/*
 * Copyright 2010, 2012 Christian Costa
 * Copyright 2012 André Hentschel
 * Copyright 2011-2014 Henri Verbeet for CodeWeavers
 * Copyright 2014-2015 Aaryaman Vasishta
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include <limits.h>

#define COBJMACROS
#include <d3d.h>
#include <initguid.h>
#include <d3drm.h>
#include <d3drmwin.h>

#include "wine/test.h"

#define CHECK_REFCOUNT(obj,rc) \
    { \
        int rc_new = rc; \
        int count = get_refcount( (IUnknown *)obj ); \
        ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
    }

static ULONG get_refcount(IUnknown *object)
{
    IUnknown_AddRef( object );
    return IUnknown_Release( object );
}

static BOOL compare_float(float f, float g, unsigned int ulps)
{
    int x = *(int *)&f;
    int y = *(int *)&g;

    if (x < 0)
        x = INT_MIN - x;
    if (y < 0)
        y = INT_MIN - y;

    if (abs(x - y) > ulps)
        return FALSE;

    return TRUE;
}

#define check_vector(a, b, c, d, e) check_vector_(__LINE__, a, b, c, d, e)
static void check_vector_(unsigned int line, const D3DVECTOR *v, float x, float y, float z, unsigned int ulps)
{
    BOOL ret = compare_float(U1(v)->x, x, ulps)
            && compare_float(U2(v)->y, y, ulps)
            && compare_float(U3(v)->z, z, ulps);

    ok_(__FILE__, line)(ret, "Got unexpected vector {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
            U1(v)->x, U2(v)->y, U3(v)->z, x, y, z);
}

#define vector_eq(a, b) vector_eq_(__LINE__, a, b)
static void vector_eq_(unsigned int line, const D3DVECTOR *left, const D3DVECTOR *right)
{
    check_vector_(line, left, U1(right)->x, U2(right)->y, U3(right)->z, 0);
}

static D3DRMMATRIX4D identity = {
    { 1.0f, 0.0f, 0.0f, 0.0f },
    { 0.0f, 1.0f, 0.0f, 0.0f },
    { 0.0f, 0.0f, 1.0f, 0.0f },
    { 0.0f, 0.0f, 0.0f, 1.0f }
};

static HWND create_window(void)
{
    RECT r = {0, 0, 640, 480};

    AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);

    return CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL);
}

#define test_class_name(a, b) test_class_name_(__LINE__, a, b)
static void test_class_name_(unsigned int line, IDirect3DRMObject *object, const char *name)
{
    char cname[64] = {0};
    DWORD size, size2;
    HRESULT hr;

    hr = IDirect3DRMObject_GetClassName(object, NULL, cname);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
    hr = IDirect3DRMViewport_GetClassName(object, NULL, NULL);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    size = 0;
    hr = IDirect3DRMObject_GetClassName(object, &size, NULL);
    ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size);

    size = size2 = !!*name;
    hr = IDirect3DRMObject_GetClassName(object, &size, cname);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
    ok_(__FILE__, line)(size == size2, "Got size %u.\n", size);

    size = sizeof(cname);
    hr = IDirect3DRMObject_GetClassName(object, &size, cname);
    ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size);
    ok_(__FILE__, line)(!strcmp(cname, name), "Expected cname to be \"%s\", but got \"%s\".\n", name, cname);

    size = strlen(name) + 1;
    hr = IDirect3DRMObject_GetClassName(object, &size, cname);
    ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size);
    ok_(__FILE__, line)(!strcmp(cname, name), "Expected cname to be \"%s\", but got \"%s\".\n", name, cname);

    size = strlen(name);
    strcpy(cname, "XXX");
    hr = IDirect3DRMObject_GetClassName(object, &size, cname);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
    ok_(__FILE__, line)(size == strlen(name), "Wrong classname size: %u.\n", size);
    ok_(__FILE__, line)(!strcmp(cname, "XXX"), "Expected unchanged buffer, but got \"%s\".\n", cname);
}

#define test_object_name(a) test_object_name_(__LINE__, a)
static void test_object_name_(unsigned int line, IDirect3DRMObject *object)
{
    char name[64] = {0};
    HRESULT hr;
    DWORD size;

    hr = IDirect3DRMObject_GetName(object, NULL, NULL);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);

    name[0] = 0x1f;
    hr = IDirect3DRMObject_GetName(object, NULL, name);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
    ok_(__FILE__, line)(name[0] == 0x1f, "Unexpected buffer contents, %#x.\n", name[0]);

    /* Name is not set yet. */
    size = 100;
    hr = IDirect3DRMObject_GetName(object, &size, NULL);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);

    size = sizeof(name);
    name[0] = 0x1f;
    hr = IDirect3DRMObject_GetName(object, &size, name);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
    ok_(__FILE__, line)(name[0] == 0, "Unexpected name \"%s\".\n", name);

    size = 0;
    name[0] = 0x1f;
    hr = IDirect3DRMObject_GetName(object, &size, name);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
    ok_(__FILE__, line)(name[0] == 0x1f, "Unexpected name \"%s\".\n", name);

    hr = IDirect3DRMObject_SetName(object, NULL);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);

    hr = IDirect3DRMObject_SetName(object, "name");
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to set a name, hr %#x.\n", hr);

    size = 0;
    hr = IDirect3DRMObject_GetName(object, &size, NULL);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == strlen("name") + 1, "Unexpected size %u.\n", size);

    size = strlen("name") + 1;
    hr = IDirect3DRMObject_GetName(object, &size, name);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == strlen("name") + 1, "Unexpected size %u.\n", size);
    ok_(__FILE__, line)(!strcmp(name, "name"), "Unexpected name \"%s\".\n", name);

    size = 2;
    name[0] = 0x1f;
    hr = IDirect3DRMObject_GetName(object, &size, name);
    ok_(__FILE__, line)(hr == E_INVALIDARG, "Failed to get object name, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == 2, "Unexpected size %u.\n", size);
    ok_(__FILE__, line)(name[0] == 0x1f, "Got unexpected name \"%s\".\n", name);

    hr = IDirect3DRMObject_SetName(object, NULL);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to set object name, hr %#x.\n", hr);

    size = 1;
    hr = IDirect3DRMObject_GetName(object, &size, NULL);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);

    size = 1;
    name[0] = 0x1f;
    hr = IDirect3DRMObject_GetName(object, &size, name);
    ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
    ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
    ok_(__FILE__, line)(name[0] == 0, "Got unexpected name \"%s\".\n", name);
}

static char data_bad_version[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 2; 3;\n"
"}\n";

static char data_no_mesh[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n";

static char data_ok[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object\n"
"{\n"
"4;\n"
"1.0; 0.0; 0.0;,\n"
"0.0; 1.0; 0.0;,\n"
"0.0; 0.0; 1.0;,\n"
"1.0; 1.0; 1.0;;\n"
"3;\n"
"3; 0, 1, 2;,\n"
"3; 1, 2, 3;,\n"
"3; 3, 1, 2;;\n"
"}\n";

static char data_full[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Mesh {\n"
" 3;\n"
" 0.1; 0.2; 0.3;,\n"
" 0.4; 0.5; 0.6;,\n"
" 0.7; 0.8; 0.9;;\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
" MeshMaterialList {\n"
"  1; 1; 0;\n"
"  Material {\n"
"   0.0; 1.0; 0.0; 1.0;;\n"
"   30.0;\n"
"   1.0; 0.0; 0.0;;\n"
"   0.5; 0.5; 0.5;;\n"
"   TextureFileName {\n"
"    \"Texture.bmp\";\n"
"   }\n"
"  }\n"
" }\n"
" MeshNormals {\n"
"  3;\n"
"  1.1; 1.2; 1.3;,\n"
"  1.4; 1.5; 1.6;,\n"
"  1.7; 1.8; 1.9;;\n"
"  1;"
"  3; 0, 1, 2;;\n"
" }\n"
" MeshTextureCoords {\n"
"  3;\n"
"  0.13; 0.17;,\n"
"  0.23; 0.27;,\n"
"  0.33; 0.37;;\n"
" }\n"
"}\n";

static char data_d3drm_load[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object1\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Mesh Object2\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Frame Scene\n"
"{\n"
" {Object1}\n"
" {Object2}\n"
"}\n"
"Material\n"
"{\n"
" 0.1, 0.2, 0.3, 0.4;;\n"
" 0.5;\n"
" 0.6, 0.7, 0.8;;\n"
" 0.9, 1.0, 1.1;;\n"
"}\n";

static char data_frame_mesh_materials[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Frame {\n"
" Mesh mesh1 {\n"
"  5;\n"
"  0.1; 0.2; 0.3;,\n"
"  0.4; 0.5; 0.6;,\n"
"  0.7; 0.8; 0.9;,\n"
"  1.1; 1.2; 1.3;,\n"
"  1.4; 1.5; 1.6;;\n"
"  6;\n"
"  3; 0, 1, 2;,\n"
"  3; 0, 2, 1;,\n"
"  3; 1, 2, 3;,\n"
"  3; 1, 3, 2;,\n"
"  3; 2, 3, 4;,\n"
"  3; 2, 4, 3;;\n"
"  MeshMaterialList {\n"
"   3; 6; 0, 1, 1, 2, 2, 2;\n"
"   Material mat1 {\n"
"    1.0; 0.0; 0.0; 0.1;;\n"
"    10.0;\n"
"    0.11; 0.12; 0.13;;\n"
"    0.14; 0.15; 0.16;;\n"
"   }\n"
"   Material mat2 {\n"
"    0.0; 1.0; 0.0; 0.2;;\n"
"    20.0;\n"
"    0.21; 0.22; 0.23;;\n"
"    0.24; 0.25; 0.26;;\n"
"   }\n"
"   Material mat3 {\n"
"    0.0; 0.0; 1.0; 0.3;;\n"
"    30.0;\n"
"    0.31; 0.32; 0.33;;\n"
"    0.34; 0.35; 0.36;;\n"
"   }\n"
"  }\n"
" }\n"
"}\n";

static void test_MeshBuilder(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRMMeshBuilder *pMeshBuilder;
    IDirect3DRMMeshBuilder3 *meshbuilder3;
    IDirect3DRMMesh *mesh;
    D3DRMLOADMEMORY info;
    int val;
    DWORD val1, val2, val3;
    D3DVALUE valu, valv;
    D3DVECTOR v[3];
    D3DVECTOR n[4];
    DWORD f[8];
    char name[10];
    DWORD size;
    D3DCOLOR color;
    IUnknown *unk;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);

    hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMObject, (void **)&unk);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
    ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
    IUnknown_Release(unk);

    hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMVisual, (void **)&unk);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr);
    ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
    IUnknown_Release(unk);

    hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMMeshBuilder3, (void **)&meshbuilder3);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMMeshBuilder3, %#x.\n", hr);

    hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder3, &IID_IDirect3DRMObject, (void **)&unk);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
    ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
    IUnknown_Release(unk);

    hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder3, &IID_IDirect3DRMVisual, (void **)&unk);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr);
    ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
    IUnknown_Release(unk);

    IDirect3DRMMeshBuilder3_Release(meshbuilder3);

    test_class_name((IDirect3DRMObject *)pMeshBuilder, "Builder");
    test_object_name((IDirect3DRMObject *)pMeshBuilder);

    info.lpMemory = data_bad_version;
    info.dSize = strlen(data_bad_version);
    hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);

    info.lpMemory = data_no_mesh;
    info.dSize = strlen(data_no_mesh);
    hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);

    info.lpMemory = data_ok;
    info.dSize = strlen(data_ok);
    hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);

    size = sizeof(name);
    hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
    ok(!strcmp(name, "Object"), "Retrieved name '%s' instead of 'Object'\n", name);
    size = strlen("Object"); /* No space for null character */
    hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
    ok(hr == E_INVALIDARG, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
    hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, NULL);
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
    size = sizeof(name);
    hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
    ok(size == 0, "Size should be 0 instead of %u\n", size);
    hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, "");
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
    size = sizeof(name);
    hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
    ok(!strcmp(name, ""), "Retrieved name '%s' instead of ''\n", name);

    val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
    ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);

    val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
    ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);

    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
    ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
    ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
    ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
    ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);

    /* Check that Load method generated default normals */
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, NULL, &val2, n, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
    check_vector(&n[0],  0.577350f, 0.577350f, 0.577350f, 32);
    check_vector(&n[1], -0.229416f, 0.688247f, 0.688247f, 32);
    check_vector(&n[2], -0.229416f, 0.688247f, 0.688247f, 32);
    check_vector(&n[3], -0.577350f, 0.577350f, 0.577350f, 32);

    /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv);
    ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);

    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv);
    ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
    hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv);
    ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);

    valu = 0.0f;
    valv = 0.0f;
    hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
    ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);

    IDirect3DRMMeshBuilder_Release(pMeshBuilder);

    hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);

    /* No group in mesh when mesh builder is not loaded */
    hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
    ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
    if (hr == D3DRM_OK)
    {
        DWORD nb_groups;

        nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
        ok(nb_groups == 0, "GetCroupCount returned %u\n", nb_groups);

        IDirect3DRMMesh_Release(mesh);
    }

    info.lpMemory = data_full;
    info.dSize = strlen(data_full);
    hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);

    val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
    ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val);

    val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
    ok(val == 1, "Wrong number of faces %d (must be 1)\n", val);

    /* Check no buffer size and too small buffer size errors */
    val1 = 1; val2 = 3; val3 = 8;
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
    ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, v, &val2, n, &val3, f);
    ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
    val1 = 3; val2 = 1; val3 = 8;
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
    ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, NULL, n, &val3, f);
    ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
    val1 = 3; val2 = 3; val3 = 1;
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
    ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, NULL, f);
    ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);

    val1 = 3; val2 = 3; val3 = 8;
    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
    ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
    ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
    ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
    ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3);
    check_vector(&v[0], 0.1f, 0.2f, 0.3f, 32);
    check_vector(&v[1], 0.4f, 0.5f, 0.6f, 32);
    check_vector(&v[2], 0.7f, 0.8f, 0.9f, 32);
    check_vector(&n[0], 1.1f, 1.2f, 1.3f, 32);
    check_vector(&n[1], 1.4f, 1.5f, 1.6f, 32);
    check_vector(&n[2], 1.7f, 1.8f, 1.9f, 32);
    ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]);
    ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]);
    ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]);
    ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]);
    ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]);
    ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]);
    ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]);
    ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]);

    hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
    ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
    if (hr == D3DRM_OK)
    {
        DWORD nb_groups;
        unsigned nb_vertices, nb_faces, nb_face_vertices;
        DWORD data_size;
        IDirect3DRMMaterial *material = (IDirect3DRMMaterial *)0xdeadbeef;
        IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef;
        D3DVALUE values[3];

        nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
        ok(nb_groups == 1, "GetCroupCount returned %u\n", nb_groups);
        hr = IDirect3DRMMesh_GetGroup(mesh, 1, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL);
        ok(hr == D3DRMERR_BADVALUE, "GetCroup returned hr = %x\n", hr);
        hr = IDirect3DRMMesh_GetGroup(mesh, 0, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL);
        ok(hr == D3DRM_OK, "GetCroup failed returning hr = %x\n", hr);
        ok(nb_vertices == 3, "Wrong number of vertices %u (must be 3)\n", nb_vertices);
        ok(nb_faces == 1, "Wrong number of faces %u (must be 1)\n", nb_faces);
        ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
        ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
        color = IDirect3DRMMesh_GetGroupColor(mesh, 0);
        ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
        hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
        ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
        ok(texture == NULL, "No texture should be present\n");
        hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material);
        ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr);
        ok(material != NULL, "No material present\n");
        hr = IDirect3DRMMaterial_GetEmissive(material, &values[0], &values[1], &values[2]);
        ok(hr == D3DRM_OK, "Failed to get emissive color, hr %#x.\n", hr);
        ok(values[0] == 0.5f, "Got unexpected red component %.8e.\n", values[0]);
        ok(values[1] == 0.5f, "Got unexpected green component %.8e.\n", values[1]);
        ok(values[2] == 0.5f, "Got unexpected blue component %.8e.\n", values[2]);
        hr = IDirect3DRMMaterial_GetSpecular(material, &values[0], &values[1], &values[2]);
        ok(hr == D3DRM_OK, "Failed to get specular color, hr %#x.\n", hr);
        ok(values[0] == 1.0f, "Got unexpected red component %.8e.\n", values[0]);
        ok(values[1] == 0.0f, "Got unexpected green component %.8e.\n", values[1]);
        ok(values[2] == 0.0f, "Got unexpected blue component %.8e.\n", values[2]);
        values[0] = IDirect3DRMMaterial_GetPower(material);
        ok(values[0] == 30.0f, "Got unexpected power value %.8e.\n", values[0]);
        IDirect3DRMMaterial_Release(material);

        IDirect3DRMMesh_Release(mesh);
    }

    hr = IDirect3DRMMeshBuilder_Scale(pMeshBuilder, 2, 3 ,4);
    ok(hr == D3DRM_OK, "Scale failed returning hr = %x\n", hr);

    hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
    ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
    ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
    ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);

    check_vector(&v[0], 0.1f * 2, 0.2f * 3, 0.3f * 4, 32);
    check_vector(&v[1], 0.4f * 2, 0.5f * 3, 0.6f * 4, 32);
    check_vector(&v[2], 0.7f * 2, 0.8f * 3, 0.9f * 4, 32);
    /* Normals are not affected by Scale */
    check_vector(&n[0], 1.1f, 1.2f, 1.3f, 32);
    check_vector(&n[1], 1.4f, 1.5f, 1.6f, 32);
    check_vector(&n[2], 1.7f, 1.8f, 1.9f, 32);

    IDirect3DRMMeshBuilder_Release(pMeshBuilder);

    IDirect3DRM_Release(d3drm);
}

static void test_MeshBuilder3(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMMeshBuilder3 *pMeshBuilder3;
    D3DRMLOADMEMORY info;
    int val;
    DWORD val1;
    D3DVALUE valu, valv;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
    {
        win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
        IDirect3DRM_Release(d3drm);
        return;
    }

    hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &pMeshBuilder3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);

    test_class_name((IDirect3DRMObject *)pMeshBuilder3, "Builder");
    test_object_name((IDirect3DRMObject *)pMeshBuilder3);

    info.lpMemory = data_bad_version;
    info.dSize = strlen(data_bad_version);
    hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);

    info.lpMemory = data_no_mesh;
    info.dSize = strlen(data_no_mesh);
    hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);

    info.lpMemory = data_ok;
    info.dSize = strlen(data_ok);
    hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);

    val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3);
    ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);

    val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3);
    ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);

    hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL);
    ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
    ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);

    /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
    ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
    hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv);
    ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);

    valu = 1.23f;
    valv = 3.21f;
    hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv);
    ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
    hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv);
    ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);

    valu = 0.0f;
    valv = 0.0f;
    hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
    ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
    ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
    ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);

    IDirect3DRMMeshBuilder3_Release(pMeshBuilder3);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm);
}

static void test_Mesh(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRMMesh *mesh;
    IUnknown *unk;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = IDirect3DRM_CreateMesh(d3drm, &mesh);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMesh interface (hr = %x)\n", hr);

    test_class_name((IDirect3DRMObject *)mesh, "Mesh");
    test_object_name((IDirect3DRMObject *)mesh);

    hr = IDirect3DRMMesh_QueryInterface(mesh, &IID_IDirect3DRMObject, (void **)&unk);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
    IUnknown_Release(unk);

    hr = IDirect3DRMMesh_QueryInterface(mesh, &IID_IDirect3DRMVisual, (void **)&unk);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr);
    IUnknown_Release(unk);

    IDirect3DRMMesh_Release(mesh);

