/* * Copyright 2001, Ove Kåven, TransGaming Technologies Inc. * Copyright 2002 Greg Turner * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * ---- rpcss_main.c: * Initialize and start serving requests. Bail if rpcss already is * running. * * ---- RPCSS.EXE: * * Wine needs a server whose role is somewhat like that * of rpcss.exe in windows. This is not a clone of * windows rpcss at all. It has been given the same name, however, * to provide for the possibility that at some point in the future, * it may become interface compatible with the "real" rpcss.exe on * Windows. * * ---- KNOWN BUGS / TODO: * * o Service hooks are unimplemented (if you bother to implement * these, also implement net.exe, at least for "net start" and * "net stop" (should be pretty easy I guess, assuming the rest * of the services API infrastructure works. * * o There is a looming problem regarding listening on privileged * ports. We will need to be able to coexist with SAMBA, and be able * to function without running winelib code as root. This may * take some doing, including significant reconceptualization of the * role of rpcss.exe in wine. */ #include <stdio.h> #include <stdarg.h> #include <limits.h> #include <assert.h> #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winnt.h" #include "irot.h" #include "epm.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ole); static HANDLE exit_event; extern HANDLE CDECL __wine_make_process_system(void); static BOOL RPCSS_Initialize(void) { static unsigned short irot_protseq[] = IROT_PROTSEQ; static unsigned short irot_endpoint[] = IROT_ENDPOINT; static unsigned short epm_protseq[] = {'n','c','a','c','n','_','n','p',0}; static unsigned short epm_endpoint[] = {'\\','p','i','p','e','\\','e','p','m','a','p','p','e','r',0}; static unsigned short epm_protseq_lrpc[] = {'n','c','a','l','r','p','c',0}; static unsigned short epm_endpoint_lrpc[] = {'e','p','m','a','p','p','e','r',0}; RPC_STATUS status; WINE_TRACE("\n"); status = RpcServerRegisterIf(epm_v3_0_s_ifspec, NULL, NULL); if (status != RPC_S_OK) return status; status = RpcServerRegisterIf(Irot_v0_2_s_ifspec, NULL, NULL); if (status != RPC_S_OK) { RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, FALSE); return FALSE; } status = RpcServerUseProtseqEpW(epm_protseq, RPC_C_PROTSEQ_MAX_REQS_DEFAULT, epm_endpoint, NULL); if (status != RPC_S_OK) goto fail; status = RpcServerUseProtseqEpW(epm_protseq_lrpc, RPC_C_PROTSEQ_MAX_REQS_DEFAULT, epm_endpoint_lrpc, NULL); if (status != RPC_S_OK) goto fail; status = RpcServerUseProtseqEpW(irot_protseq, RPC_C_PROTSEQ_MAX_REQS_DEFAULT, irot_endpoint, NULL); if (status != RPC_S_OK) goto fail; status = RpcServerListen(1, RPC_C_LISTEN_MAX_CALLS_DEFAULT, TRUE); if (status != RPC_S_OK) goto fail; exit_event = __wine_make_process_system(); return TRUE; fail: RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, FALSE); RpcServerUnregisterIf(Irot_v0_2_s_ifspec, NULL, FALSE); return FALSE; } /* returns false if we discover at the last moment that we aren't ready to terminate */ static BOOL RPCSS_Shutdown(void) { RpcMgmtStopServerListening(NULL); RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, TRUE); RpcServerUnregisterIf(Irot_v0_2_s_ifspec, NULL, TRUE); CloseHandle(exit_event); return TRUE; } int main( int argc, char **argv ) { /* * We are invoked as a standard executable; we act in a * "lazy" manner. We register our interfaces and endpoints, and hang around * until we all user processes exit, and then silently terminate. */ if (RPCSS_Initialize()) { WaitForSingleObject(exit_event, INFINITE); RPCSS_Shutdown(); } return 0; }