@ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) D3DCompile
@ stdcall D3DDisassembleCode(ptr long long ptr ptr) D3DDisassemble
@ stub D3DDisassembleEffect(ptr long ptr)
@ stdcall D3DGetCodeDebugInfo(ptr long ptr) D3DGetDebugInfo
@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
@ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) D3DPreprocess
@ stdcall D3DReflectCode(ptr long ptr ptr) D3DReflect
@ stub D3DReturnFailure1
@ stub DebugSetMute