    IDirect3DRM_Release(d3drm);
}

static void test_Face(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMMeshBuilder2 *MeshBuilder2;
    IDirect3DRMMeshBuilder3 *MeshBuilder3;
    IDirect3DRMFace *face1;
    IDirect3DRMObject *obj;
    IDirect3DRMFace2 *face2;
    IDirect3DRMFaceArray *array1;
    D3DRMLOADMEMORY info;
    D3DVECTOR v1[4], n1[4], v2[4], n2[4];
    D3DCOLOR color;
    DWORD count;
    int icount;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = IDirect3DRM_CreateFace(d3drm, &face1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr);
    if (FAILED(hr))
    {
        skip("Cannot get IDirect3DRMFace interface (hr = %x), skipping tests\n", hr);
        IDirect3DRM_Release(d3drm);
        return;
    }

    hr = IDirect3DRMFace_QueryInterface(face1, &IID_IDirect3DRMObject, (void **)&obj);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
    ok(obj == (IDirect3DRMObject *)face1, "Unexpected interface pointer.\n");
    IDirect3DRMObject_Release(obj);

    test_class_name((IDirect3DRMObject *)face1, "Face");
    test_object_name((IDirect3DRMObject *)face1);

    icount = IDirect3DRMFace_GetVertexCount(face1);
    ok(!icount, "wrong VertexCount: %i\n", icount);

    IDirect3DRMFace_Release(face1);

    if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM2, (void **)&d3drm2)))
    {
        win_skip("Cannot get IDirect3DRM2 interface (hr = %x), skipping tests\n", hr);
        IDirect3DRM_Release(d3drm);
        return;
    }

    hr = IDirect3DRM2_CreateMeshBuilder(d3drm2, &MeshBuilder2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder2 interface (hr = %x)\n", hr);

    icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2);
    ok(!icount, "wrong FaceCount: %i\n", icount);

    array1 = NULL;
    hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1);
    todo_wine
    ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);

    hr = IDirect3DRMMeshBuilder2_CreateFace(MeshBuilder2, &face1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr);

    icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2);
    todo_wine
    ok(icount == 1, "wrong FaceCount: %i\n", icount);

    array1 = NULL;
    hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1);
    todo_wine
    ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
    todo_wine
    ok(array1 != NULL, "pArray = %p\n", array1);
    if (array1)
    {
        IDirect3DRMFace *face;
        count = IDirect3DRMFaceArray_GetSize(array1);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face);
        ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
        IDirect3DRMFace_Release(face);
        IDirect3DRMFaceArray_Release(array1);
    }

    icount = IDirect3DRMFace_GetVertexCount(face1);
    ok(!icount, "wrong VertexCount: %i\n", icount);

    IDirect3DRMFace_Release(face1);
    IDirect3DRMMeshBuilder2_Release(MeshBuilder2);

    if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
    {
        win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
        IDirect3DRM_Release(d3drm);
        return;
    }

    hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &MeshBuilder3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);

    icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
    ok(!icount, "wrong FaceCount: %i\n", icount);

    hr = IDirect3DRMMeshBuilder3_CreateFace(MeshBuilder3, &face2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace2 interface (hr = %x)\n", hr);

    hr = IDirect3DRMFace2_QueryInterface(face2, &IID_IDirect3DRMObject, (void **)&obj);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);

    hr = IDirect3DRMFace2_QueryInterface(face2, &IID_IDirect3DRMFace, (void **)&face1);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
    ok(obj == (IDirect3DRMObject *)face1, "Unexpected interface pointer.\n");

    IDirect3DRMFace_Release(face1);
    IDirect3DRMObject_Release(obj);

    test_class_name((IDirect3DRMObject *)face2, "Face");
    test_object_name((IDirect3DRMObject *)face2);

    icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
    todo_wine
    ok(icount == 1, "wrong FaceCount: %i\n", icount);

    array1 = NULL;
    hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1);
    todo_wine
    ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
    todo_wine
    ok(array1 != NULL, "pArray = %p\n", array1);
    if (array1)
    {
        IDirect3DRMFace *face;
        count = IDirect3DRMFaceArray_GetSize(array1);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face);
        ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
        IDirect3DRMFace_Release(face);
        IDirect3DRMFaceArray_Release(array1);
    }

    icount = IDirect3DRMFace2_GetVertexCount(face2);
    ok(!icount, "wrong VertexCount: %i\n", icount);

    info.lpMemory = data_ok;
    info.dSize = strlen(data_ok);
    hr = IDirect3DRMMeshBuilder3_Load(MeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);

    icount = IDirect3DRMMeshBuilder3_GetVertexCount(MeshBuilder3);
    ok(icount == 4, "Wrong number of vertices %d (must be 4)\n", icount);

    icount = IDirect3DRMMeshBuilder3_GetNormalCount(MeshBuilder3);
    ok(icount == 4, "Wrong number of normals %d (must be 4)\n", icount);

    icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
    todo_wine
    ok(icount == 4, "Wrong number of faces %d (must be 4)\n", icount);

    count = 4;
    hr = IDirect3DRMMeshBuilder3_GetVertices(MeshBuilder3, 0, &count, v1);
    ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
    ok(count == 4, "Wrong number of vertices %d (must be 4)\n", count);

    hr = IDirect3DRMMeshBuilder3_GetNormals(MeshBuilder3, 0, &count, n1);
    ok(hr == D3DRM_OK, "Cannot get normals information (hr = %x)\n", hr);
    ok(count == 4, "Wrong number of normals %d (must be 4)\n", count);

    array1 = NULL;
    hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1);
    todo_wine
    ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
    todo_wine
    ok(array1 != NULL, "pArray = %p\n", array1);
    if (array1)
    {
        IDirect3DRMFace *face;
        count = IDirect3DRMFaceArray_GetSize(array1);
        ok(count == 4, "count = %u\n", count);
        hr = IDirect3DRMFaceArray_GetElement(array1, 1, &face);
        ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
        hr = IDirect3DRMFace_GetVertices(face, &count, v2, n2);
        ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
        ok(count == 3, "Wrong number of vertices %d (must be 3)\n", count);

        vector_eq(&v1[0], &v2[0]);
        vector_eq(&v1[1], &v2[1]);
        vector_eq(&v1[2], &v2[2]);

        vector_eq(&n1[0], &n2[0]);
        vector_eq(&n1[1], &n2[1]);
        vector_eq(&n1[2], &n2[2]);

        IDirect3DRMFace_Release(face);
        IDirect3DRMFaceArray_Release(array1);
    }

    /* Setting face color. */
    hr = IDirect3DRMFace2_SetColor(face2, 0x1f180587);
    ok(SUCCEEDED(hr), "Failed to set face color, hr %#x.\n", hr);
    color = IDirect3DRMFace2_GetColor(face2);
    ok(color == 0x1f180587, "Unexpected color %8x.\n", color);

    hr = IDirect3DRMFace2_SetColorRGB(face2, 0.5f, 0.5f, 0.5f);
    ok(SUCCEEDED(hr), "Failed to set color, hr %#x.\n", hr);
    color = IDirect3DRMFace2_GetColor(face2);
    ok(color == 0xff7f7f7f, "Unexpected color %8x.\n", color);

    IDirect3DRMFace2_Release(face2);
    IDirect3DRMMeshBuilder3_Release(MeshBuilder3);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm);
}

static void test_Frame(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRMFrame *pFrameC;
    IDirect3DRMFrame *pFrameP1;
    IDirect3DRMFrame *pFrameP2;
    IDirect3DRMFrame *pFrameTmp;
    IDirect3DRMFrame *scene_frame;
    IDirect3DRMFrameArray *frame_array;
    IDirect3DRMMeshBuilder *mesh_builder;
    IDirect3DRMVisual *visual1;
    IDirect3DRMVisual *visual_tmp;
    IDirect3DRMVisualArray *visual_array;
    IDirect3DRMLight *light1;
    IDirect3DRMLight *light_tmp;
    IDirect3DRMLightArray *light_array;
    IDirect3DRMFrame3 *frame3;
    DWORD count, options;
    ULONG ref, ref2;
    D3DCOLOR color;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    ref = get_refcount((IUnknown *)d3drm);
    hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameC);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameC, 1);
    ref2 = get_refcount((IUnknown *)d3drm);
    ok(ref2 > ref, "Expected d3drm object to be referenced.\n");

    test_class_name((IDirect3DRMObject *)pFrameC, "Frame");
    test_object_name((IDirect3DRMObject *)pFrameC);

    hr = IDirect3DRMFrame_GetParent(pFrameC, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
    pFrameTmp = (void*)0xdeadbeef;
    hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
    ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
    ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
    CHECK_REFCOUNT(pFrameC, 1);

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameC, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    ok(!!frame_array, "frame_array = %p\n", frame_array);
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 0, "count = %u\n", count);
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
        ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrameArray_Release(frame_array);
    }

    hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);

    /* GetParent with NULL pointer */
    hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 1);

    /* [Add/Delete]Child with NULL pointer */
    hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 1);

    hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 1);

    /* Add child to first parent */
    pFrameTmp = (void*)0xdeadbeef;
    hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp);
    ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
    ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);

    hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC);
    ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 1);
    CHECK_REFCOUNT(pFrameC, 2);

    hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
    ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
    ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
    CHECK_REFCOUNT(pFrameP1, 2);
    IDirect3DRMFrame_Release(scene_frame);
    hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
    ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
    ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
    CHECK_REFCOUNT(pFrameP1, 2);
    IDirect3DRMFrame_Release(scene_frame);

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    /* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */
    ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2),
            "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC));
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
        ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3),
                "Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC));
        IDirect3DRMFrame_Release(pFrameTmp);
        ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2),
                "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC));
        IDirect3DRMFrameArray_Release(frame_array);
        CHECK_REFCOUNT(pFrameC, 2);
    }

    pFrameTmp = (void*)0xdeadbeef;
    hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
    ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
    ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
    CHECK_REFCOUNT(pFrameP1, 2);
    IDirect3DRMFrame_Release(pFrameTmp);
    CHECK_REFCOUNT(pFrameP1, 1);

    /* Add child to second parent */
    hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);

    hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
    ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameC, 2);

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrame_Release(pFrameTmp);
        IDirect3DRMFrameArray_Release(frame_array);
    }

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 0, "count = %u\n", count);
        pFrameTmp = (void*)0xdeadbeef;
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
        ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrameArray_Release(frame_array);
    }
    hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
    ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
    ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
    CHECK_REFCOUNT(pFrameP2, 2);
    IDirect3DRMFrame_Release(scene_frame);
    hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
    ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
    ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
    CHECK_REFCOUNT(pFrameP2, 2);
    IDirect3DRMFrame_Release(scene_frame);

    pFrameTmp = (void*)0xdeadbeef;
    hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
    ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
    ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp);
    CHECK_REFCOUNT(pFrameP2, 2);
    CHECK_REFCOUNT(pFrameC, 2);
    IDirect3DRMFrame_Release(pFrameTmp);
    CHECK_REFCOUNT(pFrameP2, 1);

    /* Add child again */
    hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
    ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameC, 2);

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrame_Release(pFrameTmp);
        IDirect3DRMFrameArray_Release(frame_array);
    }

    /* Delete child */
    hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC);
    ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameC, 1);

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 0, "count = %u\n", count);
        pFrameTmp = (void*)0xdeadbeef;
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
        ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrameArray_Release(frame_array);
    }

    pFrameTmp = (void*)0xdeadbeef;
    hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
    ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
    ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);

    /* Add two children */
    hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
    ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameC, 2);

    hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1);
    ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);

    frame_array = NULL;
    hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
    ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
    if (frame_array)
    {
        count = IDirect3DRMFrameArray_GetSize(frame_array);
        ok(count == 2, "count = %u\n", count);
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrame_Release(pFrameTmp);
        hr = IDirect3DRMFrameArray_GetElement(frame_array, 1, &pFrameTmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
        IDirect3DRMFrame_Release(pFrameTmp);
        IDirect3DRMFrameArray_Release(frame_array);
    }

    /* [Add/Delete]Visual with NULL pointer */
    hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);

    hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);

    /* Create Visual */
    hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
    visual1 = (IDirect3DRMVisual *)mesh_builder;

    /* Add Visual to first parent */
    hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1);
    ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);
    CHECK_REFCOUNT(visual1, 2);

    visual_array = NULL;
    hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &visual_array);
    ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr);
    if (visual_array)
    {
        count = IDirect3DRMVisualArray_GetSize(visual_array);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMVisualArray_GetElement(visual_array, 0, &visual_tmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(visual_tmp == visual1, "visual_tmp = %p\n", visual_tmp);
        IDirect3DRMVisual_Release(visual_tmp);
        IDirect3DRMVisualArray_Release(visual_array);
    }

    /* Delete Visual */
    hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1);
    ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);
    IDirect3DRMMeshBuilder_Release(mesh_builder);

    /* [Add/Delete]Light with NULL pointer */
    hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);

    hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);

    /* Create Light */
    hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);

    /* Add Light to first parent */
    hr = IDirect3DRMFrame_AddLight(pFrameP1, light1);
    ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);
    CHECK_REFCOUNT(light1, 2);

    light_array = NULL;
    hr = IDirect3DRMFrame_GetLights(pFrameP1, &light_array);
    ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr);
    if (light_array)
    {
        count = IDirect3DRMLightArray_GetSize(light_array);
        ok(count == 1, "count = %u\n", count);
        hr = IDirect3DRMLightArray_GetElement(light_array, 0, &light_tmp);
        ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
        ok(light_tmp == light1, "light_tmp = %p\n", light_tmp);
        IDirect3DRMLight_Release(light_tmp);
        IDirect3DRMLightArray_Release(light_array);
    }

    /* Delete Light */
    hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1);
    ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr);
    CHECK_REFCOUNT(pFrameP1, 2);
    IDirect3DRMLight_Release(light1);

    /* Test SceneBackground on first parent */
    color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
    ok(color == 0xff000000, "wrong color (%x)\n", color);

    hr = IDirect3DRMFrame_SetSceneBackground(pFrameP1, 0xff180587);
    ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
    color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
    ok(color == 0xff180587, "wrong color (%x)\n", color);

    hr = IDirect3DRMFrame_SetSceneBackgroundRGB(pFrameP1, 0.5, 0.5, 0.5);
    ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
    color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
    ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);

    /* Traversal options. */
    hr = IDirect3DRMFrame_QueryInterface(pFrameP2, &IID_IDirect3DRMFrame3, (void **)&frame3);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3 interface, hr %#x.\n", hr);

    hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    options = 0;
    hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options);
    ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr);
    ok(options == (D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE), "Unexpected default options %#x.\n", options);

    hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0);
    ok(SUCCEEDED(hr), "Unexpected hr %#x.\n", hr);

    hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0xf0000000);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0xf0000000 | D3DRMFRAME_PICKENABLE);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    options = 0xf;
    hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options);
    ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr);
    ok(options == 0, "Unexpected traversal options %#x.\n", options);

    hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, D3DRMFRAME_PICKENABLE);
    ok(SUCCEEDED(hr), "Failed to set traversal options, hr %#x.\n", hr);

    options = 0;
    hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options);
    ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr);
    ok(options == D3DRMFRAME_PICKENABLE, "Unexpected traversal options %#x.\n", options);

    IDirect3DRMFrame3_Release(frame3);

    /* Cleanup */
    IDirect3DRMFrame_Release(pFrameP2);
    CHECK_REFCOUNT(pFrameC, 1);
    CHECK_REFCOUNT(pFrameP1, 1);

    IDirect3DRMFrame_Release(pFrameC);
    IDirect3DRMFrame_Release(pFrameP1);

    IDirect3DRM_Release(d3drm);
}

struct destroy_context
{
    IDirect3DRMObject *obj;
    unsigned int test_idx;
    int called;
};

struct callback_order
{
    void *callback;
    void *context;
} corder[3], d3drm_corder[3];

static void CDECL destroy_callback(IDirect3DRMObject *obj, void *arg)
{
    struct destroy_context *ctxt = arg;
    ok(ctxt->called == 1 || ctxt->called == 2, "got called counter %d\n", ctxt->called);
    ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj);
    d3drm_corder[ctxt->called].callback = &destroy_callback;
    d3drm_corder[ctxt->called++].context = ctxt;
}

static void CDECL destroy_callback1(IDirect3DRMObject *obj, void *arg)
{
    struct destroy_context *ctxt = (struct destroy_context*)arg;
    ok(ctxt->called == 0, "got called counter %d\n", ctxt->called);
    ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj);
    d3drm_corder[ctxt->called].callback = &destroy_callback1;
    d3drm_corder[ctxt->called++].context = ctxt;
}

static void test_destroy_callback(unsigned int test_idx, REFCLSID clsid, REFIID iid)
{
    struct destroy_context context;
    IDirect3DRMObject *obj;
    IUnknown *unknown;
    IDirect3DRM *d3drm;
    HRESULT hr;
    int i;

    hr = Direct3DRMCreate(&d3drm);
    ok(SUCCEEDED(hr), "Test %u: Cannot get IDirect3DRM interface (hr = %x).\n", test_idx, hr);

    hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown);
    ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr);
    hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    IUnknown_Release(unknown);

    context.called = 0;
    context.test_idx = test_idx;
    context.obj = obj;

    hr = IDirect3DRMObject_AddDestroyCallback(obj, NULL, &context);
    ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRMERR_BADVALUE (hr = %x).\n", test_idx, hr);

    hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    corder[2].callback = &destroy_callback;
    corder[2].context = &context;

    /* same callback added twice */
    hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    corder[1].callback = &destroy_callback;
    corder[1].context = &context;

    hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, NULL);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);

    hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);

    /* add one more */
    hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    corder[0].callback = &destroy_callback1;
    corder[0].context = &context;

    hr = IDirect3DRMObject_DeleteDestroyCallback(obj, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRM_BADVALUE (hr = %x).\n", test_idx, hr);

    context.called = 0;
    IDirect3DRMObject_Release(obj);
    ok(context.called == 3, "Test %u: got %d, expected 3.\n", test_idx, context.called);
    for (i = 0; i < context.called; i++)
    {
        ok(corder[i].callback == d3drm_corder[i].callback
                && corder[i].context == d3drm_corder[i].context,
                "Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback,
                d3drm_corder[i].context, corder[i].callback, corder[i].context);
    }

    /* test this pattern - add cb1, add cb2, add cb1, delete cb1 */
    hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown);
    ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr);
    hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    IUnknown_Release(unknown);

    hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    corder[1].callback = &destroy_callback;
    corder[1].context = &context;

    hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    corder[0].callback = &destroy_callback1;
    corder[0].context = &context;

    hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);

    hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback, &context);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);

    context.called = 0;
    hr = IDirect3DRMObject_QueryInterface(obj, &IID_IDirect3DRMObject, (void**)&context.obj);
    ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
    IDirect3DRMObject_Release(context.obj);
    IUnknown_Release(unknown);
    ok(context.called == 2, "Test %u: got %d, expected 2.\n", test_idx, context.called);
    for (i = 0; i < context.called; i++)
    {
        ok(corder[i].callback == d3drm_corder[i].callback
                && corder[i].context == d3drm_corder[i].context,
                "Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback,
                d3drm_corder[i].context, corder[i].callback, corder[i].context);
    }

