/* * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include <assert.h> #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) { return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, IDirect3DVertexBuffer8_iface); } static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parentDevice); wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice8 *device = buffer->parentDevice; wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; } static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = buffer->parentDevice; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority); wined3d_mutex_unlock(); return previous; } static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); return priority; } static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_preload(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_VERTEXBUFFER; } static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_mutex_lock(); hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, data, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_unmap(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc) { IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Type = D3DRTYPE_VERTEXBUFFER; desc->Usage = wined3d_desc.usage; desc->Pool = wined3d_desc.pool; desc->Size = wined3d_desc.size; desc->FVF = buffer->fvf; desc->Format = D3DFMT_VERTEXDATA; return D3D_OK; } static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl = { /* IUnknown */ d3d8_vertexbuffer_QueryInterface, d3d8_vertexbuffer_AddRef, d3d8_vertexbuffer_Release, /* IDirect3DResource8 */ d3d8_vertexbuffer_GetDevice, d3d8_vertexbuffer_SetPrivateData, d3d8_vertexbuffer_GetPrivateData, d3d8_vertexbuffer_FreePrivateData, d3d8_vertexbuffer_SetPriority, d3d8_vertexbuffer_GetPriority, d3d8_vertexbuffer_PreLoad, d3d8_vertexbuffer_GetType, /* IDirect3DVertexBuffer8 */ d3d8_vertexbuffer_Lock, d3d8_vertexbuffer_Unlock, d3d8_vertexbuffer_GetDesc, }; static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = { d3d8_vertexbuffer_wined3d_object_destroyed, }; HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) { HRESULT hr; buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl; buffer->ref = 1; buffer->fvf = fvf; wined3d_mutex_lock(); hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } buffer->parentDevice = &device->IDirect3DDevice8_iface; IUnknown_AddRef(buffer->parentDevice); return D3D_OK; } IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl); return impl_from_IDirect3DVertexBuffer8(iface); } static inline IDirect3DIndexBuffer8Impl *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) { return CONTAINING_RECORD(iface, IDirect3DIndexBuffer8Impl, IDirect3DIndexBuffer8_iface); } static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parentDevice); wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice8 *device = buffer->parentDevice; wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; } static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = buffer->parentDevice; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); previous = wined3d_buffer_set_priority(buffer->wineD3DIndexBuffer, priority); wined3d_mutex_unlock(); return previous; } static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); priority = wined3d_buffer_get_priority(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); return priority; } static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_preload(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_INDEXBUFFER; } static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_mutex_lock(); hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, data, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_unmap(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(buffer->format); desc->Type = D3DRTYPE_INDEXBUFFER; desc->Usage = wined3d_desc.usage; desc->Pool = wined3d_desc.pool; desc->Size = wined3d_desc.size; return D3D_OK; } static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl = { /* IUnknown */ d3d8_indexbuffer_QueryInterface, d3d8_indexbuffer_AddRef, d3d8_indexbuffer_Release, /* IDirect3DResource8 */ d3d8_indexbuffer_GetDevice, d3d8_indexbuffer_SetPrivateData, d3d8_indexbuffer_GetPrivateData, d3d8_indexbuffer_FreePrivateData, d3d8_indexbuffer_SetPriority, d3d8_indexbuffer_GetPriority, d3d8_indexbuffer_PreLoad, d3d8_indexbuffer_GetType, /* IDirect3DIndexBuffer8 */ d3d8_indexbuffer_Lock, d3d8_indexbuffer_Unlock, d3d8_indexbuffer_GetDesc, }; static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops = { d3d8_indexbuffer_wined3d_object_destroyed, }; HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) { HRESULT hr; buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl; buffer->ref = 1; buffer->format = wined3dformat_from_d3dformat(format); wined3d_mutex_lock(); hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } buffer->parentDevice = &device->IDirect3DDevice8_iface; IUnknown_AddRef(buffer->parentDevice); return D3D_OK; } IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl); return impl_from_IDirect3DIndexBuffer8(iface); }