MODULE    = d3d8.dll
IMPORTLIB = d3d8
IMPORTS   = dxguid uuid wined3d

C_SRCS = \
	buffer.c \
	cubetexture.c \
	d3d8_main.c \
	device.c \
	directx.c \
	shader.c \
	surface.c \
	swapchain.c \
	texture.c \
	vertexdeclaration.c \
	volume.c \
	volumetexture.c

RC_SRCS = version.rc

@MAKE_DLL_RULES@