    IDirect3DRM_Release(d3drm);
}

static void test_object(void)
{
    static const struct
    {
        REFCLSID clsid;
        REFIID iid;
        BOOL takes_d3drm_ref;
    }
    tests[] =
    {
        { &CLSID_CDirect3DRMDevice,      &IID_IDirect3DRMDevice },
        { &CLSID_CDirect3DRMDevice,      &IID_IDirect3DRMDevice2 },
        { &CLSID_CDirect3DRMDevice,      &IID_IDirect3DRMDevice3 },
        { &CLSID_CDirect3DRMDevice,      &IID_IDirect3DRMWinDevice },
        { &CLSID_CDirect3DRMTexture,     &IID_IDirect3DRMTexture },
        { &CLSID_CDirect3DRMTexture,     &IID_IDirect3DRMTexture2 },
        { &CLSID_CDirect3DRMTexture,     &IID_IDirect3DRMTexture3 },
        { &CLSID_CDirect3DRMViewport,    &IID_IDirect3DRMViewport },
        { &CLSID_CDirect3DRMViewport,    &IID_IDirect3DRMViewport2 },
        { &CLSID_CDirect3DRMFace,        &IID_IDirect3DRMFace },
        { &CLSID_CDirect3DRMFace,        &IID_IDirect3DRMFace2 },
        { &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder,  TRUE },
        { &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder2, TRUE },
        { &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder3, TRUE },
        { &CLSID_CDirect3DRMFrame,       &IID_IDirect3DRMFrame,        TRUE },
        { &CLSID_CDirect3DRMFrame,       &IID_IDirect3DRMFrame2,       TRUE },
        { &CLSID_CDirect3DRMFrame,       &IID_IDirect3DRMFrame3,       TRUE },
        { &CLSID_CDirect3DRMLight,       &IID_IDirect3DRMLight,        TRUE },
        { &CLSID_CDirect3DRMMaterial,    &IID_IDirect3DRMMaterial,     TRUE },
        { &CLSID_CDirect3DRMMaterial,    &IID_IDirect3DRMMaterial2,    TRUE },
        { &CLSID_CDirect3DRMMesh,        &IID_IDirect3DRMMesh,         TRUE },
        { &CLSID_CDirect3DRMAnimation,   &IID_IDirect3DRMAnimation,    TRUE },
        { &CLSID_CDirect3DRMAnimation,   &IID_IDirect3DRMAnimation2,   TRUE },
        { &CLSID_CDirect3DRMWrap,        &IID_IDirect3DRMWrap },
    };
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IUnknown *unknown = (IUnknown *)0xdeadbeef;
    HRESULT hr;
    ULONG ref1, ref2, ref3, ref4;
    int i;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);
    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);

    hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_DirectDraw, NULL, &IID_IDirectDraw, (void **)&unknown);
    ok(hr == CLASSFACTORY_E_FIRST, "Expected hr == CLASSFACTORY_E_FIRST, got %#x.\n", hr);
    ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);

    for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
    {
        unknown = (IUnknown *)0xdeadbeef;
        hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown);
        ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
        ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
        unknown = (IUnknown *)0xdeadbeef;
        hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, (void **)&unknown);
        ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
        ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
        hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, NULL);
        ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);

        hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
        ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
        if (SUCCEEDED(hr))
        {
            ref2 = get_refcount((IUnknown *)d3drm1);
            if (tests[i].takes_d3drm_ref)
                ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            else
                ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);

            ref3 = get_refcount((IUnknown *)d3drm2);
            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
            ref4 = get_refcount((IUnknown *)d3drm3);
            ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
            IUnknown_Release(unknown);
            ref2 = get_refcount((IUnknown *)d3drm1);
            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            ref3 = get_refcount((IUnknown *)d3drm2);
            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
            ref4 = get_refcount((IUnknown *)d3drm3);
            ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);

            /* test Add/Destroy callbacks */
            test_destroy_callback(i, tests[i].clsid, tests[i].iid);

            hr = IDirect3DRM2_CreateObject(d3drm2, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
            ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
            ref2 = get_refcount((IUnknown *)d3drm1);
            if (tests[i].takes_d3drm_ref)
                ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            else
                ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            ref3 = get_refcount((IUnknown *)d3drm2);
            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
            ref4 = get_refcount((IUnknown *)d3drm3);
            ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
            IUnknown_Release(unknown);
            ref2 = get_refcount((IUnknown *)d3drm1);
            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            ref3 = get_refcount((IUnknown *)d3drm2);
            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
            ref4 = get_refcount((IUnknown *)d3drm3);
            ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);

            hr = IDirect3DRM3_CreateObject(d3drm3, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
            ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
            ref2 = get_refcount((IUnknown *)d3drm1);
            if (tests[i].takes_d3drm_ref)
                ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            else
                ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            ref3 = get_refcount((IUnknown *)d3drm2);
            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
            ref4 = get_refcount((IUnknown *)d3drm3);
            ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
            IUnknown_Release(unknown);
            ref2 = get_refcount((IUnknown *)d3drm1);
            ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
            ref3 = get_refcount((IUnknown *)d3drm2);
            ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
            ref4 = get_refcount((IUnknown *)d3drm3);
            ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
        }
    }

    IDirect3DRM_Release(d3drm1);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM3_Release(d3drm3);
}

static void test_Viewport(void)
{
    IDirectDrawClipper *clipper;
    HRESULT hr;
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMDevice *device1, *d3drm_device1;
    IDirect3DRMDevice3 *device3, *d3drm_device3;
    IDirect3DRMFrame *frame;
    IDirect3DRMFrame3 *frame3;
    IDirect3DRMViewport *viewport;
    IDirect3DRMViewport2 *viewport2;
    IDirect3DViewport *d3d_viewport;
    D3DVIEWPORT vp;
    D3DVALUE expected_val;
    IDirect3DRMObject *obj, *obj2;
    GUID driver;
    HWND window;
    RECT rc;
    DWORD data, ref1, ref2, ref3, ref4;
    DWORD initial_ref1, initial_ref2, initial_ref3, device_ref, frame_ref, frame_ref2, viewport_ref;

    window = create_window();
    GetClientRect(window, &rc);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
    initial_ref1 = get_refcount((IUnknown *)d3drm1);
    initial_ref2 = get_refcount((IUnknown *)d3drm2);
    initial_ref3 = get_refcount((IUnknown *)d3drm3);

    hr = DirectDrawCreateClipper(0, &clipper, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);

    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);

    memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
    hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice, (void **)&device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr);

    hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
    hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %x).\n", hr);

    ref1 = get_refcount((IUnknown *)d3drm1);
    ref2 = get_refcount((IUnknown *)d3drm2);
    ref3 = get_refcount((IUnknown *)d3drm3);
    device_ref = get_refcount((IUnknown *)device1);
    frame_ref = get_refcount((IUnknown *)frame);

    hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, 0, 0, 0, 0, &viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device1);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);

    hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
    ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device1, d3drm_device1);
    IDirect3DRMDevice_Release(d3drm_device1);

    IDirect3DRMViewport_Release(viewport);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device1);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);

    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, 0, 0, 0, 0, &viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device1);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);

    hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
    ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device1, d3drm_device1);
    IDirect3DRMDevice_Release(d3drm_device1);

    IDirect3DRMViewport_Release(viewport);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device1);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);

    device_ref = get_refcount((IUnknown *)device3);
    frame_ref2 = get_refcount((IUnknown *)frame3);

    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, 0, 0, 0, 0, &viewport2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device3);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame3);
    ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);

    hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
    ok(device3 == d3drm_device3, "Expected device returned = %p, got %p.\n", device3, d3drm_device3);
    IDirect3DRMDevice3_Release(d3drm_device3);

    IDirect3DRMViewport2_Release(viewport2);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device3);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame3);
    ok(ref4 == frame_ref2, "Expected ref4 == frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);

    /* Test all failures together */
    hr = IDirect3DRM_CreateViewport(d3drm1, NULL, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRM_CreateViewport(d3drm1, device1, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    hr = IDirect3DRM2_CreateViewport(d3drm2, NULL, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    hr = IDirect3DRM3_CreateViewport(d3drm3, NULL, frame3, rc.left, rc.top, rc.right, rc.bottom, &viewport2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    viewport_ref = get_refcount((IUnknown *)d3d_viewport);
    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    vp.dwSize = sizeof(vp);
    hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
    ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
    ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
    ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
    ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
    ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
    expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
    ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
    ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
    expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
    ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
    expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
    ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
    IDirect3DViewport_Release(d3d_viewport);
    IDirect3DRMViewport_Release(viewport);

    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom, &viewport2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    viewport_ref = get_refcount((IUnknown *)d3d_viewport);
    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    vp.dwSize = sizeof(vp);
    hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
    ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
    ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
    ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
    ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
    ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
    expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
    ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
    ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
    expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
    ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
    expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
    ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
    IDirect3DViewport_Release(d3d_viewport);
    IDirect3DRMViewport2_Release(viewport2);

    hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr);
    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    viewport_ref = get_refcount((IUnknown *)d3d_viewport);
    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    vp.dwSize = sizeof(vp);
    hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
    ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
    ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
    ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
    ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
    ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
    expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
    ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
    ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
    expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
    ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
    expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
    ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMObject, (void**)&obj);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
    ok((IDirect3DRMObject*)viewport == obj, "got object pointer %p, expected %p\n", obj, viewport);

    hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);

    hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMObject, (void**)&obj2);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
    ok(obj == obj2, "got object pointer %p, expected %p\n", obj2, obj);
    ok((IUnknown*)viewport != (IUnknown*)viewport2, "got viewport1 %p, viewport2 %p\n", viewport, viewport2);

    IDirect3DRMViewport2_Release(viewport2);
    IDirect3DRMObject_Release(obj);
    IDirect3DRMObject_Release(obj2);

    test_class_name((IDirect3DRMObject *)viewport, "Viewport");
    test_object_name((IDirect3DRMObject *)viewport);

    /* AppData */
    hr = IDirect3DRMViewport_SetAppData(viewport, 0);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);

    hr = IDirect3DRMViewport_SetAppData(viewport, 0);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);

    hr = IDirect3DRMViewport_SetAppData(viewport, 1);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);

    hr = IDirect3DRMViewport_SetAppData(viewport, 1);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);

    hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2);
    ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);

    data = IDirect3DRMViewport2_GetAppData(viewport2);
    ok(data == 1, "got %x\n", data);
    IDirect3DRMViewport2_Release(viewport2);
    IDirect3DRMViewport_Release(viewport);

    /* IDirect3DRMViewport*::Init tests */
    ref1 = get_refcount((IUnknown *)d3drm1);
    ref2 = get_refcount((IUnknown *)d3drm2);
    ref3 = get_refcount((IUnknown *)d3drm3);
    hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMViewport, NULL, &IID_IDirect3DRMViewport,
            (void **)&viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);

    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);

    /* Test all failures together */
    hr = IDirect3DRMViewport_Init(viewport, NULL, frame, rc.left, rc.top, rc.right, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport_Init(viewport, device1, NULL, rc.left, rc.top, rc.right, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);

    device_ref = get_refcount((IUnknown *)device1);
    frame_ref = get_refcount((IUnknown *)frame);
    hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device1);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);

    hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
    ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device3, d3drm_device3);
    IDirect3DRMDevice_Release(d3drm_device1);

    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    viewport_ref = get_refcount((IUnknown *)d3d_viewport);
    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    vp.dwSize = sizeof(vp);
    hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
    ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
    ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
    ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
    ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
    ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
    expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
    ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
    ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
    expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
    ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
    expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
    ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);

    IDirect3DRMViewport_Release(viewport);
    ref4 = get_refcount((IUnknown *)d3drm1);
    todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device1);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    todo_wine ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);

    ref1 = get_refcount((IUnknown *)d3drm1);
    ref2 = get_refcount((IUnknown *)d3drm2);
    ref3 = get_refcount((IUnknown *)d3drm3);
    hr = IDirect3DRM3_CreateObject(d3drm2, &CLSID_CDirect3DRMViewport, NULL, &IID_IDirect3DRMViewport2,
            (void **)&viewport2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);

    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);

    hr = IDirect3DRMViewport2_Init(viewport2, NULL, frame3, rc.left, rc.top, rc.right, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport2_Init(viewport2, device3, NULL, rc.left, rc.top, rc.right, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom + 1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);

    device_ref = get_refcount((IUnknown *)device3);
    frame_ref2 = get_refcount((IUnknown *)frame3);
    hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMViewport2 interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)device3);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame3);
    ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);

    hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
    ok(device3 == d3drm_device3, "Expected device returned = %p, got %p.\n", device3, d3drm_device3);
    IDirect3DRMDevice3_Release(d3drm_device3);

    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    viewport_ref = get_refcount((IUnknown *)d3d_viewport);
    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);
    ref4 = get_refcount((IUnknown *)d3d_viewport);
    ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
    vp.dwSize = sizeof(vp);
    hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
    ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
    ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
    ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
    ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
    ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
    expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
    ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
    ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
    expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
    ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
    expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
    ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
    IDirect3DViewport_Release(d3d_viewport);

    hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);

    IDirect3DRMViewport2_Release(viewport2);
    ref4 = get_refcount((IUnknown *)d3drm1);
    todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
    ref4 = get_refcount((IUnknown *)device3);
    ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame3);
    todo_wine ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);

    IDirect3DRMDevice3_Release(device3);
    IDirect3DRMDevice_Release(device1);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > initial_ref1, "Expected ref4 > initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4);
    ref4 = get_refcount((IUnknown *)frame);
    ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
    ref4 = get_refcount((IUnknown *)frame3);
    ok(ref4 == frame_ref2, "Expected ref4 == frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);

    IDirect3DRMFrame3_Release(frame3);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > initial_ref1, "Expected ref4 > initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4);

    IDirect3DRMFrame_Release(frame);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 == initial_ref1, "Expected ref4 == initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4);
    ref4 = get_refcount((IUnknown *)d3drm2);
    ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4);
    IDirectDrawClipper_Release(clipper);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    DestroyWindow(window);
}

static void test_Light(void)
{
    IDirect3DRMObject *object;
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRMLight *light;
    D3DRMLIGHTTYPE type;
    D3DCOLOR color;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);

    hr = IDirect3DRMLight_QueryInterface(light, &IID_IDirect3DRMObject, (void **)&object);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr %#x.\n", hr);
    IDirect3DRMObject_Release(object);

    test_class_name((IDirect3DRMObject *)light, "Light");
    test_object_name((IDirect3DRMObject *)light);

    type = IDirect3DRMLight_GetType(light);
    ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type);

    color = IDirect3DRMLight_GetColor(light);
    ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);

    hr = IDirect3DRMLight_SetType(light, D3DRMLIGHT_POINT);
    ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr);
    type = IDirect3DRMLight_GetType(light);
    ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type);

    hr = IDirect3DRMLight_SetColor(light, 0xff180587);
    ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
    color = IDirect3DRMLight_GetColor(light);
    ok(color == 0xff180587, "wrong color (%x)\n", color);

    hr = IDirect3DRMLight_SetColorRGB(light, 0.5, 0.5, 0.5);
    ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
    color = IDirect3DRMLight_GetColor(light);
    ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);

    IDirect3DRMLight_Release(light);

    IDirect3DRM_Release(d3drm);
}

static void test_Material2(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMMaterial2 *material2;
    D3DVALUE r, g, b;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
    {
        win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
        IDirect3DRM_Release(d3drm);
        return;
    }

    hr = IDirect3DRM3_CreateMaterial(d3drm3, 18.5f, &material2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMaterial2 interface (hr = %x)\n", hr);

    test_class_name((IDirect3DRMObject *)material2, "Material");
    test_object_name((IDirect3DRMObject *)material2);

    r = IDirect3DRMMaterial2_GetPower(material2);
    ok(r == 18.5f, "wrong power (%f)\n", r);

    hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b);
    ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
    ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong emissive r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b);

    hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b);
    ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
    ok(r == 1.0f && g == 1.0f && b == 1.0f, "wrong specular r=%f g=%f b=%f, expected r=1.0 g=1.0 b=1.0\n", r, g, b);

    hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b);
    ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
    ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong ambient r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b);

    hr = IDirect3DRMMaterial2_SetPower(material2, 5.87f);
    ok(hr == D3DRM_OK, "Cannot set power (hr = %x)\n", hr);
    r = IDirect3DRMMaterial2_GetPower(material2);
    ok(r == 5.87f, "wrong power (%f)\n", r);

    hr = IDirect3DRMMaterial2_SetEmissive(material2, 0.5f, 0.5f, 0.5f);
    ok(hr == D3DRM_OK, "Cannot set emissive (hr = %x)\n", hr);
    hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b);
    ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
    ok(r == 0.5f && g == 0.5f && b == 0.5f, "wrong emissive r=%f g=%f b=%f, expected r=0.5 g=0.5 b=0.5\n", r, g, b);

    hr = IDirect3DRMMaterial2_SetSpecular(material2, 0.6f, 0.6f, 0.6f);
    ok(hr == D3DRM_OK, "Cannot set specular (hr = %x)\n", hr);
    hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b);
    ok(hr == D3DRM_OK, "Cannot get specular (hr = %x)\n", hr);
    ok(r == 0.6f && g == 0.6f && b == 0.6f, "wrong specular r=%f g=%f b=%f, expected r=0.6 g=0.6 b=0.6\n", r, g, b);

    hr = IDirect3DRMMaterial2_SetAmbient(material2, 0.7f, 0.7f, 0.7f);
    ok(hr == D3DRM_OK, "Cannot set ambient (hr = %x)\n", hr);
    hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b);
    ok(hr == D3DRM_OK, "Cannot get ambient (hr = %x)\n", hr);
    ok(r == 0.7f && g == 0.7f && b == 0.7f, "wrong ambient r=%f g=%f b=%f, expected r=0.7 g=0.7 b=0.7\n", r, g, b);

    IDirect3DRMMaterial2_Release(material2);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm);
}

static void test_Texture(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMTexture *texture1;
    IDirect3DRMTexture2 *texture2;
    IDirect3DRMTexture3 *texture3;
    IDirectDrawSurface *surface;

    D3DRMIMAGE initimg =
    {
        2, 2, 1, 1, 32,
        TRUE, 2 * sizeof(DWORD), NULL, NULL,
        0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, 0, NULL
    },
    testimg =
    {
        0, 0, 0, 0, 0,
        TRUE, 0, (void *)0xcafebabe, NULL,
        0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL
    },
    *d3drm_img = NULL;

    DWORD pixel[4] = { 20000, 30000, 10000, 0 };
    ULONG ref1, ref2, ref3, ref4;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);

    /* Test NULL params */
    texture1 = (IDirect3DRMTexture *)0xdeadbeef;
    hr = IDirect3DRM_CreateTexture(d3drm1, NULL, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
    hr = IDirect3DRM_CreateTexture(d3drm1, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
    hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
    hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
    hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
    hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    /* Tests for validation of D3DRMIMAGE struct */
    hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
    IDirect3DRMTexture_Release(texture1);
    IDirect3DRMTexture2_Release(texture2);
    IDirect3DRMTexture3_Release(texture3);

    testimg.rgb = 0;
    testimg.palette = (void *)0xdeadbeef;
    testimg.palette_size = 0x39;
    hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
    IDirect3DRMTexture_Release(texture1);
    IDirect3DRMTexture2_Release(texture2);
    IDirect3DRMTexture3_Release(texture3);

    initimg.rgb = 0;
    texture1 = (IDirect3DRMTexture *)0xdeadbeef;
    hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture1, "Expected texture == NULL, got %p.\n", texture1);
    texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
    hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture2, "Expected texture == NULL, got %p.\n", texture2);
    texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
    hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture3, "Expected texture == NULL, got %p.\n", texture3);
    initimg.rgb = 1;
    initimg.red_mask = 0;
    hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    initimg.red_mask = 0x000000ff;
    initimg.green_mask = 0;
    hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    initimg.green_mask = 0x0000ff00;
    initimg.blue_mask = 0;
    hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    initimg.blue_mask = 0x00ff0000;
    initimg.buffer1 = NULL;
    hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    initimg.buffer1 = &pixel;
    hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
    hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1 + 1, "expected ref2 > (ref1 + 1), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
    hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1 + 2, "expected ref2 > (ref1 + 2), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);

    /* Created from image, GetSurface() does not work. */
    hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL);
    ok(hr == D3DRMERR_BADVALUE, "GetSurface() expected to fail, %#x\n", hr);

    hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &surface);
    ok(hr == D3DRMERR_NOTCREATEDFROMDDS, "GetSurface() expected to fail, %#x\n", hr);

    /* Test all failures together */
    test_class_name((IDirect3DRMObject *)texture1, "Texture");
    test_class_name((IDirect3DRMObject *)texture2, "Texture");
    test_class_name((IDirect3DRMObject *)texture3, "Texture");
    test_object_name((IDirect3DRMObject *)texture1);
    test_object_name((IDirect3DRMObject *)texture2);
    test_object_name((IDirect3DRMObject *)texture3);

    d3drm_img = IDirect3DRMTexture_GetImage(texture1);
    ok(!!d3drm_img, "Failed to get image.\n");
    ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);

