/*
 * Direct3D shader compiler main file
 *
 * Copyright 2010 Matteo Bruni for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 *
 */

#include "config.h"

#include <stdarg.h>

#include "windef.h"
#include "winbase.h"

#include "d3dcompiler_private.h"

BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
    switch (reason)
    {
        case DLL_WINE_PREATTACH:
            return FALSE; /* prefer native version */
        case DLL_PROCESS_ATTACH:
            DisableThreadLibraryCalls(inst);
            break;
        case DLL_PROCESS_DETACH:
            break;
    }
    return TRUE;
}