/* * Copyright 2016 Andrey Gusev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DX11_H__ #define __D3DX11_H__ #include <limits.h> #include <float.h> #define D3DX11_DEFAULT (0xffffffffu) #define D3DX11_FROM_FILE (0xfffffffdu) #define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu) #include "d3d11.h" #include "d3dx11core.h" #include "d3dx11tex.h" #endif