    IDirect3DRMTexture_Release(texture1);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 - 2 == ref1, "expected (ref2 - 2) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);

    d3drm_img = NULL;
    d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
    ok(!!d3drm_img, "Failed to get image.\n");
    ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);

    IDirect3DRMTexture2_Release(texture2);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 - 1 == ref1, "expected (ref2 - 1) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);

    d3drm_img = NULL;
    d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
    ok(!!d3drm_img, "Failed to get image.\n");
    ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);

    IDirect3DRMTexture3_Release(texture3);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);

    /* InitFromImage tests */
    /* Tests for validation of D3DRMIMAGE struct */
    testimg.rgb = 1;
    testimg.palette = NULL;
    testimg.palette_size = 0;
    hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
            (void **)&texture2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
            (void **)&texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
    IDirect3DRMTexture2_Release(texture2);
    IDirect3DRMTexture3_Release(texture3);

    testimg.rgb = 0;
    testimg.palette = (void *)0xdeadbeef;
    testimg.palette_size = 0x39;
    hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
            (void **)&texture2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
            (void **)&texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
    IDirect3DRMTexture2_Release(texture2);
    IDirect3DRMTexture3_Release(texture3);

    hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
            (void **)&texture2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
    ref2 = get_refcount((IUnknown *)texture2);
    hr = IDirect3DRMTexture2_InitFromImage(texture2, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)texture2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);

    hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
            (void **)&texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
    ref2 = get_refcount((IUnknown *)texture3);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)texture3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);

    initimg.rgb = 0;
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    initimg.rgb = 1;
    initimg.red_mask = 0;
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    initimg.red_mask = 0x000000ff;
    initimg.green_mask = 0;
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    initimg.green_mask = 0x0000ff00;
    initimg.blue_mask = 0;
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    initimg.blue_mask = 0x00ff0000;
    initimg.buffer1 = NULL;
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    initimg.buffer1 = &pixel;

    d3drm_img = NULL;
    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 from image (hr = %#x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);

    hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    /* Release leaked reference to d3drm1 */
    IDirect3DRM_Release(d3drm1);

    d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
    ok(!!d3drm_img, "Failed to get image.\n");
    ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
    IDirect3DRMTexture2_Release(texture2);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);

    d3drm_img = NULL;
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 from image (hr = %#x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);

    hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    IDirect3DRM_Release(d3drm1);

    d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
    ok(!!d3drm_img, "Failed to get image.\n");
    ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
    IDirect3DRMTexture3_Release(texture3);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref4 = get_refcount((IUnknown *)d3drm3);
    ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
}

static void test_Device(void)
{
    IDirectDrawClipper *pClipper;
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRMDevice *device;
    IDirect3DRMWinDevice *win_device;
    GUID driver;
    HWND window;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = DirectDrawCreateClipper(0, &pClipper, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);

    hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window);
    ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);

    memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);

    test_class_name((IDirect3DRMObject *)device, "Device");
    test_object_name((IDirect3DRMObject *)device);

    /* WinDevice */
    if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMWinDevice, (void **)&win_device)))
    {
        win_skip("Cannot get IDirect3DRMWinDevice interface (hr = %x), skipping tests\n", hr);
        goto cleanup;
    }

    test_class_name((IDirect3DRMObject *)win_device, "Device");
    test_object_name((IDirect3DRMObject *)win_device);
    IDirect3DRMWinDevice_Release(win_device);

cleanup:
    IDirect3DRMDevice_Release(device);
    IDirectDrawClipper_Release(pClipper);

    IDirect3DRM_Release(d3drm);
    DestroyWindow(window);
}

static void test_frame_transform(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    IDirect3DRMFrame *frame;
    D3DRMMATRIX4D matrix;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);

    hr = IDirect3DRMFrame_GetTransform(frame, matrix);
    ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr);
    ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n");

    IDirect3DRMFrame_Release(frame);
    IDirect3DRM_Release(d3drm);
}

static int nb_objects = 0;
static const GUID* refiids[] =
{
    &IID_IDirect3DRMMeshBuilder,
    &IID_IDirect3DRMMeshBuilder,
    &IID_IDirect3DRMFrame,
    &IID_IDirect3DRMMaterial /* Not taken into account and not notified */
};

static void __cdecl object_load_callback(IDirect3DRMObject *object, REFIID objectguid, void *arg)
{
    ok(object != NULL, "Arg 1 should not be null\n");
    ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n");
    ok(arg == (void *)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg);
    nb_objects++;
}

static void test_d3drm_load(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    D3DRMLOADMEMORY info;
    const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial };

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    info.lpMemory = data_d3drm_load;
    info.dSize = strlen(data_d3drm_load);
    hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID **)req_refiids, 3, D3DRMLOAD_FROMMEMORY,
            object_load_callback, (void *)0xdeadbeef, NULL, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
    ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects);

    IDirect3DRM_Release(d3drm);
}

IDirect3DRMMeshBuilder *mesh_builder = NULL;

static void __cdecl object_load_callback_frame(IDirect3DRMObject *object, REFIID object_guid, void *arg)
{
    HRESULT hr;
    IDirect3DRMFrame *frame;
    IDirect3DRMVisualArray *array;
    IDirect3DRMVisual *visual;
    ULONG size;
    char name[128];

    hr = IDirect3DRMObject_QueryInterface(object, &IID_IDirect3DRMFrame, (void**)&frame);
    ok(hr == D3DRM_OK, "IDirect3DRMObject_QueryInterface returned %x\n", hr);

    hr = IDirect3DRMFrame_GetVisuals(frame, &array);
    ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetVisuals returned %x\n", hr);

    size = IDirect3DRMVisualArray_GetSize(array);
    ok(size == 1, "Wrong size %u returned, expected 1\n", size);

    hr = IDirect3DRMVisualArray_GetElement(array, 0, &visual);
    ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetElement returned %x\n", hr);

    hr = IDirect3DRMVisual_QueryInterface(visual, &IID_IDirect3DRMMeshBuilder, (void**)&mesh_builder);
    ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetSize returned %x\n", hr);

    size = sizeof(name);
    hr = IDirect3DRMMeshBuilder_GetName(mesh_builder, &size, name);
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned %x\n", hr);
    ok(!strcmp(name, "mesh1"), "Wrong name %s, expected mesh1\n", name);

    IDirect3DRMVisual_Release(visual);
    IDirect3DRMVisualArray_Release(array);
    IDirect3DRMFrame_Release(frame);
}

struct {
    int vertex_count;
    int face_count;
    int vertex_per_face;
    int face_data_size;
    DWORD color;
    float power;
    float specular[3];
    float emissive[3];
} groups[3] = {
    { 4, 3, 3, 9, 0x4c0000ff, 30.0f, { 0.31f, 0.32f, 0.33f }, { 0.34f, 0.35f, 0.36f } },
    { 4, 2, 3, 6, 0x3300ff00, 20.0f, { 0.21f, 0.22f, 0.23f }, { 0.24f, 0.25f, 0.26f } },
    { 3, 1, 3, 3, 0x19ff0000, 10.0f, { 0.11f, 0.12f, 0.13f }, { 0.14f, 0.15f, 0.16f } }
};

static void test_frame_mesh_materials(void)
{
    HRESULT hr;
    IDirect3DRM *d3drm;
    D3DRMLOADMEMORY info;
    const GUID *req_refiids[] = { &IID_IDirect3DRMFrame };
    IDirect3DRMMesh *mesh;
    ULONG size;
    IDirect3DRMMaterial *material;
    IDirect3DRMTexture *texture;
    int i;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Direct3DRMCreate returned %x\n", hr);

    info.lpMemory = data_frame_mesh_materials;
    info.dSize = strlen(data_frame_mesh_materials);
    hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID**)req_refiids, 1, D3DRMLOAD_FROMMEMORY, object_load_callback_frame, (void*)0xdeadbeef, NULL, NULL, NULL);
    ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);

    hr = IDirect3DRMMeshBuilder_CreateMesh(mesh_builder, &mesh);
    ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_CreateMesh returned %x\n", hr);

    size = IDirect3DRMMesh_GetGroupCount(mesh);
    ok(size == 3, "Wrong size %u returned, expected 3\n", size);

    for (i = 0; i < size; i++)
    {
        D3DVALUE red, green, blue, power;
        D3DCOLOR color;
        unsigned vertex_count, face_count, vertex_per_face;
        DWORD face_data_size;

        hr = IDirect3DRMMesh_GetGroup(mesh, i, &vertex_count, &face_count, &vertex_per_face, &face_data_size, NULL);
        ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroup returned %x\n", i, hr);
        ok(vertex_count == groups[i].vertex_count, "Group %d: Wrong vertex count %d, expected %d\n", i, vertex_count, groups[i].vertex_count);
        ok(face_count == groups[i].face_count, "Group %d: Wrong face count %d; expected %d\n", i, face_count, groups[i].face_count);
        ok(vertex_per_face == groups[i].vertex_per_face, "Group %d: Wrong vertex per face %d, expected %d\n", i, vertex_per_face, groups[i].vertex_per_face);
        ok(face_data_size == groups[i].face_data_size, "Group %d: Wrong face data size %d, expected %d\n", i, face_data_size, groups[i].face_data_size);

        color = IDirect3DRMMesh_GetGroupColor(mesh, i);
        ok(color == groups[i].color, "Group %d: Wrong color %x, expected %x\n", i, color, groups[i].color);

        hr = IDirect3DRMMesh_GetGroupMaterial(mesh, i, &material);
        ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupMaterial returned %x\n", i, hr);
        ok(material != NULL, "Group %d: No material\n", i);
        power = IDirect3DRMMaterial_GetPower(material);
        ok(power == groups[i].power, "Group %d: Wrong power %f, expected %f\n", i, power,  groups[i].power);
        hr = IDirect3DRMMaterial_GetSpecular(material, &red, &green, &blue);
        ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetSpecular returned %x\n", i, hr);
        ok(red == groups[i].specular[0], "Group %d: Wrong specular red %f, expected %f\n", i, red, groups[i].specular[0]);
        ok(green == groups[i].specular[1], "Group %d: Wrong specular green %f, pD3DRMexpected %f\n", i, green, groups[i].specular[1]);
        ok(blue == groups[i].specular[2], "Group %d: Wrong specular blue %f, expected %f\n", i, blue, groups[i].specular[2]);
        hr = IDirect3DRMMaterial_GetEmissive(material, &red, &green, &blue);
        ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetEmissive returned %x\n", i, hr);
        ok(red == groups[i].emissive[0], "Group %d: Wrong emissive red %f, expected %f\n", i, red, groups[i].emissive[0]);
        ok(green == groups[i].emissive[1], "Group %d: Wrong emissive green %f, expected %f\n", i, green, groups[i].emissive[1]);
        ok(blue == groups[i].emissive[2], "Group %d: Wrong emissive blue %f, expected %f\n", i, blue, groups[i].emissive[2]);

        hr = IDirect3DRMMesh_GetGroupTexture(mesh, i, &texture);
        ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupTexture returned %x\n", i, hr);
        ok(!texture, "Group %d: Unexpected texture\n", i);

        if (material)
            IDirect3DRMMaterial_Release(material);
        if (texture)
            IDirect3DRMTexture_Release(texture);
    }

    IDirect3DRMMesh_Release(mesh);
    IDirect3DRMMeshBuilder_Release(mesh_builder);
    IDirect3DRM_Release(d3drm);
}

struct qi_test
{
    REFIID iid;
    REFIID refcount_iid;
    REFIID vtable_iid;
    HRESULT hr;
};

static void test_qi(const char *test_name, IUnknown *base_iface,
                    REFIID refcount_iid, const struct qi_test *tests, UINT entry_count)
{
    ULONG refcount, expected_refcount;
    IUnknown *iface1, *iface2;
    HRESULT hr;
    UINT i, j;

    for (i = 0; i < entry_count; ++i)
    {
        hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1);
        ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i);
        if (SUCCEEDED(hr))
        {
            for (j = 0; j < entry_count; ++j)
            {
                hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2);
                ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j);
                if (SUCCEEDED(hr))
                {
                    expected_refcount = 0;
                    if (IsEqualGUID(refcount_iid, tests[j].refcount_iid))
                        ++expected_refcount;
                    if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid))
                        ++expected_refcount;
                    refcount = IUnknown_Release(iface2);
                    ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n",
                                refcount, test_name, i, j, expected_refcount);
                    if (tests[i].vtable_iid && tests[j].vtable_iid && IsEqualGUID(tests[i].vtable_iid, tests[j].vtable_iid))
                        ok(iface1 == iface2,
                                "Expected iface1 == iface2 for test \"%s\" %u, %u. Got iface1 = %p, iface 2 = %p.\n",
                                test_name, i, j, iface1, iface2);
                    else if (tests[i].vtable_iid && tests[j].vtable_iid)
                        ok(iface1 != iface2,
                                "Expected iface1 != iface2 for test \"%s\" %u, %u. Got iface1 == iface2 == %p.\n",
                                test_name, i, j, iface1);
                }
            }

            expected_refcount = 0;
            if (IsEqualGUID(refcount_iid, tests[i].refcount_iid))
                ++expected_refcount;
            refcount = IUnknown_Release(iface1);
            ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n",
                        refcount, test_name, i, expected_refcount);
        }
    }
}

static void test_d3drm_qi(void)
{
    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRM3,               &IID_IDirect3DRM3, &IID_IDirect3DRM3, S_OK                      },
        { &IID_IDirect3DRM2,               &IID_IDirect3DRM2, &IID_IDirect3DRM2, S_OK                      },
        { &IID_IDirect3DRM,                &IID_IDirect3DRM,  &IID_IDirect3DRM,  S_OK                      },
        { &IID_IDirect3DRMDevice,          NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject,          NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject2,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice2,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice3,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport2,       NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame,           NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame2,          NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame3,          NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMesh,            NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture2,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture3,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMWrap,            NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation,       NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation2,      NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,              NULL,              CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IDirect3DRM,  &IID_IDirect3DRM,  S_OK                      },
    };
    HRESULT hr;
    IDirect3DRM *d3drm;

    hr = Direct3DRMCreate(&d3drm);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    test_qi("d3drm_qi", (IUnknown *)d3drm, &IID_IDirect3DRM, tests, sizeof(tests) / sizeof(*tests));

    IDirect3DRM_Release(d3drm);
}

static void test_frame_qi(void)
{
    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRMFrame3,          &IID_IUnknown, &IID_IDirect3DRMFrame3, S_OK                      },
        { &IID_IDirect3DRMFrame2,          &IID_IUnknown, &IID_IDirect3DRMFrame2, S_OK                      },
        { &IID_IDirect3DRMFrame,           &IID_IUnknown, &IID_IDirect3DRMFrame,  S_OK                      },
        { &IID_IDirect3DRM,                NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice,          NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject,          &IID_IUnknown, &IID_IDirect3DRMFrame,  S_OK                      },
        { &IID_IDirect3DRMDevice2,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice3,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport2,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM3,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM2,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          &IID_IUnknown, &IID_IDirect3DRMFrame,  S_OK                      },
        { &IID_IDirect3DRMMesh,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture2,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture3,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMWrap,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation2,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IUnknown, NULL,                   S_OK                      },
    };
    HRESULT hr;
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMFrame *frame1;
    IDirect3DRMFrame2 *frame2;
    IDirect3DRMFrame3 *frame3;
    IUnknown *unknown;

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);

    hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
    ok(hr == D3DRM_OK, "Failed to create frame1 (hr = %x)\n", hr);
    hr = IDirect3DRMFrame_QueryInterface(frame1, &IID_IUnknown, (void **)&unknown);
    ok(hr == D3DRM_OK, "Failed to create IUnknown from frame1 (hr = %x)\n", hr);
    IDirect3DRMFrame_Release(frame1);
    test_qi("frame1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
    hr = IDirect3DRM2_CreateFrame(d3drm2, NULL, &frame2);
    ok(hr == D3DRM_OK, "Failed to create frame2 (hr = %x)\n", hr);
    hr = IDirect3DRMFrame2_QueryInterface(frame2, &IID_IUnknown, (void **)&unknown);
    ok(hr == D3DRM_OK, "Failed to create IUnknown from frame2 (hr = %x)\n", hr);
    IDirect3DRMFrame2_Release(frame2);
    test_qi("frame2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
    hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
    ok(hr == D3DRM_OK, "Failed to create frame3 (hr = %x)\n", hr);
    hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IUnknown, (void **)&unknown);
    ok(hr == D3DRM_OK, "Failed to create IUnknown from frame3 (hr = %x)\n", hr);
    IDirect3DRMFrame3_Release(frame3);
    test_qi("frame3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
}

static void test_device_qi(void)
{
    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRM3,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM2,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM,                NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice,          &IID_IUnknown, &IID_IDirect3DRMDevice,    S_OK,                     },
        { &IID_IDirect3DRMDevice2,         &IID_IUnknown, &IID_IDirect3DRMDevice2,   S_OK,                     },
        { &IID_IDirect3DRMDevice3,         &IID_IUnknown, &IID_IDirect3DRMDevice3,   S_OK,                     },
        { &IID_IDirect3DRMWinDevice,       &IID_IUnknown, &IID_IDirect3DRMWinDevice, S_OK,                     },
        { &IID_IDirect3DRMObject,          &IID_IUnknown, &IID_IDirect3DRMDevice,    S_OK,                     },
        { &IID_IDirect3DRMViewport,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport2,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame2,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame3,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMesh,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture2,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture3,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMWrap,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation2,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IUnknown, NULL,                      S_OK,                     },
    };
    HRESULT hr;
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirectDrawClipper *clipper;
    IDirect3DRMDevice *device1;
    IDirect3DRMDevice2 *device2;
    IDirect3DRMDevice3 *device3;
    IUnknown *unknown;
    HWND window;
    GUID driver;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);
    hr = DirectDrawCreateClipper(0, &clipper, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
    memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
    hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice (hr = %x)\n", hr);
    IDirect3DRMDevice_Release(device1);
    test_qi("device1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
    hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %x)\n", hr);
    hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice2 (hr = %x)\n", hr);
    IDirect3DRMDevice2_Release(device2);
    test_qi("device2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
    IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice3 (hr = %x)\n", hr);
    IDirect3DRMDevice3_Release(device3);
    test_qi("device3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    IDirectDrawClipper_Release(clipper);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    DestroyWindow(window);
}


static HRESULT CALLBACK surface_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
{
    IDirectDrawSurface **primary = context;

    if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
    {
        *primary = surface;
        return DDENUMRET_CANCEL;
    }
    IDirectDrawSurface_Release(surface);

    return DDENUMRET_OK;
}

static void test_create_device_from_clipper1(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    IDirect3DRM *d3drm1 = NULL;
    IDirectDraw *ddraw = NULL;
    IUnknown *unknown = NULL;
    IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
    IDirect3DDevice *d3ddevice1 = NULL;
    IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
    IDirectDrawSurface7 *surface7 = NULL;
    DDSURFACEDESC desc, surface_desc;
    DWORD expected_flags, ret_val;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    HRESULT hr;
    ULONG ref1, ref2, cref1, cref2;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);
    hr = DirectDrawCreateClipper(0, &clipper, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);
    cref1 = get_refcount((IUnknown *)clipper);

    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 0, 0, &device1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);

    /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, NULL, &driver, 300, 200, &device1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, &device1);
    ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    cref2 = get_refcount((IUnknown *)clipper);
    ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
    ret_val = IDirect3DRMDevice_GetWidth(device1);
    ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice_GetHeight(device1);
    ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val);

    /* Fetch immediate mode device in order to access render target */
    hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);

    hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
    ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);

    /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
    hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
    ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
    IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
    hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
    IUnknown_Release(unknown);
    hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &d3drm_primary, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
    hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
    ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
    ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);

