wV2; } DUMMYUNIONNAME2; union { WORD v3; WORD wV3; } DUMMYUNIONNAME3; WORD wFlags; } D3DTRIANGLE, *LPD3DTRIANGLE; typedef struct _D3DLINE { union { WORD v1; WORD wV1; } DUMMYUNIONNAME1; union { WORD v2; WORD wV2; } DUMMYUNIONNAME2; } D3DLINE, *LPD3DLINE; typedef struct _D3DSPAN { WORD wCount; WORD wFirst; } D3DSPAN, *LPD3DSPAN; typedef struct _D3DPOINT { WORD wCount; WORD wFirst; } D3DPOINT, *LPD3DPOINT; typedef struct _D3DBRANCH { DWORD dwMask; DWORD dwValue; BOOL bNegate; DWORD dwOffset; } D3DBRANCH, *LPD3DBRANCH; typedef struct _D3DSTATUS { DWORD dwFlags; DWORD dwStatus; D3DRECT drExtent; } D3DSTATUS, *LPD3DSTATUS; #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001) #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002) #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS) typedef struct _D3DCLIPSTATUS { DWORD dwFlags; DWORD dwStatus; float minx, maxx; float miny, maxy; float minz, maxz; } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001) #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002) #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004) typedef struct { DWORD dwSize; DWORD dwTrianglesDrawn; DWORD dwLinesDrawn; DWORD dwPointsDrawn; DWORD dwSpansDrawn; DWORD dwVerticesProcessed; } D3DSTATS, *LPD3DSTATS; #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001) #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002) typedef struct _D3DEXECUTEDATA { DWORD dwSize; DWORD dwVertexOffset; DWORD dwVertexCount; DWORD dwInstructionOffset; DWORD dwInstructionLength; DWORD dwHVertexOffset; D3DSTATUS dsStatus; } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; #define D3DPAL_FREE 0x00 #define D3DPAL_READONLY 0x40 #define D3DPAL_RESERVED 0x80 typedef struct _D3DVERTEXBUFFERDESC { DWORD dwSize; DWORD dwCaps; DWORD dwFVF; DWORD dwNumVertices; } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800) #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000) #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000) #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001) #define D3DVOP_LIGHT (1 << 10) #define D3DVOP_TRANSFORM (1 << 0) #define D3DVOP_CLIP (1 << 2) #define D3DVOP_EXTENTS (1 << 3) #define D3DMAXNUMVERTICES ((1<<16) - 1) #define D3DMAXNUMPRIMITIVES ((1<<16) - 1) #define D3DPV_DONOTCOPYDATA (1 << 0) #define D3DFVF_RESERVED0 0x001 #define D3DFVF_POSITION_MASK 0x00E #define D3DFVF_XYZ 0x002 #define D3DFVF_XYZRHW 0x004 #define D3DFVF_XYZB1 0x006 #define D3DFVF_XYZB2 0x008 #define D3DFVF_XYZB3 0x00a #define D3DFVF_XYZB4 0x00c #define D3DFVF_XYZB5 0x00e #define D3DFVF_NORMAL 0x010 #define D3DFVF_RESERVED1 0x020 #define D3DFVF_DIFFUSE 0x040 #define D3DFVF_SPECULAR 0x080 #define D3DFVF_TEXCOUNT_MASK 0xf00 #define D3DFVF_TEXCOUNT_SHIFT 8 #define D3DFVF_TEX0 0x000 #define D3DFVF_TEX1 0x100 #define D3DFVF_TEX2 0x200 #define D3DFVF_TEX3 0x300 #define D3DFVF_TEX4 0x400 #define D3DFVF_TEX5 0x500 #define D3DFVF_TEX6 0x600 #define D3DFVF_TEX7 0x700 #define D3DFVF_TEX8 0x800 #define D3DFVF_RESERVED2 0xf000 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 ) #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \ D3DFVF_SPECULAR | D3DFVF_TEX1 ) #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \ D3DFVF_TEX1 ) typedef struct _D3DDP_PTRSTRIDE { void *lpvData; DWORD dwStride; } D3DDP_PTRSTRIDE; #define D3DDP_MAXTEXCOORD 8 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { D3DDP_PTRSTRIDE position; D3DDP_PTRSTRIDE normal; D3DDP_PTRSTRIDE diffuse; D3DDP_PTRSTRIDE specular; D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; #define D3DVIS_INSIDE_FRUSTUM 0 #define D3DVIS_INTERSECT_FRUSTUM 1 #define D3DVIS_OUTSIDE_FRUSTUM 2 #define D3DVIS_INSIDE_LEFT 0 #define D3DVIS_INTERSECT_LEFT (1 << 2) #define D3DVIS_OUTSIDE_LEFT (2 << 2) #define D3DVIS_INSIDE_RIGHT 0 #define D3DVIS_INTERSECT_RIGHT (1 << 4) #define D3DVIS_OUTSIDE_RIGHT (2 << 4) #define D3DVIS_INSIDE_TOP 0 #define D3DVIS_INTERSECT_TOP (1 << 6) #define D3DVIS_OUTSIDE_TOP (2 << 6) #define D3DVIS_INSIDE_BOTTOM 0 #define D3DVIS_INTERSECT_BOTTOM (1 << 8) #define D3DVIS_OUTSIDE_BOTTOM (2 << 8) #define D3DVIS_INSIDE_NEAR 0 #define D3DVIS_INTERSECT_NEAR (1 << 10) #define D3DVIS_OUTSIDE_NEAR (2 << 10) #define D3DVIS_INSIDE_FAR 0 #define D3DVIS_INTERSECT_FAR (1 << 12) #define D3DVIS_OUTSIDE_FAR (2 << 12) #define D3DVIS_MASK_FRUSTUM (3 << 0) #define D3DVIS_MASK_LEFT (3 << 2) #define D3DVIS_MASK_RIGHT (3 << 4) #define D3DVIS_MASK_TOP (3 << 6) #define D3DVIS_MASK_BOTTOM (3 << 8) #define D3DVIS_MASK_NEAR (3 << 10) #define D3DVIS_MASK_FAR (3 << 12) #define D3DDEVINFOID_TEXTUREMANAGER 1 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2 #define D3DDEVINFOID_TEXTURING 3 typedef enum _D3DSTATEBLOCKTYPE { D3DSBT_ALL = 1, D3DSBT_PIXELSTATE = 2, D3DSBT_VERTEXSTATE = 3, D3DSBT_FORCE_DWORD = 0xffffffff } D3DSTATEBLOCKTYPE; typedef enum _D3DVERTEXBLENDFLAGS { D3DVBLEND_DISABLE = 0, D3DVBLEND_1WEIGHT = 1, D3DVBLEND_2WEIGHTS = 2, D3DVBLEND_3WEIGHTS = 3, } D3DVERTEXBLENDFLAGS; typedef enum _D3DTEXTURETRANSFORMFLAGS { D3DTTFF_DISABLE = 0, D3DTTFF_COUNT1 = 1, D3DTTFF_COUNT2 = 2, D3DTTFF_COUNT3 = 3, D3DTTFF_COUNT4 = 4, D3DTTFF_PROJECTED = 256, D3DTTFF_FORCE_DWORD = 0x7fffffff } D3DTEXTURETRANSFORMFLAGS; #define D3DFVF_TEXTUREFORMAT2 0 #define D3DFVF_TEXTUREFORMAT1 3 #define D3DFVF_TEXTUREFORMAT3 1 #define D3DFVF_TEXTUREFORMAT4 2 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) #ifdef __i386__ #include <poppack.h> #endif #endif