/* * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include <d3d9.h> #include "wine/test.h" static HMODULE d3d9_handle = 0; static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static IDirect3DDevice9 *init_d3d9(void) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; IDirect3DDevice9 *device_ptr = 0; D3DPRESENT_PARAMETERS present_parameters; HRESULT hr; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return NULL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); if (!d3d9_ptr) { skip("could not create D3D9\n"); return NULL; } ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); if(FAILED(hr)) { skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr); return NULL; } return device_ptr; } static void lock_flag_test(IDirect3DDevice9 *device) { HRESULT hr; IDirect3DVertexBuffer9 *buffer; unsigned int i; void *data; const struct { DWORD flags; const char *debug_string; HRESULT win7_result; } test_data[] = { {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL }, /* Completely bogous flags aren't an error */ {0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL }, }; hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr); for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) { hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags); /* Windows XP always returns D3D_OK even with flags that don't make sense. Windows 7 returns * an error. At least one game(Shaiya) depends on the Windows XP result, so mark the Windows 7 * behavior as broken() */ ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Lock flags %s returned 0x%08x, expected D3D_OK\n", test_data[i].debug_string, hr); if(SUCCEEDED(hr)) { ok(data != NULL, "The data pointer returned by Lock is NULL\n"); hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr); } } IDirect3DVertexBuffer9_Release(buffer); } static inline const char *debug_d3dpool(D3DPOOL pool) { switch(pool) { case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT"; case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM"; case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH"; case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED"; default: return "unknown pool"; } } static void test_vertex_buffer_alignment(IDirect3DDevice9 *device) { IDirect3DVertexBuffer9 *buffer = NULL; HRESULT hr; D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED}; DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577}; unsigned int i, j; void *data; unsigned int align = 16; for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) { for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) { hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL); if(pools[j] == D3DPOOL_SCRATCH) { ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr); } else { ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr, debug_d3dpool(pools[j]), sizes[i]); } if(FAILED(hr)) continue; hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr); ok(((DWORD_PTR) data & (align - 1)) == 0, "Vertex buffer start address is not %u byte aligned(size: %d, pool: %s, data: %p)\n", align, sizes[i], debug_d3dpool(pools[j]), data); hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr); if(buffer) IDirect3DVertexBuffer9_Release(buffer); } } } START_TEST(buffer) { IDirect3DDevice9 *device_ptr; ULONG refcount; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } device_ptr = init_d3d9(); if (!device_ptr) return; lock_flag_test(device_ptr); test_vertex_buffer_alignment(device_ptr); refcount = IDirect3DDevice9_Release(device_ptr); ok(!refcount, "Device has %u references left\n", refcount); }