    IDirectDrawClipper_Release(d3drm_clipper);
    IDirectDrawSurface_Release(d3drm_primary);
    IDirectDrawSurface7_Release(surface7);
    IDirectDraw_Release(ddraw);

    /* Check properties of render target and depth surface */
    surface_desc.dwSize = sizeof(surface_desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
            surface_desc.dwWidth, surface_desc.dwHeight);
    ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
    desc.dwSize = sizeof(desc);
    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
            surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
            desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
    ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
    ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);

    /* Release old objects and check refcount of device and clipper */
    IDirectDrawSurface_Release(ds);
    ds = NULL;
    IDirectDrawSurface_Release(surface);
    surface = NULL;
    IDirect3DDevice_Release(d3ddevice1);
    d3ddevice1 = NULL;
    IDirect3DRMDevice_Release(device1);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    cref2 = get_refcount((IUnknown *)clipper);
    ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);

    /* Test if render target format follows the screen format */
    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
    ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);

    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
    ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);

    hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    surface_desc.dwSize = sizeof(surface_desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
    todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
            surface_desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirectDraw2_RestoreDisplayMode(ddraw);
    ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);

    if (ds)
        IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice_Release(d3ddevice1);
    IDirect3DRMDevice_Release(device1);
    IDirect3DRM_Release(d3drm1);
    IDirectDrawClipper_Release(clipper);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static void test_create_device_from_clipper2(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM2 *d3drm2 = NULL;
    IDirectDraw *ddraw = NULL;
    IUnknown *unknown = NULL;
    IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
    IDirect3DDevice2 *d3ddevice2 = NULL;
    IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
    IDirectDrawSurface7 *surface7 = NULL;
    DDSURFACEDESC desc, surface_desc;
    DWORD expected_flags, ret_val;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    HRESULT hr;
    ULONG ref1, ref2, ref3, cref1, cref2;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);
    hr = DirectDrawCreateClipper(0, &clipper, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);
    cref1 = get_refcount((IUnknown *)clipper);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm2);

    hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 0, 0, &device2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);

    /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
    hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, NULL, &driver, 300, 200, &device2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, &device2);
    ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    cref2 = get_refcount((IUnknown *)clipper);
    ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
    ret_val = IDirect3DRMDevice2_GetWidth(device2);
    ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice2_GetHeight(device2);
    ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val);

    /* Fetch immediate mode device in order to access render target */
    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
    ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);

    /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
    hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
    ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
    IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
    hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
    IUnknown_Release(unknown);
    hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &d3drm_primary, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
    hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
    ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
    ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);

    IDirectDrawClipper_Release(d3drm_clipper);
    IDirectDrawSurface_Release(d3drm_primary);
    IDirectDrawSurface7_Release(surface7);
    IDirectDraw_Release(ddraw);

    /* Check properties of render target and depth surface */
    surface_desc.dwSize = sizeof(surface_desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
            surface_desc.dwWidth, surface_desc.dwHeight);
    ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
    desc.dwSize = sizeof(desc);
    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
            surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
            desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
    ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
    ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);

    /* Release old objects and check refcount of device and clipper */
    IDirectDrawSurface_Release(ds);
    ds = NULL;
    IDirectDrawSurface_Release(surface);
    surface = NULL;
    IDirect3DDevice2_Release(d3ddevice2);
    d3ddevice2 = NULL;
    IDirect3DRMDevice2_Release(device2);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    cref2 = get_refcount((IUnknown *)clipper);
    ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);

    /* Test if render target format follows the screen format */
    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
    ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);

    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2);
    ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    surface_desc.dwSize = sizeof(surface_desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
    todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
            surface_desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirectDraw2_RestoreDisplayMode(ddraw);
    ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);

    IDirectDrawSurface_Release(surface);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3DRMDevice2_Release(device2);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    IDirectDrawClipper_Release(clipper);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static void test_create_device_from_clipper3(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM3 *d3drm3 = NULL;
    IDirectDraw *ddraw = NULL;
    IUnknown *unknown = NULL;
    IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
    IDirect3DDevice2 *d3ddevice2 = NULL;
    IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
    IDirectDrawSurface7 *surface7 = NULL;
    DDSURFACEDESC desc, surface_desc;
    DWORD expected_flags, ret_val;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    HRESULT hr;
    ULONG ref1, ref2, ref3, cref1, cref2;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);
    hr = DirectDrawCreateClipper(0, &clipper, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);
    cref1 = get_refcount((IUnknown *)clipper);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm3);

    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 0, 0, &device3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);

    /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, NULL, &driver, 300, 200, &device3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, &device3);
    ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    cref2 = get_refcount((IUnknown *)clipper);
    ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
    ret_val = IDirect3DRMDevice3_GetWidth(device3);
    ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice3_GetHeight(device3);
    ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val);

    /* Fetch immediate mode device in order to access render target */
    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
    ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);

    /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
    hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
    ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
    IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
    hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
    IUnknown_Release(unknown);
    hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &d3drm_primary, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
    hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
    ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
    ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);

    IDirectDrawClipper_Release(d3drm_clipper);
    IDirectDrawSurface_Release(d3drm_primary);
    IDirectDrawSurface7_Release(surface7);
    IDirectDraw_Release(ddraw);

    /* Check properties of render target and depth surface */
    surface_desc.dwSize = sizeof(surface_desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
            surface_desc.dwWidth, surface_desc.dwHeight);
    ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
    desc.dwSize = sizeof(desc);
    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
            surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
            desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
    ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
    ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);

    /* Release old objects and check refcount of device and clipper */
    IDirectDrawSurface_Release(ds);
    ds = NULL;
    IDirectDrawSurface_Release(surface);
    surface = NULL;
    IDirect3DDevice2_Release(d3ddevice2);
    d3ddevice2 = NULL;
    IDirect3DRMDevice3_Release(device3);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    cref2 = get_refcount((IUnknown *)clipper);
    ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);

    /* Test if render target format follows the screen format */
    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
    ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);

    hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
    ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
    ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
    ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    surface_desc.dwSize = sizeof(surface_desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
    todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
            surface_desc.ddpfPixelFormat.dwRGBBitCount);

    hr = IDirectDraw2_RestoreDisplayMode(ddraw);
    ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);

    IDirectDrawSurface_Release(surface);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3DRMDevice3_Release(device3);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm1);
    IDirectDrawClipper_Release(clipper);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static void test_create_device_from_surface1(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    DDSURFACEDESC desc;
    IDirectDraw *ddraw = NULL;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
    IDirect3DDevice *d3ddevice1 = NULL;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
    DWORD expected_flags, ret_val;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    ULONG ref1, ref2, surface_ref1, surface_ref2;
    RECT rc;
    BOOL use_sysmem_zbuffer = FALSE;
    HRESULT hr;

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    /* Create a surface and use it to create the retained mode device. */
    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
    ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
    ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
    IDirectDrawSurface_Release(surface);

    desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
    surface_ref1 = get_refcount((IUnknown *)surface);

    hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
    hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, NULL, &device1);
    ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
    hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, NULL, surface, &device1);
    ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);

    hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    surface_ref2 = get_refcount((IUnknown *)surface);
    ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
    ret_val = IDirect3DRMDevice_GetWidth(device1);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice_GetHeight(device1);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    /* Check if CreateDeviceFromSurface creates a primary surface */
    hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &d3drm_surface, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);

    hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);

    hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check properties of attached depth surface */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(ds);
    IDirect3DDevice_Release(d3ddevice1);
    IDirectDrawSurface_Release(d3drm_surface);

    IDirect3DRMDevice_Release(device1);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    surface_ref2 = get_refcount((IUnknown *)surface);
    ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
            surface_ref1, surface_ref2);
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
    ref1 = IDirectDrawSurface_Release(ds);
    ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
    desc.dwZBufferBitDepth = 16;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;
    hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
    ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);

    hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice2_GetDirect3DDevice(device1, &d3ddevice1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);

    hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check if depth surface matches the one we created  */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(d3drm_surface);
    IDirectDrawSurface_Release(ds);

    IDirect3DDevice_Release(d3ddevice1);
    IDirect3DRMDevice_Release(device1);
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
    ref1 = IDirectDrawSurface_Release(ds);
    ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
    IDirect3DRM_Release(d3drm1);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static void test_create_device_from_surface2(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    DDSURFACEDESC desc;
    IDirectDraw *ddraw = NULL;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM2 *d3drm2 = NULL;
    IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
    IDirect3DDevice2 *d3ddevice2 = NULL;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
    DWORD expected_flags, ret_val;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    ULONG ref1, ref2, ref3, surface_ref1, surface_ref2;
    RECT rc;
    BOOL use_sysmem_zbuffer = FALSE;
    HRESULT hr;

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm2);

    /* Create a surface and use it to create the retained mode device. */
    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
    ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
    ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
    IDirectDrawSurface_Release(surface);

    desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
    surface_ref1 = get_refcount((IUnknown *)surface);

    hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
    hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, NULL, &device2);
    ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
    hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, NULL, surface, &device2);
    ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);

    hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    surface_ref2 = get_refcount((IUnknown *)surface);
    ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
    ret_val = IDirect3DRMDevice2_GetWidth(device2);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice2_GetHeight(device2);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    /* Check if CreateDeviceFromSurface creates a primary surface */
    hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &d3drm_surface, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);

    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check properties of attached depth surface */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(ds);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirectDrawSurface_Release(d3drm_surface);

    IDirect3DRMDevice2_Release(device2);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    surface_ref2 = get_refcount((IUnknown *)surface);
    ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
            surface_ref1, surface_ref2);
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
    ref1 = IDirectDrawSurface_Release(ds);
    ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);

    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
    desc.dwZBufferBitDepth = 16;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;
    hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
    ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);

    hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check if depth surface matches the one we created  */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(d3drm_surface);
    IDirectDrawSurface_Release(ds);

    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3DRMDevice2_Release(device2);
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
    ref1 = IDirectDrawSurface_Release(ds);
    ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static void test_create_device_from_surface3(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    DDSURFACEDESC desc;
    IDirectDraw *ddraw = NULL;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM3 *d3drm3 = NULL;
    IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
    IDirect3DDevice2 *d3ddevice2 = NULL;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
    DWORD expected_flags, ret_val;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    ULONG ref1, ref2, ref3, surface_ref1, surface_ref2;
    RECT rc;
    BOOL use_sysmem_zbuffer = FALSE;
    HRESULT hr;

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm3);

    /* Create a surface and use it to create the retained mode device. */
    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
    ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
    ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
    IDirectDrawSurface_Release(surface);

    desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
    surface_ref1 = get_refcount((IUnknown *)surface);

    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, NULL, 0, &device3);
    ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, NULL, surface, 0, &device3);
    ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    surface_ref2 = get_refcount((IUnknown *)surface);
    ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
    ret_val = IDirect3DRMDevice3_GetWidth(device3);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice3_GetHeight(device3);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    /* Check if CreateDeviceFromSurface creates a primary surface */
    hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &d3drm_surface, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check properties of attached depth surface */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(ds);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirectDrawSurface_Release(d3drm_surface);
    IDirect3DRMDevice3_Release(device3);

    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    surface_ref2 = get_refcount((IUnknown *)surface);
    ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
            surface_ref1, surface_ref2);
    /* In version 3, d3drm will destroy all references of the depth surface it created internally. */
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    todo_wine ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x.\n", hr);
    if (SUCCEEDED(hr))
        IDirectDrawSurface_Release(ds);
    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
    desc.dwZBufferBitDepth = 16;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;
    hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
    ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check if depth surface matches the one we created  */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(d3drm_surface);
    IDirectDrawSurface_Release(ds);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3DRMDevice3_Release(device3);
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    /* The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
    ref1 = IDirectDrawSurface_Release(ds);
    ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);

    /* What happens if we pass no flags and still attach our own depth surface? */
    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check if depth surface matches the one we created  */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(d3drm_surface);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3DRMDevice3_Release(device3);
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
    ref1 = IDirectDrawSurface_Release(ds);
    ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    /* What happens if we don't pass D3DRMDEVICE_NOZBUFFER and still not attach our own depth surface? */
    hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3);
    ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
    ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);

    /* Check if depth surface matches the one we created  */
    hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
    ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x).\n", hr);
    IDirectDrawSurface_Release(d3drm_surface);

    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3DRMDevice3_Release(device3);
    ref1 = IDirectDrawSurface_Release(surface);
    ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm1);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static IDirect3DDevice *create_device1(IDirectDraw *ddraw, HWND window, IDirectDrawSurface **ds)
{
    static const DWORD z_depths[] = { 32, 24, 16 };
    IDirectDrawSurface *surface;
    IDirect3DDevice *device = NULL;
    DDSURFACEDESC surface_desc;
    unsigned int i;
    HRESULT hr;
    RECT rc;

    GetClientRect(window, &rc);
    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    memset(&surface_desc, 0, sizeof(surface_desc));
    surface_desc.dwSize = sizeof(surface_desc);
    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    surface_desc.dwWidth = rc.right;
    surface_desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    /* We used to use EnumDevices() for this, but it seems
    * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
    * relationship with reality. */
    for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
    {
        memset(&surface_desc, 0, sizeof(surface_desc));
        surface_desc.dwSize = sizeof(surface_desc);
        surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
        surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
        U2(surface_desc).dwZBufferBitDepth = z_depths[i];
        surface_desc.dwWidth = rc.right;
        surface_desc.dwHeight = rc.bottom;
        if (FAILED(IDirectDraw_CreateSurface(ddraw, &surface_desc, ds, NULL)))
            continue;

        hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds);
        ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
        if (FAILED(hr))
        {
            IDirectDrawSurface_Release(*ds);
            continue;
        }

        if (SUCCEEDED(IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device)))
            break;

        IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds);
        IDirectDrawSurface_Release(*ds);
        *ds = NULL;
    }

    IDirectDrawSurface_Release(surface);
    return device;
}

static void test_create_device_from_d3d1(void)
{
    IDirectDraw *ddraw1 = NULL, *temp_ddraw1;
    IDirect3D *d3d1 = NULL, *temp_d3d1;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
    IDirect3DRMDevice2 *device2;
    IDirect3DRMDevice3 *device3;
    IDirect3DDevice *d3ddevice1 = NULL, *d3drm_d3ddevice1 = NULL, *temp_d3ddevice1;
    IDirect3DDevice2 *d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
    DWORD expected_flags, ret_val;
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    DDSURFACEDESC desc;
    RECT rc;
    HWND window;
    ULONG ref1, ref2, ref3, ref4, device_ref1, device_ref2, d3d_ref1, d3d_ref2;
    HRESULT hr;

    hr = DirectDrawCreate(NULL, &ddraw1, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
    ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
    d3d_ref1 = get_refcount((IUnknown *)d3d1);

    /* Create the immediate mode device */
    d3ddevice1 = create_device1(ddraw1, window, &ds);
    if (d3ddevice1 == NULL)
    {
        win_skip("Cannot create IM device, skipping tests.\n");
        IDirect3D_Release(d3d1);
        IDirectDraw_Release(ddraw1);
        return;
    }
    device_ref1 = get_refcount((IUnknown *)d3ddevice1);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, NULL, d3ddevice1, &device1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
    hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, NULL, &device1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, &device1);
    ok(hr == DD_OK, "Failed to create IDirect3DRMDevice interface (hr = %x)\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    device_ref2 = get_refcount((IUnknown *)d3ddevice1);
    ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d1);
    ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
    ret_val = IDirect3DRMDevice_GetWidth(device1);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice_GetHeight(device1);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
    ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr);
    ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
    IDirect3DRMDevice2_Release(device2);

    d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
    hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)&device3);
    ok(hr == DD_OK, "Cannot get IDirect3DRMDevice3 Interface (hr = %x).\n", hr);
    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
    IDirect3DRMDevice3_Release(device3);

    hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &surface, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);

    hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
    ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1);

    /* Check properties of render target and depth surfaces */
    hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice_Release(d3drm_d3ddevice1);
    IDirect3DRMDevice_Release(device1);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    device_ref2 = get_refcount((IUnknown *)d3ddevice1);
    ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);

    /* InitFromD3D tests */
    hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice, (void **)&device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr);

    hr = IDirect3DRMDevice_InitFromD3D(device1, NULL, d3ddevice1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
    ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice interface (hr = %#x)\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
    device_ref2 = get_refcount((IUnknown *)d3ddevice1);
    ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
            device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d1);
    ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
    ret_val = IDirect3DRMDevice_GetWidth(device1);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice_GetHeight(device1);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3ddevice1);
    ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
    ref3 = get_refcount((IUnknown *)d3d1);
    ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
    /* Release leaked references */
    while (IDirect3DRM_Release(d3drm1) > ref2);
    while (IDirect3DDevice_Release(d3ddevice1) > device_ref2);
    while (IDirect3D_Release(d3d1) > d3d_ref2);

    hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL);
    ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr);
    ref4 = get_refcount((IUnknown *)temp_ddraw1);

    hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D, (void **)&temp_d3d1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr);
    temp_d3ddevice1 = create_device1(temp_ddraw1, window, &surface);
    hr = IDirect3DRMDevice_InitFromD3D(device1, temp_d3d1, temp_d3ddevice1);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref2, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)temp_d3ddevice1);
    ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
    ref3 = get_refcount((IUnknown *)temp_d3d1);
    todo_wine ok(ref3 < d3d_ref2, "Expected ref3 < d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
    /* Release leaked references */
    while (IDirect3DRM_Release(d3drm1) > ref2);
    while (IDirect3DDevice_Release(temp_d3ddevice1) > 0);
    while (IDirect3D_Release(temp_d3d1) > ref4);
    IDirectDrawSurface_Release(surface);
    IDirectDraw_Release(temp_ddraw1);

    d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
    hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
    ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr);
    ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
    IDirect3DRMDevice2_Release(device2);

    d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
    hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)&device3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 Interface (hr = %#x).\n", hr);
    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
    IDirect3DRMDevice3_Release(device3);

    surface = NULL;
    hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &surface, surface_callback);
    ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr);
    ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);

    hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr);
    ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n",
            d3ddevice1, d3drm_d3ddevice1);

    /* Check properties of render target and depth surfaces */
    hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
    ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %#x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %#x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %#x, got %#x.\n",
            DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice_Release(d3drm_d3ddevice1);
    IDirect3DRMDevice_Release(device1);
    ref2 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
    device_ref2 = get_refcount((IUnknown *)d3ddevice1);
    ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
            device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d1);
    todo_wine ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1,
            d3d_ref2);

    IDirect3DRM_Release(d3drm1);
    IDirect3DDevice_Release(d3ddevice1);
    IDirect3D_Release(d3d1);
    IDirectDraw_Release(ddraw1);
    DestroyWindow(window);
}

static IDirect3DDevice2 *create_device2(IDirectDraw2 *ddraw, HWND window, IDirectDrawSurface **ds)
{
    static const DWORD z_depths[] = { 32, 24, 16 };
    IDirectDrawSurface *surface;
    IDirect3DDevice2 *device = NULL;
    DDSURFACEDESC surface_desc;
    IDirect3D2 *d3d;
    unsigned int i;
    HRESULT hr;
    RECT rc;

    GetClientRect(window, &rc);
    hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    memset(&surface_desc, 0, sizeof(surface_desc));
    surface_desc.dwSize = sizeof(surface_desc);
    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    surface_desc.dwWidth = rc.right;
    surface_desc.dwHeight = rc.bottom;

    hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
    if (FAILED(hr))
    {
        IDirectDrawSurface_Release(surface);
        *ds = NULL;
        return NULL;
    }

    /* We used to use EnumDevices() for this, but it seems
    * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
    * relationship with reality. */
    for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
    {
        memset(&surface_desc, 0, sizeof(surface_desc));
        surface_desc.dwSize = sizeof(surface_desc);
        surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
        surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
        U2(surface_desc).dwZBufferBitDepth = z_depths[i];
        surface_desc.dwWidth = rc.right;
        surface_desc.dwHeight = rc.bottom;
        if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, ds, NULL)))
            continue;

        hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds);
        ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
        if (FAILED(hr))
        {
            IDirectDrawSurface_Release(*ds);
            continue;
        }

        if (SUCCEEDED(IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device)))
            break;

        IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds);
        IDirectDrawSurface_Release(*ds);
        *ds = NULL;
    }

    IDirect3D2_Release(d3d);
    IDirectDrawSurface_Release(surface);
    return device;
}

static void test_create_device_from_d3d2(void)
{
    IDirectDraw *ddraw1 = NULL, *temp_ddraw1;
    IDirectDraw2 *ddraw2 = NULL, *temp_ddraw2;
    IDirect3D* d3d1;
    IDirect3D2 *d3d2 = NULL, *temp_d3d2;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM2 *d3drm2 = NULL;
    IDirect3DRMDevice *device1;
    IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
    IDirect3DDevice *d3ddevice1;
    IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL, *temp_d3ddevice2;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
    DWORD expected_flags, ret_val;
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    DDSURFACEDESC desc;
    RECT rc;
    HWND window;
    ULONG ref1, ref2, ref3, ref4, ref5, device_ref1, device_ref2, d3d_ref1, d3d_ref2;
    HRESULT hr;

    hr = DirectDrawCreate(NULL, &ddraw1, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
    ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
    ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr);
    d3d_ref1 = get_refcount((IUnknown *)d3d2);

    /* Create the immediate mode device */
    d3ddevice2 = create_device2(ddraw2, window, &ds);
    if (d3ddevice2 == NULL)
    {
        win_skip("Cannot create IM device, skipping tests.\n");
        IDirect3D2_Release(d3d2);
        IDirectDraw2_Release(ddraw2);
        IDirectDraw_Release(ddraw1);
        return;
    }
    device_ref1 = get_refcount((IUnknown *)d3ddevice2);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm2);

    hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, NULL, d3ddevice2, &device2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
    hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, NULL, &device2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, &device2);
    ok(hr == DD_OK, "Failed to create IDirect3DRMDevice2 interface (hr = %x)\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
    ret_val = IDirect3DRMDevice2_GetWidth(device2);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice2_GetHeight(device2);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &surface, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);

    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
    ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);

    /* Check properties of render target and depth surfaces */
    hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice2_Release(d3drm_d3ddevice2);
    IDirect3DRMDevice2_Release(device2);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);

    /* InitFromD3D tests */
    hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2, (void **)&device2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr);

    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %x).\n", hr);
    if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1)))
    {
        hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, d3ddevice1);
        ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
        hr = IDirect3DRMDevice2_InitFromD3D(device2, NULL, d3ddevice1);
        ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
        hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, NULL);
        ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
        hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IDirect3DRMDevice, (void **)&device1);
        ok(SUCCEEDED(hr), "Cannot obtain IDirect3DRMDevice interface (hr = %#x).\n", hr);
        hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
        todo_wine ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
        IDirect3DRMDevice_Release(device1);
        if (SUCCEEDED(hr))
        {
            IDirect3DRMDevice_Release(device1);
            hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2,
                    (void **)&device2);
            ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr);
        }
    }
    IDirect3D_Release(d3d1);
    IDirect3DDevice_Release(d3ddevice1);

    hr = IDirect3DRMDevice2_InitFromD3D2(device2, NULL, d3ddevice2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, d3ddevice2);
    ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice2 interface (hr = %#x)\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
            device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
    ret_val = IDirect3DRMDevice2_GetWidth(device2);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice2_GetHeight(device2);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, d3ddevice2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3ddevice2);
    ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
    ref3 = get_refcount((IUnknown *)d3d2);
    ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
    /* Release leaked references */
    while (IDirect3DRM_Release(d3drm1) > ref4);
    while (IDirect3DDevice2_Release(d3ddevice2) > device_ref2);
    while (IDirect3D2_Release(d3d2) > d3d_ref2);

    hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL);
    ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr);
    hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D2, (void **)&temp_d3d2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr);
    ref5 = get_refcount((IUnknown *)temp_d3d2);

    hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirectDraw2, (void **)&temp_ddraw2);
    ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);

    temp_d3ddevice2 = create_device2(temp_ddraw2, window, &surface);
    hr = IDirect3DRMDevice2_InitFromD3D2(device2, temp_d3d2, temp_d3ddevice2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref4, "expected ref3 > ref4, got ref3 = %u , ref4 = %u.\n", ref3, ref4);
    ref3 = get_refcount((IUnknown *)temp_d3ddevice2);
    ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
    ref3 = get_refcount((IUnknown *)temp_d3d2);
    ok(ref3 == d3d_ref2, "Expected ref3 == d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
    /* Release leaked references */
    while (IDirect3DRM_Release(d3drm1) > ref4);
    while (IDirect3DDevice2_Release(temp_d3ddevice2) > 0);
    while (IDirect3D2_Release(temp_d3d2) >= ref5);
    IDirectDrawSurface_Release(surface);
    IDirectDraw2_Release(temp_ddraw2);
    IDirectDraw_Release(temp_ddraw1);

    surface = NULL;
    hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &surface, surface_callback);
    ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr);
    ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);

    hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);
    ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2,
            d3drm_d3ddevice2);

    /* Check properties of render target and depth surfaces */
    hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
    ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
    ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %#x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE),
            "Expected caps containing %#x, got %#x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %#x, got %#x.\n",
            DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice2_Release(d3drm_d3ddevice2);
    IDirect3DRMDevice2_Release(device2);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "Expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm2);
    ok(ref3 == ref2, "Expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
            device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);

    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3D2_Release(d3d2);
    IDirectDraw2_Release(ddraw2);
    IDirectDraw_Release(ddraw1);
    DestroyWindow(window);
}

static void test_create_device_from_d3d3(void)
{
    IDirectDraw *ddraw1 = NULL, *temp_ddraw1;
    IDirectDraw2 *ddraw2 = NULL, *temp_ddraw2;
    IDirect3D *d3d1;
    IDirect3D2 *d3d2 = NULL, *temp_d3d2;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM3 *d3drm3 = NULL;
    IDirect3DRMDevice *device1;
    IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
    IDirect3DDevice *d3ddevice1;
    IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL, *temp_d3ddevice2;
    IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
    DWORD expected_flags, ret_val;
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    DDSURFACEDESC desc;
    RECT rc;
    HWND window;
    ULONG ref1, ref2, ref3, ref4, ref5, device_ref1, device_ref2, d3d_ref1, d3d_ref2;
    HRESULT hr;

    hr = DirectDrawCreate(NULL, &ddraw1, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
    ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
    ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr);
    d3d_ref1 = get_refcount((IUnknown *)d3d2);

    /* Create the immediate mode device */
    d3ddevice2 = create_device2(ddraw2, window, &ds);
    if (d3ddevice2 == NULL)
    {
        win_skip("Cannot create IM device, skipping tests.\n");
        IDirect3D2_Release(d3d2);
        IDirectDraw2_Release(ddraw2);
        IDirectDraw_Release(ddraw1);
        return;
    }
    device_ref1 = get_refcount((IUnknown *)d3ddevice2);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
    ref1 = get_refcount((IUnknown *)d3drm1);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
    ref2 = get_refcount((IUnknown *)d3drm3);

    hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, NULL, d3ddevice2, &device3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
    hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, NULL, &device3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
    hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, &device3);
    ok(hr == DD_OK, "Failed to create IDirect3DRMDevice3 interface (hr = %x)\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
    ret_val = IDirect3DRMDevice3_GetWidth(device3);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice3_GetHeight(device3);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &surface, surface_callback);
    ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
    ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
    ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);

    /* Check properties of render target and depth surfaces */
    hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
    ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
    ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
            "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice2_Release(d3drm_d3ddevice2);
    IDirect3DRMDevice3_Release(device3);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);

    /* InitFromD3D tests */
    hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice3, (void **)&device3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr);

    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %#x).\n", hr);
    if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1)))
    {
        hr = IDirect3DRMDevice3_InitFromD3D(device3, d3d1, d3ddevice1);
        ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
        hr = IDirect3DRMDevice3_InitFromD3D(device3, NULL, d3ddevice1);
        ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
        hr = IDirect3DRMDevice3_InitFromD3D(device3, d3d1, NULL);
        ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
        hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice, (void **)&device1);
        ok(SUCCEEDED(hr), "Cannot obtain IDirect3DRMDevice interface (hr = %#x).\n", hr);
        hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
        todo_wine ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
        IDirect3DRMDevice_Release(device1);
        if (SUCCEEDED(hr))
        {
            IDirect3DRMDevice_Release(device1);
            hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice3,
                    (void **)&device3);
            ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr);
        }
    }
    IDirect3D_Release(d3d1);
    IDirect3DDevice_Release(d3ddevice1);

    hr = IDirect3DRMDevice3_InitFromD3D2(device3, NULL, d3ddevice2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, d3ddevice2);
    ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice2 interface (hr = %#x)\n", hr);
    ref4 = get_refcount((IUnknown *)d3drm1);
    ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
            device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
    ret_val = IDirect3DRMDevice3_GetWidth(device3);
    ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
    ret_val = IDirect3DRMDevice3_GetHeight(device3);
    ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);

    hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, d3ddevice2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3ddevice2);
    ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
    ref3 = get_refcount((IUnknown *)d3d2);
    ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
    /* Release leaked references */
    while (IDirect3DRM_Release(d3drm1) > ref4);
    while (IDirect3DDevice2_Release(d3ddevice2) > device_ref2);
    while (IDirect3D2_Release(d3d2) > d3d_ref2);

    hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL);
    ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr);
    hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D2, (void **)&temp_d3d2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr);
    ref5 = get_refcount((IUnknown *)temp_d3d2);

    hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirectDraw2, (void **)&temp_ddraw2);
    ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);

    temp_d3ddevice2 = create_device2(temp_ddraw2, window, &surface);
    hr = IDirect3DRMDevice3_InitFromD3D2(device3, temp_d3d2, temp_d3ddevice2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref3 > ref4, "expected ref3 > ref4, got ref3 = %u , ref4 = %u.\n", ref3, ref4);
    ref3 = get_refcount((IUnknown *)temp_d3ddevice2);
    ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
    ref3 = get_refcount((IUnknown *)temp_d3d2);
    ok(ref3 == d3d_ref2, "Expected ref3 == d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
    /* Release leaked references */
    while (IDirect3DRM_Release(d3drm1) > ref4);
    while (IDirect3DDevice2_Release(temp_d3ddevice2) > 0);
    while (IDirect3D2_Release(temp_d3d2) >= ref5);
    IDirectDrawSurface_Release(surface);
    IDirectDraw2_Release(temp_ddraw2);
    IDirectDraw_Release(temp_ddraw1);

    surface = NULL;
    hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
            NULL, &surface, surface_callback);
    ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr);
    ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);

    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);
    ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2,
            d3drm_d3ddevice2);

    /* Check properties of render target and depth surfaces */
    hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
    ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);

    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
    ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE),
            "Expected caps containing %#x, got %#x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
    ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);

    desc.dwSize = sizeof(desc);
    hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
    ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %x).\n", hr);

    ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
            rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
    ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %#x.\n",
            DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
    expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
    ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);

    IDirectDrawSurface_Release(d3drm_ds);
    IDirectDrawSurface_Release(ds);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice2_Release(d3drm_d3ddevice2);
    IDirect3DRMDevice3_Release(device3);
    ref3 = get_refcount((IUnknown *)d3drm1);
    ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
    ref3 = get_refcount((IUnknown *)d3drm3);
    ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
    device_ref2 = get_refcount((IUnknown *)d3ddevice2);
    ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
            device_ref1, device_ref2);
    d3d_ref2 = get_refcount((IUnknown *)d3d2);
    ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm1);
    IDirect3DDevice2_Release(d3ddevice2);
    IDirect3D2_Release(d3d2);
    IDirectDraw2_Release(ddraw2);
    IDirectDraw_Release(ddraw1);
    DestroyWindow(window);
}

static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized)
{
    unsigned int bpp = palettized ? 8 : 24;
    BITMAPFILEHEADER file_header;
    DWORD written, size, ret;
    unsigned char *buffer;
    char path[MAX_PATH];
    unsigned int i, j;
    BITMAPINFO *info;
    char *filename;
    HANDLE file;

    ret = GetTempPathA(MAX_PATH, path);
    ok(ret, "Failed to get temporary file path.\n");
    filename = HeapAlloc(GetProcessHeap(), 0, MAX_PATH);
    ret = GetTempFileNameA(path, "d3d", 0, filename);
    ok(ret, "Failed to get filename.\n");
    file = CreateFileA(filename, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
    ok(file != INVALID_HANDLE_VALUE, "Failed to open temporary file \"%s\".\n", filename);

    size = FIELD_OFFSET(BITMAPINFO, bmiColors[palettized ? 256 : 0]);

    memset(&file_header, 0, sizeof(file_header));
    file_header.bfType = 0x4d42; /* BM */
    file_header.bfOffBits = sizeof(file_header) + size;
    file_header.bfSize = file_header.bfOffBits + w * h * (bpp / 8);
    ret = WriteFile(file, &file_header, sizeof(file_header), &written, NULL);
    ok(ret && written == sizeof(file_header), "Failed to write file header.\n");

    info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
    info->bmiHeader.biSize = sizeof(info->bmiHeader);
    info->bmiHeader.biBitCount = bpp;
    info->bmiHeader.biPlanes = 1;
    info->bmiHeader.biWidth = w;
    info->bmiHeader.biHeight = h;
    info->bmiHeader.biCompression = BI_RGB;
    if (palettized)
    {
        for (i = 0; i < 256; ++i)
        {
            info->bmiColors[i].rgbBlue = i;
            info->bmiColors[i].rgbGreen = i;
            info->bmiColors[i].rgbRed = i;
        }
    }
    ret = WriteFile(file, info, size, &written, NULL);
    ok(ret && written == size, "Failed to write bitmap info.\n");
    HeapFree(GetProcessHeap(), 0, info);

    size = w * h * (bpp / 8);
    buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
    for (i = 0, j = 0; i < size;)
    {
        if (palettized)
        {
            buffer[i++] = j++;
            j %= 256;
        }
        else
        {
            buffer[i++] = j % 251;
            buffer[i++] = j % 239;
            buffer[i++] = j++ % 247;
        }
    }
    ret = WriteFile(file, buffer, size, &written, NULL);
    ok(ret && written == size, "Failed to write bitmap data.\n");
    HeapFree(GetProcessHeap(), 0, buffer);

    CloseHandle(file);

    return filename;
}

static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img,
        BOOL upside_down, unsigned int w, unsigned int h, BOOL palettized)
{
    const unsigned char *data = img->buffer1;
    unsigned int i, j;

    ok(img->width == w, "Test %u: Got unexpected image width %u, expected %u.\n", test_idx, img->width, w);
    ok(img->height == h, "Test %u: Got unexpected image height %u, expected %u.\n", test_idx, img->height, h);
    ok(img->aspectx == 1, "Test %u: Got unexpected image aspectx %u.\n", test_idx, img->aspectx);
    ok(img->aspecty == 1, "Test %u: Got unexpected image aspecty %u.\n", test_idx, img->aspecty);
    ok(!img->buffer2, "Test %u: Got unexpected image buffer2 %p.\n", test_idx, img->buffer2);

    /* The image is palettized if the total number of colors used is <= 256. */
    if (w * h > 256 && !palettized)
    {
        /* D3drm aligns the 24bpp texture to 4 bytes in the buffer, with one
         * byte padding from 24bpp texture. */
        ok(img->depth == 32, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
        ok(img->rgb == TRUE, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
        ok(img->bytes_per_line == w * 4, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
                test_idx, img->bytes_per_line, w * 4);
        ok(img->red_mask == 0xff0000, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
        ok(img->green_mask == 0x00ff00, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
        ok(img->blue_mask == 0x0000ff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
        ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
        ok(!img->palette_size, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
        ok(!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
        for (i = 0; i < h; ++i)
        {
            for (j = 0; j < w; ++j)
            {
                const unsigned char *ptr = &data[i * img->bytes_per_line + j * 4];
                unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;

                if (ptr[0] != idx % 251 || ptr[1] != idx % 239 || ptr[2] != idx % 247 || ptr[3] != 0xff)
                {
                    ok(0, "Test %u: Got unexpected color 0x%02x%02x%02x%02x at position %u, %u, "
                            "expected 0x%02x%02x%02x%02x.\n", test_idx, ptr[0], ptr[1], ptr[2], ptr[3],
                            j, i, idx % 251, idx % 239, idx % 247, 0xff);
                    return;
                }
            }
        }
        return;
    }

    ok(img->depth == 8, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
    ok(!img->rgb, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
    ok(img->red_mask == 0xff, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
    ok(img->green_mask == 0xff, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
    ok(img->blue_mask == 0xff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
    ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
    ok(!!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
    if (!palettized)
    {
        /* In this case, bytes_per_line is aligned to the next multiple of
         * 4 from width. */
        ok(img->bytes_per_line == ((w + 3) & ~3), "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
                test_idx, img->bytes_per_line, (w + 3) & ~3);
        ok(img->palette_size == w * h, "Test %u: Got unexpected palette size %u, expected %u.\n",
                test_idx, img->palette_size, w * h);
        for (i = 0; i < img->palette_size; ++i)
        {
            unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 : i;
            ok(img->palette[i].red == idx % 251
                    && img->palette[i].green == idx % 239 && img->palette[i].blue == idx % 247,
                    "Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
                    test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
            ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
                    "Test %u: Got unexpected palette entry (%u) flags %#x.\n",
                    test_idx, i, img->palette[i].flags);
        }
        for (i = 0; i < h; ++i)
        {
            for (j = 0; j < w; ++j)
            {
                if (data[i * img->bytes_per_line + j] != i * w + j)
                {
                    ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
                            test_idx, data[i * img->bytes_per_line + j], j, i, i * w + j);
                    return;
                }
            }
        }
        return;
    }

    /* bytes_per_line is not always aligned by d3drm depending on the
     * format. */
    ok(img->bytes_per_line == w, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
            test_idx, img->bytes_per_line, w);
    ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
    for (i = 0; i < 256; ++i)
    {
        ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i,
                "Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
                test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
        ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
                "Test %u: Got unexpected palette entry (%u) flags %#x.\n",
                test_idx, i, img->palette[i].flags);
    }
    for (i = 0; i < h; ++i)
    {
        for (j = 0; j < w; ++j)
        {
            unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
            if (data[i * img->bytes_per_line + j] != idx % 256)
            {
                ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
                        test_idx, data[i * img->bytes_per_line + j], j, i, idx % 256);
                return;
            }
        }
    }
}

static void test_load_texture(void)
{
    IDirect3DRMTexture3 *texture3;
    IDirect3DRMTexture2 *texture2;
    IDirect3DRMTexture *texture1;
    D3DRMIMAGE *d3drm_img;
    IDirect3DRM3 *d3drm3;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM *d3drm1;
    char *filename;
    HRESULT hr;
    BOOL ret;
    int i;

    static const struct
    {
        unsigned int w;
        unsigned int h;
        BOOL palettized;
    }
    tests[] =
    {
        {100, 100, TRUE },
        {99,  100, TRUE },
        {100, 100, FALSE},
        {99,  100, FALSE},
        {3,   39,  FALSE},
    };

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Failed to create IDirect3DRM object, hr %#x.\n", hr);
    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr);
    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);

    for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
    {
        filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized);

        hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
        ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
        d3drm_img = IDirect3DRMTexture_GetImage(texture1);
        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
        if (d3drm_img)
            test_bitmap_data(i * 4, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
        IDirect3DRMTexture_Release(texture1);

        hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
        ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
        d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
        if (d3drm_img)
            test_bitmap_data(i * 4 + 1, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
        IDirect3DRMTexture2_Release(texture2);

        hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
        ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
        d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
        if (d3drm_img)
            test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
        /* Test whether querying a version 1 texture from version 3 causes a
         * change in the loading behavior. */
        hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
        ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
        d3drm_img = IDirect3DRMTexture_GetImage(texture1);
        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
        if (d3drm_img)
            test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
        IDirect3DRMTexture_Release(texture1);
        IDirect3DRMTexture3_Release(texture3);

        ret = DeleteFileA(filename);
        ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename);
        HeapFree(GetProcessHeap(), 0, filename);
    }

