/* * IDirect3D8 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include <stdarg.h> #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3D IUnknown parts follow: */ static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { TRACE("Releasing wined3d %p\n", This->WineD3D); IWineD3D_Release(This->WineD3D); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3D8 Interface follow: */ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)->(%p)\n", This, pInitializeFunction); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); LeaveCriticalSection(&d3d8_cs); return hr; } static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_GetAdapterCount(This->WineD3D); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; WINED3DADAPTER_IDENTIFIER adapter_id; HRESULT hr; TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier); EnterCriticalSection(&d3d8_cs); /* dx8 and dx9 have different structures to be filled in, with incompatible layouts so pass in pointers to the places to be filled via an internal structure */ adapter_id.Driver = pIdentifier->Driver; adapter_id.Description = pIdentifier->Description; adapter_id.DeviceName = NULL; /* d3d9 only */ adapter_id.DriverVersion = &pIdentifier->DriverVersion; adapter_id.VendorId = &pIdentifier->VendorId; adapter_id.DeviceId = &pIdentifier->DeviceId; adapter_id.SubSysId = &pIdentifier->SubSysId; adapter_id.Revision = &pIdentifier->Revision; adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier; adapter_id.WHQLLevel = &pIdentifier->WHQLLevel; hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); LeaveCriticalSection(&d3d8_cs); return hr; } static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)->(%d)\n", This, Adapter); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false"); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat, Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hr; TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); EnterCriticalSection(&d3d8_cs); hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ } D3D8CAPSTOWINECAPS(pCaps, pWineCaps) EnterCriticalSection(&d3d8_cs); hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); LeaveCriticalSection(&d3d8_cs); HeapFree(GetProcessHeap(), 0, pWineCaps); /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){ pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); } if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){ pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); } TRACE("(%p) returning %p\n", This, pCaps); return hrc; } static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; HMONITOR ret; TRACE("(%p)->(%d)\n", This, Adapter); EnterCriticalSection(&d3d8_cs); ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); LeaveCriticalSection(&d3d8_cs); return ret; } /* Internal function called back during the CreateDevice to create a render target */ HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { HRESULT res = D3D_OK; IDirect3DSurface8Impl *d3dSurface = NULL; TRACE("(%p) call back\n", device); res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, MultiSample, Lockable, (IDirect3DSurface8 **)&d3dSurface); if (SUCCEEDED(res)) { *ppSurface = d3dSurface->wineD3DSurface; d3dSurface->container = device; d3dSurface->isImplicit = TRUE; /* Implicit surfaces are created with an refcount of 0 */ IUnknown_Release((IUnknown *)d3dSurface); } else { *ppSurface = NULL; } return res; } ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) { IDirect3DSurface8Impl* surfaceParent; TRACE("(%p) call back\n", pSurface); IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); surfaceParent->isImplicit = FALSE; /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */ return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent); } /* Callback for creating the inplicite swapchain when the device is created */ static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device, WINED3DPRESENT_PARAMETERS* pPresentationParameters, IWineD3DSwapChain ** ppSwapChain){ HRESULT res = D3D_OK; IDirect3DSwapChain8Impl *d3dSwapChain = NULL; D3DPRESENT_PARAMETERS localParameters; TRACE("(%p) call back\n", device); /* Copy the presentation parameters */ localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.FullScreen_PresentationInterval = pPresentationParameters->PresentationInterval; res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain); /* Copy back the presentation parameters */ pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat; pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat; pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->PresentationInterval = localParameters.FullScreen_PresentationInterval; if (SUCCEEDED(res)) { *ppSwapChain = d3dSwapChain->wineD3DSwapChain; IUnknown_Release(d3dSwapChain->parentDevice); d3dSwapChain->parentDevice = NULL; } else { *ppSwapChain = NULL; } return res; } ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) { IUnknown* swapChainParent; TRACE("(%p) call back\n", pSwapChain); IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent); IUnknown_Release(swapChainParent); return IUnknown_Release(swapChainParent); } /* Internal function called back during the CreateDevice to create a render target */ HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { HRESULT res = D3D_OK; IDirect3DSurface8Impl *d3dSurface = NULL; TRACE("(%p) call back\n", device); res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface); if (SUCCEEDED(res)) { *ppSurface = d3dSurface->wineD3DSurface; d3dSurface->container = device; d3dSurface->isImplicit = TRUE; /* Implicit surfaces are created with an refcount of 0 */ IUnknown_Release((IUnknown *)d3dSurface); } return res; } ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) { IDirect3DSurface8Impl* surfaceParent; TRACE("(%p) call back\n", pSurface); IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); surfaceParent->isImplicit = FALSE; /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */ return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent); } static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice8** ppReturnedDeviceInterface) { IDirect3D8Impl *This = (IDirect3D8Impl *)iface; IDirect3DDevice8Impl *object = NULL; WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; TRACE("(%p) Relay\n", This); /* Check the validity range of the adapter parameter */ if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { *ppReturnedDeviceInterface = NULL; return D3DERR_INVALIDCALL; } /* Allocate the storage for the device object */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppReturnedDeviceInterface = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DDevice8_Vtbl; object->ref = 1; object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle)); object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE; *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object; /* Allocate an associated WineD3DDevice object */ EnterCriticalSection(&d3d8_cs); hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object); if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; LeaveCriticalSection(&d3d8_cs); return hr; } TRACE("(%p) : Created Device %p\n", This, object); localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat; localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = 0; /* d3d9 only */ localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat; localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval; if(BehaviourFlags & D3DCREATE_MULTITHREADED) { IWineD3DDevice_SetMultithreaded(object->WineD3DDevice); } hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain); LeaveCriticalSection(&d3d8_cs); pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat; pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat; pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval; if (hr != D3D_OK) { FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice); HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; } object->declArraySize = 16; object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls)); if(!object->decls) { ERR("Out of memory\n"); IWineD3DDevice_Release(object->WineD3DDevice); HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; hr = E_OUTOFMEMORY; } return hr; } const IDirect3D8Vtbl Direct3D8_Vtbl = { /* IUnknown */ IDirect3D8Impl_QueryInterface, IDirect3D8Impl_AddRef, IDirect3D8Impl_Release, /* IDirect3D8 */ IDirect3D8Impl_RegisterSoftwareDevice, IDirect3D8Impl_GetAdapterCount, IDirect3D8Impl_GetAdapterIdentifier, IDirect3D8Impl_GetAdapterModeCount, IDirect3D8Impl_EnumAdapterModes, IDirect3D8Impl_GetAdapterDisplayMode, IDirect3D8Impl_CheckDeviceType, IDirect3D8Impl_CheckDeviceFormat, IDirect3D8Impl_CheckDeviceMultiSampleType, IDirect3D8Impl_CheckDepthStencilMatch, IDirect3D8Impl_GetDeviceCaps, IDirect3D8Impl_GetAdapterMonitor, IDirect3D8Impl_CreateDevice };