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
}

static void test_texture_qi(void)
{
    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRM3,               NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM2,               NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM,                NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice,          NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice2,         NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice3,         NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMWinDevice,       NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject,          &IID_IUnknown, &IID_IDirect3DRMTexture,  S_OK                      },
        { &IID_IDirect3DRMViewport,        NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport2,       NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame,           NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame2,          NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame3,          NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          &IID_IUnknown, &IID_IDirect3DRMTexture,  S_OK                      },
        { &IID_IDirect3DRMMesh,            NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         &IID_IUnknown, &IID_IDirect3DRMTexture,  S_OK                      },
        { &IID_IDirect3DRMTexture2,        &IID_IUnknown, &IID_IDirect3DRMTexture2, S_OK                      },
        { &IID_IDirect3DRMTexture3,        &IID_IUnknown, &IID_IDirect3DRMTexture3, S_OK                      },
        { &IID_IDirect3DRMWrap,            NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation,       NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation2,      NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,          NULL,                     CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IUnknown, NULL,                     S_OK,                     },
    };
    HRESULT hr;
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMTexture *texture1;
    IDirect3DRMTexture2 *texture2;
    IDirect3DRMTexture3 *texture3;
    IUnknown *unknown;
    char *filename;
    BOOL check;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x)\n", hr);
    filename = create_bitmap(1, 1, TRUE);
    hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
    ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
    hr = IDirect3DRMTexture_QueryInterface(texture1, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture (hr = %#x)\n", hr);
    IDirect3DRMTexture_Release(texture1);
    test_qi("texture1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
    ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
    hr = IDirect3DRMTexture2_QueryInterface(texture2, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture2 (hr = %#x)\n", hr);
    IDirect3DRMTexture2_Release(texture2);
    test_qi("texture2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
    ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
    hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture3 (hr = %#x)\n", hr);
    IDirect3DRMTexture3_Release(texture3);
    test_qi("texture3_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    check = DeleteFileA(filename);
    ok(check, "Cannot delete image stored in %s (error = %d).\n", filename, GetLastError());
    HeapFree(GetProcessHeap(), 0, filename);
}

static void test_viewport_qi(void)
{
    IDirect3DRM *d3drm1;
    IDirect3DRM2 *d3drm2;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMFrame *frame1, *camera1;
    IDirect3DRMFrame3 *frame3, *camera3;
    IDirect3DRMDevice *device1;
    IDirect3DRMDevice3 *device3;
    IDirectDrawClipper *clipper;
    IDirect3DRMViewport *viewport1;
    IDirect3DRMViewport2 *viewport2;
    IUnknown *unknown;
    GUID driver = IID_IDirect3DRGBDevice;
    HRESULT hr;

    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRM3,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM2,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM,                NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice2,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice3,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMWinDevice,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject,          &IID_IUnknown, &IID_IDirect3DRMViewport,  S_OK                      },
        { &IID_IDirect3DRMViewport,        &IID_IUnknown, &IID_IDirect3DRMViewport,  S_OK                      },
        { &IID_IDirect3DRMViewport2,       &IID_IUnknown, &IID_IDirect3DRMViewport2, S_OK                      },
        { &IID_IDirect3DRMFrame,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame2,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrame3,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMesh,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture2,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture3,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMWrap,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation2,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,          NULL,                      CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IUnknown, NULL,                      S_OK,                     },
    };

    hr = DirectDrawCreateClipper(0, &clipper, NULL);
    ok(SUCCEEDED(hr), "Cannot get IDirectDrawClipper interface (hr = %#x).\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);

    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 640, 480, &device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr);
    hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
    hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
    hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, 640, 480, &viewport1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
    hr = IDirect3DRMViewport_QueryInterface(viewport1, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr);
    IDirect3DRMViewport_Release(viewport1);
    test_qi("viewport1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM2_CreateViewport(d3drm2, device1, camera1, 0, 0, 640, 480, &viewport1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
    hr = IDirect3DRMViewport_QueryInterface(viewport1, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr);
    IDirect3DRMViewport_Release(viewport1);
    test_qi("viewport1_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);
    IDirect3DRMDevice_Release(device1);
    IDirect3DRMFrame_Release(camera1);
    IDirect3DRMFrame_Release(frame1);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 640, 480, &device3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr);
    hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
    hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, 640, 480, &viewport2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
    hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr);
    IDirect3DRMViewport_Release(viewport2);
    test_qi("viewport2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);
    IDirect3DRMDevice3_Release(device3);
    IDirect3DRMFrame3_Release(camera3);
    IDirect3DRMFrame3_Release(frame3);

    IDirectDrawClipper_Release(clipper);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
}

static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
{
    RECT rect = { x, y, x + 1, y + 1 };
    DDSURFACEDESC surface_desc;
    D3DCOLOR color;
    HRESULT hr;

    memset(&surface_desc, 0, sizeof(surface_desc));
    surface_desc.dwSize = sizeof(surface_desc);

    hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
    ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
    if (FAILED(hr))
        return 0xdeadbeef;

    color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;

    hr = IDirectDrawSurface_Unlock(surface, NULL);
    ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);

    return color;
}

static IDirect3DDevice2 *create_device2_without_ds(IDirectDraw2 *ddraw, HWND window)
{
    IDirectDrawSurface *surface;
    IDirect3DDevice2 *device = NULL;
    DDSURFACEDESC surface_desc;
    IDirect3D2 *d3d;
    HRESULT hr;
    RECT rc;

    GetClientRect(window, &rc);
    hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    memset(&surface_desc, 0, sizeof(surface_desc));
    surface_desc.dwSize = sizeof(surface_desc);
    surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
    surface_desc.dwWidth = rc.right;
    surface_desc.dwHeight = rc.bottom;

    hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
    if (FAILED(hr))
    {
        IDirectDrawSurface_Release(surface);
        return NULL;
    }

    IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);

    IDirect3D2_Release(d3d);
    IDirectDrawSurface_Release(surface);
    return device;
}

static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
    if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
    c1 >>= 8; c2 >>= 8;
    if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
    c1 >>= 8; c2 >>= 8;
    if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
    c1 >>= 8; c2 >>= 8;
    if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
    return TRUE;
}

static void clear_depth_surface(IDirectDrawSurface *surface, DWORD value)
{
    HRESULT hr;
    DDBLTFX fx;

    memset(&fx, 0, sizeof(fx));
    fx.dwSize = sizeof(fx);
    U5(fx).dwFillDepth = value;

    hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
    ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
}

static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count, UINT offset, UINT len)
{
    D3DEXECUTEDATA exec_data;
    HRESULT hr;

    memset(&exec_data, 0, sizeof(exec_data));
    exec_data.dwSize = sizeof(exec_data);
    exec_data.dwVertexCount = vertex_count;
    exec_data.dwInstructionOffset = offset;
    exec_data.dwInstructionLength = len;
    hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
    ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
}

static void emit_set_ts(void **ptr, D3DTRANSFORMSTATETYPE state, DWORD value)
{
    D3DINSTRUCTION *inst = *ptr;
    D3DSTATE *ts = (D3DSTATE *)(inst + 1);

    inst->bOpcode = D3DOP_STATETRANSFORM;
    inst->bSize = sizeof(*ts);
    inst->wCount = 1;

    U1(*ts).dtstTransformStateType = state;
    U2(*ts).dwArg[0] = value;

    *ptr = ts + 1;
}

static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
{
    D3DINSTRUCTION *inst = *ptr;
    D3DSTATE *rs = (D3DSTATE *)(inst + 1);

    inst->bOpcode = D3DOP_STATERENDER;
    inst->bSize = sizeof(*rs);
    inst->wCount = 1;

    U1(*rs).drstRenderStateType = state;
    U2(*rs).dwArg[0] = value;

    *ptr = rs + 1;
}

static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD vertex_count)
{
    D3DINSTRUCTION *inst = *ptr;
    D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);

    inst->bOpcode = D3DOP_PROCESSVERTICES;
    inst->bSize = sizeof(*pv);
    inst->wCount = 1;

    pv->dwFlags = flags;
    pv->wStart = base_idx;
    pv->wDest = 0;
    pv->dwCount = vertex_count;
    pv->dwReserved = 0;

    *ptr = pv + 1;
}

static void emit_tquad(void **ptr, WORD base_idx)
{
    D3DINSTRUCTION *inst = *ptr;
    D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);

    inst->bOpcode = D3DOP_TRIANGLE;
    inst->bSize = sizeof(*tri);
    inst->wCount = 2;

    U1(*tri).v1 = base_idx;
    U2(*tri).v2 = base_idx + 1;
    U3(*tri).v3 = base_idx + 2;
    tri->wFlags = D3DTRIFLAG_START;
    ++tri;

    U1(*tri).v1 = base_idx + 2;
    U2(*tri).v2 = base_idx + 1;
    U3(*tri).v3 = base_idx + 3;
    tri->wFlags = D3DTRIFLAG_ODD;
    ++tri;

    *ptr = tri;
}

static void emit_end(void **ptr)
{
    D3DINSTRUCTION *inst = *ptr;

    inst->bOpcode = D3DOP_EXIT;
    inst->bSize = 0;
    inst->wCount = 0;

    *ptr = inst + 1;
}

static void d3d_draw_quad1(IDirect3DDevice *device, IDirect3DViewport *viewport)
{
    IDirect3DExecuteBuffer *execute_buffer;
    D3DEXECUTEBUFFERDESC exec_desc;
    HRESULT hr;
    void *ptr;
    UINT inst_length;
    D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
    static D3DMATRIX mat =
    {
        1.0f, 0.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 1.0f, 0.0f,
        0.0f, 0.0f, 0.0f, 1.0f,
    };
    static const D3DLVERTEX quad_strip[] =
    {
        {{-1.0f}, {-1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
        {{-1.0f}, { 1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
        {{ 1.0f}, {-1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
        {{ 1.0f}, { 1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
    };

    hr = IDirect3DDevice_CreateMatrix(device, &world_handle);
    ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
    hr = IDirect3DDevice_SetMatrix(device, world_handle, &mat);
    ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
    hr = IDirect3DDevice_CreateMatrix(device, &view_handle);
    ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
    hr = IDirect3DDevice_SetMatrix(device, view_handle, &mat);
    ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
    hr = IDirect3DDevice_CreateMatrix(device, &proj_handle);
    ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
    hr = IDirect3DDevice_SetMatrix(device, proj_handle, &mat);
    ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);

    memset(&exec_desc, 0, sizeof(exec_desc));
    exec_desc.dwSize = sizeof(exec_desc);
    exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
    exec_desc.dwBufferSize = 1024;
    exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;

    hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
    ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);

    hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
    ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);

    memcpy(exec_desc.lpData, quad_strip, sizeof(quad_strip));
    ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip);
    emit_set_ts(&ptr, D3DTRANSFORMSTATE_WORLD, world_handle);
    emit_set_ts(&ptr, D3DTRANSFORMSTATE_VIEW, view_handle);
    emit_set_ts(&ptr, D3DTRANSFORMSTATE_PROJECTION, proj_handle);
    emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
    emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, TRUE);
    emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
    emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
    emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);

    emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
    emit_tquad(&ptr, 0);

    emit_end(&ptr);
    inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
    inst_length -= sizeof(quad_strip);

    hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
    ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);

    hr = IDirect3DDevice_BeginScene(device);
    set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
    hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
    ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
    hr = IDirect3DDevice_EndScene(device);
    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);

    IDirect3DExecuteBuffer_Release(execute_buffer);
}

static void test_viewport_clear1(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    IDirectDraw *ddraw;
    IDirectDrawClipper *clipper;
    IDirect3DRM *d3drm1;
    IDirect3DRMFrame *frame1, *camera1;
    IDirect3DRMDevice *device1;
    IDirect3DViewport *d3d_viewport;
    IDirect3DRMViewport *viewport1;
    IDirect3DDevice *d3d_device1;
    IDirectDrawSurface *surface, *ds, *d3drm_ds;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    HRESULT hr;
    D3DCOLOR ret_color;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr);

    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);

    hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
    ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);

    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);

    hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %#x)\n", hr);

    hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
    hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);

    hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, rc.right,
            rc.bottom, &viewport1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);

    /* Fetch immediate mode device and viewport */
    hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3d_device1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport_GetDirect3DViewport(viewport1, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);

    hr = IDirect3DDevice_QueryInterface(d3d_device1, &IID_IDirectDrawSurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);

    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Clear uses the scene frame's background color. */
    hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 1.0f, 1.0f, 1.0f);
    ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
    ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
    ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color);
    hr = IDirect3DRMFrame_SetSceneBackgroundRGB(camera1, 0.0f, 1.0f, 0.0f);
    ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
    ret_color = IDirect3DRMFrame_GetSceneBackground(camera1);
    ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);

    hr = IDirect3DRMViewport_Clear(viewport1);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 0.0f, 0.0f, 1.0f);
    ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
    ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
    ok(ret_color == 0xff0000ff, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);

    hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport_Clear(viewport1);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    d3d_draw_quad1(d3d_device1, d3d_viewport);

    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);

    hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport_Clear(viewport1);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Fill the depth surface with a value lower than the quad's depth value. */
    clear_depth_surface(ds, 0x7fff);

    /* Depth test passes here */
    d3d_draw_quad1(d3d_device1, d3d_viewport);
    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
    /* Depth test fails here */
    ret_color = get_surface_color(surface, 500, 400);
    ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Check what happens if we release the depth surface that d3drm created, and clear the viewport */
    hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
    ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
    d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
    ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);

    clear_depth_surface(ds, 0x7fff);
    hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport_Clear(viewport1);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);

    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
    IDirectDrawSurface_Release(ds);

    d3d_draw_quad1(d3d_device1, d3d_viewport);

    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
    ret_color = get_surface_color(surface, 500, 400);
    ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    IDirect3DViewport_Release(d3d_viewport);
    IDirectDrawSurface_Release(surface);
    IDirect3DDevice_Release(d3d_device1);
    IDirect3DRMViewport_Release(viewport1);
    IDirect3DRMFrame_Release(frame1);
    IDirect3DRMFrame_Release(camera1);
    IDirect3DRMDevice_Release(device1);
    IDirect3DRM_Release(d3drm1);
    IDirectDrawClipper_Release(clipper);
    IDirectDraw_Release(ddraw);
    DestroyWindow(window);
}

static void draw_quad2(IDirect3DDevice2 *device, IDirect3DViewport *viewport)
{
    static D3DLVERTEX tquad[] =
    {
        {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
        {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {1.0f}},
        {{ 1.0f}, {-1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {0.0f}},
        {{ 1.0f}, { 1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {1.0f}},
    };
    static D3DMATRIX mat =
    {
        1.0f, 0.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 1.0f, 0.0f,
        0.0f, 0.0f, 0.0f, 1.0f,
    };
    IDirect3DViewport2 *viewport2;
    HRESULT hr;

    hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
    ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
    hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
    ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
    hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
    ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);

    hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport2, (void **)&viewport2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport2 interface (hr = %#x).\n", hr);
    hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2);
    ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
    IDirect3DViewport2_Release(viewport2);

    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
    ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
    hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
    ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);

    hr = IDirect3DDevice2_BeginScene(device);
    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
    hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, tquad, 4, 0);
    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
    hr = IDirect3DDevice2_EndScene(device);
    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
}

static void test_viewport_clear2(void)
{
    DDSCAPS caps = { DDSCAPS_ZBUFFER };
    IDirect3D2 *d3d2;
    IDirectDraw *ddraw1;
    IDirectDraw2 *ddraw2;
    IDirectDrawClipper *clipper;
    IDirect3DRM *d3drm1;
    IDirect3DRM3 *d3drm3;
    IDirect3DRMFrame3 *frame3, *camera3;
    IDirect3DRMDevice3 *device3;
    IDirect3DViewport *d3d_viewport;
    IDirect3DRMViewport2 *viewport2;
    IDirect3DDevice2 *d3d_device2;
    IDirectDrawSurface *surface, *ds, *d3drm_ds;
    HWND window;
    GUID driver = IID_IDirect3DRGBDevice;
    HRESULT hr;
    D3DCOLOR ret_color;
    RECT rc;

    window = create_window();
    GetClientRect(window, &rc);

    hr = DirectDrawCreate(NULL, &ddraw1, NULL);
    ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr);

    hr = IDirectDraw_SetCooperativeLevel(ddraw1, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);

    hr = IDirectDraw_CreateClipper(ddraw1, 0, &clipper, NULL);
    ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);

    hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
    ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);

    hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice3 interface (hr = %#x)\n", hr);

    hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
    hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);

    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
            rc.bottom, &viewport2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);

    /* Fetch immediate mode device in order to access render target and test its color. */
    hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3d_device2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);

    hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
    ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);

    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Clear uses the scene frame's background color. */
    hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(frame3, 1.0f, 1.0f, 1.0f);
    ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
    ret_color = IDirect3DRMFrame3_GetSceneBackground(frame3);
    ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color);
    hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(camera3, 0.0f, 1.0f, 0.0f);
    ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
    ret_color = IDirect3DRMFrame3_GetSceneBackground(camera3);
    ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);

    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);

    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);

    /* d3drm seems to be calling BeginScene when Clear is called. */
    hr = IDirect3DDevice2_BeginScene(d3d_device2);
    todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE, got %#x.\n", hr);
    hr = IDirect3DDevice2_EndScene(d3d_device2);
    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);

    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* We're using d3d to draw using IDirect3DDevice2 created from d3drm. */
    draw_quad2(d3d_device2, d3d_viewport);
    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Without calling Configure, Clear doesn't work. */
    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);

    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Fetch attached depth surface and see if viewport clears it if it's detached from the render target. */
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
    ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);

    clear_depth_surface(ds, 0x39);
    draw_quad2(d3d_device2, d3d_viewport);

    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
    ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
    d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
    hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
    ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
    ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);

    clear_depth_surface(ds, 0x7fff);

    /* This version of Clear still clears the depth surface even if it's deleted from the render target. */
    hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);

    hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
    ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    draw_quad2(d3d_device2, d3d_viewport);
    ret_color = get_surface_color(surface, 100, 200);
    ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
    ret_color = get_surface_color(surface, 500, 400);
    todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);

    /* Clear with no flags */
    hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport2_Clear(viewport2, 0);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
    todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    IDirect3DViewport_Release(d3d_viewport);
    IDirectDrawSurface_Release(surface);
    IDirectDrawSurface_Release(ds);
    IDirect3DDevice2_Release(d3d_device2);
    IDirect3DRMViewport2_Release(viewport2);
    IDirect3DRMDevice3_Release(device3);

    /* Create device without depth surface attached */
    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
    ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);
    hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
    d3d_device2 = create_device2_without_ds(ddraw2, window);
    if (!d3d_device2)
        goto cleanup;

    hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3d_device2, &device3);
    ok(SUCCEEDED(hr), "Failed to create IDirect3DRMDevice interface (hr = %#x)\n", hr);
    hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
            rc.bottom, &viewport2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
    hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
    ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);

    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
    ret_color = get_surface_color(surface, 320, 240);
    ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);

    hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ZBUFFER);
    ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);

    IDirectDrawSurface_Release(surface);
    IDirect3DRMViewport2_Release(viewport2);
    IDirect3DRMDevice3_Release(device3);
    IDirect3DDevice2_Release(d3d_device2);

cleanup:
    IDirect3DRMFrame3_Release(camera3);
    IDirect3DRMFrame3_Release(frame3);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm1);
    IDirectDrawClipper_Release(clipper);
    IDirect3D2_Release(d3d2);
    IDirectDraw2_Release(ddraw2);
    IDirectDraw_Release(ddraw1);
    DestroyWindow(window);
}

static void test_create_texture_from_surface(void)
{
    D3DRMIMAGE testimg =
    {
        0, 0, 0, 0, 0,
        TRUE, 0, (void *)0xcafebabe, NULL,
        0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL
    };
    IDirectDrawSurface *surface = NULL, *surface2 = NULL, *ds = NULL;
    IDirect3DRMTexture *texture1;
    IDirect3DRMTexture2 *texture2;
    IDirect3DRMTexture3 *texture3;
    IDirectDraw *ddraw = NULL;
    IDirect3DRM *d3drm1 = NULL;
    IDirect3DRM2 *d3drm2 = NULL;
    IDirect3DRM3 *d3drm3 = NULL;
    ULONG ref1, ref2, ref3;
    D3DRMIMAGE *image;
    DDSURFACEDESC desc;
    HWND window;
    HRESULT hr;
    RECT rc;

    hr = DirectDrawCreate(NULL, &ddraw, NULL);
    ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);

    window = create_window();
    GetClientRect(window, &rc);

    hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);

    hr = Direct3DRMCreate(&d3drm1);
    ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);

    /* Create a surface and use it to create a texture. */
    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
    desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
    desc.dwWidth = rc.right;
    desc.dwHeight = rc.bottom;

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface2, NULL);
    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);

    /* Test NULL params */
    texture1 = (IDirect3DRMTexture *)0xdeadbeef;
    hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, &texture1);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);

    hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
    hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, &texture2);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);

    hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
    hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, &texture3);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);

    hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);

    ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
    hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, surface, &texture1);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);

    ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
    image = IDirect3DRMTexture_GetImage(texture1);
    ok(image == NULL, "Unexpected image, %p.\n", image);
    hr = IDirect3DRMTexture_InitFromSurface(texture1, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    IDirect3DRMTexture_Release(texture1);

    ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
    hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, surface, &texture2);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
    ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
    image = IDirect3DRMTexture2_GetImage(texture2);
    ok(image == NULL, "Unexpected image, %p.\n", image);
    hr = IDirect3DRMTexture2_InitFromSurface(texture2, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    IDirect3DRMTexture_Release(texture2);

    ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
    hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, surface, &texture3);
    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
    ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
    image = IDirect3DRMTexture3_GetImage(texture3);
    ok(image == NULL, "Unexpected image, %p.\n", image);
    hr = IDirect3DRMTexture3_InitFromSurface(texture3, NULL);
    ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
    hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &ds);
    ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
    ok(ds == surface, "Expected same surface back.\n");
    IDirectDrawSurface_Release(ds);

    /* Init already initialized texture with same surface. */
    hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface);
    ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);

    /* Init already initialized texture with different surface. */
    hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface2);
    ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);

    hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &ds);
    ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
    ok(ds == surface, "Expected same surface back.\n");
    IDirectDrawSurface_Release(ds);

    ref1 = get_refcount((IUnknown *)d3drm1);
    ref2 = get_refcount((IUnknown *)d3drm2);
    ref3 = get_refcount((IUnknown *)d3drm3);
    hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
    ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);
    ok(ref1 < get_refcount((IUnknown *)d3drm1), "Expected d3drm1 reference taken.\n");
    ok(ref2 == get_refcount((IUnknown *)d3drm2), "Expected d3drm2 reference unchanged.\n");
    ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n");
    /* Release leaked reference to d3drm1 */
    IDirect3DRM_Release(d3drm1);

    IDirect3DRMTexture_Release(texture3);

    /* Create from image, initialize from surface. */
    hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
    ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);

    ref1 = get_refcount((IUnknown *)d3drm1);
    ref2 = get_refcount((IUnknown *)d3drm2);
    ref3 = get_refcount((IUnknown *)d3drm3);
    hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface);
    ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);
    ok(ref1 < get_refcount((IUnknown *)d3drm1), "Expected d3drm1 reference taken.\n");
    ok(ref2 == get_refcount((IUnknown *)d3drm2), "Expected d3drm2 reference unchanged.\n");
    ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n");
    /* Release leaked reference to d3drm1 */
    IDirect3DRM_Release(d3drm1);
    IDirect3DRMTexture3_Release(texture3);

    IDirectDrawSurface_Release(surface2);
    IDirectDrawSurface_Release(surface);
    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM2_Release(d3drm2);
    IDirect3DRM_Release(d3drm1);
    IDirectDraw_Release(ddraw);
}

static void test_animation(void)
{
    IDirect3DRMAnimation2 *animation2;
    IDirect3DRMAnimation *animation;
    D3DRMANIMATIONOPTIONS options;
    IDirect3DRMObject *obj, *obj2;
    D3DRMANIMATIONKEY keys[10];
    IDirect3DRMFrame3 *frame3;
    IDirect3DRMFrame *frame;
    D3DRMANIMATIONKEY key;
    IDirect3DRM *d3drm1;
    D3DRMQUATERNION q;
    DWORD count, i;
    HRESULT hr;
    D3DVECTOR v;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Failed to create IDirect3DRM instance, hr 0x%08x.\n", hr);

    hr = IDirect3DRM_CreateAnimation(d3drm1, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr 0x%08x.\n", hr);

    CHECK_REFCOUNT(d3drm1, 1);
    hr = IDirect3DRM_CreateAnimation(d3drm1, &animation);
    ok(SUCCEEDED(hr), "Failed to create animation hr 0x%08x.\n", hr);
    CHECK_REFCOUNT(d3drm1, 2);

    test_class_name((IDirect3DRMObject *)animation, "Animation");

    hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IDirect3DRMAnimation2, (void **)&animation2);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMAnimation2, hr 0x%08x.\n", hr);
    ok(animation != (void *)animation2, "Expected different interface pointer.\n");

    hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IDirect3DRMObject, (void **)&obj);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr 0x%08x.\n", hr);

    hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IDirect3DRMObject, (void **)&obj2);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr 0x%08x.\n", hr);

    ok(obj == obj2 && obj == (IDirect3DRMObject *)animation, "Unexpected object pointer.\n");

    IDirect3DRMObject_Release(obj);
    IDirect3DRMObject_Release(obj2);

    /* Set animated frame, get it back. */
    hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame);
    ok(SUCCEEDED(hr), "Failed to create a frame, hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
    ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);

    CHECK_REFCOUNT(frame, 1);
    hr = IDirect3DRMAnimation_SetFrame(animation, frame);
    ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
    CHECK_REFCOUNT(frame, 1);

    hr = IDirect3DRMAnimation2_GetFrame(animation2, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    hr = IDirect3DRMAnimation2_GetFrame(animation2, &frame3);
    ok(SUCCEEDED(hr), "Failed to get the frame, %#x.\n", hr);
    ok(frame3 != (void *)frame, "Unexpected interface pointer.\n");
    CHECK_REFCOUNT(frame, 2);

    IDirect3DRMFrame3_Release(frame3);

    hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
    ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);

    hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&frame3);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3, hr %#x.\n", hr);

    CHECK_REFCOUNT(frame3, 2);
    hr = IDirect3DRMAnimation2_SetFrame(animation2, frame3);
    ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
    CHECK_REFCOUNT(frame3, 2);

    IDirect3DRMFrame3_Release(frame3);
    IDirect3DRMFrame_Release(frame);

    /* Animation options. */
    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
            "Unexpected default options %#x.\n", options);

    /* Undefined mask value */
    hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
            "Unexpected default options %#x.\n", options);

    /* Ambiguous mask */
    hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
            "Unexpected default options %#x.\n", options);

    /* Mask contains undefined bits together with valid one. */
    hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000 | D3DRMANIMATION_OPEN);
    ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);

    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == (0xf0000000 | D3DRMANIMATION_OPEN), "Unexpected animation options %#x.\n", options);

    hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION);
    ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);

    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == D3DRMANIMATION_SCALEANDROTATION, "Unexpected options %#x.\n", options);

    hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN);
    ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);

    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options);

    hr = IDirect3DRMAnimation_SetOptions(animation, 0);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    options = IDirect3DRMAnimation_GetOptions(animation);
    ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options);

    /* Key management. */
    hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 1.0f, 0.0f, 0.0f);
    ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
    ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 2.0f, 0.0f, 0.0f);
    ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_AddPositionKey(animation, 99.0f, 3.0f, 1.0f, 0.0f);
    ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_AddPositionKey(animation, 80.0f, 4.0f, 1.0f, 0.0f);
    ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);

    v.x = 1.0f;
    v.y = 0.0f;
    v.z = 0.0f;
    D3DRMQuaternionFromRotation(&q, &v, 1.0f);

    /* NULL quaternion pointer leads to a crash on Windows. */
    hr = IDirect3DRMAnimation_AddRotateKey(animation, 0.0f, &q);
    ok(SUCCEEDED(hr), "Failed to add rotation key, hr %#.x\n", hr);

    count = 0;
    memset(keys, 0, sizeof(keys));
    hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 99.0f, &count, keys);
    ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
    ok(count == 6, "Unexpected key count %u.\n", count);

    ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType);
    ok(keys[1].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[1].dwKeyType);
    ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType);
    ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType);
    ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType);
    ok(keys[5].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[5].dwKeyType);

    /* Relative order, keys are returned sorted by time. */
    ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime);
    ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime);
    ok(keys[3].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[3].dvTime);
    ok(keys[4].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[4].dvTime);

    /* For keys with same time, order they were added in is kept. */
    ok(keys[1].dvPositionKey.x == 1.0f, "Unexpected key position x %.8e.\n", keys[1].dvPositionKey.x);
    ok(keys[2].dvPositionKey.x == 2.0f, "Unexpected key position x %.8e.\n", keys[2].dvPositionKey.x);
    ok(keys[3].dvPositionKey.x == 4.0f, "Unexpected key position x %.8e.\n", keys[3].dvPositionKey.x);
    ok(keys[4].dvPositionKey.x == 3.0f, "Unexpected key position x %.8e.\n", keys[4].dvPositionKey.x);

    for (i = 0; i < count; i++)
    {
        ok(keys[i].dwSize == sizeof(*keys), "%u: unexpected dwSize value %u.\n", i, keys[i].dwSize);

    todo_wine
    {
        switch (keys[i].dwKeyType)
        {
        case D3DRMANIMATION_ROTATEKEY:
            ok((keys[i].dwID & 0xf0000000) == 0x40000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID);
            break;
        case D3DRMANIMATION_POSITIONKEY:
            ok((keys[i].dwID & 0xf0000000) == 0x80000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID);
            break;
        case D3DRMANIMATION_SCALEKEY:
            ok((keys[i].dwID & 0xf0000000) == 0xc0000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID);
            break;
        default:
            ok(0, "%u: unknown key type %d.\n", i, keys[i].dwKeyType);
        }
    }
    }

    /* No keys in this range. */
    count = 10;
    hr = IDirect3DRMAnimation2_GetKeys(animation2, 100.0f, 200.0f, &count, NULL);
    ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr);
    ok(count == 0, "Unexpected key count %u.\n", count);

    count = 10;
    hr = IDirect3DRMAnimation2_GetKeys(animation2, 100.0f, 200.0f, &count, keys);
    ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr);
    ok(count == 0, "Unexpected key count %u.\n", count);

    count = 10;
    hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 0.0f, &count, NULL);
    ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
    ok(count == 4, "Unexpected key count %u.\n", count);

    hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    /* Time is 0-based. */
    hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, NULL, NULL);
    ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);

    count = 10;
    hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, &count, NULL);
    ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr);
    ok(count == 0, "Unexpected key count %u.\n", count);

    count = 10;
    hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, 100.0f, &count, NULL);
    ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
    ok(count == 6, "Unexpected key count %u.\n", count);

    /* AddKey() tests. */
    hr = IDirect3DRMAnimation2_AddKey(animation2, NULL);
    ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);

    memset(&key, 0, sizeof(key));
    key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
    hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
    ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);

    memset(&key, 0, sizeof(key));
    key.dwSize = sizeof(key) - 1;
    key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
    hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
    ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);

    memset(&key, 0, sizeof(key));
    key.dwSize = sizeof(key) + 1;
    key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
    hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
    ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);

    memset(&key, 0, sizeof(key));
    key.dwSize = sizeof(key);
    key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
    key.dvPositionKey.x = 8.0f;
    hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
    ok(SUCCEEDED(hr), "Failed to add key, hr %#x.\n", hr);

    /* Delete tests. */
    hr = IDirect3DRMAnimation_AddRotateKey(animation, 0.0f, &q);
    ok(SUCCEEDED(hr), "Failed to add rotation key, hr %#.x\n", hr);

    hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
    ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);

    count = 0;
    memset(keys, 0, sizeof(keys));
    hr = IDirect3DRMAnimation2_GetKeys(animation2, -1000.0f, 1000.0f, &count, keys);
    ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr);
    ok(count == 9, "Unexpected key count %u.\n", count);

    ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType);
    ok(keys[1].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[1].dwKeyType);
    ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType);
    ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType);
    ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType);
    ok(keys[5].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[5].dwKeyType);
    ok(keys[6].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[6].dwKeyType);
    ok(keys[7].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[7].dwKeyType);
    ok(keys[8].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[8].dwKeyType);

    ok(keys[0].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[0].dvTime);
    ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime);
    ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime);
    ok(keys[3].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[3].dvTime);
    ok(keys[4].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[4].dvTime);
    ok(keys[5].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[5].dvTime);
    ok(keys[6].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[6].dvTime);
    ok(keys[7].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[7].dvTime);
    ok(keys[8].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[8].dvTime);

    hr = IDirect3DRMAnimation_DeleteKey(animation, -100.0f);
    ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_DeleteKey(animation, 100.0f);
    ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);

    /* Only first Position keys are not removed. */
    hr = IDirect3DRMAnimation_DeleteKey(animation, 0.0f);
    ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);

    count = 0;
    memset(keys, 0, sizeof(keys));
    hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, &count, keys);
    ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr);
    ok(count == 6, "Unexpected key count %u.\n", count);

    ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType);
    ok(keys[1].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[1].dwKeyType);
    ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType);
    ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType);
    ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType);
    ok(keys[5].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[5].dwKeyType);

    ok(keys[0].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[0].dvTime);
    ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime);
    ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime);
    ok(keys[3].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[3].dvTime);
    ok(keys[4].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[4].dvTime);
    ok(keys[5].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[5].dvTime);

    hr = IDirect3DRMAnimation_DeleteKey(animation, 0.0f);
    ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);

    count = 0;
    hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, &count, NULL);
    ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr);
    ok(count == 3, "Unexpected key count %u.\n", count);

    IDirect3DRMAnimation2_Release(animation2);
    IDirect3DRMAnimation_Release(animation);

    IDirect3DRM_Release(d3drm1);
}

static void test_animation_qi(void)
{
    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRMAnimation2,      &IID_IUnknown, &IID_IDirect3DRMAnimation2, S_OK                      },
        { &IID_IDirect3DRMAnimation,       &IID_IUnknown, &IID_IDirect3DRMAnimation,  S_OK                      },
        { &IID_IDirect3DRM,                NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice,          NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject,          &IID_IUnknown, &IID_IDirect3DRMAnimation,  S_OK                      },
        { &IID_IDirect3DRMDevice2,         NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice3,         NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport2,       NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM3,               NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM2,               NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMesh,            NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture2,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture3,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,          NULL,                       CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IUnknown, NULL,                       S_OK                      },
    };
    IDirect3DRMAnimation2 *animation2;
    IDirect3DRMAnimation *animation;
    IDirect3DRM3 *d3drm3;
    IDirect3DRM *d3drm1;
    IUnknown *unknown;
    HRESULT hr;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr);

    hr = IDirect3DRM_CreateAnimation(d3drm1, &animation);
    ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr);

    hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr);
    IDirect3DRMAnimation_Release(animation);

    test_qi("animation_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
    ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3, hr %#x.\n", hr);

    hr = IDirect3DRM3_CreateAnimation(d3drm3, &animation2);
    ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr);

    hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr);
    IDirect3DRMAnimation2_Release(animation2);

    test_qi("animation2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    IDirect3DRM3_Release(d3drm3);
    IDirect3DRM_Release(d3drm1);
}

static void test_wrap(void)
{
    IDirect3DRMWrap *wrap;
    IDirect3DRM *d3drm1;
    HRESULT hr;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Failed to create IDirect3DRM instance, hr %#x.\n", hr);

    hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMWrap, NULL, &IID_IDirect3DRMWrap, (void **)&wrap);
    ok(SUCCEEDED(hr), "Failed to create wrap instance, hr %#x.\n", hr);

    test_class_name((IDirect3DRMObject *)wrap, "");

    IDirect3DRMWrap_Release(wrap);
    IDirect3DRM_Release(d3drm1);
}

static void test_wrap_qi(void)
{
    static const struct qi_test tests[] =
    {
        { &IID_IDirect3DRMWrap,            &IID_IUnknown, &IID_IDirect3DRMWrap,   S_OK                      },
        { &IID_IDirect3DRM,                NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice,          NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObject,          &IID_IUnknown, &IID_IDirect3DRMWrap,   S_OK                      },
        { &IID_IDirect3DRMDevice2,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDevice3,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewport2,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM3,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRM2,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisual,          NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMesh,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder2,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMeshBuilder3,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFace2,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLight,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture2,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMTexture3,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMMaterial2,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimation2,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationSet2,   NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMObjectArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMDeviceArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMViewportArray,   NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFrameArray,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMVisualArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMLightArray,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPickedArray,     NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMFaceArray,       NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMAnimationArray,  NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMUserVisual,      NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow,          NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMShadow2,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMInterpolator,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMProgressiveMesh, NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMPicked2Array,    NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DRMClippedVisual,   NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawClipper,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface7,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface4,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface3,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface2,        NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDrawSurface,         NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice7,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice3,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice2,           NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DDevice,            NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D7,                 NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D3,                 NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D2,                 NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3D,                  NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw7,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw4,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw3,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw2,               NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirectDraw,                NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IDirect3DLight,             NULL,          NULL,                   CLASS_E_CLASSNOTAVAILABLE },
        { &IID_IUnknown,                   &IID_IUnknown, NULL,                   S_OK                      },
    };
    IDirect3DRMWrap *wrap;
    IDirect3DRM *d3drm1;
    IUnknown *unknown;
    HRESULT hr;

    hr = Direct3DRMCreate(&d3drm1);
    ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr);

    hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMWrap, NULL, &IID_IDirect3DRMWrap, (void **)&wrap);
    ok(SUCCEEDED(hr), "Failed to create wrap instance, hr %#x.\n", hr);

    hr = IDirect3DRMWrap_QueryInterface(wrap, &IID_IUnknown, (void **)&unknown);
    ok(SUCCEEDED(hr), "Failed to get IUnknown from wrap (hr = %#x)\n", hr);
    IDirect3DRMWrap_Release(wrap);
    test_qi("wrap_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
    IUnknown_Release(unknown);

    IDirect3DRM_Release(d3drm1);
}
START_TEST(d3drm)
{
    test_MeshBuilder();
    test_MeshBuilder3();
    test_Mesh();
    test_Face();
    test_Frame();
    test_Device();
    test_object();
    test_Viewport();
    test_Light();
    test_Material2();
    test_Texture();
    test_frame_transform();
    test_d3drm_load();
    test_frame_mesh_materials();
    test_d3drm_qi();
    test_frame_qi();
    test_device_qi();
    test_create_device_from_clipper1();
    test_create_device_from_clipper2();
    test_create_device_from_clipper3();
    test_create_device_from_surface1();
    test_create_device_from_surface2();
    test_create_device_from_surface3();
    test_create_device_from_d3d1();
    test_create_device_from_d3d2();
    test_create_device_from_d3d3();
    test_load_texture();
    test_texture_qi();
    test_viewport_qi();
    test_viewport_clear1();
    test_viewport_clear2();
    test_create_texture_from_surface();
    test_animation();
    test_animation_qi();
    test_wrap();
    test_wrap_qi();
}